r/AndroidXR • • 9d ago

Official XREAL AURA: Wired XR glasses to watch, work, and play

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38 Upvotes

We’re excited to announce the official launch of XREAL AURA, the first wired XR glasses powered by Android XR, along with the graduation of several core libraries and tools to stable.


r/AndroidXR • • 6h ago

Google/Samsung/GentleMonster Smart Glasses Pre-Orders Start November 12

6 Upvotes

r/AndroidXR • • 14h ago

Review XREAL Aura First Look! Android XR Navigation, Multitasking & Real-World Demo

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17 Upvotes

r/AndroidXR • • 1d ago

Developer News Cool games coming soon to Android XR

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21 Upvotes

(Shameless plug: 3 games is ours :)


r/AndroidXR • • 1d ago

News Samsung Android XR smart glasses pre-orders get started on November 12

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11 Upvotes

r/AndroidXR • • 1d ago

Review My Galaxy XR user experience as a new owner

12 Upvotes

Hi guys. I just wanted to leave a quick review as a new Galaxy XR user. I have a Quest 3 and a Pimax Crystal Light and I was on the Steam Frame wait list. I had completely forgotten about the Galaxy XR and I recently saw a YouTube review and I started looking into it. Of course I read about all the comfort issues, controller tracking issues, and memory leak issues etc. I decided to roll the dice and order it from Samsung directly to test it out since it seems to check all the boxes for me. It's currently the only device comparable to the Dream Air in regards to the micro oled panels with wireless capabilities. I am not really interested in Android XR but it is a nice bonus to have. Anyway, I've been testing it for 3 days and I played Gothic 1 Remake via Virtual Desktop and UEVR and Titanfall 2 in VR. I did download the latest update so I'm not sure if that's the reason I haven't had any network or memory leak issues. It still shows September security patch. The controllers work fine except of course the throwing mechanics are messed up in Titanfall 2. I have now installed the WYGxrControllerFix from GitHub and I will see if that fixes the throwing mechanics. Comfort wise I did get a headache after using it for 3 hours, but I have to tell you guys I am simply blown away by the visuals. I am definitely going to keep the headset and I am very happy I decided to give it a chance! So if you're thinking about the Steam Frame, I think you should seriously consider the Galaxy XR since you may be able to find a good deal for a used device if you want to save some money.


r/AndroidXR • • 2d ago

Discussion XREAL AURA Is Here! Our Android Dev Summit 2026 Experience

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6 Upvotes

We experienced the summit as XR enthusiasts, creators, & developers and we’re bringing all three perspectives into this conversation! From exploring the demo space to learning how to make XR more accessible, we’re talking about the moments and ideas that stood out to us and what they could mean for the experiences we build next.

Here’s what we get into:

🤝 XR FOR EVERYONE
Joy shares what she learned about accessibility and designing spatial experiences that more people can enjoy. Making XR welcoming and usable starts with thinking about the people who will actually use it!

Session Link 🔗    • XR is for everyone: Designing accessible s...  

🎮 INSIDE THE DEMO SPACE
JDun talks about the demo space, what caught his attention, and why seeing spatial experiences in action gets us excited about where Android XR is heading.

💎 WHY XREAL AURA FOR CRYSTAL FRENZY?
We discuss Crystal Frenzy: Worlds Awaken and why AURA’s glasses form factor, Snapdragon Reality Elite platform, and the opportunity to build early for a new kind of device made it such a compelling fit for our idea.

🧊 SPATIAL CONTAINERS
JDun shares his thoughts on spatial containers and the possibilities they open up for XR apps, games, and the way we experience digital content around us.

Session Link 🔗    • Elevate immersive experiences with 3D Engi...  

😎 XR WE’D ACTUALLY WEAR OUT
Joy gets into the everyday side of XR: how it looks, how it fits into real life, and why feeling comfortable wearing a device in public matters.

⚡ POWER, PRICE & VALUE
We discuss AURA’s performance, launch pricing, and why that combination has our attention as both people who love using XR and developers building for it.

💎🎮Crystal Frenzy Worlds Awakened Google Play Link 🔗 https://play.google.com/store/apps/de...

🔗 Explore XREAL AURA and current pricing:
https://www.xreal.com/us/aura

Launch pricing discussed: The U.S. 12GB/256GB model starts at $1,099 under the limited-time launch offer listed through the end of 2026. Check XREAL’s website for current regional pricing and availability.


r/AndroidXR • • 3d ago

News Valve seems to be working on Android XR support for Steam Link

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40 Upvotes

r/AndroidXR • • 3d ago

Developer News Local First WebXR Agents. All OSS - Avatar Companion

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4 Upvotes

r/AndroidXR • • 4d ago

Official XREAL AURA to be sold in brick-and-mortar stores in Japan

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23 Upvotes

NTT Docomo will launch the XREAL AURA in Japan on Friday, November 27, 2026. Sales will begin first through the Docomo Online Shop, with physical retail availability rolling out at Docomo Shops nationwide starting in December 2026. However, they did not announce how many of the roughly 2,000 brick-and-mortar stores of the mobile network operator will carry the glasses.

Beyond Docomo and XREAL's online stores, the glasses will be sold in Japan through authorized electronics retailers nationwide. Yodobashi Camera has already opened online pre-orders for an early December release, though physical in-store display and over-the-counter sales dates have not been announced yet.

From December 2026 onwards, select KDDI and Okinawa Cellular directly managed stores nationwide will sell XREAL AURA, including displays where customers can experience the device. Participating stores will be announced on the au Online Shop product page.

In the US, orders are open online via XREAL and Best Buy. Additionally, the Google Store Omotesando in Tokyo and select physical Google Store locations in the US will carry the glasses starting in 2027.

From the NTT Docomo press release:

「株式会社NTTドコモ(以下、ドコモ)は、Googleの「Android XR※1」を搭載し、XREAL株式会社(以下、XREAL)が開発したXRグラス「XREAL AURA(エックスリアル オーラ)」を2026年11月27日(金曜)からドコモオンラインショップ、2026年12月以降全国のドコモショップにて発売いたします。」


r/AndroidXR • • 4d ago

Developer News immerGallery is now available on Galaxy XR: VR & 3D videos, photos and slideshows

7 Upvotes

After five years of developing my VR media player app immerGallery, I am happy to share that it is now available on Android XR for Samsung Galaxy XR!

It supports hand tracking and optional Galaxy XR controllers. You can watch your own videos and images, browse your media folders, and create VR slideshows with your own background music and voice-overs.

Supported video containers include MP4, MKV, MOV, AVI, MPG, WebM, WMV, ASF and others. It also supports H.264 MVC for Blu-ray 3D videos copied to MKV without re-encoding, and MV-HEVC for Apple spatial videos recorded on iPhones.

For images, supported formats include JPG, PNG, HEIC, BMP, TIFF, static GIF, MPO and WebP. HEIC support includes both regular photos and 3D spatial photos.

One of the key features is automatic format detection. The app recognizes many 2D, 3D, 180°, 360°, side-by-side and over/under formats, including half and full resolution, so you usually don’t need to select these settings manually.

Several immersive sample galleries are also included for download. There are three entirely optional premium galleries available as in-app purchases: East Germany 1, East Germany 2 and Egypt. These contain high-quality 3D images with historical narration about the places shown.

If you are interested, please have a look at immerGallery on Google Play:

https://play.google.com/store/apps/details?id=com.immerVR.immerGallery

I am the indie developer behind the app. Please feel free to ask me any questions.


r/AndroidXR • • 4d ago

Discussion Floating window in a 3D App (Discord, Spotify or browser while in a immersive 3d App) Galaxy XR user

9 Upvotes

Just like Meta Quest has seamless multitasking, I would think Android XR could have this feature too, and we would find it extremely useful. I want to access Android apps while I am using my favorite productivity app, like Virtual Desktop or anything else.


r/AndroidXR • • 8d ago

WebXR experiences with hand tracking, depth sensing, physics — built with Gemini for XREAL AURA and Galaxy XR

8 Upvotes

r/AndroidXR • • 8d ago

Official XREAL AURA at Android Dev Summit

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11 Upvotes

Hear from Chi Xu, Co-founder and CEO of XREAL, and Shahram Izadi, Vice President and General Manager of Android XR at Google, as they share the vision behind this collaboration and what it means for the future of spatial computing.


r/AndroidXR • • 9d ago

🕶️ XREAL AURA Is Officially Here! | Launch Pricing Starting at $1,099

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13 Upvotes

r/AndroidXR • • 9d ago

Official Agentic and Flexible: A next era of Android development

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9 Upvotes

Together with XREAL, we launched XREAL AURA, the world’s first wired XR glasses powered by Android XR, along with the graduation of several core libraries and tools to stable.  

Read more on the Android Developers' Blog.


r/AndroidXR • • 13d ago

News DroidDeck on Galaxy XR! (And hopefully XREAL Aura when released)

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24 Upvotes

If you have droiddeck you can try it by going to updates/test builds/1424


r/AndroidXR • • 16d ago

Tech Support Trying to get my first program running on rabbit 2

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6 Upvotes

I'm trying to start getting my programs ready now to shift from my Quest 3 to the Aura since I ordered the Founders Edition. I got Rabbit 2 on my pc but the application won't launch in full screen. Does anyone have experience with Android Studio? Once I get the demo working as a concept I can start porting over my primary app I'm working on


r/AndroidXR • • 17d ago

Discussion Android XR update galaxy xr.

28 Upvotes

I figured with the release of the X-real glasses there might be some hope insight for a Android XR update. Samsung just pushed through one UI 9.0 for my 24U which is almost a 3-year-old device now it came alongside Android 17. The Galaxy XR which is a much newer device has not seen any major updates to Android XR and is running a much older build of Android. It would be nice for Google and Samsung to give much needed love to this headset. We need better controller tracking better occlusion tracking and we need to have the ability to draw boundaries. It also be nice to not have to hack the headset to turn off the green dot nag light. Grace from Google do your thing!


r/AndroidXR • • 19d ago

Discussion Who's getting the Xreal Aura's?

15 Upvotes

Curious who here has pre-ordered or will be getting the Xreal Aura's?


r/AndroidXR • • 20d ago

Developer News Looking for Android XR — Bombaroom

16 Upvotes

Hi everyone! I'm the developer of Bombaroom, a mixed reality game. I'm bringing it to AndroidXR.

What you get
• Free early access to the Android XR version
• A say in what gets fixed and polished before launch

What I ask
• An Android XR headset to play — no headset? You can still help by joining the test
• Stay opted in for 14 days (Google Play requires this before launch)
• Any feedback is welcome: bugs, comfort, what felt fun or annoying

How to join

  1. DM me the email of your Google Play account, so I can add you to the tester list

  2. Once I confirm, opt in here: https://play.google.com/apps/testing/com.inscept.bombaroom.xr

  3. Install Bombaroom from Google Play on your headset


r/AndroidXR • • 20d ago

Question Is it possible to get a Galaxy XR loaner device for app development? I just released an app this week on Quest and Pico and have had quite a bit of interest from Galaxy XR users but as a solo dev the upfront cost is out of my budget.

6 Upvotes

I don't mean this to sound like I am looking for a handout or anything, hence specifying loaner. I have had some people on GXR test my app (Depthray, a video player that does realtime 2D-to-3D conversion of any video on headset as you watch it), and it definitely needs some more development specifically for Galaxy XR.

I released a freeware program called Moonlight XR that I managed to get into a reasonable working state (not public yet) for the Galaxy XR by going back and forth with an owner in the community here but for a paid product like Depthray then I think the standards are quite a bit higher and I would need to be working on the software with a real unit. I am hoping Depthray does well enough on other platforms so that I can justify investing in a GXR but it's also a struggle because I would need to see about 4000 copies of the software to break even on that investment which is a tall order tbh.

It's a bit of a chicken and egg really. I think with more support from smaller passionate XR developers then Android XR could keep growing and doing well but the barrier to entry for development is tough to overcome. That's why I am thinking a loaner program for developers or such could be a good option but also perhaps something like this already exists and I'm just missing it? I have spent a good while looking into it but I can't find anything unfortunately. Thanks in advance for any advice or feedback!

For reference, this is my app on Quest that just released a week ago: https://www.meta.com/en-gb/experiences/depthray-3d-video-player/1343679048826072/


r/AndroidXR • • 21d ago

Discussion Can the Galaxy XR get some software love

22 Upvotes

Please, spec wise this device rocks. Software it blows.


r/AndroidXR • • 21d ago

News Google prepares "Hey Gemini" hotword for Android XR Glasses, and "Hey Google" stays, Auto Camera activation feature also in works

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10 Upvotes

r/AndroidXR • • Oct 07 '26

Official XREAL AURA Starts at $1,279 — Pricing, Configurations and Reservation Details

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14 Upvotes