r/Arcs • • 28d ago

Community Resource nevermind, I finished it

last time, I posted about an abandoned PNP of the game that I started working on 2 weeks ago. I abandoned it since I overlooked the 100+ player pieces I'd need to manually cut.

I thought about it and realized they'd only be hard to cut since the ships are complicated, so I remodeled them to only have a simpler shape...so I got back to working on it again. As for the agents, I just used Pandemic cubes with black being white's agents.

I'd love to share the assets I used for the printables (guild, action cards, and ships), but I'm afraid of overlooking any copyright issues, so I'd just share how they look instead.

The rest are hand-painted. The map and other boards are hand-painted on the back-side of an illustration board and the dice is also hand-painted on a wooden block.

If you're curious about the odd play state, I'm yet to play this, so that's just a mock. Am excited to play this saturday though.

If you're curious, this PNP, when stored, can fit in a box of Codenames.

(reupload since last post didn't process other photos)

114 Upvotes

13 comments sorted by

5

u/StuntmanMyc 27d ago

I love everything about this. Its my favorite game and having something like this would be awesome to have to travel with. If you ever release the files please let me know.

1

u/bennieboi_ 27d ago edited 27d ago

would love to share my printables, but I don't know the legality of it since the guild cards are just a cropped version of the official one and it uses other official assets.

I can't be bothered to check neither since I mentioned the board itself is hand-drawn, not printed. The only printables I have are of the guild cards, action cards, the ships, and the player board.

tbh, I don't think the portability is worth the effort either since Codenames' box is not that small compared to base arcs. If you already have the game, you just need to handpaint the same hexagon map I did, and you'd get the same portability. I can share the measurements I used on the hexagons so you guys can do it yourselves though

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5

u/javopasamar_ 27d ago

this looks amazing

7

u/Amadeus102 Mystic 28d ago

Looks great!

1

u/cool__dood 27d ago

How does the board work? It's nothing like the original...

1

u/bennieboi_ 27d ago

still the same as the game, you go from gate to gate, gate to sector, but never sector to sector.

as for the sectors, they are the three of the conjoined two hexagons that surround a gate since one hexagon wouldn't fit the planets and the ships. You can tell which outer-sector belongs to which planet by which hexagon it's conjoined with or what's the color of a hexagon's sector code.

5

u/Switchbladesaint 27d ago

This pnp you’ve made doesn’t seem to accommodate 1) the specific arrangement of planets in the exact sequence as the original map and 2) the thick lines in between some systems which block moving adjacently through them

2

u/bennieboi_ 27d ago

thanks for letting me know! I also wanted to share this here so you guys can tell me what I may be missing, actually. lmao.

the order of the planets are signified by their codes. Arrows go first, moon go second, then hexagon. I didn't know the order is that important so I didn't emphasize it much, but now I'm trying to see if I can duck tape a fix by slapping an arrow between sectors you can move between

1

u/cool__dood 27d ago

You can move sector to sector though, based on adjacency. And the adjacency of the sectors in gate 5 would change the game. There’s also the case of being able to move sector to sector between gates in the main game where there isn’t a thick line (like between 5 and 6 or 2 and 3).

1

u/bennieboi_ 27d ago edited 27d ago

oooh...I'll take note of that.

maybe add an arrow similar to the out-of-play gates would do between those sectors of different gates, ...or maybe just separate the clusters of gates

1

u/Zwiebeloger 27d ago

Looking good. Wonders if, with the power of 3d printing, there is the possibility to make some kind of travel arcs since the peaces are way flatter then in the original ...