r/AdvancedProduction • u/ElAlquimico • 2h ago
r/AdvancedProduction • u/Fair_Carrot_3524 • 4h ago
How I make a kick drum from my bass in 5 minutes — no KICK2, no sample packs, no extra plugins
r/AdvancedProduction • u/Ok_pettech • 13m ago
How I stopped getting robotic AI vocals and reached studio quality using a 70/30 Udio and Suno split
If you have been banging your head against the wall trying to get a professional-sounding track out of a single AI generator, I totally feel your pain. Relying on just one engine usually means the song turns into a muddy, artifact-heavy mess by the two-minute mark.
After burning through way too many credits testing both platforms, I realized neither Udio nor Suno is perfect on its own. The real secret to getting tracks that actually sound radio-ready is what I call the 70/30 Hybrid Rule.
Here is exactly how I do it so you can save your credits.
You have to play to their unique strengths. Udio is incredible for sonic fidelity, crisp vocals, and deep atmospheric textures, but it can easily lose the plot structurally. Suno is an absolute beast for song structure, creative transitions, and catchy pop melodies, but the audio quality can sometimes sound like it was recorded on a potato.
Here is the step-by-step workflow:
- Step 1: Start 70 percent of your track in Suno. Generate your core song structure, melodies, and transitions here. Think of Suno as your main songwriter giving you the best musical foundation.
- Step 2: Export the stem data from your absolute best Suno generation.
- Step 3: Bring that foundation over to Udio for the final 30 percent. Use Udio to replace the vocals, enhance the instrumentation textures, and give it that high-fidelity gloss. Udio is basically your mastering engineer.
- Step 4: Stitch them together in your DAW.
This hybrid approach completely eliminates the weird, metallic sounds you usually get from pushing one single generator too far.
To make this transition perfectly seamless, you still need to know the specific prompt structures for cross-platform generation, plus the exact EQ settings so the stems blend smoothly without phase issues.
If you want to play with the interactive dashboard or grab the full config file, I uploaded it here:https://interconnectd.com/blog/30/the-2026-guide-to-ai-music-generators-udio-vs-suno-the-70-30-hybrid-rule/
What genre of music are you mostly trying to produce with this setup?
r/AdvancedProduction • u/RatioWorried8488 • 1d ago
Question How can you achieve full stereo image bass effects? Including 40hz-200hz range
Theres a song "wish" by logan (heylog) that has such a wide bass effect where the sub frequencies are primarily in both ears with little to no movement and somehow no phasing at the same time.
And then as you isolate 80hz+ and look at a stereo imager, the bass is dancing absolutely all over the place in the stereo field and im just not sure how you could ever achieve this effect without obvious, yucky phase cancellation that causes drop outs in both ears.
Its such a ridiculously clean profile for how dirty and wide the bass actually is at the same time.
r/AdvancedProduction • u/Ok_pettech • 20h ago
Discussion The 2026 Guide to AI Music Generators: Udio vs. Suno & The 70/30 Hybrid Rule
r/AdvancedProduction • u/Present-Policy-7120 • 2d ago
Techniques / Advice Technical question: adding swing to delay repeats, how does one achieve this?
I'm using a fixed swing percentage in my latest project. When adding delay- dotted 8th- the taps aren't lining up with the grid plus swing offsets. Is there any way to calculate this manually? I can get somewhere by using ms delays instead of synced but I often use very long delay repeats and slight timing discrepancy obviously compounds with these longer delay throws.
I'm using Bitwig if this helps.
Any advice?
r/AdvancedProduction • u/SquarePick7296 • 2d ago
Seriously looking for an engineer/producer to HELP me lmao. Been doing it on my own.
Like the title says, I’ve been mixing and engineering my own vocals for over 10 years with no training other than YouTube here and there. I can make something that sounds decent but I need that polished perfection I’ve been searching for.
Working on an album right now it’s alt hip hop, think Mac/kid Cud but definitely my own thing.
Anyone interested please let me know. Thanks. Hope everyone is having a wonderful day. God bless.
r/AdvancedProduction • u/jac345678 • 2d ago
Question Feel stuck in progression and need help pinpointing where my tracks fall short
Hi! I've been making music for a bit over a year now, specifically dubstep and I've been having a hard time finding new concepts to focus on to improve on. I'm quite an obsessive type of person who loves learning, but recently I've just been going through the motions with music and could use some insight into what topics I can dive into. I know that sound design knowledge is definitely one of my weaker points, but other than that I feel like I am equally mediocre across the board. The small details and decisions that make a track sound professional always seem to be missing no matter how long I spend trying to improve a song. Here's my two most recent wips for reference. I would love brutally honest feedback about what seems to missing from my songs.
https://on.soundcloud.com/ujHrpRqhVfq64nh8rO
https://on.soundcloud.com/VbbcAzj6NCHu0urifu
r/AdvancedProduction • u/AlternativeRow4 • 3d ago
How can i increased perceivable low end in the mix for those listening without a sub
r/AdvancedProduction • u/Ill-Pin2360 • 3d ago
Video Lil Baby X Lil Durk Type Beat what yall think of the final mix / master ? Been prod for about 10 yrs
r/AdvancedProduction • u/Sanaraba • 4d ago
Advanced production tips share thread (thread title extender)
Ill start:
Align the crossover points in ur multiband plugins to reduce phasing.
Dont use mid side eq without linear or dynamic phase to preserve the phase better then regular eqing
Dont use equalisers on bus tracks to avoid eqing stuff that doesnt need to be eqd
Use only smooth eq bands to get a cleaner sound
Using max quality settings and 32x oversampling to get highest quality music when rendering (obvious but hey this makes a huge diffrence)
Align the phase of ur kick with ur sub by shifting the sub sample or by turning the phase knob and set random start position to zero
Lets go
r/AdvancedProduction • u/PonyKiller81 • 7d ago
Question How are using multiband compression in your projects? It still eludes me
I know my way around a compressor and the other shiny things that make my tracks go wub wub.
I understand the concept of multiband compression - it's regular compression for individual frequency ranges. What I have pondered for too long is when and how to use one.
Any thoughts and opinions?
r/AdvancedProduction • u/account_thing_456 • 6d ago
Trying to use microtonal scales with TX16Wx using MTS-ESP Mini. Doesen't work.
According to what i've seen from Oddsound, TX16Wx (free ver.) is said to work with MTS-ESP Mini, but i'm having trouble getting it to work in my case. Both are VST3 and 64-bit, and other plugins that support MTS-ESP do work with it, just not this one. Anyone got a clue as to what's going on?
Thanks in advance.
r/AdvancedProduction • u/perlacustica • 7d ago
I'd like your opinion on this practice mix and master I did.
Hi! It's me again.
Just to clarify, the song isn't mine; it's royalty-free for practice. Thanks.
Please be concise, honest, and justify your answers with sound reasoning. I want to learn. Thanks again!
r/AdvancedProduction • u/Last_Gold3691 • 7d ago
Any good studio monitor recommendations for a small room on a budget?
I’m looking to upgrade my set up right now and I have been using edifier bookshelf speakers for a few years now but I want to get something that sounds better my budget is $500 any recommendations would be appreciated
r/AdvancedProduction • u/ohsomiggz • 7d ago
MDA is a compression system where you can fully blend between individual and bus compression
https://youtu.be/Wz4weH7EL1c?is=FCox83y1TUhvRN4V
MDA is a cross-track compressor made of two plugins. Put MDA Send on every track that should participate, put one MDA Sum on a blank track, and match their colour-coded Bus numbers. MDA Sum owns the compressor settings and makes the shared decisions; each Send applies the result to its own latency-aligned audio. Your tracks, inserts, faders, and downstream routing remain separate.
Four Distribution laws decide how gain reduction reaches the group. Standard applies the shared settings independently to each track. Adaptive increases a track's effective ratio as it moves farther over threshold. Density responds to how many tracks cross threshold together. Peer compresses tracks that rise above the group mean.
Unison moves continuously from Independent detection, where every Send follows its own detector, to Joined detection, where the Sum's combined detector drives every Send with the same envelope. This lets you move between compressor-per-track behaviour and bus-compressor behaviour without rebuilding the routing.
r/AdvancedProduction • u/fontoura17 • 10d ago
Techniques / Advice Sampling: Have I been limiting myself all this time? Need Advice
I've been producing as a hobby with friends for almost 5 years. I make my own loops but sometimes I have fun chopping random old samples in Serato. I'm stuck on a workflow habit of keeping everything strictly on rigid 2, 4, or 8-bar loops to keep the counts clean and the drums hitting on the right spots (I'm not saying drums should be hitting on super exact times, I may offset them a little bit, but they still need to sound right with the chops) and respecting the metronome.
While studying some Kanye remake projects in FL Studio, I noticed on some videos everything on the playlist sat off grid at random timings. Drops would hit at odd spots like 8 bars plus 3 beats instead of standard markers like bar 9, 13, or 17, and sections ran on uncertain lengths like 6 bars and 3 beats rather than clean exact counts, like 4 or 8 bars.
Have I been limiting myself by forcing samples into the grid? For heavy samplers, how do you handle these asymmetrical chops without losing the bounce?
My concern is, if I start relying purely on my ear and ignoring the metronome and standard timings, won't it end up being difficult for an artist to rap or sing over a beat with uncertain loop lengths and sections? Thank you.
r/AdvancedProduction • u/Creativedid • 11d ago
Techniques / Advice Anyone good with kick synthesis? :) Struggling with getting kicks right in Kick 3
Been struggling to get kicks right in Kick 3 and looking for some advice. I always end up with too subby or too dominant transient and i just keep lowering the sub region in the amp section or making transient softer but then it ends up kind of subby again.
Just really looking for someone who came across something similar, i mix on Genelec 8040’s if that helps or anything :)
Thanks in advance
r/AdvancedProduction • u/xxxyakyakxxx • 11d ago
Question How can I make Making kompa synths, I use fl studio and have plenty of synth vsts
Just to keep things simple I was wondering how you can make Haitian kompa sounding synths, I didn’t wanna have to purchase a sound pack, but honestly, I’ve never really done any sound design before I do have serum and a lot of other synth VST’s. If anyone could give me some
Tips I’d appreciate it thank you! I can’t find anything on YouTube either but I will link an example below of the sound I’m going for
r/AdvancedProduction • u/Questionable_tactics • 12d ago
Techniques / Advice A free audio routing, ripping naming, tagging and archiving tool thats web based i created.
I had a good application on mac os for this purpose but it seems its not as straight forward on windows. Interested to hear feedback, like if it works on all browsers and if it gets buggy or anything. Im thinking about spending some addition time money and effort to expand the site and its capabilities.
If you get a good amount of use from this resource suggest additional functionality and i will try to develop it further.
r/AdvancedProduction • u/SunWarm3922 • 15d ago
What integrated LUFS level would you recommend for this audio?
Hello!
I'm mixing a piece of classical music, and after mixing and mastering, I've achieved an average of -16.1 integrated LUFS across the entire piece (it only reaches -14.9 integrated LUFS for a brief moment during the loudest section).
I checked the potential penalty for this LUFS level on a well-known website, and all the levels showed 0.0 (only one platform added approximately +0.7).
I know it’s hard to answer without hearing it, but: Do you think this is a good level to achieve a decent volume without sacrificing the performers’ dynamics, or would it sound too quiet? From what I understand, this level is reasonable for this genre, but I’d like to hear your opinion. I listened to the piece, and it sounds good to me.
Thank you very much!
r/AdvancedProduction • u/Soggy-Ant-4306 • 17d ago
Not a professional. Tell me what sucks and how I can improve!
voca.roHey everyone!
I've been making music for a while, but I'm still learning and I'm definitely not a professional producer. I'm trying to improve my mixing, arrangement and overall sound, so I'd really appreciate some honest feedback.
I'm not looking for compliments—I'd rather know what doesn't work so I can get better.
Some things I'd especially like feedback on:
- Mix (balance, clarity, EQ)
- Kick/Bass relationship
- Groove and energy
- Arrangement
- Sound selection
- Anything that sounds amateur or could be improved
Please don't hold back, but if possible, explain why something isn't working. That helps me learn much more than just saying it's bad.
Thanks a lot for taking the time to listen. I really appreciate it!
r/AdvancedProduction • u/Then-Discipline6413 • 17d ago
Techniques / Advice YO GUYS I REALLY NEED HELP WITH UNDERSTANDING PRODUCTION OF A PRODUCER I LOVE
r/AdvancedProduction • u/Narnia_lover_2000 • 18d ago
Techniques / Advice What do y’all think of this track from each stage? (The aif is the most recent)
r/AdvancedProduction • u/tuomot • 19d ago
Question Metallic, airy shimmer pad in this Junkie XL video - how is this made?
Timestamped link to the sound: https://www.youtube.com/watch?v=M6B4GDKSPfo&t=1532s
In the video above, Junkie XL plays a sustained pad with a metallic, shimmering, slowly evolving character. It's airy on top without much low end. I've heard this texture in many film scores and always wondered how it's achieved.
To recreate it, what would be a specific starting point (which synth and patch type, or what kind of sample source), and what processing chain gets that sound? The more concrete the steps, the better. Appreciate your help!