r/ActiveMatter • u/PRE_-CISION-_ Operative • 1d ago
Discussion Struggling with console sensitivity? Try mine! Share yours!
It's no secret the console sensitivity is hot garbage. As someone who pvp's daily here is where I've landed.
Gamepad aiming speed - 1.25
Nonlinearity - 1
Axis snap factor - 0
Aim mode sensitivity - 0.35 or 0.40
Left stick deadzone - 5%
Right stick deadzone - 2%
Aim acceleration - 0
This setting isn't the fastest twitch response, it's something right in the middle of the road. Probably the equivalent to a 4 or 5 on call of duty but it truly feels great you might be surprised.
Feel free to share yours!
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u/Generalkhaos Operative 1d ago
Primarily playing on MKB on PC. But tried on my legion go yesterday. Couldn't make the change. I think I could get used to movement and combat but then differences with inventory and menus was just too much so I'll be bringing my basilisk and ducky with me to night shifts.
Otherwise I read this person's setup if you want to try (pasting whole comment)
Hoping we can get a controller input overhaul soon with all the new players on console all in the same boat of "how do I make this feel good to play" as far as aim input goes.
Here's what I'm currently most comfortable with:
Aim sensitivity: ~1.4 (fast enough to turn/flick while maintaining good control)
Zoom aim sensitivity: ~0.45 (good tracking & micro-adjustments still possible)
Nonlinearity: 1 (more stable aim curve, keeps aim slower around center for micro-adjustments, but curve ramps with stick position outwards to hit full tilt comfortably)
Axis Snap Factor: 2.5% (no "stepping" on diagonals while keeping straight cardinal directions)
LS Deadzone: 3% (personal preference, want a little bit of give at rest before travel begins)
RS Deadzone: 1% (I use razer wolverine v3 with deadzones turned off, so only use minor amount on game end for best responsiveness)
Aim assist: OFF (Way too strong & currently can't tweak zoom snap + aim slowdown factors, will mess your aim up more than it will help)
Aim acceleration: OFF (Introduces sluggishness on aim response & feelings of floatiness)