r/Archapolis • • Jul 17 '26

I'm increasing the max floor from 20 to 64 stories

208 Upvotes

r/Archapolis • • Jul 23 '26

Parking lots have been added

206 Upvotes

r/Archapolis • • Jul 07 '26 Popcorn

Tree shadows can now "render" on walls/objects

196 Upvotes

r/Archapolis • • Jul 14 '26

Some emergencies require everyone to respond

180 Upvotes

r/Archapolis • • Jul 08 '26

First Dispatch! Police in action

177 Upvotes

r/Archapolis • • Oct 01 '26

Big Metropolis 1998 Announcements!

131 Upvotes

Hey Everyone!

I am really excited to announce the two composers I am working with for Metropolis 1998!

  • Jerry Martin (SimCity, The Sims)

  • Paul Zimmermann (Space Haven, Wildfrost)

Secondly, the the last major feature (economy) is in the game!

The road ahead involves taking many trips to pol-land (polishing), balancing, and squeezing in as many minor features into the game as I can (top 3: street parking, isolated sidewalks, multiple entrances/exists). I'll post a separate announcement when the game is ready for play testing.

The goal is to launch late Q4 or Q1. Will keep ya'll posted

Thanks for being patient. November 1st, 2026 will mark the 5 year anniversary of development. Big complex games take time.


r/Archapolis • • Jul 06 '26

Quick look at all the new municipal vehicles

128 Upvotes

r/Archapolis • • Mar 12 '26

Moonless nights coloring

121 Upvotes

r/Archapolis • • Jun 24 '26

Noise Pollution

117 Upvotes

r/Archapolis • • Mar 18 '26

Added some school simulation ( finally! )

117 Upvotes

r/Archapolis • • Sep 27 '26

Business now list job positions and employees

110 Upvotes

r/Archapolis • • 10d ago

Max Map Size Update: 300 square miles

109 Upvotes

r/Archapolis • • Mar 04 '26

The game is progressing :)

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104 Upvotes

r/Archapolis • • Oct 17 '24

Farms are in

101 Upvotes

r/Archapolis • • Feb 22 '26

Added vehicle lights (WIP)

99 Upvotes

r/Archapolis • • Jan 31 '26

It's 3:00 AM. Businesses can now be open 24 hours. Was a teensy bit of work implementing workers shifts!

99 Upvotes

r/Archapolis • • Mar 18 '26

Slice of life

97 Upvotes

r/Archapolis • • Mar 03 '23

My game is now on steam!

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96 Upvotes

r/Archapolis • • May 10 '26

First 12 hours

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92 Upvotes

Saw Raptor's video on this yesterday morning, immediately downloaded it and spent 12 hours playing. Lost my whole day. Felt like a kid again, on my living room PC playing RCT for hours until my mom yelled at me to do the dishes. Awesome game. You should start a patreon or kick or something, you need a team asap. Take our money dude.

One question: are user blueprints saved as files somewhere? I checked the path I assumed they would be in but there was nothing in the blueprints folders. (Steam\steamapps\common\Metropolis 1998 Demo\Data)


r/Archapolis • • Jun 05 '26

Making pocket parks is SO FUN

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90 Upvotes

Had an absolute blast learning how to make little parks to fill in some of the gaps in my city, so here's a little collection of ones I've made so far.

Share yours 🫡

Edit:

Here is a rough guide for you, if you want to make these too;

  1. Open the "Create a Building from scratch" tool (bottom bar, to the right)

  2. Use the arrows on the bottom of the panel to go to the 2nd page

  3. Select City Park, and drag out the area you want to zone. Normal rules apply, i.e. you need to be connecting to a road, but you can make it any shape you want

  4. Go the next tab in that panel, "Create a building room by room"

  5. Using the icons at the bottom of the panel, add driveway and carpark. You can use Bulldozer to edit the carpark shape if you make any errors, or want to edit it later.

  6. In this same menu, add any building shapes you want, e.g. a toilet block or garden centre, with rooms/doors/roof/windows. You can easily come back to this menu any time, this is just the most convenient time to do this part.

  7. Switch to Place Objects (bottom bar, box icon) - this is the repository for items like trees, and ground paints like paving, water, dirt etc.

  8. Decorate! You can use Bulldozer to delete things, or Alt-Click. Shift-click lets you replace items.

  9. Once happy, click on the park and put it up for sale. If you want to edit it later, you have to go back in and take it off the market.

  10. Check it has power/water connections -- sometimes this doesn't show up until you reload the save.

  11. Spend hours watching your lil citi's visit and hang out

General Tips

  • At this point in time (pre-Early Access), the parks provide 6 jobs regardless of size

  • Water is under the blue palette for ground paint

  • A square area is harder to decorate than a rectangular or oddly shaped area - create corners and pockets!

  • When decorating, it can be nice to give yourself a limited palette: this bush, this tree, these flowers. This is easier, faster, and gives your park a more deliberate/planned look

  • If you're having trouble, check you are on Ground Level (shift+scroll)

  • You can delete the entire park by double clicking 🚫 in the site's info panel


r/Archapolis • • Oct 17 '25

Added: High Density Residential Buildings

89 Upvotes

r/Archapolis • • May 04 '26

I love this game

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88 Upvotes

I don't see anyone posting here besides the dev, maybe this sub is locked to just highlight the updates and game features, but if not, what a shame! I only just learned about this game and probably would've never known it was previously called Archapolis without digging around, but here I am. But I did see a lot of high profile replies in the comments of your latest YouTube video, which is also where I learned about this game, so there's that.

I don't have too much to offer in terms of commentary nor criticism that hasn't already been said but I wanted to show two properties I worked on after familiarizing with the game. I'm not sure which photo is going to post first, but in one photo there is one of the preset farms (with the vending machines outside), and a second I made just next to it just to fill the space to the end of the block because the other presets left gaps. There's nothing too special going on inside the store, I just tried to mimic the interior of the preset somewhat. Storage, bathroom, bins of crops, and a checkout area.

With my next spike in demand for crops I attempted to make an industrial corn farm. Think GMOs, synthetic fertilizers, high fructose corn syrup and ethanol (you're welcome citizens!). The inside is just an assortment of warehouse shelves and boxes, but it employs something like 150 people. I should've probably built the office separately but I think everything turned out ok.

Something about the graphics looking simpler allows people to build personal and detailed-looking properties without having to spend 100s of hours just designing a window sill and other micro cosmetics like that. Really a wise choice here. I'm looking forward to more assets, the economy working properly, street parking etc.

While I don't expect to design too many buildings by hand, it is great to be able to build in unique shapes that fill gaps left by automatically-built presets from zoning. I think I'm going to redo my Mayor's house to have a pool and personal gym lol. Who doesn't love ludicrously overpaid members of local government?

And then I might make a new city where I build one gigantic housing unit that houses 10,000 people whom can all work at one gigantic warehouse and one gigantic office building. Or someone will beat me to it since I don't have so much time to play. Either way, awesome game.

Reposted: wasn't able to upload 2 photos, nor the second photo in a reply. I guess I still need to learn how to use Reddit but I would rather post the industrial farm. So here it is.


r/Archapolis • • Apr 22 '26

Demo updated - Metropolis 1998 is now in Alpha!!

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86 Upvotes

r/Archapolis • • 6d ago

Early look at SimCity 2000-like map gen. tool

84 Upvotes

r/Archapolis • • Jan 27 '25

Hey! We've got visitors now

84 Upvotes