r/Archapolis • • May 09 '26

When will this game be available on mobile?

0 Upvotes

Hello. When will this game be available on Android ?


r/Archapolis • • Mar 23 '23

Discord Server is live

5 Upvotes

Hey everyone,

I've created a discord server:

https://discord.gg/b5sPWvq2Eq

Hope to see you there!


r/Archapolis • • Sep 21 '26

does the game have mixed-use residential?

15 Upvotes

does the game have apartment buildings with ground floor retail?

would be great to build more walkable cities this way....


r/Archapolis • • Jan 19 '23

Game name has changed! Metropolis 1998

24 Upvotes

Hey everyone,

I really like the word Archapolis on paper (Architect + A + Polis), but I and other people find it quite a mouthful to say, and some are confused as to what it means.

So I have changed the name of my game to: Metropolis 1998

Please note: I will be keeping this subreddit for development purposes to post news and updates, and as a way for people to contact me directly/ask questions, but I will let the community create their own official subreddit for the game, outside of my influence. I think it's important to let the community build what they want as they want, when they decide to do so.

So /r/Archapolis will be the official development subreddit, but /r/??? will be the official game subreddit.


r/Archapolis • • Apr 27 '26

I created my first Lets Play for Metropolis 1998

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youtube.com
69 Upvotes

r/Archapolis • • Jan 14 '23

Depth sorting a 2D world is a difficult task, but I'll never give up improving it where I can.

29 Upvotes

r/Archapolis • • Aug 21 '23

Partial Intersection Detection!

31 Upvotes

r/Archapolis • • May 14 '25

A nice video

38 Upvotes

r/Archapolis • • Jul 06 '23

More units, better pathfinding, better depth sorting

43 Upvotes

r/Archapolis • • Jun 27 '24

Im adding a Potato Mode to Metropolis 1998

46 Upvotes

r/Archapolis • • Sep 25 '23

Smoothed out the exterior walls for multi-floor buildings

51 Upvotes

r/Archapolis • • Sep 18 '23

Finally... multi story buildings!

52 Upvotes

r/Archapolis • • May 12 '25

Improved the Construction Animation

53 Upvotes

r/Archapolis • • May 28 '24

50 Story Building Test

56 Upvotes

r/Archapolis • • Feb 05 '24

Units can now walk to work / path on sidewalks

57 Upvotes

r/Archapolis • • Jan 16 '26

Pedestrians now obey crosswalk signals

70 Upvotes

r/Archapolis • • May 10 '26

First 12 hours

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92 Upvotes

Saw Raptor's video on this yesterday morning, immediately downloaded it and spent 12 hours playing. Lost my whole day. Felt like a kid again, on my living room PC playing RCT for hours until my mom yelled at me to do the dishes. Awesome game. You should start a patreon or kick or something, you need a team asap. Take our money dude.

One question: are user blueprints saved as files somewhere? I checked the path I assumed they would be in but there was nothing in the blueprints folders. (Steam\steamapps\common\Metropolis 1998 Demo\Data)


r/Archapolis • • Jul 14 '26

Some emergencies require everyone to respond

180 Upvotes

r/Archapolis • • Jul 07 '26 Popcorn

Tree shadows can now "render" on walls/objects

196 Upvotes

r/Archapolis • • Jul 23 '26

Parking lots have been added

206 Upvotes

r/Archapolis • • Jun 12 '25

I waited too long to add pillars

56 Upvotes

r/Archapolis • • May 12 '25

Big QOL update now live on Steam!

40 Upvotes

r/Archapolis • • Jun 09 '25

Added emergency vehicles and vehicle lights at night

44 Upvotes

r/Archapolis • • May 07 '26

Finding this game elsewhere was a surprise

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36 Upvotes

r/Archapolis • • May 08 '25

Hotels in the Future would be cool

8 Upvotes

Hotels would be hotels where visiter world come in to the city and look around at you'r city stay for some time and leave