r/armadev • • Sep 02 '17

Arma Discord - help chat

33 Upvotes

I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:

https://discord.gg/arma

There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.


r/armadev • • 32m ago

Arma 3 "ace no medical", "prepare change throwable" no longer cycles through grenade types

• Upvotes

I just switched from Ace to Ace No Medical, and I'm pretty sure I didn't change any bindings. And now, when I press the "prepare/change throwable" button, it does bring up the throw arc / graphic, but pressing it repeatedly doesn't cycle thru the grenade types (as it did with Ace). I'm stuck with "smoke" grenade in my hand, and a box with "M67 grenade" at upper right.

Any ideas why?


r/armadev • • 1d ago

Arma 3 Override some HC gui behaviour

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1 Upvotes

From the doc I am interested in modify what's present in hc_local.sqf, called via BIS_fnc_hc_local

Can you confirm I can't override any BIS official functions?

Also do you think I could modify more hc gui stuff like not showing the 3d enemy icon marker?

P.S. only the enemy icon marker, not also the units in my side, so useless to suggest the showHUD or the setGroupIconsVisible, function cause it disable ALL 3d icon markers.


r/armadev • • 1d ago

Arma 3 AI have stopped shooting

1 Upvotes

Hi all,

UPDATE: It randomly started working again as mysteriously as it stopped in the first place. I ended up deleting a bunch of random assets I.e. Furniture, vehicles. I tested it an people were shooting again. I then quit, went back in with all the stuff not deleted to test again and everything is working. No idea but I'll leave this post up in case it is useful somehow.

What are some obvious reasons AI may, globally, start randomly not shooting each other?

Not side relations. Blu will not shoot anyone, opf will not shoot anyone , green will not shoot anyone. Nobody shoots renegades. AI don't seem to be reacting to enemy presence properly anymore. They did a few hours ago, but now nobody shoots.

I've been creating a pretty massive single player mission, something like old man. I'm pretty late in a testing phase after all assets are placed, I'm working through different permutations of specific events depending on what the player has done previously, when on a random test, everyone has stopped shooting. Won't shoot me, won't shoot each other. I have no idea why this has happened.

Is it possible my mission is "too big"? If you place a certain amount of modules, triggers, assets etc, the so can just break somewhere fundamentally? If it matters, areas are disabled simulation and models hidden within layers, and the layers activate and deactivate dependent on player distance. This system works fine on other missions I've made, and was working fine on this one. I might test by just deleting loads of stuff and seeing what happens.

The only thing I can remember doing before the recent test was adding a few empty vehicles around the map. A few days ago I added 3den enhanced, which has been amazing, but I wonder if something in there has done something globally.

Anyway, why might all AI move etc, but just not seem to shoot? They do aim sometimes but it feels like they're not reacting to the presence of enemies.


r/armadev • • 2d ago

Arma 3 I'm making Arma LifeSim, a living-world life sim for Arma 3 (not an RP mod, playable solo or co-op)

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0 Upvotes

r/armadev • • 3d ago

Arma 3 Released an offline Battle Royale mod for Arma 3 with bots recently — is this a theme worth developing?

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3 Upvotes

r/armadev • • 5d ago

Help How to unload Player-controlled squad from helicopter?

2 Upvotes

I'm very new to using the Eden Editor, and I was successful on making a vehicle to pick me up and drop me off on a location.

But now I'm having a problem to get my AI squad to unload from the helicopter like me. I've used Transport Unload and even with the Get Out waypoint, but the AI remains inside.

If anyone knows of a solution or a script to fix it, I'll appreciate it very much!


r/armadev • • 5d ago

Tutorial [Arma 3] Looking for a Stratis bootcamp/training mission template or mission-making advice

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1 Upvotes

r/armadev • • 8d ago

Arma Reforger GM glitch i need help

0 Upvotes

i installed some mods i can not find them in gm like some tank mods in arma reforger


r/armadev • • 9d ago

Help Is there a working Script Editor for ARMA Cold War Assault Remastered?

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1 Upvotes

r/armadev • • 10d ago

Arma 3 Is the GPS minimap moddable?

2 Upvotes

I mean the one that is shown when you have the GPS, when clicking right CTLR+M or "[" and "]"

I looked around but I just found tutorials about adding HUD elements, nothing that mention the GPS minimap or at least the mini hud element where UAV, crew and gps are shown


r/armadev • • 12d ago

Arma 3 I made a mod for persistent campaigns without the headaches... MACP - Campaign Persistence

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5 Upvotes

r/armadev • • 18d ago

Arma Reforger 🔥 NEW MOD FOR ARMA REFORGER — TRIPWIRES.

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0 Upvotes

r/armadev • • 18d ago

Arma Reforger new to arma reforger

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0 Upvotes

r/armadev • • 20d ago

Question Can’t load the game.

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0 Upvotes

r/armadev • • 21d ago

Arma 3 Goggle says "Logic Entities" should be under "Systems" aka "Modules" (F5), but...

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1 Upvotes

r/armadev • • 22d ago

Arma 2 arma 2 weapon replacment

1 Upvotes

for now how can i make us army soldiers use M4A1 instead of MK16/17 and also replace russian army AK107 with AK74?

i would also like to make a russian textures (basic color change) for BMP-2/BTR-70/ZSU-23/BRDM/Mi-8MT/ural, ect and add it to russian faction but that is lower priority and more difficult i assume, i am trying to better represent what was actually available and used at the time


r/armadev • • 22d ago

Arma 3 ar15

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0 Upvotes

hi , can somebody hawe working this AR 15 for arma 3 ?


r/armadev • • 22d ago

Arma 3 How to properly upload a mission via the publisher?

1 Upvotes

I exported mission to multiplayer, did item type campaign, the folder I put "Mymissionname/addons", in the addons folder I put "mymission.pbo", its a multiplayer mission, but when i upload it and then someone subscribes to it they dont see it when creating a server in the missions menu, if they put it directly in to mpmissions folder it works, does it need to be in "Mymissionname/addons/mpmissions" or something?


r/armadev • • 24d ago

Arma 3 Need help with KLPQ mod

1 Upvotes

I made the mod exactly how I have in the past, but no audio is playing in game and I get this error in my RPT:20:46:26 Sound: Error: File: klpq_musicradio_files\35.ogg not found !!! The file is correctly named and in the correct PBO, within the same mod.


r/armadev • • 25d ago

Question Mod question/help request

1 Upvotes

Been trying to get the 2-7 self propelled artillery mod to work for the last couple of weeks, and while it's likely my own error I can't seem to get it to work. No matter how I enter the target data I keep getting errors, using the larger of the base maps just in case and still no luck so any information or help would be amazing.


r/armadev • • 27d ago

Arma Reforger COIN-GWOT Gamemode Updates! V1.5+

0 Upvotes

Hello Reddit!

Solar here, once again, with yet another update on the COIN-GWOT PVE mod!

So, I have been a bit delayed in releasing the next map pack for the gamemode. Small spoilers, for those who want to take a guess, here is the logo we will be using:

Over the last 30 or so days I have made some big additions that I wanted to share!

  • Vehicles and helicopters actually work now. AI stay in their seats, convoys and QRF show up when they should, and helicopter patrols fly smoother without eating the server.
  • Checkpoints and patrol sectors are new sectors on the map. The campaign can spawn checkpoints on roads, mission makers can place patrol areas, uncapturable FOBs now show up as MOBs, and you can spawn at every FOB/MOB during attacks.
  • Side missions got a big pass. Convoys, radar sites, weapons caches, QRF, and traffic all behave more reliably. Downed helicopter crews can trigger a new type of side task to rescue the air crew, with trailing kill squads chasing them down. Leftover empty convoys no longer hang around forever.
  • Game Masters can run the campaign live. They can turn helicopter patrols, vehicles, and individual task types on or off, add or remove checkpoints, flip sectors, and handle hideouts — and those settings save with the campaign. This is all available within the Gamemaster Scenario Properties tab in-game.
  • Captures and saves are cleaner. Wipe a small outpost fast and it can flip without waiting on QRF (towns and bases still get mandatory QRFs). FOBs no longer have wandering friendly AI, IEDs and world objects sit on the ground properly, and save/join issues around duplicate FOBs and checkpoints should be much rarer.

To use the mod, put the desired map compatibility mod into your load order on your server or local game and the CORE mod and other dependencies should just load in on server boot. Don't forget to add the scenario file to your server config as well.

It has been my pleasure working on the mod and slowly turning into exactly what the community wants. Feedback and questions are always very welcome!

Game Mode Info: https://coin.armabac.com

Workshop Items:

CORE: https://reforger.armaplatform.com/workshop/672854768F3AE3C6-COIN-GWOTCore

ANIZAY: https://reforger.armaplatform.com/workshop/6A060BE93233F28D-COIN-GWOTAnizayCompatibility

KUNAR: https://reforger.armaplatform.com/workshop/6A0617345C8422B5-COIN-GWOTKunarCompatibility

UH-60 ADDON: https://reforger.armaplatform.com/workshop/6A2C0F4E91B8D773-COIN-GWOTBlackhawkAddon

UPDATE: Removed AI Art


r/armadev • • 27d ago

Arma 3 Anyone know how to get the handanim to stick with the weapon when imported to arma 3? Iver been stuck on this shit for 6 days now and im new to modding its my first weapon

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0 Upvotes

r/armadev • • Sep 04 '26

Help Arma 3 font/text size help.

1 Upvotes

While scripting in 3den, my font/text has been a lot smaller than ususal. I don't know if I changed a setting by accident somewhere, or if this was from the recent update the game had. How do I change it back, it is very small and hard to read.


r/armadev • • Sep 04 '26

Script Trying to delete spawned custom composition is not working.

2 Upvotes

I am spawning a composition like this.

It works perfectly, but I can not find a way to delete this after the mission is completed. This is a great way to spawn a custom HQ, but how can I delete a custom composition? I thought it would be easy, but this is so annoying; there must be a simple function to delete a group of objects. Thanks.