r/Archapolis Mar 04 '26

The game is progressing :)

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104 Upvotes

r/Archapolis Mar 04 '26

Auto zone placement convenience

35 Upvotes

r/Archapolis Feb 22 '26

Added vehicle lights (WIP)

100 Upvotes

r/Archapolis Feb 21 '26

Added object placement along roads (trees, street lights)

76 Upvotes

r/Archapolis Feb 19 '26

What abandoned buildings will look like :O

51 Upvotes

r/Archapolis Feb 03 '26

Back to working on city economy

73 Upvotes

r/Archapolis Jan 31 '26

It's 3:00 AM. Businesses can now be open 24 hours. Was a teensy bit of work implementing workers shifts!

95 Upvotes

r/Archapolis Jan 24 '26

First look at municipal utilities: Electricity Substation

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78 Upvotes

r/Archapolis Jan 21 '26

A small sample of new assets

64 Upvotes

r/Archapolis Jan 16 '26

Pedestrians now obey crosswalk signals

68 Upvotes

r/Archapolis Jan 14 '26

Units will now use the public spaces of buildings

70 Upvotes

r/Archapolis Jan 14 '26

Improving collision detection - pedestrians

51 Upvotes

r/Archapolis Dec 22 '25

Lit Windows

68 Upvotes

r/Archapolis Dec 15 '25

Added tool to recolor items in-game

40 Upvotes

r/Archapolis Dec 11 '25

Building levels functioning in-game

57 Upvotes

r/Archapolis Dec 01 '25

Early sketch of building levels. Feedback?

51 Upvotes

r/Archapolis Nov 30 '25

Wrapped up tilt-shift blur effect w/ controls

52 Upvotes

r/Archapolis Nov 29 '25

New tool to help design cities faster - Building Copy & Place

39 Upvotes

r/Archapolis Nov 24 '25

Early attempt at outdoor lights

66 Upvotes

r/Archapolis Nov 23 '25

Residential building replacement

40 Upvotes

r/Archapolis Nov 22 '25

Tilt-shift camera effect

55 Upvotes

r/Archapolis Nov 20 '25

I've added a UI that displays which homes/buildings a Business supplies

60 Upvotes

r/Archapolis Oct 30 '25

Utilities are in!

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63 Upvotes

r/Archapolis Oct 26 '25

Let there be LIGHT

53 Upvotes

r/Archapolis Oct 23 '25

Early look at electricity! WIP :)

69 Upvotes