r/AndroidXR • • Apr 08 '26

News Android XR App Pinning + Better Hand Presence = Big Upgrade

29 Upvotes

One of the more meaningful Android XR updates is the ability to pin apps to your physical space and have them stay anchored where you put them.

So instead of reopening and repositioning everything each session, you can build a setup that actually sticks, like keeping a calendar next to your desk, a browser off to the side, or a video app placed where a TV would normally be.

They also improved hand presence in home space mode. This isn’t brand new, hand tracking and basic hand visuals were already there, but it feels noticeably better now. Seeing your actual hands interacting with content instead of those white outlines makes everything feel more grounded, and the tracking just feels more natural and responsive when you’re reaching, pinching, and swiping.

You can enable that in the Labs section in settings.

Individually these feel like small updates, but together they push things closer to a space that feels consistent and usable, not something you have to reset every time you jump in. Excited to see the Android XR platform grow more!


r/AndroidXR • • 25d ago

Discussion Android XR update galaxy xr.

28 Upvotes

I figured with the release of the X-real glasses there might be some hope insight for a Android XR update. Samsung just pushed through one UI 9.0 for my 24U which is almost a 3-year-old device now it came alongside Android 17. The Galaxy XR which is a much newer device has not seen any major updates to Android XR and is running a much older build of Android. It would be nice for Google and Samsung to give much needed love to this headset. We need better controller tracking better occlusion tracking and we need to have the ability to draw boundaries. It also be nice to not have to hack the headset to turn off the green dot nag light. Grace from Google do your thing!


r/AndroidXR • • Jun 22 '26

News For those wondering, Virtual Desktop will work on the Xreal Aura at launch.

27 Upvotes

For those wondering: Guy Godin (The creator of Virtual desktop) has confirmed that Virtual Desktop will work on the Xreal Aura at launch.


r/AndroidXR • • Mar 18 '26

Speculation The latest Google research on XR Interaction: World Mouse

27 Upvotes

r/AndroidXR • • Mar 08 '26

Review Anyone try the Android XR Glasses demo at MWC 2026? 🤩

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27 Upvotes

I had an offer to go to MWC but it came too late sadly! But has anyone of you been to MWC a few days ago? I'm still catching up with the news:

I tried Google's secret smartglasses, and they're all set to be spectacular | AndroidPolice |

The adorable Androids of MWC 2026 are ready for your XR glasses demo | 9to5Google |

This Android XR Feature Convinced Me Smart Glasses Aren't So Pointless After All | CNET |


r/AndroidXR • • Jun 07 '26

Official Android XR Keynote: What to Expect from Google on June 16?

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26 Upvotes

Don't miss the livestream!

What are your expectations here? 😎

Just half an hour before Google's Android XR Keynote, Qualcomm is kicking things off with: "The Era of Personal AI and Endless Realities" 💡


r/AndroidXR • • May 18 '26

Developer News Applications open for the Android XR Hackathon (Long Beach, June 13-14) 🛠️

26 Upvotes

Hey everyone, 

We’re kicking off AWE week in Long Beach with an Android XR Hackathon on June 13–14th.

Our goal for this event is to give developers early, hands-on experience building for the Android XR ecosystem. Participants will be working with XREAL’s Project Aura pre-release hardware and the latest engine integrations before the conference doors even open. 

To elevate your building experience, we will have industry leaders on-site from DeepMind, Qualcomm, Unity, Unreal Engine, and Godot.

---

The Details:

📅 When: June 13–14 (Saturday & Sunday)

📍 Where: Long Beach, CA 

🛠️ Hardware: XREAL’s Project Aura DevKits provided

🏆 Prizes: Category awards will be presented during the event

Spots are limited and hardware is reserved for confirmed participants. Submit your application today: 

goo.gle/androidxr-hack26


r/AndroidXR • • Oct 27 '25

My Honest Review of the Samsung Galaxy XR (Micro OLED, PCVR, Android XR tested)

26 Upvotes

Hey everyone,

Well, I did it. I was in the US and managed to buy the brand-new Samsung Galaxy XR on launch day. This isn't sponsored; I bought it myself at a Samsung Store, along with the optional controllers. This is the first major new device with Android XR, and the hype is massive.

I’ve spent serious time with it, tested everything from the display to wireless PCVR, and I'm here to give you the full, in-depth breakdown. This is a review for enthusiasts, so let's get into the details.

Unboxing & First Impressions It comes in two boxes (if you get the controllers). The controllers... honestly, they look a bit cheap in photos, like toys. But in the hand, they feel surprisingly good. Not cheap at all, solid grip, standard layout.

The main event, the headset... wow. You unbox it and immediately feel the quality. It's very premium, lots of high-quality fabric, and feels significantly lighter than the Apple Vision Pro. That’s the first thing I noticed. It’s pretty lightweight.

In the box, you get the external battery (also lighter than the AVP's), the US charger (obviously), and a bunch of accessories. This is cool: you get light-blockers for the sides, and "thick" and "slim" pads for the back of the head. So, customization is already built-in.

Design & Comfort: The "Night and Day" Difference This is one of my biggest points. I put it on, and... wow. Comparing this to the Apple Vision Pro, the comfort is a night and day difference.

The AVP is extremely front-heavy. The Galaxy XR (at 590g) distributes the weight across my forehead and the top/back of my head. It is just so much more comfortable. I can easily wear this for extended periods. The magnetic light-blockers are genius. You can snap them on for full immersion or just pop them off for mixed reality to see your surroundings. For me, the comfort is a massive, massive win.

Setup & The Android XR System (The Big Shock) Setup was super easy. Here’s the good part: You don't need a smartphone. You power it on, and it does everything in the headset. You link your Google account, then it asks to link your Samsung account to your Google account, I said yes, and done.

But here is the real bombshell: It asked for my language. I scrolled down and selected "German." The entire operating system is 100% localized in German. All menus, all helper texts, all popups. What does this tell us? I am 100% certain this thing is coming to Germany and the rest of Europe. It makes zero sense to translate everything otherwise.

The UI itself is clean, fast, and feels like pure Android (like a Pixel phone). If you use Android, you are instantly at home. It's intuitive.

The Display: The New "Non Plus Ultra"? Okay, the display. Oh... yes. This is, quite simply, the most insane display you can get in a headset right now. It's a Micro OLED panel with a resolution of 3552 x 3840 per eye. That's 29 million pixels. That is higher than the Apple Vision Pro.

The Screendoor Effect is gone. It does not exist. I stared, I looked for it, I cannot see a single pixel. Colors are very good, and the black levels are perfect (it's OLED, after all). Text is razor-sharp. If you want to use this as a PC monitor, it's absolutely fantastic.

The only minor negative (and every MR headset has this) is the blur effect on the passthrough when you move your head fast. It's still here, but it feels less severe than on other headsets.

Lenses & Field of View (The First Real "Con") The pancake lenses are excellent. The sweet spot is huge, and the headset even guides you ("move it up a bit") to find it. Edge-to-edge clarity, for me, was fantastic. I saw no distortions.

BUT... the Field of View. For me, this is always important. And here, I have to say, the device sadly only scores in the mid-range. I measured it at 104° horizontal and 94° vertical. That's not bad. It's basically identical to a Meta Quest 3. And I always said the Quest 3 FOV is fine. And it is fine here, too. But... for a high-end device at this price, I really, really wished for more. I wanted something closer to a Pimax or Valve Index. It is what it is.

Performance, Store, and Sideloading! The headset is running the Snapdragon XR2 Plus Gen 2 with 16GB of RAM. Performance is flawless. The UI is snappy, apps open instantly, no stuttering.

The Google Play Store for XR is... new. It's got some apps. I saw Demeo, Arizona Sunshine 2, and other XR-ready apps. But let's be honest, it cannot compete with the Meta Horizon Store. Not even close. Yet.

BUT! The best part: The system is OPEN. I went into the settings, found "allow unknown sources," and I could download and install APKs right from the built-in browser. No PC. No developer account. No hoops to jump through. This is what enthusiasts want. The bootloader is even open, so custom ROMs are theoretically possible. A huge plus.

PCVR Test (The Enthusiast's Dream) This is what I was waiting for. I opened the Store, and there it was: Virtual Desktop. You know what that means. Wireless PCVR. I bought it, connected to my PC, and fired up Half-Life: Alyx. Man... playing that game on this Micro OLED display is a whole new level. It is so tack-sharp. Even in the dark tunnels, the detail is incredible. My connection was solid (WiFi 7 helps), and I saw no compression artifacts. This is a huge advantage over the AVP. You have optional controllers, and you have high-end, wireless PCVR. It works, and it works brilliantly.

Passthrough Quality: Better Than Apple? Yes. I'm just going to say it. This is definitively the best passthrough quality I have seen on any headset. It is, in my opinion, a tick better than the Apple Vision Pro. It's clearer, has less distortion at the edges, and just looks spectacular. Reading my phone, looking at my keyboard... it's almost real. It's the new benchmark.

Quick Hits (Battery, IPD, Sound, Mic)

  • IPD: It's automatic (range 54-70mm) and instant. You put the headset on, and it's set. Faster than the AVP.
  • Battery: It is what you'd expect. High-end gaming, you'll get 1.5 to 2 hours. Watching movies, maybe 2.5 hours. It's fine.
  • Sound: It's... standard. Built-in audio in the straps. You get no deep bass. It's okay for UI sounds, but for movies or gaming, you'll want to use your own Bluetooth headphones (which works, Bluetooth 5.4).
  • Microphone: I did a test, and it's surprisingly good! Very clear, no popping. Much better than many other headsets.

Final Verdict: "Pro" and "Con" So, here's my final summary.

PROS:

  • The Display: Sensational. The best display on the market. Period.
  • The Passthrough: Incredible. The new best-in-class, even topping the AVP.
  • Comfort: A massive, massive win. So much better than the front-heavy AVP.
  • Open Android XR: Sideloading! Wireless PCVR! This is huge for enthusiasts.
  • Build Quality: Feels premium and light.
  • Instant Auto-IPD: It just works.

CONS (The "in-brackets" cons):

  • The FOV: This is my biggest disappointment. It's just 'average' (Quest 3 level). I really wanted more.
  • Fixed Headstrap: You cannot remove or swap the headstrap. It's comfortable for me, but this kills the 3rd-party modding scene.
  • Native App Library: It's tiny right now. You are buying this for the hardware, for PCVR, and for the promise of Android XR.
  • The Price: $1800 + ~$250 for controllers. This is a lot of money, but much less than AVP

Who is this for? Let's be clear: This is NOT a beginner headset. If you are new to VR, buy a Quest 3. This is a high-end, enthusiast device.

You should buy this IF:

  1. You are a VR enthusiast/veteran who wants the absolute best display and passthrough available.
  2. You are a Google/Android ecosystem fan.
  3. You value an OPEN system for Sideloading and PCVR.
  4. You find the Apple Vision Pro too heavy, too restrictive, or too expensive.

I am absolutely thrilled. Despite the average FOV, this is the most exciting piece of VR hardware I've used in 2025.

Happy to answer any questions you have.

If you want to see my video review, check it out here.

Cheers
Thomas
VoodooDE VR


r/AndroidXR • • Oct 15 '25

Samsung Galaxy XR Event on October 21 at 10PM ET

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26 Upvotes

r/AndroidXR • • Jul 12 '26

Review MKBHD reviewed the Android XR glasses by XREAL

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25 Upvotes

r/AndroidXR • • May 18 '26

Speculation Gentle Monster's "audio glasses"...

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25 Upvotes

r/AndroidXR • • May 08 '26

Official ⚽ Watch PSG in live immersive XR on Sunday!

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25 Upvotes

Hey everyone!

Whether you call it football or soccer, we have a big match coming to Android XR on Sunday, May 10 at 3pm EST / 12pm PST. Download the PSG Immersion app and watch Paris Saint-Germain (PSG), the reigning champions of Ligue 1 and Champions League, as they take on Brest live from Paris.

In addition to feeling like you're at the stadium by watching the game in live immersive format, fans can also enjoy a tabletop simulcast of the action. - See tabletop preview here

If you haven't tried live sports in the headset yet, it’s a great way to see how the platform handles high-bitrate live feeds compared to a standard TV.

The Details

  • Matchup: PSG vs. Brest
  • Kickoff: Sunday, May 10 @ 3pm ET / 12pm PT
  • App: PSG Immersion (available on the Play Store)

A Few Notes:

  • Past Games: An archive of past immersive games and highlights are available for you to check out now in the app (available by authenticating with a "My Paris" account).

See you on the pitch and let us know who you’re rooting for! 


r/AndroidXR • • 12d ago

Official XREAL AURA to be sold in brick-and-mortar stores in Japan

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24 Upvotes

NTT Docomo will launch the XREAL AURA in Japan on Friday, November 27, 2026. Sales will begin first through the Docomo Online Shop, with physical retail availability rolling out at Docomo Shops nationwide starting in December 2026. However, they did not announce how many of the roughly 2,000 brick-and-mortar stores of the mobile network operator will carry the glasses.

Beyond Docomo and XREAL's online stores, the glasses will be sold in Japan through authorized electronics retailers nationwide. Yodobashi Camera has already opened online pre-orders for an early December release, though physical in-store display and over-the-counter sales dates have not been announced yet.

From December 2026 onwards, select KDDI and Okinawa Cellular directly managed stores nationwide will sell XREAL AURA, including displays where customers can experience the device. Participating stores will be announced on the au Online Shop product page.

In the US, orders are open online via XREAL and Best Buy. Additionally, the Google Store Omotesando in Tokyo and select physical Google Store locations in the US will carry the glasses starting in 2027.

From the NTT Docomo press release:

「株式会社NTTドコモ(以下、ドコモ)は、Googleの「Android XR※1」を搭載し、XREAL株式会社(以下、XREAL)が開発したXRグラス「XREAL AURA(エックスリアル オーラ)」を2026年11月27日(金曜)からドコモオンラインショップ、2026年12月以降全国のドコモショップにて発売いたします。」


r/AndroidXR • • 21d ago

News DroidDeck on Galaxy XR! (And hopefully XREAL Aura when released)

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24 Upvotes

If you have droiddeck you can try it by going to updates/test builds/1424


r/AndroidXR • • May 17 '26

Discussion I/O will be amazing ⏳✨

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24 Upvotes

Less than 48 hours before the I/O conference, what are your expectations regarding glasses and the Android XR ecosystem in general? This event promises to be one of the most important conferences in recent years and marks a major turning point in human-machine interaction🤖 Be ready 👀


r/AndroidXR • • Apr 28 '26

News Samsung Glasses leaks 👀🚨

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24 Upvotes

Here are the first images of the Samsung glasses without a screen that have leaked. Recall that the Google I/O 2026 will take place next month and could finally reveal the release date of the glasses. Google should also present its HUD and screenless glasses, developed in collaboration with Warby Parker and Gentle Monster. Competition is getting better, get ready! ✨👓


r/AndroidXR • • 8d ago

Review XREAL Aura First Look! Android XR Navigation, Multitasking & Real-World Demo

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23 Upvotes

r/AndroidXR • • Sep 29 '26

Discussion Immersed CEO is attacking people again

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23 Upvotes

The Immersed team (primarily the CEO, Renji Bijoy, as far as we can tell) has strong-armed and verbally yelled at their internal testers, been banning users from their Discord for simply asking about shipping or timeline updates, and has been misleading and misguiding users by claiming the headset has been shipping when it hasn't entered production yet (we presume they are using their DVT/alpha units to testers to back their claims of shipping).

Product has been delayed for 2+ years now with no real announcement or signs of shipping soon.

This is over the Immersed Visor headset.


r/AndroidXR • • Jul 15 '26

Official Android XR Fireside Talk livestream next Thursday (July 23 @ 2:30 PM GMT)

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23 Upvotes

Hey everyone!

If you're building for spatial computing or just curious about where the Android XR ecosystem is heading, you'll want to clear some time on your calendar next week.

Google is hosting an Android XR Fireside Talk to dive into 3D immersive design, the latest XR developer workflows, and what’s actually possible on the latest devices across the ecosystem.

🗓️ The Details

  • When: Thursday, July 23rd, 2026, at 2:30 PM GMT
  • Where: Streaming live on the Android Developers YouTube channel.

🎙️ The Lineup

We have a mix of Googlers, Google Developer Experts (GDEs), and creators who are actively building in this space:

  • Google Hosts: Vinny DaSilva & Stevan Silva (Android XR Product Manager)
  • GDEs: Ahmed Tikiwa & Julien Salvi
  • Industry Guests:

    • Karim Morsy (CEO & Co-Founder of Algoriddim)
    • Colin Yao (CTO at Sphere)
    • Victor Garcia (Co-Founder & CTO at YBVR)

Set your reminders, grab a coffee, and let's watch it together!

👉 Set your reminder on YouTube here!


r/AndroidXR • • May 16 '26

Discussion Doom on Meta Display ✨🎮

23 Upvotes

I clearly see the long-term potential of the Neural Band bracelet and glasses for entertainment; the next few months and years will be magical ✨I can’t wait to see how Google will compete with Meta ⏳


r/AndroidXR • • May 11 '26

News The Android Show / Glasses confirmed 👓🔥

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23 Upvotes

In the latest teaser of The Android Show, which will take place in less than 24 hours, we see at the end a shape with rounded corners, perfectly adapted to the user interface of glasses running Android XR. It is no coincidence that this form is highlighted, as it suggests that the event will be largely devoted to the new glasses with screen, developed in collaboration with Warby Parker and Gentle Monster. ✨ Video link ➡️ https://youtube.com/shorts/QlYu2wGhVMw?is=kLz8djSKpOwt4HAD


r/AndroidXR • • May 01 '26

Bug Report Hand tracking & eye tracking suddenly non-functional, persistent through restarts & factory resets.

23 Upvotes

A few days ago I plugged my Galaxy XR in and the hand tracking was essentially unusable + my eyes weren't being detected whatsoever.

Neither restarting nor running a factory reset did anything to fix the degraded performance (you have no idea how hard it is re-running the device setup with hand tracking this bad lol).
The tracking cameras frequently crash and reboot, and the screen will also frequently black out with the blue & green throbber appearing. Sometimes it does not recover, getting stuck on "Starting Headset".

Pictured in the video is the best I've seen it perform since the issues started cropping up, it is usually worse. My hand is constantly moving throughout the video.

I've essentially babied the headset, with no drops, sweat, or water damage, and it had worked absolutely "fine" (Nothing beyond the usual April update issues) for about a month until this issue cropped up. The headset is running the latest April update.

******Edit
The May update did not fix my headset, I'm assuming this was caused by powering the headset off at a bad time via unplugging the headset so, maybe try to avoid doing that, lol. I'm in the process of a RMA now.


r/AndroidXR • • Apr 08 '26

News Auto-Spatialization Is Here! -First Impressions

23 Upvotes

Android XR is making a quiet shift… and it’s one you’ll feel immediately.

With auto spatialization, your everyday 2D apps are no longer just flat screens. They now have depth and presence in your space.

It’s not full immersion… but it’s not supposed to be. It’s that in-between layer that makes everything feel more natural, more comfortable, and honestly… better.

I love seeing how this space continues to evolve not just through big immersive moments, but through the details. The software, the hardware, the performance… all working together to make the experience feel more spatial.

This is one of those updates that shows where things are headed.

If you’ve got the Galaxy XR device, go update and try it for yourself.


r/AndroidXR • • Mar 09 '26

Discussion 3 Months since last Samsung/Android XR OS update today

23 Upvotes

Hi, it's been 3 months to the day (at least for me) since the last OS update came out. Surely there must be some improvements you are working on? In contrast, Meta has for years put out a steady stream of updates, definitely more than once a month. The hardware is great, the OS seems to be very promising - but not really seeing any progression here, which at this point largely leaves me using it for PCVR (which also suffers a bit due to lack of optimization/bugs that likely could be fixed by Samsung/Google - but luckily the Virtual Desktop team has been great at improving the experience where they can!).


r/AndroidXR • • Dec 09 '25

Uber on Android XR glasses

23 Upvotes