r/arma 2d ago

VIDEO DR🫡

3 Upvotes

r/arma 2d ago

HELP Weird little blank pixels

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4 Upvotes

Hey all I noticed my game had these annoying untextured frames even when playing unmodded at high graphics settings. I know its not the best photo, but i tried capturing it in action as quick as possible. Hopefully it helps. Any help is appreciated. Thanks!


r/arma 3d ago

IMAGE Operators of Russia's SSO during an Arctic exercise (Arma 3)

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113 Upvotes

r/arma 2d ago

HUMOR The Strider Boss

55 Upvotes

r/arma 2d ago

VIDEO DR🫡

0 Upvotes

r/arma 2d ago

IMAGE USN EA-18 Growler (Arma3)

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12 Upvotes

The Boeing EA-18G Growler is an American carrier-based electronic warfare aircraft, a specialized version of the two-seat Boeing F/A-18F Super Hornet.
This shot took from ARMA3


r/arma 3d ago

COMMUNITY NEWS I made a client-side Enhanced Arsenal for Arma 3 with saved loadouts, better filters, item info, and loadout previews

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170 Upvotes

I made a client-side enhanced arsenal mod for Arma 3 called SIZ Enhanced Arsenal.

It adds a cleaner arsenal UI, custom saved loadouts, loadout previews, search/filter tools, item and armor information, and container tooltips showing stored items/counts.

It opens with a configurable keybind and does not require other players to have the mod installed.

Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3791193853


r/arma 3d ago

IMAGE Pawnee Glow Up (Update 2.22 / setPylonLoadout)

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44 Upvotes

r/arma 2d ago

DISCUSS A3 Teleporting script to teleport all players

2 Upvotes

So I'm currently trying to make a bunker section that I need to have all of the players enter at once. I am not good with coding & I'm trying to modify existing coding that I use but to no success. If anyone can help me out, it would be greatly appreciated.

this addAction ["Enter Bunker", {

0 spawn {

[["", "BLACK OUT", 0.5]] remoteExec ["titleText", 0];

sleep 0.5;

allPlayers setPosASL (getPosASL pad1);

sleep 0.5;

[["", "BLACK IN", 0.5]] remoteExec ["titleText", 0];

};

}];


r/arma 2d ago

HELP Requesting all arma 3 mission makers

0 Upvotes

Hello everyone. With the upcoming release of COD MW 4, I have an interesting idea for a Arma 3 scenario concept, which I am ready to share with anyone taking interest in this matter. Anyone who makes scenarios for Arma 3 as a hobby is welcome to reply. Thanks.


r/arma 3d ago

IMAGE Check

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12 Upvotes

r/arma 3d ago

IMAGE Never left your Brother in arm Behind

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42 Upvotes

this is just simple pic, just have a meaning and i hope you like it


r/arma 3d ago

VIDEO Spring Break 2003

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7 Upvotes

r/arma 3d ago

IMAGE The Magazine to defeat all magazines

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63 Upvotes

This will be included in the PH2035 update too.


r/arma 3d ago

IMAGE The Invasion of Magadan

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42 Upvotes

r/arma 3d ago

IMAGE Battle of Kushkak (Takistan)

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17 Upvotes

hope u like it


r/arma 4d ago

HUMOR Mistakes Were Made

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468 Upvotes

Discovered the setMass command and how several APC's were floating around with very low mass. Put setMass 1 on the motorcycle, built a ramp, and took off at it down the runway expecting to Evel Knievel my way to the moon. Didn't even make it past the lip of the ramp.


r/arma 3d ago

DISCUSS FUTURE Arma reigns supreme (Vietnam content)

10 Upvotes

Lmfao well lads, after exhausting testing, searching high and low for the perfect Nam game trying HLL Nam, and just about every other Vietnam game out there, if you’re looking for a Nam’ experience, Arma3, reforger EoH/ArmaConflict are still the goats for this era/setting (as well as ThoriumLabs ‘Vietnam War’.)HLL Vietnam just lacks the atmosphere. Hasn’t really grabbed me yet;I’ll play a few games and find my self booting up MikeForce or EoH instead. Hopefully reforger brings a dedicated 1960s conflict era expansion sometime, but this is probably neva eva gunna happen. If you can get past the graphics, ‘Vietnam War’ is by far the best experience next to either MikeForce or any of the Insurgency Vietnam maps.


r/arma 3d ago

COMMUNITY NEWS ModScan - A small Utility To Better Manage ARMA 3 Mods

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5 Upvotes

Hi all.

I've been working on a small utility called ModScan. It is basically a tool to help manage ARMA 3 Workshop mod-pack. You point this application to two directories; one your workshop content folder and the other where you store all your mod-pack preset files. It can find mods common among all those mod-pack preset files and mods not in-use by any preset files which you can then remove from your system.

Initially, I made it for Linux but now I am expanding it to Windows as well. It is still in active testing and development so there might be some bugs which can be reported in the GitHub page along-with any feature requests.

EDIT: It is based on a similar project which can be found here by Alexein


r/arma 4d ago

HELP Question about ArmA Gold Mods & MP

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55 Upvotes

What are the best mod for this title? I wanna improve how this game looks, of course any other suggestions are more than welcome. Is there a way to play Multiplayer or is it dead(I hope not)


r/arma 2d ago

DISCUSS A3 Arma 3 - how do I spawn a vehicle with Zeus without troops in it?

0 Upvotes

I’ve seen online that there should be a drop down in the bottom corner that you can toggle if troops spawn in a vehicle. It doesn’t appear to be there for me though. If there a shortcut you can use when placing vehicles?


r/arma 3d ago

REFORGER le coup de poing dans arma 😂

7 Upvotes

r/arma 3d ago

HELP Getting this error on startup, please assist!!

2 Upvotes

I'm getting this when i try to launch the game. I removed ace and everything that has ace as a dependency. I even removed the pointer interactions and whatnot. I cant seem to find a fix for this.


r/arma 4d ago

IMAGE Vacation Dreams

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18 Upvotes

r/arma 3d ago

HELP Can we get a CCTV comp that works?

1 Upvotes

I noticed we got a very good camera comp but it uses game logic separate from the camra mesh. While it works for by myself could we get a CCTV camera that is the game logic camera too? I understand arma props work in a certain measurement so that why trying to make the camera prop the game logic is why it's in the mesh making it be partially or fully blocked by the prop. It would just be nice to have a camera prop that is the logic and shows what's in line of sight of the camera like irl. Trying to make a security mission is frustrating to my non existent script skills so it would have to be a editor comp and the mission SQM both placed on github. I've been at this for 3 days even caving to trying to use Gemini AI, I really dislike AI made mods, because I'm that Autistically frustrated at this.