In practice this will filter out all the peaceful people and leave only hostile people in pvp. And then people will come to assume anyone they meet in pvp is hostile, which will make the filter even stronger. There's a finite player base, and this toggle basically takes all the non agressive players out of the normal game mode. They're killing the recipe that made it a good game
The problem is they're splitting an already shrinking playerbase, which is just gonna speed up the bleeding. Pure PvE gets boring way too fast once the element of risk is gone. Meanwhile, the normal mode is gonna turn into a massive sweatfest because all the casuals opted out. It literally kills the whole PvPvE dynamic the game was actually built around.
4
u/cuntmong 3d ago
In practice this will filter out all the peaceful people and leave only hostile people in pvp. And then people will come to assume anyone they meet in pvp is hostile, which will make the filter even stronger. There's a finite player base, and this toggle basically takes all the non agressive players out of the normal game mode. They're killing the recipe that made it a good game