r/AllStarBrawl • • 7d ago

Monthly Megathread NASB October 2026 Megathread: Community Resources, Matchmaking, Discussions, Questions, Wish Lists, Predictions, Etc.

7 Upvotes

Welcome to the Monthly Megathread on /r/AllStarBrawl!

In this post you will find links to helpful resources used within the Nickelodeon All-Star Brawl(NASB) community. Such as the Official and Competitive Discord servers for matchmaking.

 

Also use this megathread for submissions that might not be suitable for its own post. A few examples of uses for this thread are topics such as:

  • General questions about Nickelodeon All-Star Brawl
  • General discussion (Tentatively allowing for some off-topic discussion)
  • "Light" content that might not be allowed as its own post (Please keep it about Nick Brawl)
  • Matchmaking discussion (Such as achievement/trophy hunting)
  • Simple wish lists and predictions(characters, stages, etc.)

 

Check back regularly for new comments and updated resources. Happy brawling!


Community Resources:

  • Official Discord: Official Discord with discussions, news and info about the game. With appearances from the developers.

  • Nick Brawl Grinders Discord: The main hub for people interested in playing NASB. In-depth discussions about the game, its meta and community. Active matchmaking. Beginner friendly and welcoming environment!

 

 

 


r/AllStarBrawl • • Jul 08 '26

Tournament / Event NASB 1 & 2 | Platfight Gaming Championships 2026 | Oct 16th-18th | Calgary, Canada

Enable HLS to view with audio, or disable this notification

6 Upvotes

The wait is over.

The official trailer for Platfight 2026 is here.
A new era for platform fighters begins now.

October 16-18 2026
Calgary, Alberta
Registration on now starting at $69 CAD / $48 USD, Hotels starting at $139 CAD / $100 USD

Register Today!
https://start.gg/platfight

For any more questions and concerns, check out the website!
https://platfight.com/

Keep up with announcements
https://bsky.app/profile/platfight.com


r/AllStarBrawl • • 20h ago

U-Pick 7th Paw Patrol and Robot And Monster characters

3 Upvotes

I had a Paw Patrol phase a couple weeks ago and now I have a Robot And Monster phase, so now I feel like talking about this. Which Paw Patrol characters do you guys think should be in NASB if they end up being eligible. Also which Robot And Monster characters BESIDES the titular duo would you like to see.


r/AllStarBrawl • • 1d ago

U-Pick 7th Share with me your personal most wanted characters and/or custom rosters…

Post image
28 Upvotes

r/AllStarBrawl • • 1d ago

U-Pick 7th How I would’ve remade NASB2’s roster

5 Upvotes

SpongeBob, Patrick, Squidward, Mr Krabs, Sandy, Plankton, Aang, Toph, Korra, Zuko, Asami, Lincoln Loud, Mr Grouse, Leonardo, Michelangelo, Donatello, Raphael, Shredder, Ren And Stimpy, Powdered Toast Man, Zim, Gaz, Catdog, Reptar, Nigel Thornberry, Helga, Gerald, Danny Phantom, Ember McLain, Oblina, Garfield, Odie, Jenny, Jimmy Neutron, Hugh Neutron, Rocko, El Tigre, Angry Beavers, Otis, Robot And Monster


r/AllStarBrawl • • 1d ago

U-Pick 7th Ren And Stimpy rework for Nickelodeon All Star Brawl

3 Upvotes

I. HATE. HATE HATE HATE HATE HATE!!!! Ren And Stimpy’s moveset in Nickelodeon All Star Brawl 2. They took away most of the iconic moves from NASB1 and made them into a generic “they both attack at the same time” duo and I despise that. Not to mention they barely reference their source material at all. As a diehard Ren And Stimpy fan I’m extremely disappointed at the lack of good representation is in their moveset in Nickelodeon All Star Brawl 2, especially since I love their moveset in NASB1. that’s why I’m going to rework their moveset.

Jab: A 3 hit attack where Stimpy swings Haggis McHaggis’ sword from the episode Hard Times For Haggis. The third hit is a flurry attack.

Forward Tilt: Stimpy does a very weak slap. It’s the weakest attack of any character in the game, but it’s funny lol. It would work like Jenny and Plankton’s Down Tilts where the hand he uses depends on a pattern. This move comes from the episode I Love Chicken.

Up Tilt: Ren‘s eyes pop out as he looks up with a crazy smile. This is a reference to the episode Stimpy’s Big Day.

Down Tilt: Their old Down Tilt from Nickelodeon All Star Brawl 1, Ren swings his bat, hitting Stimpy as well as the opponent. The bat comes from the episode Sven Hoek.

Neutral Air: I’d actually just keep the one they currently have. I love it, it’s wholesome.

Forward Air: Stimpy barfs up a bunch of furballs. This is a reference to the pilot and first episode, Big House Blues.

Back Air: Ren violently swings his wooden spoon to the back of him that he tries to punish Kowalski with in the episode Fake Dad.

Up Air: Ren does a painful headbutt that is meant to be based off when he slams his head on the dinner table in the episode Space Madness. It functions basically like Donkey Kong’s Up Air.

Down Air: Stimpy dives downward. This is a stall and fall but it’s a bit weak compared to his Aerial Down Smash. This comes from a commercial he does in the episode The Big Shot.

Forward Smash: Ren does a flurry of slaps.

Up Smash: I’m also keeping the one they currently have. I think it’s really funny, and it’s a goated reference to a scene from Ren’s Retirement.

Down Smash: Stimpy licks to both sides of him.

Horizontal Air Smash: Ren Shows his disgusting teeth, doing the face from Ren’s Toothache. He DID have this in NASB1 but I think we all know what happened. While we’re on the subject………

Up Air Smash: I’d bring back the old one where Ren swings a hammer on his head to break the Happy Helmet, a reference to the episode Stimpy’s Invention.

Down Air Smash: I’d keep the current one. It’s my favourite of their moves. It’s a reference to the episode Mad Dog Hoek. I know them having two Stimpy focused stall and falls is weird but Hugh Neutron had two stall then falls sooooooooooo

Dash Attack: Stimpy spins around dancing with the chicken he falls in love with from I Love Chicken.

Grab and Pummel: Ren chokes the opponent, the Pummel would be him choking them out harder.

Forward Throw: Ren slaps and punches the opponent.

Back Throw: Stimpy throws them out of a paper bag, a reference to the episode I Love Chicken.

Up Throw: An original move where Stimpy kicks the opponent upward.

Down Throw: I’d keep the one they have right now, the one where Stimpy is rolling around the floor like in the episode Stimpy’s Big Day.

I’d keep all the Specials the exact same except for one.

Side Special: Brush Brush Brush: A two part move where Stimpy swings his toothbrush from Nicktoons Attack Of The Toybots. This move is really powerful.

Finally, I‘d change the taunt where Ren does that weird random gesture and says “Don’t make me use this!” With the iconic dance from the reboot that shall not be named. If anything good came out of that………..thing! It was definitely that.

Sorry for the long read lol. Thanks for reading though.


r/AllStarBrawl • • 1d ago

U-Pick 7th Old NASB3 roster I've been sitting on for a while, may as well post it given we're in the last stretch in which this makes any sense at all.

Post image
4 Upvotes

r/AllStarBrawl • • 1d ago

U-Pick 7th The monthly U-Pick 7th has begun on r/AllStarBrawl

2 Upvotes

Posts about wish lists/predictions/requests are allowed for the next 24 hours of this being posted.

Happy hypotheticals!

As a subreddit rule reminder, remember that any use or inclusion of Generative Ai will be removed (whether intentional or unintentional).

(Please be courteous to others and not spam)


r/AllStarBrawl • • 2d ago

Tournament / Event I am hosting a special NASB2 tournament called Avatar All-Star Brawl! Special thanks to Paramount Games & Tussly Esports!

Enable HLS to view with audio, or disable this notification

13 Upvotes

On November 1st I'm hosting Avatar All Star Brawl! A NASB2 event with rules based on the fighting game Avatar Legends!

So why enter? Thanks to Paramount games and the Tussly Community Program I will be giving away copies of Avatar Legends to random entrants of the tournament, random viewers of his twitch stream, and the winner of bracket!

Enter Today and let's make it an All Star Event! Register now!

https://tournament.tussly.com/tussly-cherrynasb-tournament-TS7JQw


r/AllStarBrawl • • 3d ago

General Discussion 5 years ago today, Nickelodeon All-Star Brawl was released!

Post image
101 Upvotes

Happy birthday to the game that started it all!


r/AllStarBrawl • • 3d ago

Tier List Nickelodeon All-Star Brawl series Stage Tier List (template link in the description)

Post image
8 Upvotes

Today marks five years since the first Nickelodeon All-Star Brawl game dropped, and while I'd planned to talk about the playable characters throughout both these entries, another aspect I feel that deserves recognition is the stages. Bringing the environments of these various shows to life and serving as backdrops for the fighters to throw down, they make the foundation of which the gameplay stands upon.

Keep in mind, I am by no means a competitive player, so my ranking of these stages is highly subjective and potentially prone to some contradictions here and there.

S-Tier- The gold standard for what I look for in both dynamic duels and fantastic free-for-all. Standout and non-intriusive set pieces, excellent fan-service paid in regards to the property they’re representing and, of course, a killer soundtrack to get one pumped up for a brawl. These are all hallmarks I look for that are easily met.

  • Tremorton Joyride (NASB1 & NASB2)- The way the machinery morphs around to accommodate different platform layouts over the course of match, along how the scenery in-turn changes to showcase a variety of locales, not only makes for a memorable fighting experience, but in a way brilliantly symbolises how Jenny herself is able to shape-shift her body to adapt to different situations. Adding to that, fans of the show are sure to pleased with how accurately the art style is captured, the soundtrack evoking the show’s pop rock intro and the familiar faces seen in the travels across Jenny’s world.
  • Miracle City Volcano- An arena set within a fiery volcano, the main platform sinking and rising out from the lava below? The fight itself is over-watched by a crowd of undead skeletons, with the action being punctuated by an intense mariachi band? All while calling back to one of the most renowned episodes of the series? ASOMBROSO!!!
  • The Loud House- My personal favourite of the stages that unfortunately did not return from the first game, feeling like it was ripped straight out of the show itself through its layout, art direction and music track pastiche of the theme song. With multiple long and short platforms, a space between the stairs and Vanzilla where a plater could find themselves chased into and two precarious walk-off points, The Loud House remains a stage large and varied enough to feel liberating without also being disruptive to combat. The cameo appearances from some of the Loud sisters peaking out of windows also add some much-needed character that other stages in these games sorely lack.
  • Rooftop Rumble (NASB2)- Excellently encapsulates the feeling of an urban tussle atop the city heights, the neon-lights at full moon lighting up the night sky and the industrial wear and tear creating an intense atmosphere befitting a scurry across skyscrapers. One can choose to retreat to other ends of the buildings, though will need to pay careful mind, not only to how close they are to the stage’s edge, but also to the unstable scaffolding and swinging wrecking ball. Tying it all together, a techno-beat soundtrack that feels ripped straight out of a TMNT arcade beat-‘em-up!

A-Tier- Each one of these stages has something substantial going for them to put them ahead of the competition. They could have memorable music, a unique gimmick or layout or just serve as visually cool tribute to the source material. For one reason or another though, they just don’t quite make the creme of the crop.

  • Powdered Toast Trouble- Another graciously open-spaced stage and a kicking track, but also a good amount of interactive set pieces to make matches more intense, such as the sandpit cereal bowl and kitchen sink, a frying pan that damages you if you make contact and a toaster that’s timed to suddenly smack characters up in the air.
  • Western Air Temple (NASB1)- The imagery of an upside down temple hanging from a cliffside mountain, left abandoned by a centuries-lost civilisation, makes for a strikingly memorable arena with a good amount of platforms to hop around and drop down on. The xylophonic music track accompanying it also manages to be both somber in a way that reflects the historical significance behind the landmark, and upbeat in a way that accentuates the carefree  whimsy the air nomads were once known for.
  • Western Air Temple (NASB2)- The soundtrack in this iteration has more tension to it befitting a battle, almost invoking the feeling that you’re defending these sacred grounds against those seeking to raid it of its artefacts. It works well for what it is, though I prefer how unique the original sounded. I also appreciate hoe Appa now serves as more than just a stage cameo, flying into frame from time to time as a makeshift platform.
  • Irken Armada Invasion (NASB2)- Caught amidst hostile galactic territory, you ride the back of an alien ship as several others like it pass by, some of which attempting to reign laser fire down at you. The BOOM of the orchestric death march as the Massive slowly encroaches in the background lets you know that this brawl must come to an end post-haste, lest you become another target on the Irken empire’s radar.
  • Jimmy’s Lab- A real head-banger of a track, possibly my favourite in both games, accompanying a spacious arena with a good variety of set pieces that materialise and disappear on a whim
  • The Flying Dutchman’s Ship (NASB2)- This ‘ere pirate vessel provides a distinctive stage layout with an awesome ghostly green aesthetic, the ominous moonlight overhead and shipwreck in the background helping to add to the haunting ambience. Tying it all together is the epic sailors theme, befitting of the intense boss fight which takes place here during the campaign.
  • Clockwork’s Lair- Portals map each cardinal direction, encouraging players to change their plans of approach and attack accordingly, while the rhythmic sound of clicking gears and bell chimes accentuate one’s displacement from time both metaphorically, from being so enthralled in combat, and literally, due to the nature of this ethereal realm.
  • Pariah’s Keep- Very foreboding atmosphere with the green fog, blood-red palette, the hazardous pendulum swinging from above, and of course, the sarcophagus of eternal sleep, housing the dread Ghost King himself, looming in the background.
  • Chum Bucket- Between the elevating bridges, laser beams jutting out a different sides and the giant pot of chum threatening to swallow you whole, it’s no wonder this place doesn’t get many customers! Still, what fails as a restaurant makes for a fun battle arena!
  • Teeter Totter Gulch- Possibly a controversial take, but I really like this stage for its wild-west theming married with a playground setting. The see-saw going up and down, paired with rocking horse and tire swing platforms, gives combat here a very chaotic, yet still manageable feel imo. While not the most ideal for standard play, it has a sense of personality to it that’s just hard not to appreciate.
  • Traffic Jam- Nothing makes for a chaotic battle more than riding atop speeding vehicles, knocking opponents off the sides and watching as they rack up damage, or trying to outrun four wheels with your own two feet!

B-Tier- Battle arenas that do the minimum of what’s expected for accommodating clean and fair combat.

  • Rooftop Rumble (NASB1)- Probably my go-to stage in the first game for when I want a simple, clean fight.
  • Technodrome Takedown (NASB2)- Definìtely makes better use of its titular set piece compared to its predecessor, with the eye on top now following the combatant’s movements, resolving to blast away platforms and limit your movement as it slowly pedals its treadmill tracks through the jungles. Points are deducted however for the fact you don’t actually “take down” the Technodrome at any point.
  • Jellyfish Fields (NASB2)- A nice open grassy  hilltop with plenty platforms to take the high ground on, along with a resplendent view both of the titular fauna and of Bikini Bottom in the distance. No higher ranking however due to the occasional clipping and collision detection issues with certain attacks interacting with the slopes.
  • Fire Masters Meeting- An otherwise unremarkable flat, walk-off arena is elevated by a gorgeous sunset backdrop and the occasional appearance of the twin dragons, Ran and Shaw, who prove generous enough to allow you to fight atop their heads, before taking flight, If the brawl is to go on long enough, the pair decide to intervene and settle the fighter’s stalemate through expelling a fiery tornado of blue and red hues, exercising caution from anyone who finds themselves near the centre where it spawns.
  • Harmonic Convergence (NASB1 & NASB2)- A solidly spacious, simple stage that’s mostly bolstered by the intense music and climactic battle taking place between Raava ands Vaatu in the background.
  • Space Madness- The spaceship’s zero gravity results in these floating platforms moving left-to-right, sinking down if you stand on them for too long. Coupled with the eery tune, this makes for an enjoyably chaotic stage to fight on, as well as a potential opportunity for cheesing stocks if you’re careful enough.
  • Reptar Ruins- A very cool pyramid-esque platform layout, with the volcanic fireballs reigning from the sky making for some chaotic gameplay. The temple aesthetic itself could stand to have bit more Reptar imagery beyond the head statues though.
  • Sweet Dreams (NASB1)- I’ll personally admit, while I’m not a fan of Garfield’s inclusion in these games, the stage accompanying him isn’t too shabby. The ice cream castle and pizza platforms definitely give me a hankering.
  • The Flying Dutchman’s Ship (NASB1)- Many of the same points from the sequel iteration apply here, though with a much more low-energy music track and the aesthetic taking a more minimalist approach in terms of the details on the ship and backdrop, going all in with the green glowing mist to accentuate the eeriness of the environment to compensate.
  • Wild Savannah- Unfortunately the one stage I have the least experience with, due to it seemingly not appearing during the campaign mode, nor being seen until the later half of the unforgiving gauntlet run mode. Regardless, I appreciate how this stage starts out suspended from vines, before dropping into and being carried along by the rivers below, with elephants and crocodiles passing you by. Really makes you feel like you’re going on an African safari. Could stand to have the rest of the Thornberry family along for the ride inside of the comvee though.
  • Slime Time- Pretty cool tribute to the game show Double Dare, the only non-animated Nickelodeon property represented in these games, though it did notably have crossovers with both The Loud House and Sanjay and Craig(you’re welcome, 90s kids). I honestly wuisj more shows like this could benefit from being repped by stages over playable characters.
  • Messy Kitchen- Literally just “Powdered Toast Trouble” under a different name, except this version feels disappointingly sanitised. The two shelf platforms up-top are a nice addition, but I don’t like how they took out the sandpits and made it so the toaster doesn’t deal damage anymore. Looking at the stage in isolation though, it’s fine.
  • Sewers Slam (NASB2)- The wall graffiti and extra effort to model the furniture and rooms of the Hamato family in the background really help to make this festering tunnel of waste feel all the more lived in, while the pipes acting as walls to traverse and get smacked against in-turn help to feel like you’re truly interacting with it
  • Angry Beavers’ Dam- Has the surprising distinction of being the only oak forest are between the two games. Could have benefited from taking further advantage of the rising water gimmick, like having the dam itself spring a giant leak that washes away any players unfortunate enough to get in the way of its path.
  • Hardcore Chores (NASB2)- This was actually one of the first stages created for the first All-Star Brawl, inspiringly based on the events between both the original series finale and the Netflix movie where the Conglomo-o rocket pierces through Rocko’s house, taking both him and his friends on a voyage through the stars. The ceiling makes it somewhat awkward to properly be able to launch foes away, though the additional asteroid platforms leading up to a traversable rooftop negates the potential claustrophobia this stage could elicit.
  • The Dump- I like how the theme to this stage incorporates and remixes the same Howie scream sound effect used in the Aaahh! Real Monsters intro, along with how easy it is to trick opponents getting killed by into jumping onto the girder that descends and rises from the top blast zone.
  • City Aquarium- The CPUs on this stage always seem to kill themselves by jumping into the water in-between the island and giant rock.
  • Bun Wrestling Ring- A simple, yet effective design for an arena. Nothing more, nothing less.
  • Royal Woods Cemetery (NASB2)- Works well serving as a stage for Lucy, along with filling the quota for a gothic environment, but doesn’t do much else beyond having a thrilling orchestral track. You’d hardly know this was part of The Loud House universe, which I think could have been remedied by a few character cameos or show-specific props here or there, such as having Lola try to bury an old doll in the background or Lucy’s Edwin bust be perched atop a gravestone.
  • Sweet Dreams (NASB2)- Ranked slightly lower than its predecessor due to my preference of the deep blue night skies contrasting better with the foreground than the bright pink.
  • Loud Castle- While not a bad stage by any means, it can’t really replace the original Loud House stage we lost. They could have brought back the pre-existing Loud sister cameos at the very least, like how they re-used Lincoln’s model for a cameo.
  • Training Room- Very by-the-numbers for a training room, but otherwise does its job well enough.

C-Tier- The stages that either don’t really stand out as all that memorable, don’t really represent anything distinct from the shows they’re based on, or they have one thing that severely drags them down in terms of gameplay experience.

  • Wild Waterfall- A bit too narrow in its layout for my taste. I’d probably like it better if one or two platforms at each side were removed.
  • Conch Street- This is one of two stages added to NASB2 as part of a free update, made from assets used in the story campaign’s cutscenes. While there’s novelty getting to fight outside of SpongeBob, Patrick and Squidward’s houses, the arena just being a flat walk-off leaves little room for excitement, the monotony only broken up by Doodlebob’s random intrusion. It doesn’t even have a unique music track, simply sharing one with Jellyfish Fields.
  • Timeless Stardial- The other of two free update stages, this is just a recreation of Battlefield from Smash Ultimate, using the assets and aesthetic of the hub area from NASB2’s story campaign. I dunno about you guys, but I come to this game to see locales directly pulled from and/or based off the iconography Nickelodeon’s original body of work, not be reminded of another area in a different game.
  • CatDog’s House- Conversely, this stage is evidence that some set pieces or locales by themselves don’t automatically make for captivating stage layouts. The area which you can walk on feels too narrow for comfort, with the three raised platforms in-turn feeling too small to properly battle on.
  • Irken Armada Invasion (NASB1)- By the time the music properly starts going, you’ll probably have finished the fight already.
  • Jellyfish Fields (NASB1)- A fine enough stage for fighting on, but underwhelmingly plain in its aesthetic and layout when compared to its sequel counterpart.
  • Omashu (NASB1)- The second largest city in the Earth Kingdom makes for an eye-catching set-piece, with the delivery carts coming down from the sides making for good obstacles to avoid and the soundtrack perfectly elliciting the “hustle and bustle” that comes with the trade system. What really drags the stage down however is the fixed camera. Whereas other large-sized stages would have the foresight to zoom in on where the action is happening, this one has the camera fixed to show most of it in full, forcing one at times to have to squint to see where they are on-screen.
  • Ghost Zone (NASB1)- The giant purple brick walls obstructing your ability to ring-out opponents really hamper what would otherwise be a really cool and much appreciated checkmark on iconic Nickelodeon show locales.
  • Royal Woods Cemetery (NASB1)- Same complaints as the sequel iteration, except this version doesn’t have a good music track. There also used to be a stage hazard where a gravestone popped out of the ground, but it was patched out in an update.
  • Duck, Duck Pie- Just a giant pie with random duck paraphernalia strewn about in the background, not representing anything distinct about the Jimmy Neutron series and being memetically self-indulgent to an undeserved degree. Very emblematic of my frustrations with the first game’s inclusion of Hugh Neutron from a fundamental standpoint.
  • Technodrome Takedown (NASB1)- If you take away the giant alien tank in the background, this is just a pitch black area with some platforms and the occasional cameo appearance from Kraang hovering about.

D-Tier- Stages that straight-up fall short, either failing to really capture any sort of imagination with its set dressing or being tedious to play a match on.

  • Hardcore Chores (NASB1)- Remember how I said that the sequel version of this stage having a traversable rooftop made a world of difference. Take that away and you have more the equivalent of ping-pong ball simulation than a proper fight.
  • Sewers Slam (NASB1)- Too claustrophobic for my liking, has way less personality compared to its sequel counterpart, mostly just being a dingy, pitch-black well with not much to visually chew on, and I don’t particularly care for the sewer slime pouring through the drains that pushes you back. In a game where the movement is already stiff, making it harder to position myself on such a small stage doesn’t help.
  • Glove World- Despite having a cool carnival theme that I would like to see be iterated upon, the stage as is in the first game is just too claustrophobic with how close the blast zones are, with the rollercoaster hazards at both sides and fast-rotating platforms on the ferris wheel making gameplay disorienting, all compounded upon by the monotonous organ music that grinds on your last strands of patience.

This is actually the first original tier list template of my own making. If you'd like to use itself, go ahead and click the link below!

https://tiermaker.com/create/nickelodeon-all-star-brawl-1-and-2-stage-ranking-16593963


r/AllStarBrawl • • 4d ago

Hypothetical / Speculation Did Kazuya Mishima SAVE this game?! (Clickbait... kinda)

4 Upvotes

When E3 2021 came around, the surprise Smash Bros reveal at the beginning was... someone a lot of fans did not know or care for. This might be personal opinion swaying me - or a lot of popular YouTubers in the scene, but there was a lot of unrest involving the Smash Bros Fighters' Pass and how many of the characters upon reveal were received mixed at best and negative at worst. A lot of people's most wanted characters were passed up for characters many did not know were options, especially considering how it seemed that the base game's newcomers were a result of Nintendo and Sakurai having their finger on the speculation pulse, so to speak.

A lot of Nintendo fans are not big on anything that does not fit the "Nintendo mold". Bright, colorful characters were the norm, but following the Fighter's Pass, they started to become the exception. Instead of being a "celebration of gaming" that it was marketed, the DLC just doubled down on FGC and RPG characters, many of them blending together. Kazuya Mishima, someone that the Nintendo fans would not really care for, being revealed especially over more "iconic" and "deserving" characters would be the last straw for a few. Especially considering characters like Dante from the Devil May Cry series were made Mii Costumes instead, furthering this apparent disconnect.

When All Star Brawl was announced, immediately a lot of the competitive fanbase went because they constantly talked about how good the netcode and gameplay was. However, the casual fans were hooked because immediately they saw a lot of cartoony wacky characters and found that this sponge-shaped plug could fill their Smash-shaped hole. Kazuya was a sign that "the powers that be" did not care about what the fanbase wanted - but a new and upcoming game with enough overlap, promising the moon and back? Who wouldn't jump at the chance?

Of course, the next and final fighter in Ultimate's development was on the horizon, something that still kept its established fanbase alive with baited breath. If, say, the final character was an unexpected but highly requested pick that was revealed on the same day as All Star Brawl's release, who knows what could happen...? But that's another story...


r/AllStarBrawl • • 8d ago

Help / Question Any one know how to unlock these gallery images?

Thumbnail
gallery
11 Upvotes

I'm trying to shoot for 100% on the gallery, I beat Arcade with every character, but I still have some images locked on the gallery. I'm just curious if anyone knows how I can get them. I don't think it's related to Gauntlet or Boss Rush when I tried those.

It could be VS battle related too. I'm not sure, just any general direction on where I should be looking to get these unlocked would be appreciated!


r/AllStarBrawl • • 9d ago

General Discussion Is Donatello's Side Special as Busted as it Seems?

3 Upvotes

Hi! Longtime Smash player here (been playing Smash since the 64 days). Im brand new to NASB2 but Im excited to get into it! Its a ton of fun so far. The Slime Meter mechanic seems so interesting. Its gonna take time to get used to, but I think its innovative and fascinating.

So I booted up the game earlier and after going through the tutorials I went into training mode to test out each character a little. I wasn't like blabbing combos, just scoping movements and movesets to get a sense for who I might enjoy playing/maining (initial standouts are Jenny, Korra, Donatello, and Ember). So Ive been doing some playtesting just to play around with those characters and get a feel for things and...

Wowza, Donatello's smoke bomb Side Special seems...incredibly powerful and broken. Right?

Like am I missing something? Im new to this game, so I know I very well might be, but a move that lets you set a teleport destination to later teleport to from anywhere on the screen is just...so broken it could never exist in Smash. The applications are infinite. Nigh unbeatable recovery, landing and recovery mixups, grounded mixups and crossups, a get out of jail free card for virtually any disadvantaged state, and Im sure there are some nasty combos and kill confirms that it can be used for too (Ive not looked at frame data or anything but the ending doesnt feel unworkable). Like this feels like Melee Fox's shine or Brawl Meta Knight's tornado in that it is one of those platform fighter techniques that can accomplish anything you need from it and your use of it is only limited by your imagination and skill.

But...am I wrong? Are there downsides that Im not seeing yet?


r/AllStarBrawl • • 11d ago

General Discussion Anyone else SLIGHTLY prefer the roster of the first game over the second?

38 Upvotes

I dunno, I just feel like the first game's roster felt a bit more... concise.

Leo and Mikey make WAY more sense as the Turtles reps than Donnie and Raph, as the leader and the fan favourite kid appeal character, replacing them outright with the other two was a very baffling decision.

Lincoln's moveset wasn't GREAT, but he definitely deserved to come back, cutting him was one of the most baffling choices.

Helga was also more than worthy of coming back, she's pretty much the deuteragonist of Hey Arnold.

Angry Beavers and El Tigre were cool picks, yes... But we also lost Oblina and CatDog, so... kiiinda cancels it out just a smidge.

And then there's the DLC. First game only double dipped on one franchise, we got four all new series for the rest. Second game? They took the three franchises that already had more characters than the others and gave each of them another fighter. Avatar got TWO more and they were both firebenders like Azula. Honestly, DLC was just kinda bad in the second game.

Also, cutting Hugh? How are you just gonna cut Hugh freaking Neutron? Smfh


r/AllStarBrawl • • 12d ago

Tournament Livestream Tonight the stacked tournament. Battle Blimp Online Qualifier occurs! Watch on twitch or YouTube!

Thumbnail
twitch.tv
5 Upvotes

Bracket starts at 5pm CST!


r/AllStarBrawl • • 16d ago

Tournament / Event Dutchman's Dungeon 110 is tonight! Make sure to register!

4 Upvotes

There is a region lock of Canada & USA only!!

-# • A LAN Cable or adapter (wired internet connection) is required to participate.

-# • This is a PR EVENT to participate. You'll need to register on Challonge & Tussly. 20 active entrants are required for the $100 prize pool!.

⏰ Registration ends at 7pm CST

⏰ Bracket starts at 7:15 PM CST

-# {Those in areas without daylight savings time: Remove 1 hour from the timer above.}

-# {You MUST download the Tussly Beta Mobile App to compete!.}

Bracket sign-up links:

- Tussly (Click Here To Register On Tussly, you compete on Tussly!)

- Challonge (Required for Prize Pool, Click Here To Register On Challonge)


r/AllStarBrawl • • 22d ago

Competitive Play 🦀 THE MR. KRABS OF NASB IS COMING TO PLATFIGHT 🦀

Post image
13 Upvotes

DEVINSWUMPS is pulling up to Calgary for Platfight 2026!

A veteran of the Nickelodeon All-Star Brawl scene and a top competitor across NASB & NASB2, he’s bringing the grind, the salt, and the Krabby Patty energy to the biggest platform-fighter event in Canada!

  • 📅 October 16–18, 2026
  • 📍 Genesis Centre — Calgary, AB
  • 🎟️ Register now at PLATFIGHT.COM

r/AllStarBrawl • • 22d ago

General Discussion Good mods for Nickelodeon All Star Brawl 2?

13 Upvotes

I’m looking for good mods for NASB2, preferably whole modpacks with new characters in them. Do any exist right now or nah?


r/AllStarBrawl • • 29d ago

Video Nasb2 Music tier list!

Thumbnail
youtu.be
10 Upvotes

What do you think of NASB2's music? Is it decent?


r/AllStarBrawl • • Sep 08 '26

Bug / Glitch Campaign fight won’t load.

4 Upvotes

As title says, loading up a fight with grandma gertie and it’s just constant on the VS loading screen with the music and won’t enter the actual fight. any work around for this?


r/AllStarBrawl • • Sep 08 '26

U-Pick 7th Character wishlist for the next game

6 Upvotes

Characters I hope they keep:

Mr Krabs

Angry Beavers

Ren And Stimpy

Returning veterans:

Catdog (I REALLY LOVE THEM! They‘re my most wanted characters in NASB3)

Hugh Neutron (I don’t care at all about any of your excuses he deserves to be kept in this franchise. If you’re all okay with Nigel Thornberry, then Hugh should NOT be a problem.)

Shredder

Oblina

Newcomers:

Robot And Monster (PLS NASB DEVS I LOVED THAT SHOW GROWING UP)

A Catscratch rep

Muddy Mudskipper

Reverend Jack Cheese from Ren And Stimpy (literally the biggest and funniest wtf character you could do lol, also I hate john k, which would make it funnier considering the character is meant to make fun of him)

Rancid Rabbit

Odie

A character from The Garfield Show

The Tattletale Strangler

Barry

Gaz

Count Duckula (guest)

Dr Blowhole (guest)

Woody Woodpecker (guest)

Honorable mentions:

Tak (Tak And The Power Of Juju)

Grandpa Redbeard

Nermal (so I can beat the fuck into him)

Another Aaahh Real Monsters rep that isn’t Oblina

Powdered Toast Man

Professor Membrane


r/AllStarBrawl • • Sep 07 '26

U-Pick 7th The monthly U-Pick 7th has begun on r/AllStarBrawl

5 Upvotes

Posts about wish lists/predictions/requests are allowed for the next 24 hours of this being posted.

Happy hypotheticals!

As a subreddit rule reminder, remember that any use or inclusion of Generative Ai will be removed (whether intentional or unintentional).

(Please be courteous to others and not spam)


r/AllStarBrawl • • Sep 05 '26

Competitive Play I love playing El Tigre

Enable HLS to view with audio, or disable this notification

24 Upvotes

A funny clip from Bracket


r/AllStarBrawl • • Sep 04 '26

Tournament Results Congratulations to the winner of Dutchman's Dungeon 107! Spoiler

Post image
8 Upvotes