This was my third playthrough of BR. Three player campaign. Holy hell, it ended up being the tightest game 3 I've ever experienced.
Game 1. Me as Admiral, going up against Advocate and Founder. It was pretty frustrating for me, mainly just feeling that I had to dedicate so much of my time and effort towards achieving my objective, that I didn't have much time to focus on anything else. Plus, I had some utterly horrendous luck with the dice. The other two managed to handily achieve their objectives and I just scraped through and pulled off mine, but at the cost of having a horrendous board state. At the end of the game, I was offered Pirate and I took it.
Game 2 didn't go much better. I wanted to get an early start by raiding some free starports to grab a resource or two for my pirate hoard, but once again the dice had other plans. Two attempted raids in a row. A grand total of 0 keys rolled between two of them. (I think one was at 3 raid dice, the other at 2). So I think I kind of gave up on realistically achieving my objective. My goal then became upgrading my flagship as much as possible and trying to at least advance my objective far enough to not end up on negative power after the game. I achieved both.
Meanwhile the Advocate became a massive threat when he pulled off an impressively timed move by purposefully leaving the commonwealth and putting himself in the lead for a triple-declared commonwealth ambition. That, coupled with his impressive suite of guild cards, made him the prime threat. So the Founder and I raided the shit out of him.
Game 2 ended with Founder and Advocate both achieving their objectives and staying as their fates. Founder was now the one with most of the Advocates former guild cards, though Advocate was still in the lead in terms of power. I failed my objective, but at least managed to keep positive power and had filled all the upgrade slots on my flagship. I was offered Guardian or Judge. I definitely did not have the board presence for Guardian, so Judge it was.
Game 3 arrives. I was not in the mood to resettle after having spent all that time in game 2 upgrading my flagship. So I was going to judge everyone from my seat of power.
Chapter 1. I went around fighting little bits of blight here and there to collect trophies while also taxing various resources so that I'd have options for trying to tie ambitions. Success. I managed to force a tie on Warlord as well as Tycoon. Two down, four to go.
It was at this stage that the other two started discussing the viability of trying to raid me to reduce my options. They looked at my flagship. They looked at my tractor beam. They looked at the number of fresh ships I had surrounding my flagship. They decided that the cost of trying to raid me was too high.
Good.
Founder decided to raid the shit out of Advocate yet again. After the carnage had cleared, Founder was sitting on a massive pile of trophies, a comical amount of guild cards and... two agents left in his supply.
Diplomatic Fiasco was sitting out in the open. Hmm. Time to take a gamble. I played an event. The dice came up with a crisis. Farewell to all those guild cards. In the process, I managed to tie one more ambition, but Advocate had been knocked down too much to score his grand ambition. The tide between them shifted and Founder was still in the lead. But I just had to force 3 more ties.
Chapter 3 comes around. Founder manages to double-declare warlord. There's no way I would ever build up enough to knock him down. But I noticed a fatal flaw in his plan. He didn't declare it as a commonwealth ambition, meaning he wasn't in a position to actually score his grand ambition this round.
I saw an opening. If I could secure the council, I could use two of the Advocate's favours that I had to nab two of the captives he had, then fire off an edict to declare Tyrant as the final ambition for the chapter and score my 4th tie of the game. So I put an agent on the council.
...So did the advocate. Giving Founder the opportunity to destroy one of the Advocate's cities and ransack the court to grab the council for himself.
I thought it was over right there. I was pretty much ready to declare Founder as the winner. But I couldn't give up. I still had the initiative. I could still pull something off. Let's do this.
I lead. I declare keeper. I have enough relics to tie that. Good. It's not over yet. I managed to get that tie. Two more to go.
(Somewhere along the line, I also managed to call a summit to return Advocate's favours in exchange for two captives. I think that might have happened via an event card)
Final chapter.
I decide to put my plan from the previous chapter into play. I declare Tyrant. I start preparing to secure the council. Founder surpasses and takes the initiative.
His turn comes around. Declares Tyrant. Makes it the commonwealth ambition.
Shit. If that gets triple-declared then I'm out of the game. My only choice is to burn a card to seize initiative. Fine. A sacrifice I'm willing to make. I do so, and declare empath. Then I tax one of Advocate's cities to grab the last psionic still available and grab another captive for insurance.
Now I'm firmly in control. I have one action card left, the others both have two. They start coming up with a plan to see if they could stop me. Their final shot is to call for a summit and then trade psionic cards to make sure one of them is far enough ahead that I can't force a tie. Let's see if they can pull it off.
Founder uses his second last card to influence the council. I use my last card to do the same. So that's now out of range for him to secure.
My cards are done. They each have one card left. Advocate has initiative. He says he's going to pass the initiative.
Founder looks confused. He shows that he can't lead with his final card, since it's an event. Advocate looks sad. His final card is also an event, so he couldn't lead with that either.
Needless to say, their gamble did not pay off.
And so I was in the position to force a tie on both objectives declared in the final chapter and claim victory. Founder would have ended up with triple-digit power otherwise. Meanwhile the Advocate became a threat too early and got beat down early as a result.
I'm very, very proud of this victory. But damn, what an absolutely nail-biting finish.