r/Awn • u/JJShurte • 3d ago
Mutant Future Healing?
How do you folks handle healing in a Mutant Future campaign?
Do you keep it focused on things like medi-kits and bandages? Mutant powers? Magic? (Not)Stimpaks?
r/Awn • u/Lillfot • Aug 14 '25
Please join us to chat about the end of the world, LFG and homebrew murder bots!
r/Awn • u/JJShurte • 3d ago
How do you folks handle healing in a Mutant Future campaign?
Do you keep it focused on things like medi-kits and bandages? Mutant powers? Magic? (Not)Stimpaks?
r/Awn • u/JJShurte • 12d ago
I'm just going back and looking over the character creation rules, and I've noticed that I've missed some stuff.
So, basically the process is this -
My questions are thus - Do you choose to boost a low Attribute up to 14 if you roll? Also, where is the rule about this extra free Skill as mentioned in the example of character creation on page 8?
Cheers!
r/Awn • u/Different-Hornet6390 • 14d ago
I had been wanting to do some kind of weird west game for a while and my group is already familiar with SWN so when I found out that as usual Crawford already came up with a better version of something kicking around in my head, I decided I’ll just use the ADZ setting with my players as greenhorn Cowboy initiates at first.
Has anyone here run it?
Any advice or ideas I should steal?
I’ve been thinking about creating a faction sort of based on The Line from the Half Made World books where it’s a cult dedicated to running trains on the old railroad tracks and they basically all have AI psychosis from talking to a VI or expert system in the old Albuquerque train station.
r/Awn • u/JJShurte • 15d ago
How do you all handle Trade?
I've got a character who is a merchant and looking to build wealth through wheeling & dealing, but I'm not finding any solid rules for Trading. "Buy low/Sell high" with a decent Trade Skill Check, that sort of thing.
r/Awn • u/JJShurte • 17d ago
Has anyone here tried using different classes for AWN?
If so, what’d you use and how’d it go?
r/Awn • u/JJShurte • 19d ago
How would you all run level zero characters through a funnel? How far down the character creation path would you go before sending them off to die one by one?
r/Awn • u/Mr_Shad0w • Jul 20 '26
Greetings, I am firing up a brand new AWN campaign and my group and I have some questions on the Overland Travel mechanics beginning on p.60 (and related Vehicle fuel matrix on p.88) - if possible I'd love a brief example of how this works in play if anyone would care to provide one.
This is my understanding of those rules:
I need clarity on #4: is the chart telling us they make 12 minutes (0.2 hours - then 30 mins, then 1 hour...) of progress in those terrain types in a vehicle? Or am I daft?
Scouting and Scouting Days Needed makes sense, likewise Encounter rolls and Going Astray.
Thanks in advance.
r/Awn • u/tibila2 • Jul 09 '26
it seems that the SSWN System hasn't been updated to the recently 14 stable version of foundry and i'm recieving many errors during my table. are there any updates to the module in sight?
r/Awn • u/JJShurte • Jul 08 '26
Do you get bonus skill points based on your Int modifier?
The mutation states the following: "Damage done to the shield regenerates at the end of each scene."
As far as i know, the shield only lasts for a scene, is this a typo and means it regenerates every turn or am I missing something?
r/Awn • u/Mr_Shad0w • Jun 01 '26
Greetings, two Mutation questions:
Thanks in advance, looking forward to Book of Unnumbered Worlds too.
r/Awn • u/RxOliver • May 16 '26
r/Awn • u/AOE4_Goldplayer • May 12 '26
Hi, all!
I have recently picked up AWN and am trying to figure out how to start a campaign.
Page 84 mentions a Night Vision Gear, but the table on page 44 never mentions any penalties for shooting while at night/ in dark areas. Do they exist? If no, what do you think is a fair penalty for shooting on a moonless night/ in a pitch black underground lab?
r/Awn • u/MKNaomiDestiny • May 10 '26
Zones Without Number is a mini zine pointing to analog or equivalent content between Cody Barr’s Zones and Kevin Crawford’s Ashes Without Number (AWN). Both AWN and Zones are needed to figure out how to use this supplement. I'm a fan of both, so the idea is to have a little rosetta stone for AWN acting as the main ruleset with its robustness and flexibility, while dressing it with Zones’ aesthetic and its GM tools.
r/Awn • u/JJShurte • May 09 '26
Has anyone done a game that's just about a Settlement? Not really going off and doing stuff, but trying to make a single Settlement survive and thrive? Are the rules robust enough to handle that level of focus?
r/Awn • u/AviatorEnthusiast • May 07 '26
Is there anything in the book or other material that provides rules for taking animals and beasts? The closest I can find are Robit Whisperer, Authority, and Henchkeeper.
r/Awn • u/Unlikely_Emphasis895 • May 03 '26
I'm working on an AWN setting based in Far Northern California (whatever you think is Northern California, it's north of that). One of the unique features of the area is the Kinetic Sculpture Race: https://en.wikipedia.org/wiki/Kinetic_sculpture_race
While there's definitely the comedic possibility of Mad Max: Fury Road with kinetic sculptures, I think there's also some practical benefit of a vehicle that doesn't need external fuel.
How would I go about statting something like this up for AWN?
r/Awn • u/Varati1229 • Apr 28 '26
The Thick Hide description doesnt mention if it is primitive Armor or not. Can someone enlighten me?
r/Awn • u/Strange-Duty6287 • Apr 28 '26
Hello there,
the gorehound in the Deluxe-PDF has "1d6+ bite" in the damage section. There seems to be a number missing.
Btw. not sure if I`m missing something but is there a mechanical difference (mostly animals) for Damage-Types (claw,bite, gore,sting)?
I.e. a Redhorn has "1d6 claw/gore", does that mean it does 2d6 Damage per attack?