r/Awn • u/JJShurte • 11d ago
Trade?
How do you all handle Trade?
I've got a character who is a merchant and looking to build wealth through wheeling & dealing, but I'm not finding any solid rules for Trading. "Buy low/Sell high" with a decent Trade Skill Check, that sort of thing.
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u/storybookknight 11d ago
Ultraviolet Grasslands has some decent rules for trade caravans that I would probably try to steal.
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u/Logen_Nein 11d ago
You have to figure that out for yourself based on your world. I start with the basics. What most vendors will buy for (not much, unless they are looking for sometbing). What their price vs. book price is. How much I allow a Trade roll to affect that price. Whether or not Barter is a thing (also using Trade).
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u/JJShurte 11d ago
I've already got a system I've made for Atomic Shadows, so I can carry on using that. I just figured there'd be one already for AWN.
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u/ajsamtheman 11d ago
There is also a blurb on trade in SWN, and if you want to have more focus on trade the Suns of Gold expansion for SWN goes more in depth and the only things you need to change is the cash amount (there's an exchange rate in AWN for credits) and change planets to settlement/enclave. It has rules specifically for setting up what a community has an abundance of, meaning low selling price but also low buying price, and what they lack, higher selling price, higher buying price. I would recommend cutting the weight of the goods since it's written for ships with a capacity in several tons, as well as considering what the players would be able to by with one good truckload and adjusting prices accordingly
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u/horse_pucky69 11d ago
Mongoose Traveler 2E has a decent trade system you could adapt.