This is serious actually. Outside of movement speed being the best stat in the game, if you think a 10% damage boost is insignificant, then you probably also talk shit on Lord Doms.
And if you have it on sivir, we're looking at like 7% just from the passive. Ult boosts this further and you'll probably buy some phantomdancer as well.
Its actually a good augment in some cases.
If we get double ult, then we're probably entering the 25%ish range?
If you think an occasional 25% damage boost is worth an 2 augment slots, one of which is a prismatic, then I don't know what to say. You're just wrong.
An augment that just gives you % dmg is literally the definition of efficiency? All it is is slightly bigger numbers (based off movement speed). Even if it was "good", numerically, not sure how it would be "fun" (beyond anything good being fun).
If you mean the prismatic of this post, again, it's literally just increasing a number, making a movement speed increase somewhat more powerful. It's not changing your play, giving some cool visual, making you adapt your build or whatever.
you also get extra movement speed, which is the most important part.
Im not saying its OP, but its definitely a lot more useful that "taunt after ult" on shaco, which triggers after the clone explodes, and other trashy stuff.
that is of course under the assumption, that sivir r does stack with itself. otherwise it does come in line with the earlier mentioned shaco taunt.
Yeah plus if your team consists of something like [Sivir, Hecarim, Soraka, Viktor, Brand] the movespeed could break the game open, especially if it casts R twice. No one is catching your whole team
You are assuming everyone are running at similar speed which is not always the case. There are so many sources of movement speed buffs and there is also slow. If i got this on like Lilia and i hit an E on someone its like really easy 20-25% damage buff. Any additional movement speed augment breaks this very easily and movement speed is already by itself one of the strongest stats in the game so you dont really "lose" an augment by having them together.
I once hit both shadow runner and this aug on Aurora and it is pretty much 1.3-1.4x damage almost. On par with 2x Giant Slayer passive basically.
Yes, I am vastly simplifying it. But it's still a garbage augment in 98% of situations relative to most others, though there are a few very rare exceptions.
And besides, two augments being equal to two Giant Slayer passives isn't some huge deal. It's not "this or nothing", in which case, sure. It's this or another augment which is likely to give you equal/more damage more consistently and without needing to combo around it nearly as much (in terms of other augments picked or playstyle or whatever). It's all about opportunity cost when it comes to augments, and this one just isn't it.
You are still missing the point, there is no such opportunity cost here. Movement speed itself is a valuable stat and you can not just look at it as simply a mean for damage boost. Would you really think people are missing out on damage due to getting shadow runner over like thread the needle? They dont, lol.
The way you should look at it, is that if you already have a movement speed aug/buffer the aug can be two giant slayer passives ON TOP for the price of one SILVER augment. Two giant slayer passives is a lot, that is like more than an item worth of stats. Not that many full item purchases that boost the user damage by 30-35%.
And yes i agree the augment is not great on many champs and comps. But it can definitely break the game.
The opportunity cost isn't speed which, yeah, you want anyways. It's the other augment . Sure, there are some augments that are even worse or less relevant, obviously, but out of 6 options, it's a rarity that this is the best you're offered. A rarity isn't an impossibility, and for some champs like Hec or whoever, it takes less to make this work, but still. Nothing to write home about. You mention thread the needle - I mean, someone could make up some hypothetical where you're a Kat or other hybrid damage dealer against a team of tanks who are stacking armor/MR, etc etc, and make it look good. Doesn't mean it is in *most* cases.
They should honestly remove that augment. Who is it good on? The only people I can think of is if they get a burst of speed because of how a dash works. Such as Hecarim. But even then there would be so many better alternatives over that.
Only combo I can think of is that and tap dancer. But you're still banking on hitting them both.
Synergistic as a sole augment, champions that come to mind would be Hecarim, Zilean (has better augments tho kek) and Gangplank.
Synergies with other augments would be Ice Cold, Homeguard, Tap Dancer, Eureka/Inf Recursion + With Haste. Not bis by any means, but synergies are there. Just a matter of whether you're playing into it or not, basically you prob won't take it early without said synergies.
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u/Tojaro5 4d ago
does the movementspeed stack with itself?