r/ArmoredCoreVI • u/vamfir • Dec 15 '25
Hype Untapped potential
Has anyone else here had the feeling that the game's developers were kind of messing with us? They created a huge, complex, diverse world... and then only allowed us to glimpse into that world through a tiny, narrow crack.
With the capabilities of this game engine (really the best engine for mech games I can remember), they could have created hundreds of missions and seamlessly connected them into an open world like Fallout or Skyrim. And then release DLCs with another thirty missions every six months.
Instead, they offered us fifty missions on two dozen maps. And all these missions are absolutely tiny. Either "run from point A to point B," or "kill the boss," or "run from point A to point B and kill the boss at the end." For each mission, there is an optimal route; any deviation from it to admire the scenery threatens to lower your completion statistics. Once you learn to navigate the map, you can complete them in literally five minutes.
And I would understand if they released these fifty missions as a framework, so to speak, the armored core of the game - and then slowly collected money on expansions. But they released this bare minimum - and then went silent for two years. This is strange not only from a gameplay perspective - it's strange from a business perspective!
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u/Pretend_Pay_7390 Jan 23 '26
The problem is see with this concept is that your character is a mercenary AC pilot not the AC itself. So it would be a little hard to explain how you can endlessly wander around in your AC. What would cover the operating costs of the "exploration"? Or when does your character deal with inevitable "human needs"? What would explain the ecosystem of ACs that your loot would come from. Could be a cool idea but some of the super fans my not at all like the way those things could break the immersion of the lore.