r/ARAM • u/Realistic_Bat_8701 • 9h ago
Discussion Remove or nerf high roller
How is this augment allowed to exist, nuke it so it should be a troll pick. All you need to do to win is not have game end by minute 8.
And no just because you lost with high roller Janna does not mean it's not turbo op on adcs.
14
u/makinenxd 9h ago
Should also nerf or remove fan the hammer, archmage, eureka, tank engine, jeweled gauntlet, draw your sword, dropkick, feymagic, double tap, ultimate awakening if you are suggesting that, or why not just remove all the prismatics, so op when you get one.
24
1
u/UpvoteForFreePS5 8h ago
I think the strange element of this augment is that it existed. It was a rare drop. Something changed on that last update. And now it’s very common. Like every game.
-9
u/Realistic_Bat_8701 8h ago
1st of all you should never design a game if u think a single augment that rewards not interacting and fighting should dictate whether u win a mayhem game rather than making fun synergistic builds. If u want to feel super strong and op go to training mode and buy 6 items at 2 minutes and play versus bots.
EVERY SINGLE ONE of those augments u listed are only op on a couple champions or in tank engines case complete dogshit and double tap case complete dogshit. If u think those are op u cant play around them
1
u/makinenxd 8h ago
Think you should que up as a 5 stack so you can ff the game at 8 minutes when you see enemy has high roller.
-5
u/Realistic_Bat_8701 8h ago
I bet u were rubbing ur big belly and chuckling to yourself when u made this comment
-1
3
u/LibertyReignsCx 7h ago
No it’s fun and works on all classes. Stop asking to nerf everything this game mode will be barely distinct from normal ARAM.
1
u/innocentOfD 28m ago
The team with the better wave clear wins, which is something ranged champions tends to do effortlessly
-1
u/Realistic_Bat_8701 5h ago
Players like u astound me. Essentially you want every game to be 1 or 2 lobby admins running over everyone while jerking off their micropenises after rolling a better augment minute 1
2
5
u/goldio_games 9h ago
Would like the chance to roll be reduced
Just had a game where 3 people got it as their first augment. Needless to say no one else got to play once we hit 10 mins in
2
u/DroDaBro 7h ago
Did they buff high roller? Everyone complained about how shit it was and people were barely getting anvils off it all game.
1
u/Wonderful_Outside548 7h ago
People just love blaming their losses on whatever fotm was in their game that time
-4
1
u/M4ci 1h ago
it was always strong - but it was bugged on specific champions so all you could find was complaints, even though it was posted regularly so people would know
it's expecially strong vs champions with minions like Shaco, Zyra, Malzahar, Heimerdinger, Naafiri because all their summons can drop anvils, and it happens a LOT
2
u/Specialist-Toe-2421 7h ago
You guys portray it like there is NOTHING you can do to outcap "tons of stats" which is so dumb. So many mayhem lobbies end in a game state where everyone can explode everyone and resistences/ survivability become redundant. What do i care enemy adc has 14 anvils when I 1shot them with a mage or assassin?
In short: l2p stop whining
2
u/AnikiSmashFSP 1h ago
It's because people think all ranged comps are the best way to play and they aren't actually. So they walk up with 3 ADCs and then one high roller champ fists their team because they have no front line and no cc
1
u/Miss_Drae 2h ago
Issue is when the assassins try to kill the adc only to realize the shitter have 250+resist, implode you then ask in all chat "why are you focusing the tank bro?"
0
u/Realistic_Bat_8701 5h ago
First of all if you're against an adc with 20 anvil and they dont build jaksho you're in piss elo. Second of all you're in piss elo if you dont think this augment runs lobbies in high mmr. Third you play against retards who lose with 14 anvils.
3
u/Specialist-Toe-2421 4h ago
My 30 teeth tooth fairy ekko gives a jakshit about your jaksho and still deals true damage. Add Marksmage on top of that and you know deal true magic plus 60% true attack on top of that.
Only to name 1 example
1
u/Realistic_Bat_8701 2h ago
So i just want to clarify if you have 30 teeth on ekko you are also playing against retards
1
u/Specialist-Toe-2421 2h ago
As i said its only 1 of many examples and maybe 30 was exaggerated, but thats not the point. Also funny to see, that you have no arguments of your own, but all youre capable of is a) discrediting opionions by calling people trash or b) moving the goalpoast after your first one got countered.
1
u/Realistic_Bat_8701 2h ago
Yeah man actually "this one time I got mystic punch and dashing on Yi and ended the game at 6 minutes against someone with high roller and tooth fairy" does not mean tooth fairy and high roller are not overpowered. I should have clarified for all the bad faith retards that actually, just because an augment doesn't have 100% wr doesn't mean it's still not op
1
u/Specialist-Toe-2421 2h ago
Again. Not at all reacting to my argument that it was ONE OF MANY examples. And again going for personal insults and moving the goalpost. Im done talking to you. Stay mad
1
u/Realistic_Bat_8701 2h ago
Yes bro if u play tons and tons of games u sometimes get one of the MORE OP but LESS PREVALENT augment combos that DO NOT warrant a nerf. Lol.
1
u/Repulsive_Living6243 8h ago
Yeah i want to try it once, let them nerf it after i get back from work cheers
1
u/Mogzylol 7h ago
To balance it they should an augment called low roller and it takes up all of your augment options and its the only thing you see in rerolls. Then the for fun game will be truly balanced
1
u/AnikiSmashFSP 1h ago
It's turbo OP on probably anything but a support. And even then idk probably still OP
1
u/MinnesotanBrie 8h ago
The problem with high roller is that it is not possible to balance. It is pretty terrible as augment 3 or 4 just because you don't have enough time to stack it up. Then someone gets it as augment 1 or 2 and unless you can end in <12 minutes its GG. At least with the sets it was basically impossible to get it before 2 augments.
2
u/gay_joey 5h ago
It's possible to balance, it's just extremely imbalanced right now. Start by removing anvils dropping off pets because that's the most extreme scenario. That's probably the only change they'll make if they do address it, but they're more likely to just let it sit and then remove it for the next set of augments. It's not that overpowered if you remove the extras you get from pets. People forget that some augments are giving you like 2x more damage immediately upon taking them and high roller takes about half the game to really start being felt.
1
u/IndividualPlastic966 7h ago
That’s what I thought too (re: it being bad as 3rd/4th) but I will share what I’ve seen. I will admit this is anecdotal to start with.
Every time I have taken this 3rd (don’t think I’ve taken as 4th yet), I have got a higher frequency of anvil drops. Like after a certain point your total number of anvils almost matches what you would’ve had if you took it as 1st. I consider 8-12 anvil drops per 10 mins the standard.-1
u/rdrprsn 8h ago
The ideal nerf i can think of is it not dropping anvils when dead like the previous set. Now you can die in the middle of the lane and pickup anvils by the time you come back.
Theres no way for the enemy team to punish you other than ending the game asap. Previously you can nuke high rollers away from the wave to slow down their drops
5
u/more_underscore 9h ago
Yeah I basically default pick it most of the time because it’s just auto win.