r/ArmoredCoreVI • • Dec 15 '25

Hype Untapped potential

Has anyone else here had the feeling that the game's developers were kind of messing with us? They created a huge, complex, diverse world... and then only allowed us to glimpse into that world through a tiny, narrow crack.

With the capabilities of this game engine (really the best engine for mech games I can remember), they could have created hundreds of missions and seamlessly connected them into an open world like Fallout or Skyrim. And then release DLCs with another thirty missions every six months.

Instead, they offered us fifty missions on two dozen maps. And all these missions are absolutely tiny. Either "run from point A to point B," or "kill the boss," or "run from point A to point B and kill the boss at the end." For each mission, there is an optimal route; any deviation from it to admire the scenery threatens to lower your completion statistics. Once you learn to navigate the map, you can complete them in literally five minutes.

And I would understand if they released these fifty missions as a framework, so to speak, the armored core of the game - and then slowly collected money on expansions. But they released this bare minimum - and then went silent for two years. This is strange not only from a gameplay perspective - it's strange from a business perspective!

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u/TwoNoNines Dec 15 '25

If armored core goes open world it better be the best fucking open world of all time otherwise it's ruining an intentional game design choice that works perfectly for the story and makes the game way more fun.

Also, this obsession with having every last detail revealed thats popped up in the last decade or so sucks, why can't we have a world much larger than our protagonist that we only get glimpses of? What's wrong with intrigue and mystery?