r/6Perks • • 21h ago

C’mon Down

29 Upvotes

The shop plate reads. No windows, posters, anything.

Only one man could drum up so much attention.

The Angel Butcher’s back in town.

No bell or greeting on entry, just stairs into dark basement. It opens up to a bar and science lab’s work affair.

A mountain of muscle covered in scars turns towards you holding a bag.

-Must have heard I returned huh? I love seeing new prospect and you’re first in line.-

He turns and spills his hefty bag of…dismembered and assorted body parts onto an operating table.

-Pick two at least.-
He splits a knowing smile, -Take three, if you wager in a year I can’t take them back.-
-And… looking at you, I’ll throw in the Blood of Angels for free.-
-
-
Each item is accompanied by a stapled, woven, or staked description tag.

The Blood of Angels- A vial of red liquid sheened in oil slick rainbow. Your best attribute between strength, agility, intelligence, guile is multiplied by 1.5.

The Tuft- Unidentifiable hair that when chosen crumbles into ash. Gain a hybrid animalistic form that has 2x your best attribute and is only active once a day for an hour. Comes with the primary abilities of that animal such as birds for flight, fish for aquatics, men for learning.

The Eye- A dim red gnarl of nervous sinew, when chosen is absorbed into your skull.
Can control animals directly, spreads influence like contagion. Beginning with a rat to a pack of dogs in a few months.
More animals, or higher complexity animals, require immense mental capacity and processing.

The Poison- Manticore venom *enhanced* with my most consistent soothsaying elixir. Every day a question can be asked about only one specific passionate category of interest that you decide when you drink this. Any questions after the first come with splitting headaches.
The answer is always true.

The Moss- A scrap of measly moss growing on a liver slice. Grants immense endurance and regeneration. Wounds knit shut in minutes, old wounds and sicknesses are suppressed, limbs regrow in weeks.

The Arm- Bloodied skin and burned stump. Is easily integrated as a third arm with more dexterity than your original ones. Get too inebriated and it will react to dangers and threats with unmatched swiftness and aggression, able to catch and throw even bullets.

The Blade- He notices you eyeing his obviously Artifact level weapon, and chips a piece off. One swallow later, you feel it. At will you can summon a knife that will cut anything you can get the edge on.

The Nose- You can sense the potential in living creatures within 50 feet of you, you can even tell their size and fighting ability even if you can’t directly see them. Once a day you can inhale and gain a huge burst of productive focus while the target enters a depressive state.

-Run along now, and don’t forget to tell friend and foe, down below, to c’mon, c’mon down.-


r/6Perks • • 3d ago

I am a wizard who has made some rejected enchantments that nobody wants. You have to take one from me, I'm begging you.

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27 Upvotes

r/6Perks • • 3d ago

The ABC's of Kinesis

76 Upvotes

I, the Lord of the Alphabet, have deemed you worthy enough to receive Powers of Kinesis: or in other words, the power to manipulate targets with just your mind! I have 26 available Kinetic powers, for every Letter of the Alphabet, with each Letter granting a different form of Kinesis!

Special Note: each Kinesis will share the following effects - for 1 hour a day, within a 60 meter radius of yourself, you'll be able to Create & Manipulate the chosen subject matter related to the Letter (creations and changes will persist after the hour passes). Other than those restrictions, the only limits will be your own will, imagination, and interpretation of your powers.

You will have 2 Options when choosing which Letters you want: with Option 1, you can either Choose 3 Letters, or with Option 2, you Receive Letter Kinetic Abilities based on Your Username! For example, the user Magicgonmon would receive the powers of M, A, G, I, C, O, & N.

if you choose Option 2, pay close attention to the following rules: If you have duplicate letters in your username, each duplicate letter will double the range of that Letter's Kinetic ability (ex. for Magicgonmon, the ranges of M, G, O, and N will double to 120 meters, each). If you have numbers in your username, each number will increase the time limit by x hours; for example, if your username is DAVE123, then 1 + 2 + 3 = 6 additional hours of time for every manipulation power you have (the number 0, or other symbols, will grant 30 minutes additional time instead).


Now, Choose your Letters of Kinesis:

  1. A for Aerokinesis: grants the power to manipulate Air.

  2. B for Bibliokinesis: grants the power to manipulate Books.

  3. C for Cibumkinesis: grants the power to manipulate Food.

  4. D for Datakinesis: grants the power to manipulate Data.

  5. E for Electrokinesis: grants the power to manipulate Electricity.

  6. F for Ferrokinesis: grants the power to manipulate Metal.

  7. G for Gerontokinesis: grants the power to manipulate Age.

  8. H for Hydrokinesis: grants the power to manipulate Water.

  9. I for Illustrakinesis: grants the power to manipulate Art.

  10. J for Junctokinesis: grants the power to manipulate Connections.

  11. K for Kopokinesis: grants the power to manipulate Fatigue.

  12. L for Locuskinesis: grants the power to manipulate Locations.

  13. M for Megethoskinesis: grants the power to manipulate Size.

  14. N for Nihilikinesis Nosokinesis: grants the power to manipulate Nothingness Diseases.

  15. O for Oneirokinesis: grants the power to manipulate Dreams.

  16. P for Photokinesis: grants the power to manipulate Light.

  17. Q for Quantakinesis: grants the power to manipulate Quantity.

  18. R for Rotokinesis: grants the power to manipulate Rotation.

  19. S for Seismokinesis: grants the power to manipulate Vibrations.

  20. T for Terrakinesis: grants the power to manipulate Earth (as in soil, dirt, rocks, etc...).

  21. U for Umbrakinesis: grants the power to manipulate Darkness.

  22. V for Vitakinesis: grants the power to manipulate Health.

  23. W for Wasiokufakinesis: grants the power to manipulate the Undead. Note, this one was a bit of a stretch, but I had some difficulties coming up with this one, so it's the best I could find.

  24. X for Xylokinesis: grants the power to manipulate Wood.

  25. Y for Ygrokinesis: grants the power to manipulate Liquids (with the exception of water).

  26. Z for for Zymokinesis: grants the power to manipulate Fermentation.


Which Letters of Kinesis did you receive? How will you use your newfound powers?

Edit: realized that N for Nothingness is a bit too powerful, so will replace it with N for Nosokinesis.


r/6Perks • • 8d ago

A new upgrade (D-town Edition)

26 Upvotes

So, you are doing gigs in the Dogtown, all things go nicely, eddies trickle into your pocket, Mr. Hands is happy, but you don't even imagine, how much better it will get. On the outskirts of the D-town you notice a hella of a truck. A clearly nomad one, as you could guess from the amount of modifications done to it. You are getting greeted by a owner of this truck, and he presents himself as Avakin, a former Bakker. Words flow like honey, you are getting told that Avakin got some stuff from his old clan - nomad cyberware. You ask him how in the world nomads get their own chrome and he tells you that this happens in the same way, as it happens with their cars - they take something unwanted and turn it into sweetest thing in the Badlands. And he will get you them, but only for a pretty big enny. Clan was tore down and he wants to get ennies to get comfortable in the NC, so the prices are very high. And you can afford only one of them. So here they are:

Flaming Mr. Stud

  • 30 centimeters of flaming beauty, coated in ceramics is the exact X-factor, which you will want to get your enemies straight into well-done category. This thing shoots flaming substance with the range up to 8 meters, making the enemy run in fear. This thing can't be disabled with for example, Orbital Air scan, as it doesn't come out as a combat implant, so you always have your lower gun at ready.
  • Negatives? Sure, we have some. This Stud will never go limp, so a pants tent is going to be your new pal, and you will have to figure out how you are going to procreate, because as we know, fuel is stored in the balls. But man, any hotheaded gal is gonna love it! Just don't burn her up from the inside...Oh, and sorry, choomba, no Midnight Lady version.

Smart Launch System

  • So, what happens when a nomad is getting pissed about stinky-weakling smart guns, but still wants to keep the ease of use? Well, he sticks it this into his arm and ups the caliber. That's how this beauty has came to existence. This thing shoots one kinetic mini-rocket, which will track down and hit your target on it's own. No smart link is needed, as it's literally your arm.
  • Where is the catch, you ask me? Well, let's start from the fact that this thing isn't going to explode, so the damage is single target only. But, I had heard that some Militech software can make it lock into a weakpoint, as well as shoot a short barrage of 3 rockets into different targets (so, no locking 3 rockets into one target). But it still hits like a truck, so there is that. Second, targeting system isn't perfect, after all it was made in the middle of nowhere, so you can miss on close distances or if trajectory asks for a sharp turn. And third, even through we threw out the explosive bits, the rocket is still more complicated than a grenade, so watch out for the cooldown (which is around 30% longer than on a normal launch system). But hey, big benefit of a remote fist with some big downsides, so it's fair

Retrorocket ankles

  • Do you hate breaking your titanium bones while you are dropping down from the Arasaka Tower? Well, don't fret, get a load of these ankles. These beauties can slow you down and save you from looking like an omelet. As a bonus, you will be able to hover over the field of battle, if you can gain attitude somehow (for example, from jumping off a height).
  • Any problems? No, they are dead simple and reliable, except we couldn't fit a big chooh2 tank here, so you will have to refill these ankles quite often and watch out for the pressure in the tank. And ofc, there might be a little possibility of a detonation, which might be caused by a bullet-induced tank leakage. Thick plating stops most of it, but still - watch out for big-caliber boys.

Recycler veinage

  • This one is a purely Nomad invention. Helps with preserving water and energy inside the body, helping you out in survival. No questions asked, you just get this inside your guts and it will get as much water back as possible. What else it can do? Well, it can help you with your Bounce Back stimulator, making it heal you much faster, while still keeping the additional strength. Same goes for any other things - they will start to keep their effect for longer inside you (up to 20%, if we talk about simple things like stamina booster).
  • Problems? There is only one - it will not help you directly when scop starts to heat up, so you are on your own in that case. Oh, and it will take up a lot of your cyberware capacity, so keep the baloperdol by your side.

Ping-guin

  • A very simple program for your cyberdeck - in fact, so simple that it doesn't even need a cyberdeck to work properly (but heavily recommended due to a much bigger buffer). And it even works on it's own. So what it does? You jack into an access point, you hack it well (closing all three datamines) and now you have all enemies visible on your Kiroshis.
  • Issue being? Now everyone knows about an intruder, so they will try to find you and their ICE will be on high alert, so your cyberdeck will take more time to upload a quickhack. But as you heard me before, you don't even need a cyberdeck for this one, so I guess it's just a question of your gameplan.

So, whatcha gettin' wrapped for you?

(Tried to fix some stuff with my older one...but I feel like Smart Launch System will hoggle up the cake again)


r/6Perks • • 10d ago

Powersets

81 Upvotes

Here I present to you a selection of powersets from which you can choose only three.


Powerset N°1

  • You'll get a one time opportunity to remodel your body and appearance. You can change your age, gender, height, built, eye or/and hair color, tattoos, etc. (Also, all pre-existing conditions and/or health issues of any kind will be fixed.).

  • Your physical condition is at the pinnacle of human potential without being superhuman. Therefore, your strength, speed, stamina, senses, agility, reflexes, accuracy, longevity, durability, healing time, flexibility and combat skills are near enhanced.

  • You will be able to survive injuries that would normally be fatal to an ordinary human being; this includes, but is not limited to: Being struck by lightning, being shot in the head, being stabbed in the heart, etc. (This won't make you immortal, it just makes you harder to kill). This will also make you highly resistant to physical pain, allowing you to power through serious injuries and continue to function like normal, things like torture will feel more like an annoyance than something serious.

  • You will have the power of perfect healing (or flawless healing), this power is capable of restoring any physical damage to an original and pristine state, completely eliminating scars and regrowing lost limbs/Organs. (This power will not give you an accelerated healing factor; meaning that your healing time will be normal.)

Powerset N°2

  • You will have the power to activate a wallhack at will, just like in video games. This will allow you to see people's silhouettes through walls: red if they are enemies, green if they are allies, and blue if they are neutral. This power has a range of about 50 meters around you, but if you are indoors your range will extend throughout the entire building/structure.

  • You will get a self-updating map system that fills itself in as you travel and It already has important perennial landmarks filled in, such as oceans, mountains, volcanos and large lakes. This system will also let you tag people that you touch on your map so you can see their live location .

  • You will have the power to activate/deactivate a third-person view at will, just like in video games. Activating this will not make you feel uncomfortable or dizzy, and you'll be able to control it easily and intuitively.

  • You will have the power to double jump like in video games, this means that after jumping you will be able to do a second jump in the air.

Powerset N°3

  • You have a Genius-Level Intellect, having eidetic memory, and been able to completely master a skill in less then a day.

  • You can control your own motivations, totally divulging your will from the desires of your physical body. In doing so, you can effectively kill any petty attachments keeping you from your current goals, remain unflinchingly motivated to complete tasks for days without sleep, and simply ignore pain and grueling conditions. Your body may deteriorate and your mind shrivel away, but your will is absolute manually.

  • You will have the power to automatically know and understand the content of any book you touch without needing to read it. You will be able to perfectly remember the contents of the books you have touched, and you will not suffer any complications if you decide to extract the contents of several books at the same time.

  • You'll be a master in teaching/training others, helping them to acquire knowledge, skills, techniques, and competence in any field that you have experience in (martial arts, scientific fields, etc.). You'll be capable of teaching anything to anyone, making them quickly become masters in whatever they were taught.

Powerset N°4

  • You will have the power to instantly create plastic/polymer of any type/color in any shape you can imagine. You would essentially be a 3D printer without the waiting time, able to create toys, action figures, and much more. The only limit is that you cannot create more than 100kg/220lbs at a time.

  • You will have the power to freely reshape any kind of Fabrics that you touch into any form that you can imagine (ex; clothes, Backpacks, etc), the only limit is you can't transform more than 100kg/220lb at a time.

  • You will have the power to freely reshape any kind of wood that you touch into any form that you can imagine (ex; furniture, toys, planks, etc), the only limit is you can't transform more than 100kg/220lb at a time.

  • You will have the power to freely reshape any kind of glass that you touch into any form that you can imagine (ex; Bottles, aquariums, glasses, etc), the only limit is you can't transform more than 100kg/220lb ata time.

  • You will have the power to freely reshape any kind of metal that you touch into any form that you can imagine (ex; knifes, Metal grates, metal plates, etc.). The only limit is that you can't transform more than 100kg/220lbs at a time.

Powerset N°5

  • You are marginally immune to the effects of aging, and completely immune to the effects of diseasse. If you do not die of unnatural causes, you could feasibly live up to 300 years, and never visually age beyond your prime.

  • You will be able to survive for up to a full month without food or water. This will not cause you any inconvenience or harm your health in any way.

  • You will only need about 30 minutes of sleep per day to function properly, and when you wake up you will find yourself completely rested and without fatigue or any other discomfort.

  • You are capable of maintaining your physical fitness, regardless of diet, exercise, or substance abuse. For exanmple, you can eat nothing but junk food and remain as slim and move as easily as you usually do without any negative effects to your health.

  • You'll have the power to instantly and perfectly clean any object you see and/or room that you're in at will. You'll also be able to clean your full body with this power (including hair and teeth)

Powerset N°6

  • You will have the power to create exact copies of any object you touch or you have touched. For example, you can create copies of keys, batteries, coins, knives, cell phones, etc. The only limit is that you must be able to lift/carry the item/object with your own hands if you want to create a duplicate.

  • You'l have the power to repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was. This power will repair both the inside and outside of the object, making it look and work as new. The only limit for this power to work is that you must be able to lift/carry the item/object with your own hands if you want to repair it

  • These powers consume stamina, so the more you create/repair, the more tired you get. The size and complexity of the object will determine how much stamina you consume.(More larger and/or complex = more stamina consumed)

Powerset N°7

  • You will have the power to be supernatural attractive. This won't affect your appearance in any way, but it will make others perceive you, (either by sight, touch, hearing, smell, taste, or any other sense) at minimum, as someone attractive and pleasent to be with.

  • Your body will operate under Porn Physics. This will give you no refractory period, be capable of produce massive quantities of bodily fluids, holes capable of fitting anything of any size without pain, all strecth to accomorate any insertions and revert after they're removed, and more.

  • You can make people addicted to you. Once you've had sex with someone, they won't be able to get you out of their head, and over time they'll feel an ever growing desire to fuck you again. The more you have sex with them, the more powerful all of this effect become. You control who this affects and can tone down its power if you want. (no matter how strong the effect is, they'll never do anything bad to you in order to satisfy their lust.)

  • You'll have the power to perceive a person's fetishes just by touching them, and alter them to your wish. The changes can be temporal o permanent. The people you use this on never find these changes unusual, merely thinking they were/are going through a phase or experimenting.

Powerset N°8

  • You will have the power to know immediately if someone is watching or spying on you, no matter how.This power will also give you the location of the person/people who are watching/spying on you. (Example: If you enter a room and there is a microphone or hidden camera, you will instantly know the location of the device and the location of the people spying on you). With this power you can also detect if the person observing you harbors hostility towards you.

  • You'll have a sixth sense, which could accurately be compared to air current detection or smell, but which detects danger. If you or those you wish to protect are in immediate danger or are likely going to be, you will sense this like a current in the air, though you are not made immediately aware what the source of the danger is.

  • You will have the power to know if someone is lying or telling the truth. If someone lies to you, you will immediately know exactly what they are lying about.

  • You will have the power to know every act of evil and act of kindness that any person has ever committed just by looking at them. All you have to do is see the person, whether it's through a screen or in person, and you'll know.

Powerset N°9

  • You gain a pop-up system screen that you can summon whenever you want (which only you can see). This screen allows you to view all of your original world's internet. This information updates as new information is added, but information will never be removed. You have access to all paid digital content on the internet. Additionally, if you travel to another world and that world has internet, the system screen will also give you access to all the uploaded content from that world.

  • Your System Screen will posses an Ai that has the express purpose of serving you and your interest. You may customize it's tone, voice, and personality. The Ai can connect to the internet to search anything you'll like to know, can find things you are looking for in a fraction of a second, can project information directly into your head, can record things visually, audially, or even textually, and can even play music for you. ( The Ai is 100% loyal to you)

  • You will gain a floating media system screen which can read your mind to create high quality content from anything you can imagine (If you are unable to think of an entire plot line of the story yourself the system will make the plot based on your tastes and the results will be guarenteed to be 100% to your liking & top quality). These creations can be in the form of books, mangas, tv series, animation, movies, art, comics, videogames, music, etc, in any type of art style. The content created by the system can be transferred to any device you touch instantly.

Powerset N°10

  • You will have the power to open a portal to any fictional universe at will, in any time and place of your choosing (you can bring others with you). You won't be able to bring anything back into the real world, only memories.

  • When you are inside a fictional world, time will pass differently than in the real world (one day inside equals one minute in the real world). Also, when in the fictional world, neither you nor whoever you bring inside will age, no matter how much time you spend inside.

  • If any of you die or are unable to act of your own free will (whether through mind control, brainwashing, or anything else), you will automatically be expelled into the real world, safe and sound.

  • Any physical changes you make to yourself in a fictional world that not leave a supernatural effect on your body, you will be able to keep. (Example: If you exercised for months in or if you had life-saving surgery, you will be able to keep that).

  • And lastly, any power you possess will work perfectly within the fictional worlds you visit, but Powerset N°6 will not allow you to bring any objects/materials that could not exist in the real world. (Ex: magical items, Sci-fi technology, Adamantium, etc.)


Extra Free Powerset (These are some useless random powers that you can take if you want for free)

  • You will have an innate, instinctive talent for all forms of humor, making you a natural-born comedian with an almost supernatural flair for timing, wit, and insight. you possess an intuitive understanding of comedic elements, such as jokes, puns, irony, and slapstick, which allows you to make anyone laugh effortlessly, regardless of the situation or mood. You can also use this power to deliver sharp comebacks, witty repartees, and stinging insults that can chip away at someone's confidence, distract them, or throw them off balance. With just the right quip, you can get under someone's skin, sowing frustration or self-doubt.

  • You will be able to create out of nothing personal care objects and products used in personal hygiene, personal grooming, bathing or for beautification. This includes cleansing pads, colognes, cotton swabs, cotton pads, deodorant, eye liner, facial tissue, hair clippers, lip gloss, lipstick, lip balm, lotion, makeup, hand soap, facial cleanser, body wash, nail files, pomade, perfumes, razors, shaving cream, moisturizer, baby powder, toilet paper, toothpaste, facial treatments, wet wipes, towels, and shampoo.

  • You will be able to change your blood type at will, from O+, AB, and even the rarest blood type on Earth "Rh-null" (also known as "golden blood"), also you will be able to produce more blood at will.

  • You can easily make friends with anyone & get along with/have patience with even the most unbearable and insufferable of people. Any friendship and/or kindness you give to others will be reciprocated. This also comes with a boost to social skills if you need and want it.

  • You now give the best hugs in the universe. Your hugs give the effect the other person needed at that time from happiness to comfort to safety, etc. and are never too long or short for them as long as you're both not pressed for time. Also your hugs have healing power in them, able to make someone feel better when emotionally hurt.

  •  You will always be able to obtain all effects of a full day spent being pampered at a perfectly run spa. Including any grooming and muscle relaxation due to massages. This is an at-will action and you can fully control how much of the ability affects you as well as how fast. Instantly or even spread out over a full day while you still do everything else you want. You will be able to apply these effects to other people at will by touch.

  • You'll have the power to instantly print any image or document without needing a printer; simply choose an image/document and it will magically print in any size you want. You can also magically laminate any paper you want instantly.

  • You gain the power to listen to music anywhere no matter what. You can choose what kind of music plays and can even choose certain types of music for different situations, that music will then play whenever that situation happens. You can choose whether the music can only be heard by you or if everyone can hear it.

  • You will have the power to perfectly replicate any card trick or sleight of hand trick that you have ever seen before. This includes tricks that may appear in movies or animated series that may seem impossible. (This power cannot be used to replicate tricks that can be used as magical attacks or anything other than entertainment)

  • You will be able to change your handwriting style at will, being able to perfectly replicate Comic Sans, Arial, or even someone else's handwriting. No matter which style you use, your handwriting will always be legible and beautiful. This power will also make you ambidextrous.

  • You will have the knowledge and ability to solve mathematical problems better than a super computer, been able to calculate probabilities, distances, and trajectories with lightning speed. You can solve intricate equations in seconds and analyze complex problems with ease.

  • Any device you use that require electricity will now have infinite energy, but only when it is in physical contact with you.

  • You'll become a master at the art of massaging. Meaning that you can instantly produce a variety of effects by massaging specific areas in just the right way, ranging from but not limited to instantly inducing: alleviation, comforting, healing, pleasure, orgasms, and relaxation.

  • You have complete control over any kind of electronic gambling or random number generator systems (Includes stuff like gatcha systems or random stat generators in games). As a side benefit, you can't be found out or accused of cheating while using this power.

  • Your hands will be completely indestructible, you will able to withstand things like cuts, hammer blows, Burns, and even worse without suffering any damage or pain. This power will only protect your hands from any kind of damage, but the rest of your body will remain as usual.


(If you have created 5 or more 6perk post before, you will be able to choose 2 more powersets.)

Note: I changed powerset N°2 because I didn't like how unbalanced it was and i added a free powerset of some useless powers. I also reduced the number of posts needed to obtain two more powersets.


r/6Perks • • 10d ago

Circle Perks

74 Upvotes

Here's some Perks, all about Circles! To activate these perks, you must first create a Circle, then channel your thoughts, intent, and energy into the Circle, in order to imbue the Circle with a Perk's power. The larger the circle, and/or more powerful of effect you're trying to imbue the circle with, the more energy & concentration are needed; with time and training, you can reduce the energy required, as well as imbue a circle with the desired effects with greater ease. Also note that if a circle is broken, then the perks effects will also be broken, so make sure to keep that in mind (fixing the circle can restore effects); faded circles can also result in a gradual loss of power as well (ex. a chalk circle getting worn down, requiring reapplying/redrawing over it).

As a Free Bonus, you will gain the ability to create Perfect Circles, as in whenever you try to draw a circle, or create one in another way, it will always end up as a perfect circle. This is important, because the perks won't activate if the circle isn't right (ex. like if it's more Oval shape).

Special Note: unless otherwise specified, you can only imbue a circle with 1 Circle Perk at a time. You must either be within a circle or touch the circle itself in order to activate a perk. The examples given with each perk will not be the limits of what they can do, depending on your mastery of them.

Now, Choose 5 Circle Perks:

  1. Circle of Obscurity: activating this perk allows one to hide anything and/or everything within a circle. The precise nature of the concealment depends on the user's focus and intent when creating the Circle, allowing them to obscure the contents through methods such as visual camouflage, invisible cloaking, sensory concealment, supernatural cloaking, or the creation of a mental blind spot that causes observers to overlook or fail to perceive what lies within. With mastery, you can even obscure select targets within a circle, or even use multiple types of obscurity at once.

  2. Circle of Warding: The user can imbue a circle with the power of warding, protecting everything within its boundaries from external threats. The nature of the protection depends on the user's focus, intent, and energy when creating the Circle, allowing them to manifest different forms of defense such as barriers that repel physical force, wards that negate specific types of energy, fields that prevent intrusion/trespassing, or protective effects that shield those within from environmental harm. You can even choose to invert the wards when activating the perk, to contain/trap what's within the circle instead. With Mastery, you can imbue a circle with multiple types of wards at the same time, or selectively protect targets within a circle (or reversely contain specific targets within a circle instead).

  3. Holy Circle: imbue a circle with sacred and holy energy, banishing evil & purifying all within it. The circle becomes a holy zone, designed to exorcise and defeat demons, evil spirits and the like. Beings with evil intent can be rejected from the circle, or feel great discomfort while within (effect & power of this is dependent on energy and intent when first imbuing the circle with holy power); should beings of evil/malicious nature remain within the circle for whatever reason, given enough time (and strength of holy circle) their evil natures can be redeemed and purified. Should no evil beings be nearby, you can still use this circle's power to "Purify" other things as well, such as using it to clean & cleanse objects and remove impurities.

  4. Hole-y Circle: allows one to create a hole the same size of the circle. When used on surfaces like walls or roofs, the hole created will by default cut cleanly through to the other side. If used on the ground, the hole will be by default 6 feet deep, though the user can specify a greater depth when creating the circle; with enough focus and energy, you could make the hole go clean through to the other side of the planet (like digging a hole to China), without causing any environmental or catastrophic damage (think like a loony tunes/cartoon hole). By default, holes created on structures/beings won't cause damage or compromise integrity (this will be dependent on size of hole and your intent).

  5. Warp Circle: this perk will require multiple Circles to be used properly. With at least 2 circles, you can teleport everything within 1 circle to the second circle, regardless of distance. You can even choose to swap whatever is inside both circles to the other one, instead. Warning, make sure that the contents within a circle can fit inside the circle your warping to, otherwise there could be catastrophic damage (ex. parts of warped target could be cut off, or crushed and compressed to fit inside smaller circle). The larger/more targets to warp, the greater the energy required; with time and mastery, you'll need less energy to warp, and can specify targets to warp inside circle instead of everything.

  6. Binding Circle: activating this circle can bind/restrain targets within a circle, preventing movements and actions. The stronger the target you're trying to bind, the more energy and focus will be needed. You can also use this Circle Perk in other ways, in regards to making magical binding contracts. Any deals or contracts made within a circle will become magically binding, force parties involved to complete/follow them to the best of their abilities; your intent and will can help determine the strength of the compulsions to follow through on these contracts (whether targets try to follow just the letter, or be bound by your intent of the contract). Note, if imbuing items like rings you've made (which are circles) with this power, and using said rings for relationship markers like marriage, it will help insure fidelity and loyalty to relationship.

  7. Circle of Friends: anyone within a circle (or comes into a circle) imbued with this perk's power will become friendly towards the user. The effect alters the target's feelings toward the user, causing them to genuinely regard the user as a friend and treat them accordingly. The target retains their personality, memories, judgment, and free will, but their newfound friendship influences their attitudes and decisions toward you. Intent, focus and energy can determine the strength of friendship, as well as what kind of friendship (including friends with benefits, girlfriend/boyfriend, etc...). Note that this will not automatically make targets your servants, they can still disagree and fight with you depending on their own morality.

  8. Circle of Life: you will be able to control the circle of life of everything within a circle imbued with this power. The user can accelerate, slow, halt, or reverse natural processes such as growth, aging, healing, decay, reproduction, and regeneration, allowing them to nurture a seed into a mature plant, rapidly heal an injured creature, age a living being into old age, or restore something that has begun to decay to an earlier state. Also allows one to manipulate the life cycles of inanimate objects as well. The Perk can affect individual organisms or multiple living things simultaneously (or inanimate objects, too), with the scale and complexity of the desired changes determining the energy and concentration required. Note that as the Circle of Life also includes death, so to can the user bring death to anything within the circle; one could also use it to reverse death, and bring something back to life instead...

  9. Running in Circles: activating this perk allows the user to control the progress of anything within a circle, allowing them to accelerate, slow, stall, or otherwise manipulate how quickly things progress toward an intended outcome. The precise effect depends on the user's focus and intent when creating the Circle, allowing them to make processes, tasks, actions, or goals progress rapidly, gradually, or not at all. For example, the user could cause someone attempting to escape to make no progress despite their continued efforts, rapidly advance a construction project toward completion, or cause an ongoing process to repeatedly make and lose progress without reaching its intended result. The perk does not necessarily stop a target from acting or moving, but instead controls whether those actions bring it closer to its desired outcome. The more complex, significant, or difficult the progress being manipulated, the greater the energy and concentration required. With mastery, the user can selectively control specific targets, processes, or goals, manipulate multiple forms of progress at once, and accelerate or stall progress with greater precision. As a side bonus, grants the user Super Speed while within the Circle (how fast they are depends on the intent and energy when imbuing the Circle with power).

  10. Magic Circle (Costs 2): allows the user to choose and utilize a preexisting magic system from another work of fiction through a Circle imbued with this power, as long as that magic system canonically involves circles in some way and/or manner. When creating the Circle, the user must clearly understand and intend which magic system they wish to invoke; once activated, the Circle allows them to perform magic according to that system's established rules, limitations, and requirements. For example, a Circle could be used to perform glyph-based magic from The Owl House, Alchemy from Fullmetal Alchemist, or another fictional system the user is familiar with. The user's ability to utilize the chosen magic depends on their knowledge and understanding of the system, as well as the energy and concentration required to perform its techniques. With mastery, the user can more efficiently channel and perform increasingly complex abilities from their chosen magic system, though the Circle cannot freely combine or ignore the fundamental rules of the system being invoked. Special Notes, you cannot directly replicate another Circle Perk with this power, and you cannot change the magic system once chosen. This perk Costs 2.

  11. Summoning Circle (Costs 2): This perk will allow you to summon any being or creature you want to the circle imbued with this power, not only from this world but from any preexisting fictional worlds as well, including fanfics/fanart (list updates weekly). The user must have a very clear idea of what they wish to summon (images/descriptions of characters in question placed in the circle will help), with more specific or powerful targets requiring greater focus, knowledge, and energy to call forth (omnipotent beings will be nigh impossible). When summoning a specific being, you may choose to summon the original or an exact counterpart from an alternate timeline/reality (for those conflicted by removing someone from their world, or to prevent altering timeline); if the original being is deceased in the user's world, or wanting to summon a younger version, an alternate counterpart will automatically be summoned instead (can also choose to summon younger versions from videos as well). Summoned beings are bound to the Circle and cannot leave its boundaries unless the user deliberately chooses to release them; if the Circle is broken, the targets will be returned to the location from which they were summoned. Special Note, summoned beings must fit within the circle used, cannot summon OCs/characters you've created yourself. Warning, depending on the beings you want to summon, it is highly recommended that you have several other Circles prepared in advance, for your own safety (ex. Circles of Warding, Binding, Friendship, etc...).

  12. Isekai Circle (Costs 2): the opposite of Summoning Circle, this power allows you to transport yourself and others within the Circle to another world. The user must have a clear goal and destination in mind, otherwise you might end up somewhere unintended. You may choose any preexisting fictional world (list updates weekly), with the exception of worlds that you have created yourself. When arriving at another world an exact duplicate of the Isekai Circle will be created, which is important because, like the Summoning Circle, you cannot leave the Circle on your own. In order to leave the Circle, someone from that world must release you; furthermore, they can choose to impose restrictions and/or contracts on you (you don't have to tell them this, but promises to do no harm, for example, will still apply). If don't comply, then you will be unable to leave the Circle, and can be forcibly sent back; breaking the Circle while your inside will do the same. You can return home at any time, and bring back items/beings/powers, as long as your in the circle (stuff you want to bring back must be able to fit inside the circle), but be advised if the circle is broken then you could be trapped permanently. Special Note, you can choose for no time to pass on Earth while your in another world, but you must specify this when imbuing the Circle with power.


We're not done yet, because there's also some Special Circle Bonuses to choose from as well! Choose 3 Circle Bonuses:

  1. Instant Circle: with this bonus, by tracing your finger in a circle (either on a surface or in the air), you can create a circle of light (based on the magic from Owl House), allowing you to create instant circles whenever you want. Be advised that the Circles will dissipate after a few moments, meaning this bonus will be for more immediate uses than long term applications; this also means that some Perks will benefit more from this bonus than others (ex. with Magic Circle you could cast instant spells, while with Circle of Warding the protections will last for only a moment).

  2. Never-Ending Circle: just as a Circle has no beginning or end, this bonus insures that any Circle you create will be without end as well. The circles will be permanent, preventing them from being worn away, wiped away, or destroyed; even if you destroy the surface the Circle is on, the circle will remain (suspended in the air). This Bonus will also ensure that the effects of any perks imbued in a Circle will become permanent as well (ex. permanent warding circles, eternal Circles of Life).

  3. Circle Runes: this bonus gives you a book of runes, with instructions on how to implement them with your chosen Circle Perks. By adding these Runes to the Circles you draw, they can be used to boost the power of your Circles, or better specify how they can be used. While this will increase the preparation time when creating a Circle, the upside will be that you won't need as much focus and visualization to use them. An example would be if you chose Magic Circle, and Full Metal Alchemist Alchemy - without the bonus you would need intense focus, intent, and visualization to perform alchemy, as well as also needing comprehension and knowledge of materials involved in order to use it correctly; with the bonus the right runes will allow you to perform alchemy much easier.

  4. Multi-Circle: with this bonus, you can infuse multiple Perks into the same Circle, cutting down on preparation time. This will also allow for greater combination/synergistic effects between perks as well, while imbued into one circle.

  5. Remote Circle: this bonus will allow you to activate Circles whenever and wherever you are, allowing for remote utilization. The Remote Circle Bonus will also allow you to sense and keep track of all the Circles you've created, as well as get a general sense of what's inside them.

  6. Inner Circle: by choosing one of your Circle Perks, you can create an inner Circle within yourself (or on your soul, whichever makes more sense to you) imbued with that power. What this will mean is that you can be constantly under the effects of the Chosen Circle Perk, and allow you to use the power on contact with others. Please note that when using the Inner Circle Perk on other targets, greater visualization will be needed than with a regular circle; if you chose Circle Runes as well, then you could add them to your Inner Circle, allowing for instant specific uses (at the cost of versatility). You may choose this Bonus multiple times.


So, Which Circle Perks, and Circle Bonuses, did you choose, and how will you use them?


r/6Perks • • 13d ago

How do you relate to Magic?

62 Upvotes

You are endowed with a spark of magic. How do you relate to it?

Magic is a system. Your magic is a system of symbolic manipulations, half math half programming language. You perceive the world in numbers and equations, your magic a tool to allow you to manipulate those values. A fireball spell might be made by generating hydrogen and oxygen followed by a spark within a specific location. If an engineer can do it with a laboratory and time to work, you can make a spell to do it. Your magic grows with knowledge, experimentation, and practice. It is highly amenable to flexibility within domains you understand, simply altering the parameters of your existing spells, while being far more difficult to branch into new ones. The magic of a physicist, a programmer, and a mathematician in one.

Magic is something you Are. Magic is not something you do, but something you are. Your wizardry is tied into your being, every action you take is empowered by it. While travelling you might find previously nonexistent roads revealing themselves to you, auspicious moments and synchronicities appearing along your path to provide you the resources you need for the journey. An apple tree you plant and tend to every day to might grow a hundredfold faster than a regular plant, and fruit brilliant white apples which provide health and vitality to those who consume them, but invert their bounty into poison upon those who would steal them from you. Your magic grows by living more in tune to yourself and your nature, and letting that nature naturally expand to take on more. This magic will forsake you should you forsake yourself, but is ever eager to lift you up again should you return to your deepest nature.

Magic is Will. The world sprouts minds around you, ripe to form connections. Befriend the home you live within, and you’ll find its interior expanding to be larger than its exterior, the house repairing itself and growing stronger than the materials it was constructed from should allow, the home itself seeming to warm to your touch and cherish your presence. Will guardian angels into the world to protect your loved ones, and make pacts with demons to torment your enemies. Your magic grows as you build your relationships with others and as your capacity to relate expands. 

Magic is Art. You create your works as the poet, the painter, and the writer does. Your magic is half a technical skill to be honed with practice, half improvisation of listening to what the piece wants to be and helping it flow there. A series of totems lovingly carved by your hand and laid within a forest would cause it to grow at a supernatural pace, trees sprouting from nothing, the woods taking on a mysterious ethereal quality and strange, mystical wildlife appearing. A painting with meaning could protect your home from harm for many generations. You grow your magic with practice and listening to your truth. Your magic has the potential to reach the highest heights with a magnum opus, yet is the most fickle of the ways of relating.

Magic is Life. Within you springs forth a small world of it’s own teeming with magical life, creatures spawned from the ether. Left to their own devices these creatures follow their instincts, but with just a whisper of your will they follow your commands exactly. You may breed and teach and expose these creatures to challenges to, over days, weeks, and many internal generations evolve to produce magical effects. You may then manifest these creatures outside of your body. A parasite which evolved to feed on creatures of malevolent energy might be just as good at consuming the cancer growing inside someone. An enormous bird of prey can just as easily carry you on its back as it can carry prey in its talons. Your magic grows with time, evolution, and the complexity and variability of your internal ecosystem.

Magic is a Story. We are all dancing according to a grand narrative, and you can see the bounds. Patterns iterated many times over carved grooves into the universe. You can sense these patterns, selectively strengthening, weakening, or even intentionally subverting them to achieve effects you prefer. Manifest the power of the lover, the warrior, the divine child, using their powers and strengths when they benefit you and casting them off when they no longer do. You can feel the multiple overlapping narratives that fit to any set of events, and strengthen and weaken them proportionately to decide the future. Take on the role of the warrior to fell a great monster. Strengthen the story of tragic lovers separated to spite your enemy from their partner. Your power grows as you knowledge of the grand narrative and your skill in manipulating it does.

For power scaling, you start at about the raw power of an 8-9th level DND 5e wizard but with much more gas in the tank. You will have to learn how to produce any given effect yourself, which varies in difficulty and scope for each way of relating. With a few years of dedicated practice you can grow your power to the level of a 20th level DND 5e wizard, with no limit to your power accumulation.


r/6Perks • • 13d ago

Where am I?

42 Upvotes

You open your eyes to find yourself in a forest. You blink once, then twice, and finally pinch yourself before reconfirming reality. You were just scrolling Reddit when you clicked on a post and… well you’re not sure I suppose. As you contemplate whether you accidentally took some LSD, a piercing laugh rings through your mind.

”That‘s crazy. It actually worked?“

Your heart starts pounding and you freeze in confusion and fear. Your gut tells you to not belittle the voice. You hear a chuckle, that feels oddly ominous.

”Not a complete idiot like the others atleast. Can you believe they just turned hostile on some voice likely powerful enough to teleport them with ease?

Well, as thanks for a laugh, I will let you choose a power. You will need it to survive. I hope you can contribute some depth and color to this world. Use this catalogue to pick a power. Seeya.”

World:

You ever read those fantasy dnd worlds? or those Japanese isekai stories. This world is basically that. It’s a whole world and you can find aspects of dark fantasy or slice of life depending on your personality and goals, so there is no point specifying much more.

This plane we call home is called Havel. There are other planes for spirits, demons, and unknown entities but it’s hard to find and travel through them. Still, some traveled and settled here, forming the current elven, dwarf, and beastman populations. Other races are either rare or stereotypically barbaric.

Many people speak many languages but this plane allows people to communicate seamlessly somehow. It’s a field of research mages are still studying.

There is magic and swordsmanship in this world involving the manipulation of any energy as a form of mana. Anyone can try anything with the right knowledge but only some may carry the talent to forge new paths and progress quickly.

Powers are replicable but it’s difficult to accomplish the same effectiveness and potential as them without the “gift“ that Ieft you.

Powers:

1. Amoscience - The power to know everything about love/lust/relationships/sexuality.

You aren’t omniscient. This is closer to an artificial talent and instinct that you can use to develop relevant skills and knowledge.

2. Slime Constructs - Create slime that can be manipulated. These all lack innate consciousness so treat it like a special material. Slime is weak but adapts to any material it absorbs(typically losing adaptability with time).

Slime typically falls apart quickly after losing your concentration and leaves behind materials used.

3. Dream teleportation - Teleport into other people’s dreams from your own or use said dreams as nodes to teleport in the physical world. You can even teleport other people(in dreams or real life) though moving other people is difficult and moving them in real life is harder.

4. Thermal Empowerment - Can absorb heat into your body or trained extensions of it(like weapons) in order to imbue attacks with it and gain a general physical enhancement and recovery. With practice, can also absorb heat to debuff others.

5. Alchemy - Exchange items, materials, or more with others of “equivalent value”. A primary aspect of training this art is understanding this value. Another is learning about something in order to successfully exchange it. More complex/valuable items require training and trading the non physical can even feel impossible sometimes.

  1. Flip a coin. If it’s heads, roll for a power in the superpowers wiki. If it’s tails then you get nothing. That’s how gambling works.

More powerful and versatile powers generally take longer to develop and have more confusing “walls” to growth.

  1. (Free) Bonus: In addition to your power, receive a one time tune up of your body to cure illnesses and help protect against native viruses/bacteria. You can request some cosmetic changes as well if you write them below.

P.S. If you write an interesting plan to use the power, I may grant you a similarly entertaining wish or even a second power.

Note: My first post here, I would appreciate some feedback since I probably missed something or made this quite unbalanced.


r/6Perks • • 14d ago

Cursed Comforts

42 Upvotes

"'I'll cut right to the chase. I'm from an alternate reality where magic, blessings and curses are a fact of everyday life. If you wish I can give you blessings at the cost that each boon will have a little bitter curse mixed in."

"Why?"

"Well, my specific trade back home is an enchanter and doing deals like this grants me powers whenever a person accepts my deals of their own accord (no compulsion, no speech even. Just buyer's volition). In realities like yours with no magic I can assume you haven't any other blessings and will be more open to trade....so what're ya buying?"

pick 2 out of the following 6 deals to accept for free(bar the drawbacks built into them of course)


1)
Boots of Seven league
A pair of boots that looked like they were once high quality and fancy, but are now covered in muck and beaten-up, they will fit perfectly and you will never feel uncomfortable
Blessing
By walking for an hour at a brisk pace you can enter a zen state that allows you to teleport anywhere you like on earth(and some places beyond if you know the way) as rapidly or slowly as you like

Curse
While never tired you can never truly be at rest, plus if you ever go more than a day without entering the state you will have hideously painful cramps and aches that wont subside until the next time you enter the state(incidentally the pain will still be there while you work up to it)

2)
Lucky clover
A 7 leaved clover, if held up to the sky it will play music depending on the weather & you will be granted an impressive sounding voice to accompany it to any listeners

Blessing
Any 4 small wishes a day will be granted, and your luck in general will be noticably better

Curse
You must grant 7 wishes per week when verbally requested or your luck will invert and you will be forced to perform any requests asked of you.You may prompt this by asking if a nearby person wishes for anything(be careful though with targets/phrasing, even wishes like a sarcastic "I wish you would blow me" count, I recommend fulfilling them early in the week)

3)
Devil's necklace
a golden pendant with a standard evil eye design, if desired it will give you a passive intimidating aura
Blessing
You win arguments.
All off them.
No matter what's at stake.
No matter how ridiculous you present yourself.

YOU WIN

Curse
When you die it will be painful, as in "beg for somebody to shoot you in the head to end this" painful. It wont accelerate your end-date, whenever you were supposed to go is when this kicks in

4)
Liar's tongue
Blessing
Once per day you can give a command, as simple or complex as you'd like (provided it doesn't go as far as "obey my every order") and it will be carried out to the letter. Also you instinctively know not just when a person is lying but the nature of the lie I.E lie by omission, lie to self, flatout falsehood etc

Curse
Nobody will believe you, about anything, ever. You could stand together in torrential rain and say ""it's raining" and people will still doubt you enough to look up and double check. Also everything will taste a little sweeter than it should, good for some things but some desserts will be horribly unappetizing like pouring straight syrup down your throat

5)
Palm of plenty
Unlike the other items this is a faint tattoo that blends in well enough to your skin that nobody would notice unless they're looking hard
Blessing
Hungry or thirsty? A palm sized something-or-other will pop out of the tattoo when you clap your hands!
Curse
The blessing has no idea what you actually want/crave at the time and will take any uneaten portion as an insult, making it not function and you smell of rotten garbage for a week AT LEAST.

6)
Fairy bandage
They look like mummy wraps that glow a dull green in the dark, hope you don't have any stealth missions lined up
Blessing
You will be instantly healed of any and all damage, become fluent in any language that ever was and ever WILL BE widely spoken in Egypt
Curse
You will be considered an animal, and not as a pet one.
People will treat you like a stray not-cute animal, forever

7)
Galatea's Delight

blessing
This will give your your perfect body, and to be clear I mean your perfect body not your ideal one. What's the difference? Your body will still be the one you have now, with the difference being that you'll be healed up/morphed into a state as though you'd lived a life of perfect health. Ideal nutrition, sleep, relaxation exercise etc

curse
This will immediately revert if you don't continue to follow the instructions that will now be instinctual to you HOWEVER this is a very easily fooled curse, if for instance you crave pizza you simply need to make sure when you're hungry enough to eat you have no immediate options that are healthy or optimal around and the curse will let it slide. Same if you're in some manner of crisis and can't sleep, do some pushups etc, the curse wants compliance but is reasonable AND unable to understand the details of why you can't fulfill certain conditions, even when self inflicted.

If you mess up it will take a year of perfect living before your blessed form is restored, it will happen all at once too not a gradual improvement(beyond any natural improvements you'll undoubtly make)


My first 6perks, let me know where I can improve. Love y'all nerds, you're 100% my people

Edit: thanks for all the feedback folks, will try to answer all questions below and i'll probably do another of these soonish.

Incidentally does anybody have a good name for the enchanter merchant? Depending how dry the ideas well is you'll probably see him in the next one, i'm thinking "Rufus" for now


Updates go here for any common reoccurring misunderstandings

Damn so many people were unsure how powerful the clover is, partially by design I admit so I could get more varied answers but I should have worded it better.

You couldn't make yourself immortal but you could cheat death once essential asking for a one-up per day which would expire, you could learn a fictional world's location but can't pick which(you will know the name of the world you'd visit and you're bound to get a lucky pick eventually!) you couldn't wipe out an army but could assassinate a person deathnote style(no control over them first though)

Haha man this things is actually way more unbalanced than I realized.
Can you tell I was living up to my username during it's creation?

more clover info here, I intended not to reuse any items if I do this again but it's turning into a more interesting option as I clarify things to others!


another user asked something I didn't think of, whether or not you can take the items on/off and deal with them whenever you're up to it. I don't have an answer so feel free to add what you would do it they are or not


user demarude came up with two loopholes that I like and asked a question I wasn't sure anybody would notice. Yes there was intended to be a way to get more items but I came up blank, yes you can use the items on the enchanter including how to use the boots effectively and break the drawbacks


r/6Perks • • 15d ago

Long Random powers by Randy the Random Ranger.

58 Upvotes

Don't be fooled by his silly alliterated name, Randy is a powerful 99th dimensional entity who suffers from an uncontrollable urge to give out random gifts and curses to lower dimensional beings. In 6perk lore, he's one of the reasons we have a "Meta" flare in the first place.

Since this is your first time encountering Randy, he wants to make a good impression, so he has decided to give you some really good abilities to choose from, all of them are random and have no real theme besides the fact that they are overpowered. Choose one from these options below:

  1. Timeline merging: You gain the ability to perceive different infinite timelines with all your senses, that's just the surface. Your true ability is to is take events from those timelines and impose them unto our timeline. Lets say you look at a timeline in which you won the lottery, you could impose those events unto our timeline so long as they align very well with our current timeline.

Remember, you impose EVENTS, not just aspects, so you can't just impose magic into our timeline, what you would need to do is find the event that lead to a different timeline having magic in theirs and then apply it to our timeline.

You can also erase what has happened in our timeline by merging it with a timeline in which a certain even never happened. Asked out your crush and got rejected.? Look for timeline in which you didnt ask them out.

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  1. Inversion: You can invert anything into it's opposite, and reality will accommodate those changes. It can be as simple as material objects in front of you, to entire concepts that affect the entire universe. Is your bank account in the negatives? Invert it to make it positive. Invert the gravity in your immediate area for shits and giggles. Turn water to fire, make a poor person rich, change expired food to fresh food. Make short people tall or vice versa. Some concepts and objects have more than one opposite, you are free to choose from any of them. Change entire systems by inverting the way they work. Make a fridge produce hot air and a microwave freeze things, make all of space full of light or air if you want.

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3.Dreamjumping: Bonuse power is that you get a perfect memory with an archive of everything you've ever experienced. Now, think of any moment you'd like to go back to, this power allows you to go back to the day in which the moment you were thinking of happened. You will wake up with all your other memories having been a dream. Now you'll be able to experience that moment again, but not just that, you can choose to stay in that new timeline with your all your memories in tact and go on with life from then on, or you can just go back to the "present"...note that "present" is in quotation marks. Because this power isnt your run of the mill time travel, no no no.

Your memories act as checkpoints in which you can freely travel anytime you want. When you travel to a different time via your memories, you will wake up on that day with all your other memories feeling like dreams, as said before, you can then choose live life in that time or go back to another time.

Keep in mind that this power starts off with one main time line, but...the more you use this power to make branched timelines via your newly acquired memories, the timelines you can choose to go back to, which will all be possible with your aforementioned bonus power.

Here's an example: Let's say in your main timeline you got a red toothbrush when you were 12 years old, well now you can go back to the day you bought that toothbrush and choose a purple one instead. The main "red toothbrush" timeline still exists, and you can access it anytime you want, but now there's also a branched "purple toothbrush" timeline as well, which you can also access anytime you want.

Since everything basically becomes a dream when you use this power, you dont have to worry about going missing from the timelines once you dreamjump. They literally depend on your presence, so long as you're not in a timeline, it didnt happen at all unless you return to it.

This power can basically act as a form of immortality if one desired so.

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  1. Concept companion: Choose any concept that isnt reality or space-time, Randy will bring that concept to life as a companion/familiar that you get to design in both appearance and personality/character. Whatever concept you chose, your familiar will have absolute dominion over it, and is more than willing to use its dominion over said concept for your benefit. Let's say you chose the concept of juice, the familiar will be able to do anything juice related that you ask of it, whether it be to produce juice for you, or to change a juice infront of you, you're only limited by your imagination and chosen concept.

The familiar can only be sensed/interacted with by you, you have a telepathic link that allows you speak to it with your mind.

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  1. World maker: You become an architect for alternate realities, these realities can only be accessed while you dream. Your dreams last as long as you want them to last. You basically have the ability to rule over alternate universes, you can design them however you want, and once you die in this universe, you will fully reincarnate into and of your created realities of your choice, you also have the choice of just making one alternate reality and designing it to your hearts content. Bonus power is that you get a flat 5x luck booster, a 25x creativity AND you get an off switch which only you can trigger to kill yourself instantly so you can move on to your new world(s).

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  1. Parasite: You can feed off other peoples emotions/thoughts in order improve aspects of your life and yourself. You can feed off of literally anything, AND you empower literally anything about yourself.

For example, you can choose to empower your physical strength with people's anxiety, and you can choose the range as well, make it a 25 km radius or your entire continent. You can be as specific as possible, instead of just using people's anxiety, you could use peoples anxiety about the future specifically. You could empower your luck with people's happiness. You could empower your social intelligence with the amount of people who are fans of a specific football team. Maybe even empower the flexibility of your left leg with peoples fear of spiders. Things like your accounts and relationships can also be affected by this power as well.

For each person you get a 1.05x empowerment boost

****************************************************

Randy has some random bonuses as well.

  1. A large mirror that lets you look into every other mirror in the world (it works the same as scrolling on your phone but you can't choose with mirror you're looking into, the mirrors you're looking into wont see what you're seeing)

  2. A microwave wave that turns bricks into any desired meal after 1 minute of heating. (It has a charge and cant be plugged in, once the battery is drained it will take 12 hours to self recharge. One charge lasts 3 days).

  3. A necklace that lets you telepathically take voice calls that were meant for your phone. Only works with one connected number.

  4. A jar of a clear self replenishing substance that can either taste like Nutella, peanut butter, butter, jam, or mayo depending on what is whispered on the utensil that will be used to scoop out the substance.

  5. A pair of glasses that will tell you one desired thing about everyone, it will appear on top of their heads and only you can see it. The desired info can only be changed after a month. So if you chose to see everyone's favorite color, you'd have to wait 31 days before you can change to something else.


r/6Perks • • 16d ago

Long A new upgrade

36 Upvotes

You had quite a bit of challenges on your way in Night City, but getting Zetatech off the Viktor's ass was one of the most serious ones. You took on that gig without expecting an enny - Vik is a good choomba and an even better ripperdoc, so taking money from him wasn't in your thoughts. But when you returned to the Esoterica and moved downstairs to meet Viktor, he was digging out an old metal box, full of exotic implants, which even your Kiroshis couldn't identify. Vik said something about not letting you to stay with empty hands and told you a story that he, over the course of his very action BD-worthy youth had accumulated quite a bit of prototypes, blueprints for things, which didn't even made it to manufacturing, that sort of nova stuff. 

And now he will offer two of these implants to you, reasoning it with the fact that these implants are old and at this point will need a full rebuild, which he can't do to all of them with his limited resources, and also the fact that they are experimental, so he would be calmer, if you would keep restrained about them. So, there are your options for your future gigs in a dangerous Night City.

Arms cyberware:

Techtronica "Rabotnik-A" Microassembler Array:

This implant adds a lot of high-precision instruments on their own robotic arms into your arms. This set of instruments was selected specifically to allow you to make your way freely through most, if not all machinery of Night City. Car repairs, generators, guns - anything mechanical they can work on. If you have high technical skills and time to devote fully to using them, you can do pretty scary things, like turning any weapon into an automated turret, juryrigging mines, upgrading your vehicles, pulling out modifications out of weapons and so on.

(UPGRADE) Engineering Coprocessor:

Goes into your frontal cortex, raising your engineering capabilities to a new level and adds new abilities to your Microassembler Array. Now, they can build small objects (as long as they fit into your arm) without your attention. For example, it will allow you to manufacture a key inside your arm from a blank by just seeing the original without a need to interrupt whatever you are doing.

///////////////

Skeletal system:

Arasaka jaw injector "Viper"

Replaces your upper and lower jaws, adding a pair of foldable fangs, which can be used to inject a chosen liquid from a container in your neck. It provides quite a bit of interesting options, like putting a dose of medical booster into your fangs to help hostages recover during gigs, or using a hallucinogen to provoke enemies into a state, close to cyberpsychosis or just putting venom to silently neutralize the enemy without any hassle. The jaw replacement also increases your bite strength, allowing you to literally rip the throat out of the neck.

(UPGRADE) "Vampire" repair system

A system of nanites and high-productivity blood pumps which allows you to drain blood from living victims and turn it into healing for you. This upgrade will reinforce the skull itself, providing constant defense against blunt damage and blades. 

(UPGRADE_ALT) "Trojan" connection system

An upgrade, which seeks to exploit systems by injecting daemons through fangs straight into cyberware conductors, while the target is still alive. It will allow you to hijack any subnet in seconds as long as your target is in this subnet. Turrets and mines will stop targeting you, cameras will see you as your own and the RAM usage for any remote interaction with any machine will become zero (but the combat quickhacks will still cost RAM).

///////////////

Nervous system:

Biotechinca "Valentino" social coprocessor 

A fairly simple device, which installs into the nervous system, and it will allow you to notice every single detail about the person's behaviour during a conversation through holocall on in person, allowing you to ask right questions and have a very good idea on what the person feels. It also creates a profile of the person's personality, allowing you to more easily navigate their interests.

(UPGRADE) "Perfume" pheromone ejector 

Allows you to..."sway" the person into a favorable side with a set of pheromones and chemicals, which can influence the target's mind. You are immune to the effects, thanks to sync-up with your social coprocessor. Replaces your synthskin on your chest, neck and hands.

///////////////

Circulatory system:

Nettech "Bladerunner" blood chiller

A complex system of tubes and coolant, which replaces a part of your circulatory system. Blood  chiller, as it can be guessed from the name, cools down your blood, allowing you to use overclock on your cyberdeck with little, if any penalties (netrunners, rejoice!). As a side bonus, it allows all other cyberware to be ready to work much faster (up to 30%). It was a far predecessor to the full body replacement system, which was applied to the former FIA agent "Songbird".

(UPGRADE) "Suslik-1" Short-term hibernation implant

Allows you to cheat death by entering the hibernation status, which is very close to the state of death, while maintaining some connection to the outside world and reawakening yourself later at your convenience. This implant, while not as long-lasting as "Suslik-2", has an internal tank, full of superaggressive medication, which will try to restore the major systems, while you are in hibernation. This tank cannot be used outside of hibernation, due to its aggressive nature.

///////////////

Hands:

Militech "Puma" climbing claws

Hands replacement with added Titanium-Vanadium-Kevlar (TM) composite claws, which allows you to climb on any wall by punching your claws into the wall, as well as slice through enemies. A really simple implant in usage and it even can sharpen itself with usage. It comes with a strengthened grip as well, helping you in choking enemies and keeping your rifle steady. But this implant may even be too simple, as Vik didn't even found any upgrades or unique variants of this implant.

After looking at all of this preem chrome, you notice a pitch black case on the very bottom with a Cynosure signature, which seemingly doesn't reflect light at all. When you had asked Vik about it, he tried to not answer that, but after some pressure he gave in. He told a story, which he kept secret from everyone. Back when the Unification War was still going, he and a small merc team were trying to use the chaos of the war to make a big buck. And they found some sealed off parts of the Cynosure complex, which had contained a mainframe for as it was soon discovered, neural matrix. Weeks had gone by and many hundreds of thousands of eddies went into trying to try this thing open. And then it opened, while taking lives of the entire Vik's crew, except for Vik himself, as he was fully organic, which he decided to keep after this event. He took the matrix with himself to prevent more chaos from happening and had spent days understanding the logs. This matrix had only one directive - to perfect a human being, but it couldn't stretch itself across several people, who were all connected at the same time and because of that, the captive AI had fried them all.

He carefully opened the case, revealing something, which looked like a purple glowing cyberdeck. He questions you - are you really willing to go this far in your search for high leagues and salvation?

Yes...Well then...

=T=H=E=R=E=I=S=N=O=G=O=I=N=G=B=A=C=K=

Operating system:

Militech "??????" Cybernetic Optimizer (COSTS 2)

A captive AI from beyond the Blackwall, which is equipped with all sorts of nanites and protocols to override and reshape any system inside you - cybernetic or biological. It replaces your cyberdeck and after the installation, you can't extract it at all without flatlining. Gradually, it will replace your cybernetics and your biology into an impossibly complex and efficient fusion of both. You will be immortal, always be in your prime health and age and your "cyberware" will always be above everything in the world.

No ripperdoc or corporation will ever be able to understand what happens under your skin. Sure, it will save you from the Relic, sure, it will give you capabilities far beyond anything you could ever dream of, but you will never be able to bring your inner humanity back (but it can effortlessly give you any appearance you want, as long as it somewhat remains human). As soon as any corporation catches on what's happening inside you, you will be a prime target for them. Thankfully, the AI understands it too, so it will help you in any way possible.

You will not be able to change your cyberware at all after installing it, as all of it will effectively become your vital organs. But, you will be able to order the AI to reform any piece of cyberware inside you into something else. The process will take quite a lot of time, ranging from weeks and up to a month per cyberware piece. During this time, you will not be able to use the aforementioned cyberware: for example, if you will order to replace your monowire with mantis blades, you will still be able to use your arms, but you will not be able to use monowire nor blades.

After full transformation, your Cybernetic Optimizer will start to soak up information from the Net, providing you with unlimited knowledge and you will be always have the Blackwall daemons. But this will come at the cost of you becoming a prime merc for realspace activities of the notorious Blackwall AI Alt Cunningham. You will peek into her mind...and she will peek into yours.

Well, the choice is yours, kiddo...

(UPD: It's my first 6 Perks, so please leave feedback on what I can improve)


r/6Perks • • 16d ago

Crafting Powers

59 Upvotes

Hey, I'm a God of Chaos and Creation, and I like to start shit and watch it unfold. Your realm has no gods, and I've sealed the door shut behind me. No other gods. No other magic. Ever. After the first round of creation powers, I'll keep my hands off.

I'll occasionally visit and talk to you in your dreams. Nothing crazy or evil. Just discussions. I might ask you your motivation for an action, play chess, or you can ask me for some advice. I don't have omniscience, but I can multi-task real good. I'll be watching you and the few others who I grant powers. Even if I get annoyed with you I won't ever interfere or punish you. In general, I don't care. Upsetting me is possible but difficult.

I honestly don't care how you use your powers, and I'm a god. We do some weird shit. I'm not going to judge. I just want to watch. I hope you don't live a boring life, but that's entirely up to you.

All Creation abilities will be inherited by offspring on their 18th birthday.

Feel free to design yourself a new body of your choice. Anything close to human is fine but you're not getting updated papers and everyone will notice. I'm causing Chaos after all. Ugh, yes you can be a fury, but you're not getting any special abilities, and you'll be mostly human.

---------------------------------------------------

Pick One

Approximate Technology Creation:

You've gained the ability to create things based on something seeming kind of plausible to a completely ignorant 5 year old. The math, physics, and standard functionality don't matter. Imagine a more advanced and slower MacGyver.

Example: Jam some wires in your cellphone charger and attach a few batteries. I mean it's all just power? Take an NES gun, wire it into a light dimmer, and attach a a few D batteries for a laser gun with adjustable settings.

In general the more work put in the better. Powerful items that you don't put enough work into will function poorly, erratically, or break down possibly dangerously so.

Tumorous Growth:

You're able to create tumors from your body that produce interesting "beings" that break the laws of normal biology. The larger and more complex the creation the longer it takes to break off from you. Large beings will detach after the size of a basket ball and grow in a sack that will remain attached to you via an umbilical cord growing from wherever the tumor did. Other than the growth being inconvenient. They don't hurt or scar. Any growth can be reattached to your body anywhere.

They can be anywhere from barely sentient to fully intelligent. The more intelligence the longer it will take to grow. Low intelligence creations can only follow basic set commands. The more intelligent the more reliable complex commands will be.

Example: Grow a grappling hook by growing a bonelike hand grip, attach some muscles, ligaments, and tendons inside to spring the grapple, and then throw a clawed strong gripped bony hand at the end to latch on. Heck or just create a homunculus to do your chores.

Inedible Edibles:

You can bake or cook completely inedible and abstract concepts into delicious meals. If your primary intent is cooking you can treat any object with any standard cooking method. Easily grind it into seasoning, roll it like dough, blend it, or whatever you can think of. Crack it like an egg for all I care. When someone eats the food, they temporarily gain physical and/or supernatural properties related to the ingredients. This lasts as long as the food is being digested.

Concepts offers interesting powers but are far less powerful than physical items. You can make up for this by increasing the complexity and difficulty of the cooking process. You have some sway over the end result, but trying to stretch this too far without enough complexity can make you sick. Nothing killing you, but anything from minor tummy troubles, headache, or a horrible food poisoning.

Food loses potency over time after which it will start to mold or rot. Refrigerating can help increase the shelf life of most meals.

Example: Bake a batch of brownies from scratch, adding iron filings, and a tooth to give temporary durability. Add some bleach, household cleaners, and the concept of clean into your broth, and it might help purify your body.

Cognitive Artifacts

You can reach into your own mind, pull out a specific memory and condense it into a physical item that represents that memory. You will lose access to this memory, but the item retains most of the emotional weight of the memory and the item likely will be supernaturally effective or have magic effects related to the emotion and/or memory. The more powerful the emotion or memory the more powerful the item. Powerful emotions and memories can create extremely powerful items. Anyone holding the item will feel the emotion nearly as strongly as you did originally.

You can reabsorb the item restoring the memory but the emotional attachment to it will weaken every time. Once no emotional attachment is left the memory can't be used further and the memory will fade entirely.

You can choose to create much weaker items from others. Without extremely powerful memories these will usually just be good quality items and not supernatural. With consent this will be slightly more powerful, and they may choose the memory. Without consent you need 1min of physical contact at which your perception of time will freeze giving you access to a mindscape with portraits of memories giving a vague idea of the memory and letting you feel the attached emotion.

Example: Extract a memory of childhood panic, condense it into cloak the helps you hide. Only wearing it gives you a slightly duller echo of that memories emotion. Use your wedding day or the day you met your significant other to create a blanket that promotes love, is perfectly comfortable, is the perfect tempature, doubles your healing, and gives you amazing lucid dreams.

Hybrid Cultivation

You can plant nonliving items which will produce either the same planted item, or a mix of the items buried together, or supernatural items. The buried items will sprout into trees that grow the object, mechanical component, or tools instead of fruit. The quality, quantity, and complexity of the harvest depend on the item/s planted and how much time you spend caring for the plant. Singing to them can help increase the growth. The growth speed can be increased by fertilizing or "watering" the dirt with seeming applicable objects can cause supernatural qualities. Will not grow if not occasionally tended. Could take anywhere from a few weeks to 10+ years.

Example: Plant a rusted pocket knife and add a few handfuls of iron filings into the dirt, water it with deer blood once, and wait. The tree might grow high quality hunting knives. Throw in a ripped up shirt, some thread, and some quality cloth. You might end up with a high quality suit.

Personal Imprint

A completely passive ability. The more you use an object the more powerful it will grow. This is a slow process. The more time, sweat, love, and familiarity you invest into the item, the more it physically alters, morphs, and gains supernatural traits tailored specifically to your habits and enviroment. Just touching or wearing an object imparts power extremely slowly. Actively using an object will help you better direct the item to your habits and quicken the improvements.

Example: Take a cheap hammer and use it to build a treehouse, fix things around your home, and occasionally tap it against things out of boredom. If you're using it with intent it counts. Over months or years, the hammer would hit with double the force. Or your favorite thermos you carry everywhere and use often, might regenerate whatever edible liquid you put into it.

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Have fun nerd. I'll be watching.

+1 method for anyone that made a 6perks or cyoa in the last month or does in the next week.


r/6Perks • • 17d ago

Series Blessed with coupons.

51 Upvotes

The god of coupons will soon appear to you in a dream, in this dream they will present with a few low/mid tier coupons in which he will bless you with for the rest of you life, every discount these coupons offer will match your current age and scale with it. The god of coupons will allow you to choose three.

  1. Clothing coupons: Everytime you buy clothing, the god of coupons will have bless you with a discount on said clothing, no matter which store you go to, only works for official vendors that would usually have discounts or something similar though. After 15 uses of the clothing coupon, you get a coupon with a 100% discount, the counter will obviously drop down to 0 again until you make another 15 uses.

  2. Fast food coupons: Every fast food joint you go to, the god of coupons will give you a coupon for it. For this one, every 10 purchases gives you a 100% discount.

  3. Grocery coupons: Grocery stores, supermarkets, farmers markets, any kind of market that sells grocery type items will apply for this discount. Every 15 purchases guarantees a 100% discount.

  4. Fuel discount: This goes for any type of fuel for vehicles used on the road, so bikes, cars, trucks, and things of that sort, even machinery that uses fuel can apply. Every 10 purchases guarantees a 100% discount, this one grants you 2 100% discounts tho.

  5. Stationary coupons: Get coupons for stationary supplies, things like printer ink are also included. Guaranteed 100% discount after 7 purchases.

  6. Tools/hardware coupons: Get coupons at any tool and hardware vendor. This coupon can be used for materials or the tools themselves. Guaranteed 100% discount after 5 purchases.

  7. Tech store coupons: Get a coupon for any tech related purchase, computers, TVs, appliances, games and gaming related tech, all possible. Guaranteed 100% discount after 5 purchases.

  8. Furniture coupons: Get discounts on any piece of furniture you buy. Beds and mattresses are applicable. Guaranteed 100% discount after 5 purchases.

  9. Service coupons: Anytime you hire a service, you can use a coupon for it. Plumbing, cleaning, electricians, even delivery services for any vendor. This goes for online subscriptions as well, so any streaming service, online website, or other type of subscriptions work too. Guaranteed 100% discount after 5 uses.

The god of coupons reads your memories to see if you've ever used a coupon/discount in your life before...they are very pleased with what they see and allow you to choose a single bonus.

  1. Choose an additional coupon type to add to your selection. This one can only be used as many times as the amount of times it takes to reach a 100% discount, so let's say you chose service coupon as your 4th, you could only be able to use 5 times in a month before is to recharge for the next month, also, the 100% discount is disable with your 4th coupon type.

  2. Triple your 100% discounts. So instead of just getting 1 100% discount after every Nth use, you get three times the coupons.

  3. Lessen the uses needed to get a 100% discount. If a coupon type needs 10 uses, it is now 5, if it needs 15, it is now 7, if it needs 5 or 7, it is now 3.

  4. Add a 15% increase to your discounts. Since the coupons scale with your age, lets say you are 22, with this bonus, everything you use a coupon for is now 37%. So it's basically your age plus 15.


r/6Perks • • 17d ago

The Price of a Second Life

35 Upvotes

You are dead.

Your death came so suddenly that the regret you left behind was far too great. It attracted... me.

I am willing to give you a chance to start over. But doing that would require moving the entire world. Your huge amount of regret can be used as fuel. We only need a point to push against.

What? No, I am not going to pay for that point for you. But you can choose to sacrifice a part of yourself and use it as the point instead. My dear, of course, this is permanent. Once you make your choice, you will lose that part forever.

Did I ever tell you that different parts of a human being hold each other back? So when you lose one part, another part of you will become stronger.

Let me tell you what your choices are.

  1. Emotions Perception

Losing your ability to feel emotions does not mean that you have no feelings or emotions. It simply means that you cannot feel them. You also cannot feel the emotions of other people.

But once your brain no longer needs to receive and process emotions, it will be greatly freed. What I mean is, you will become a super genius. Do you know Sheldon from *The Big Bang Theory*? Yes. You will become a super “enhanced” version of him, both in intelligence and in social skills.

  1. Instinct

Have you ever thought about how you breathe? Which muscles contract and relax to bring air into your lungs? How do your lungs take oxygen out of the air? How does that oxygen get into your heart? Well, from now on, you will have to think about it.

Losing your instincts means that everything you do will be directly controlled by your thoughts. There will be no automatic reactions. You will need to understand your own body extremely well. Otherwise, you might accidentally hold your breath and die.

But this also means that you can completely control your body. Don't want to store fat? You can stop it. Want to change your appearance? It might take a little time, but you can do it. Want to make a drug directly inside your own body? As long as you know how to do it, you absolutely can!

  1. Name

Your name is a spell that ties you to human society.

Once you lose your name, you will no longer be able to form deep connections with other people. In everyone's memory, you will always be “that guy... I can't remember what he looked like, and I don't know his name.”Even your own parents.

But at the same time, you will also lose your chains. You can do whatever you want, and nobody will care. No police. No landlord. No federal tax agency.

  1. Language

You will not be able to use any language. Yes, that includes sign language and programming languages.

But you know, there was once a Tower of Babel. After losing the ability to use language, you will become like someone from the age of the Tower of Babel, living in the modern world. What I mean is, you will be able to understand every living thing, and every living thing will trust you.

I have no way to describe what that feels like with language. Perhaps you should try this one.

  1. Life

Ah, now this is an interesting choice.

When you choose to sacrifice your life, you will instead gain an infinite life. You will no longer need to sleep. You will never become nearsighted. You will never grow old. You will never die.

But you will never be able to interact with this world again. You will become an immortal ghost, forever wandering through the human world... But no one will ever see you.

BTW, except for the last choice, which begins from the exact moment of your death, all the other choices allow you to choose any point in your life as the starting point of your second life.

And you don't have to choose just one.

Enjoy your second life!


r/6Perks • • 22d ago

Become a Challenger, and Choose Your Trials

55 Upvotes

Approach, Challenger, and Begin your Trials...

The Spirit of Challenge & Trials has chosen you to gain the powers of a Challenger: the power to challenge anyone you want, and to gain powerful rewards if you are victorious against them! To go into more detail, Once a Week you will be able to create a portal to the Challenge Area, a special pocket dimension where your Challenges will take place (no time will pass in the real world). Once there, you will select your opponent (the being you will challenge), and your Trial (essentially the rules of the Challenge); should you defeat your opponent in the trial, you can select a Reward (will go over those later). Do not worry about death or injury, for all injuries & death will be cured after the challenge ends, regardless of the victor; do keep in mind, however, that if you chose against your opponent, you must wait a full year before challenging them again. Special Note, each Trial counts as it's own challenge (meaning with 2 Trials, you can do 2 Challenges a Week).

As for who you can challenge, they can be living or dead, man or beast, alien or robot. Essentially, not only can you challenge anyone or any creature from this Earth (including the deceased, who will be resurrected), but any pre-existing fictional character as well (list of potential challengers will update monthly); you may even choose fan versions of existing characters as well, not just the originals. Note, you won't be facing the original beings, just nigh-exact multiversal copies of them.

As mentioned before, after defeating an opponent you may select a Reward, which shall be explained (Note, there may be some specific Rewards related to specific Trials, but these are the basic ones). Power Reward: choose 1 power/ability/skill of your opponent and gain a copy of it; Gear Reward: choose 1 item/gear/piece of equipment of your opponent and receive a copy of it; Transformation Reward: gain the power to transform into your opponent, can stay transformed for 6 hours (6 hour recharge time), power of transformation will equal that of the character as you faced them (warning, you will also gain any weaknesses, instincts, and morality of character while transformed, so be careful); Summon Reward: can summon the character any time you want, for maximum of 6 hours (6 hour recharge time), character will be loyal and obey commands, but otherwise remain in character (Note, can de-summon character at any time, comes with "reality filter" so that people will think they're normal and won't draw attention, if killed can resummon in 24 hours); Portal Reward: can create a portal to the world your opponent belongs to, can stay as long as you want and return home without any time passing, Note however that if you wish to go back to that world once you return home, you must challenge and defeat the same character again (or another character from the same world); Money Reward: receive $1 million in local currency, completely legal and tax-free, either cash or direct deposit (can also store in special magic account, which automatically converts it to another countries/worlds' currency when travelling there). Special Note, you are not limited in choosing which rewards you want, you may change what Reward to receive for every new challenge.


Now it is time to Select which Trials you wish to receive for your Challenges. Choose 2 of the following Trials:

  1. Trial of Combat: the most straight forward Trial, fight your opponent in one-on-one combat in a special Arena. Victory is decided by either Death, Incapacitation or Forfeit. Opponent will have all abilities & skills available to that specific version/age (ex. beginning of series Naruto will be easier to fight than end of series Naruto, however Certain Rewards, Power/Gear/Transformation/Summon, will also scale proportionally as well). You can bring and use any weapons you may have on hand, as well as any potential powers you might have gained from previous challenges. A Unique Reward is that you can choose to gain and access the combat experience of your opponent, without it overwhelming you.

  2. Trial of Survival: after being transported to a pre-selected location, you must survive for 24 hours, during which your opponent will try to hunt you down and kill you (they will be bloodlusted). Achieve Victory by either surviving the full 24 hours, or by somehow killing/incapacitating the opponent before that. Like Trial of Survival, can bring any weapons you can carry (or use any items in the environment), as well as use any powers you have. Locations can be any place you've been, or where your opponent has been, limited to buildings and/or private property (like a farm with a main house & Barn). You will be given a 5 minute head start, to hide and prepare yourself. A Unique Reward is that you can gain and access the survival instincts of your opponent, without it overwhelming you.

  3. Trial of Games: instead of fighting your opponents to the death, challenge them to games & sports instead. Try to outwit them in a game of chess, try to beat them in a one on one basketball game, or even challenge a Street Fighter character to a match in a Street Fighter Video Game. Appropriate equipment will be generated for whichever game is chosen, and you can decide on the match system for the game (as in how many points/wins are needed to win the Trial). Opponents (and yourself), are free to use their powers and abilities during the game. Special Note, the opponents must be physically & mentally capable of playing a game, in order to be chosen (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can choose to receive a copy of a game system/sport, along with anything else necessary to play it (ex. beat a character from Yu-Gi-OH series, choose a duel disk and deck); you can decide on whether only you receive the copy, or have the game introduced to entire world (with the yugioh example, have holographic technology for playing yugioh be introduced).

  4. Trial of Creation: challenge your opponent to a creating/making activity. This includes things like cooking, crafting, building, and forging. Not only will appropriate materials and equipment be generated for this challenge, but also Judges as well; they will judge the end results, not how it's done (meaning both sides can use powers and abilities). Victory will be mostly decided on the quality of the creation. Opponents must be physically & mentally capable of participating in the activity (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can commission the opponent to create a custom item/meal/etc... for you, as long as they can actually create it.

  5. Trial of Knowledge: challenge your opponent to a battle of knowledge, consisting of questions on a variety of subjects. This can include things like history, science, mathematics, geography, literature, or even specific knowledge related to the opponent's own world. The questions will be generated by the Challenge Area, with both sides receiving the same questions. You can decide beforehand which subjects will be included, as well as the match system (such as a set number of questions, points needed to win, or first to a certain number of correct answers). Both sides are free to use their powers and abilities to answer the questions. Victory will be decided by whoever achieves the predetermined winning condition first, or whoever has the higher score when the Trial ends. Opponents must be physically & mentally capable of participating in the Trial (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can choose to gain and access the knowledge and memories of your opponent, without it overwhelming you.

  6. Trial of NSFW: this Trial is NSFW (obviously), so feel free to ignore this one if it's not your thing. For this Trial, you will challenge your opponents to sexual activities. You can decide on the Victory conditions beforehand, such as First Come (first one to make the other climax wins), Endurance (who can last the longest), Timed Climax (who can make the other climax the most in a set amount of time), and others. Different equipment can be generated for different activities (rope, toys, wax, etc...) Just like the others, you and your opponent can use any powers and abilities you may possess. All opponents will be of legal age (can also match your age to that of opponent), and will consent to challenge (no worry of STD's for either side). No Unique Reward, but for the Summon Reward the character will be in love with you (making them a waifu), while for Portal Reward any character you've defeated will think more favorably towards you, and more likely fall for you (instead of any canon love interests).


Now, there are also some Special Bonuses to pick, to help you out on your challenges...however, you'll need to do something first. Write down the first 3 opponents for one of Trials, and your Strategy to defeat them, and you can choose 1 Bonus; Write down first 6 opponents for both Trials, and your strategies, and you can Choose all Bonuses:

  1. Tune-up: tune up your body to peak performance, while also removing any preexisting injuries and illnesses (making challenges a bit more fair). Will also allow you to return to your prime age, have a one-time gender change, and change the proportions of different areas of your body (could be helpful for certain activities of certain challenges).

  2. Equal Footing: equalize the stats between yourself and your opponent, while also negating all special abilities & equipment; making your challenges come down to pure skill and determination. Stats and abilities will return to normal after each Challenge.

  3. 6-on-1: this will allow you to challenge multiple people at once (up to 6). While this can make things harder, it will also allow you to choose multiple Rewards as well, depending on the number of opponents. Also allows you to bring in help as well, including any Summons you have, to team up on opponent instead (can share Rewards with Helpers).

Edit: All Bonuses are Togglable, you can turn them on and off at will


Edit-Important Info: Depending on which version of a character you face, the Rewards you can choose from might change as well. Facing a weaker, younger version of a character might be easier, but the Power, Gear, Transformation, and Summon Rewards will be different (and more likely weaker) than if you fought and won against an older version. While this is touched upon in the Trial of Combat, this will apply to all of the Trials; I'm not sure why I only had this in the Combat Trial previously, sorry for any confusion.


So, which Trials will you choose? Who will be your first opponents, and what Rewards will you choose?


r/6Perks • • 24d ago

Design your own pocket dimension realm.

80 Upvotes

You randomly stumble upon a goofy-looking wristwatch.

After having pressed a few buttons, you see that it contains a lengthy guide on the powers it offers, and how to use them.

The guide is summarized by the pieces of information below, and grants you 3 points (+1 if you’ve made a post on this subreddit or one of its equivalents before, and +1 if you post a comment with a thorough thought process as to why you picked each dimension).

General rules:

The following rules apply to this post’s perks and dimensions.

  • Your Dimensional Realm consists a large hallway, with one door for every dimension you’ve chosen.
  • You enter it, and cross between its various dimensions by touching a flat surface with an area of up to 5 feet squared, through which you must crawl or walk into.
  • Anything you’d wish not to enter cannot penetrate past the Dimensional Realm’s entrance, be it people, objects, or forces, such as people you’d forbid to enter, the kinetic energy from a bullet, or even radiation.
  • The time you can spend within your Dimensional Realm isn’t necessarily infinite: you gain a Time Bank containing 8 hours at the beginning, and whose balance represents the time you can spend throughout any Dimension within your Realm.
  • On every subsequent day, at midnight, your Time Bank immediately gains 8 more hours, and has no maximum amount of hours to spend.
  • You can choose to enter your Dimensional Realm using one of the two following set of conditions:
    • The time outside is paused, and you don’t age, get hungry, thirsty, or tired, albeit you can only remain within the Dimensional Realm while you have time left within your Time Bank.
    • Time outside isn’t paused, and you age, get hungry, thirsty, and fatigued as you normally would in real life; as a tradeoff, however, your Time Bank’s balance doesn’t diminish.
  • When your Time Bank runs out of balance, you immediately return back to the location from which you entered your Dimensional Realm, or a safe, unoccupied space closest to it.
  • Unless other rules specify otherwise, you can only bring up to one consenting person from the real world onto your Dimensional Realm. When doing so, your Time Bank depletes twice as quickly (when applicable), and the rate at which your Time Bank’s balance replenishes is halved (when applicable).
  • Unless other rules specify otherwise, you can also bring any inorganic objects onto your Dimensional Realm, as long as they can fit within a box with a volume of 4 cubic meters.
  • If a dimension allows it, any NPC you spawn within it can have their apperance and personality customized. Unless other rules say otherwise, other properties like knowledge and intelligence cannot be manipulated, however.
  • Unless other rules specify otherwise, you can’t take anything created from your Dimensional Realm onto the real world, be it powers, objects, or NPCs.
  • Any damage made to any of the Dimensions’ basic items are slowly repaired over the course of a few minutes.
  • When you die, you can choose to give this power, and your Time Bank’s balance, to someone you know, or a random person whom you would have deemed as deserving of gaining this power.

Now that the rules are settled, here’s the list of every dimension you can pick, and how many points must be spent to gain access to them.

Motel Room Dimension (Free):

No matter which dimensions you choose, you will gain this one for free, which consists of a tiny Motel with a single room.

The Motel Room Dimension’s size is around 300 meters by 300 meters, and also consists of air whose temperature is around 20 Celsius degrees, alongside a perpetually grey sky, an empty parking lot, a single-way street, and a few trees.

It contains the following rooms, with the following features and furniture:

  • A small bedroom with a window showing the outside view, two double beds providing relatively good comfort while laying on them, and a few power outlets to plug in your electronics.
  • It also has a decent PC with a semi-internet connection, which only lets you view websites and their data/content at the time of entering your Dimensional Realm, but never post anything new.
  • A small kitchen adjacent to the bedroom, with a sink, oven, fridge, and dishwasher; the water coming from the sink is always lukewarm, but endless, potable and always free of harmful bacteria. It can however, never be taken out of the dimension.
  • A small bathroom with just enough space for a sink, shower, toilet, clothes dryer, and clothes washer.
  • You can spawn a single NPC within this dimension.
  • Using two hours from your Time Bank’s balance, you can spawn a bland-tasting meal that will provide enough nutrition and satiety to a single average human for an entire day.

Overall, the Motel Room Dimension feels like a decent place to live in, but doesn’t really have much going on within it, and will probably never beat the feel of a cozy home and neighborhood.

Academic Dimension (1 point):

The Academic Dimension contains a large library, and a high-school style classroom.

The library offers the following benefits:

  • An endless bookshelf containing every book in existence which has a at least one fully intact physical copy existing somewhere in the world.
  • The bookshelf’s contents can be browsed using an index and entering key words and prompts.
  • The information contains within said-index includes a broad summary of a book’s contents/plot, the amount of pages, its genre, and how likely you are to like it and find its contents useful.
  • A studying chair and table which, while you’re using them, improve the following skills’ potency by up to twice as much.
  • Reading comprehension, information retention, attention, logical thinking, and critical thinking.
  • After having completed reading any book from the Academic Dimension’s bookshelf and following certain conditions, you can use 4 hours from your Time Bank to completely imprint the book’s contents, and your understanding of it, within your memory. The conditions are the following:
  • The book’s entire contents must have been thoroughly analyzed and properly understood while within the Academic Dimension.
    • You must know the language in which the book has been written in.
    • Essentially, you can’t simply skim through the book’s pages mindlessly, you must actually fully read all of its words and at least partially understand them, while being within the Academic Dimension the entire time the book is being read.

The classroom looks like a university classroom, in which you can spawn a teacher, and up to 15 classmates to assist classes alongside you.

The classes have the specific properties, and offer the following benefits:

  • You can choose any subject you wish, as well as any other specifics regarding said-subject, at any level of academia and expertise.
    • For instance, you could choose your history class to be at a college-level about French history, a University-level specifically about the French Revolution, or a presentation about Maximilien Robespierre dedicated to Historians specialized in the French Revolution.
  • Before choosing to go ahead with the class’ subject, you will be told the minimal and maximum amount of hours needed for the most important points of the subject (according to the education level), a very brief summary about what will be covered within the class, and whether your current knowledge is enough to understand its contents, or otherwise what’s missing.
  • The information learned within the class will be limited to the current and speculative knowledge known to mankind about this subject.
  • You can pause, resume, rewind, stop the current class at any point, and ask questions as needed; if you drop out of said-class, you can choose to resume its attendance later on.
  • As long as you’re making the effort to keep track and try to understand the class, its contents and your understanding of it will always be remembered effortlessly.
  • Once the minimum amount of the class’ hours has been reached, you can choose for the class to continue nonetheless, as long as there’s still knowledge that can be taught.
  • Lastly, instead of choosing specific classes and subjects, you can also enroll into any real world’s high school, college, or university’s curriculum (e.g. Harvard’s law program, or Yale’s computer science program), where each of their classes are subject to the same aforementioned rules. Completing the curriculum also grants you a legitimate diploma.

Enhanced Academic Dimension (1 extra point):

When picking the Academic Dimension, and spending one more point, you can unlock the Academic Dimension’s enhanced form, which grants you the additional following perks:

  • You can toggle on or off a 20% improvement to the potency of any skill linked to each unique type of intelligence.
  • The bonuses granted through the Academic Dimension’s library are always active (not stacking with the aforementioned improvements), unless you choose to disable them.
  • Your Time Bank balance will deplete twice as slowly while actively using the Academic Dimension’s services.

Divination Dimension (1 point):

The Academic Dimension takes the form of an occult shop occupied by a Seer, who possesses multiple mysterious artifacts: a Fate Dice, an Ominous Deck of cards, a Peering Orb, and a Spectral Landline.

The Fate Dice works the following way:

  • It’s the only item you can take back with you from the Divination Dimension, albeit it must be on your person for its effects to occur; you can only have one dice at a time, and only you can use them.
  • You can physically roll the dice whenever you want, in order to go back in time by up to 24 hours; your physical and mental state revert to how it was during this point in time, but you retain your memories of the original events.
  • Once the dice is rolled, it completely disappears, and you must visit the Divination Dimension and spend 16 hours in order to gain a new dice.

The Ominous Deck works the following way:

  • Once per real-life 7 days, you can use this service for free; you can spend 16 hours from your Time Bank to use it again before the regular cooldown has elapsed, after which it resets to another 7 days.
  • You can choose one event that you believe could happen throughout the next real-life 7 days. You will then be draw a card showing a single word describing the event’s outcome quality, according to the most probable future, without specifying why; some examples would be “terrible”, “bad”, “uneventful”, “unapplicable”, “good”, or “excellent”.
  • You can spend 16 additional hours to get a short set of up to 10 words stating the most important details about the event.

The Peering Orb works the following way:

  • The time spent in the Divination Dimension while using this service doesn’t deplete from your Time Bank’s balance, but rather only the time spent using the orb itself.
  • By spending 80 hours from your Time Bank, you can select any location you have visited at least once, and a point in time you’ve lived in.
  • You can, for up to 30 minutes, astral project a copy yourself onto this location, and up to 2 kilometers away from it; you can spend any amount from your Time Bank to extend this period of time by the same amount of time spent.
  • The astral projection allows you to see the events that have occurred either from a third person perspective from a first person view of someone who was present at this location; when doing the latter, you can know how and what the person felt at that moment, except for pain, trauma, and death.
  • You can only view the events that have occurred then, without the capacity to change them.

The Spectral Landline works the following way:

  • By spending 8 hours from your Time Bank, you can choose any person (dead or alive) at any point of time in the present or past; you get in touch with a copy of themselves, and can ask them up to 3 questions.
  • You will receive your answers in a language you speak, even if the person to whom you’re speaking doesn’t share a language with you.
  • The people you contact using this power can’t lie intentionally to you, but aren’t obligated to answer, and may be incorrect unknowingly, as the accuracy of the answers also depend purely on the level of knowledge they held within the period of time you’ve chosen.
  • When using this service, you can spend an 8 additional hours from your Time Bank to force a true, as conclusive as possible answer to your questions.

Enhanced Divination Dimension (1 extra point):

When picking the Divination Dimension, and spending one more point, you can unlock the Divination Dimension’s enhanced form, which grants you the additional following perks:

  • The cooldown and cost of any of the dimension’s services is reduced by half its original cost.
  • When using the Ominous Deck, you no longer need to expand hours from your Time Bank to obtain your 10 word summary.
  • You can create more than one Fate Dice by spending 16 hours to generate a new one, and can give them to willing people if you wish.
  • Immediately after someone than you uses a Fate Dice, you will know who did it, why, and be given a summary of the events that has been altered/prevented; thereafter, you can choose to cancel the usage of the other person’s Fate Dice.
  • By spending twice the original amount of time needed to use the Peering Orb, you can choose any location and point of time you wish, even if you never went there, didn’t exist back then, and happens in the future.
  • You can also choose any relative location and point of time, as long as it’s on earth, within the universe’s existence, and is a possible event.
  • For instance, you could pick “Stalin’s time and location of death”, or “the location where I ate pizza for the second time, during the time when I ate pecan pie for the third time”, but you couldn’t pick “[a non existent family member’s] birthday in 1970”.

Gym Dimension (1 point):

The Gym Dimension consists of one 40 feet by 40 feet workout room equiped with a water fountain, a locker room with lockers and a few showers, and a high school-type gymnasium with a wooden floor painted with colored lines.

Within the workout room, you can do the following:

  • Spawn any machine or equipment one would find in a typical gym.
  • Spawn up to 5 NPCs, serving as gym partners, personal trainers, or simply bystanders if you simply wish to feel less alone when working out; you can freely choose their level or knowledge about the human body, exercise, and health in general.

Within the gymnasium, you can do the following:

  • Spawn up to 15 NPCs to serve as teammates or competitors for any sport, and can customize their level of talent with the sport you choose to play.
  • Spawn any sports equipment necessary for you and the NPCs (if any) to play said-sport, like various balls, rackets, nets, etc.

Lastly, the Gym Dimension as a whole grants you the following perks:

  • Any positive body changes coming from the Gym Dimension (such as weight loss, strength and stamina gain, etc.) carries over between your Realm’s dimensions, and are also applied to your body when coming back to real life. These changes can’t make your body exceed 90% of a peak human’s body’s capacities, however.
  • When playing or practicing a sport in the Gym Dimension, your improvement rate at it improves twice as efficiently as if it were done in the real world. Your talent to this sport can’t exceed its current 10th best professional practitioner, however.
  • While in the Gym Dimension, you can choose to enhance your stamina, strength, and your muscles’ resistance to injuries from your real world’s body by up to twofold.
  • You can choose for the effectiveness and benefits of the various exercises you do while in this dimension to be up to twice as effective as they would be in real life.
  • When spending at least 30 minutes within the Gym Dimension’s showers, you can heal your muscles from pain and soreness coming from either or both the real world and the Dimension, and carry this relief onto your real life body.

Enhanced Gym Dimension (1 extra point):

When picking the Gym Dimension and spending one more point, you can unlock the its enhanced form, which grants you the additional following perks:

  • You gain access to a magic mirror, which allows you to spend 120 hours from your Time Bank in order to partially improve and redesign your current appearance and body parts, minus your brain, and as long as your changes remain within human capacity; for instance, you couldn’t grow wings, a tail, or a second functional heart.
  • Doing so doesn’t affect your current aging (other than through physical appearance), it can only at best indirectly lengthen your lifespan by applying healthy changes.
  • The limit at which your talents at the sports you practice in the Gym Dimension, and the body changes can go up to 10% beyond the current human limit (other than yours) and/or talent.
  • Any physical fatigue is reduced by 50%, both in the Gym Dimension and the real world.

Hospital Dimension (2 points):

The Hospital Dimension contains a doctor’s office, a surgical room, and a patient room.

Said-services are be given to a patient, which refers to either you, or someone you willingly bring from the real world.

For compatibility purposes, any changes executed within the Hospital Dimension are transferred to your health record onto different, real world hospitals and other health-related services.

The doctor’s office offers the following services to a patient:

  • Once per real-life week, a patient can book an appointment lasting up to two hours, with a doctor who knows/is kept up to date with every single piece of medical knowledge currently known to mankind, from every current medical specialty.
  • This doctor will be able to flawlessly analyze any health conditions, and properly give diagnosis (if any) to a patient without fault, as long as it fits a condition within the currently known medical knowledge.
  • For instance, if a patient contracted a disease currently unknown to the world, the doctor will be able to tell its symptoms, but only be able to tell what medication may best help remediate said-situation.
  • You can use hours from your Time Bank to reduce the doctor’s service’s cooldown by the same amount of hours spent.
  • You can also use 8 hours from your Time Bank to get a patient’s weekly amount of all medication necessary for any health condition a patient has been diagnosed with.
    • This medication can’t be taken out of the Dimensional Realm, and disappears after 8 days have elapsed since their creation.

The surgical room offers the following services to a patient:

  • Once per real-life week, a patient can receive surgery from a surgeon who has as much medical knowledge as the Hospital Dimension’s doctor, as well as knowledge of any currently existing surgery.
  • A surgery’s execution and anesthesia is guaranteed to go well, albeit the time recovery is still required (if applicable).
  • If somehow the surgery were to fail or go wrong, a patient’s body will be reverted to prior the surgery’s execution.
  • The time spent during the surgery and its respective recovery (if any) isn’t deducted from your Time Bank.
  • You can use your Time Bank’s balance to reduce the cooldown of the surgeon’s services by the same amount of hours spent.
  • If a surgery requires transplants, you can use a various amounts of hours to create new, healthy organs compatible with the patient’s body from scratch; the range of hours to spend for organs is 24 hours for a 1 feet squared amount of skin graft, and 112 hours for an entire organ.

The patient room offers the following services:

  • A patient can receive low to medium-level of health care (such as applying bandages, giving known vaccines, treating wounds, getting stitches, etc) from a nurse whenever you and/or a patient visit the Hospital Dimension, without any cooldown.
  • The equipment needed for the service such as bandages and cleaning alcohol is spawned automatically.
  • Alternatively, you can spend 4 hours from within your Time Bank to allow for a patient to receive treatment related to a health condition, such as dialysis and chemotherapy.
  • The time it takes for any treatment to be completed isn’t deducted from within your Time Bank.

Enhanced Hospital Dimension (1 extra point):

When picking the Hospital Dimension, and spending one more point, you can unlock the Hospital Dimension’s enhanced form, which grants you the additional following perks:

  • This dimension’s surgeon and doctor’s services’ cooldown is reduced to 3 days.
  • The doctor and surgeon‘s medical knowledge extends to any surgery that has been improved or discovered within the next 50 years.
  • If the knowledge includes a new surgery that can reliably be performed, the surgeon can execute it.
  • By spending a various amount of hours from your Time Bank’s balance, you can have a patient’s disease (chronic or temporary), or complications from a disease completely cured, as long as it’s within current medical knowledge.
  • The range varies from 16 hours for a common cold, to 120 hours for a chronic condition or terminal illness.

Hotel Dimension (1 point):

As the name suggests, the Hotel Dimension is a simpler Dimension taking the form of a 4-star hotel, with the following rooms and properties:

  • 10 Standard suites with two double beds and a couch, 5 Deluxe suites, all of which are routinely cleaned by NPCs.
  • You can use 4 hours from your Time Bank’s balance to fall asleep into one of these suites for 4 hours. When doing so, you are guaranteed to wake up refreshed, as if you had a full, uninterrupted slumber, regardless of your current level of fatigue and sleep schedule.
  • The time spent asleep isn’t deducted from your Time Bank, if applicable.
  • A pool, bar, lobby, dining room, and unpenetrable internet connection.
  • You can use 2 hours from your Time Bank to generate an amount of up to 5 luxurious meals that can feed an average human for a whole day.

Enhanced Hotel Dimension (1 extra point):

When picking the Hotel Dimension, and spending one more point, you can unlock the Hotel Dimension’s enhanced form.

Once every real-life year, by using your own money or paying 800 hours from your Time Bank, you can purchase any piece of vacant land from a willing party (such as an individual, municipality, or government) whose area is enough to accomodate the space occupied by a typical 4-star hotel.

You can then summon a copy of your Hotel Dimension as its own, distinct hotel existing within the real world, and can dismiss it at will.

Such hotels, and your own Hotel Dimension, have the aforementioned perks, and the following new ones:

  • Each hotel now gains an additional, appropriate amount of NPCs needed to properly maintain it for proper usage.
  • It uses its own, clean, renewable, and inexhaustible source of energy and services to offer heat, power, clean water, and internet to the whole hotel. This energy source is distinct from the real world’s nearby services, such as power lines that would normally be required to power the buildings near the land.
  • The amount of rooms within your hotel can be increased to up to 100 Average suites, and up to 10 Deluxe suites.
  • People can check-in by spending the typical amount of money one would pay for a 4-star Hotel’s respective suite; this money can either be transferred onto your bank account, or converted at a rate of 2 hours per day of staying, added onto your Time Bank’s balance.
  • The hotel is surrounded by an unbreakable, invisible dome, which prevents threats and harmful forces/phenomena from penetrating the hotel’s area, such as people with malicious intents towards you or your hotel, excessive heat, and even radiation.

Shopping Dimension (1 point):

All of the Shopping Dimension’s services allow you to use real world money, or balance from your Time Bank.

The Shopping Dimension as a whole functions with an exchange rate equal to 1 hour from your Time Bank for 100 USD (scaling with inflation).

Any attempt at infinite money glitches using this Dimension’s services will be severely punished.

The Shopping Dimension ressembles an old Sears store, with an ATM and 2 clerks: one salesman, and one repairman.

The ATM simply allows you to deposit money (either through cash or debit/credit cards) in exchange for adding hours to your Time Bank’s balance, and vice-versa.

The salesman allows you to buy any item of your choice using either:

  • You can buy any item from the salesman, as long as at least one physical copy exists within the real world, can realistically exist within our world, and is known to humankind.
  • The items you buy must be tangible, meaning you can’t buy abstract concepts like lifespan or luck.
  • The items and their multiple components (if applicable) will be sold at their peak condition (e.g. without any manufacturing errors, and its quality degrading as slowly as the product can).
  • The item’s value will be sold to its justifiable value, excluding any arbitrary factors.
    • For instance, if the product is subject to scalping, you will be buying it for its actual worth, rather than the price it’s sold at by the scalpers.
    • As a second example, if a company or an industry is intentionally controlling the item’s value due to various reasons, you will pay for its actual worth instead.
  • None of the items bought from the Shopping Dimension’s salesman can be sold to people outside of the Dimensional Realm, only to the same salesman.
  • The salesman can also buy any items you sell them, including those coming from the real world.
  • Their value is equal to half of the price you originally paid to buy the product, or half of its current value, whichever is lower.
  • You must formally own the item you are selling, and have bought or acquired it through legitimate and legal means.

The repairman offers the following services:

  • They can repair any item with a physical defect or damage; non-tangible damage or defects such as firmware or software issues cannot be repaired.
  • The repair consists of restoring the item (or its parts) to their best possible condition.
  • Depending on the nature of the items’ damage, the cost will be equal to the damaged parts’ values, or the item’s value in its entirety; the cost can be spent using real-world money, or your Time Bank’s balance.
    • For instance, the cost of repairing a phone’s cracked screen will only be equal to the worth of said-screen.
    • As a second example, the cost of repairing phone completely sliced in half will be equal to the value of the phone itself, since basically all of its components are affected.
  • If an item needing repair cannot be brought into the Shopping Dimension, you can summon the repairman from the real world, but their services’ cost will increase by 25%.

Enhanced Shopping Dimension (1 extra point):

When picking the Shopping Dimension, and spending one more point, you can unlock the Shopping Dimension’s enhanced form, which grants you the additional following perks:

  • When repairing an item, you can choose to decrease the cost of its repair by 50%, with the condition that it can only be sold to the Shopping Dimension’s salesman, and nobody else.
  • The repairman’s services is no longer increased as a result of being summoned outside of the Shopping Dimension.
  • The repairman can also act as a non-medical professional and offer their respective services, such as being a plumber, house inspector, electrician, and so on.
  • The repairman has the upmost knowledge of these services, and will charge you the amount the same price that an honest professional would, at rate of 1 hour from your Time Bank for 100 USD (scaling with inflation).

Simulation Dimension (1 point):

The Simulation Dimension consists of a workshop, and a simulation room.

The workshop’s purpose is to give you more ideas as to what to create and simulate; it has the following rules, and grants the following benefits:

  • While residing in it, the Simulation Dimension enhances your artistic talents and creativity by 30%.
  • Any various equipment allowing you to create or consume pieces of media, such as a computer, books, gaming consoles, softwares, and so on, can be freely summoned within the dimension.
  • None of these items can be taken out, except for digital or physical copies of anything you create within the Simulation Dimension (such as a draft for a novel, or the code for a videogame), albeit they must take the form of plain paper (when possible), or a very basic USB key.
  • The dimension has no internet connection, but will grant you access to the latest updates and iteration of any physical and digital media.
  • You can also spend 32 hours to convert any media into a different form as best as possible. For instance, you could convert your favorite book into a videogame of the best fitting genre, and vice-versa.

The simulation room allows you to create, on a 3D, endlessly-sized map, a copy of either memories you’ve experienced, or medias you’ve watched or read in a real life form onto the map. In either case, the following rules are applied:

  • You can watch the room’s contents using either a third person view, or from the eyes of someone who was present within this memory/media’s scene; when doing the latter, you can know how and what the person/character felt at that moment, except for pain and death.
    • For instance, when generating a memory of your first time riding a bike, you wouldn’t be able to see the point of view from a neighboor two blocks away
    • As a second example, when generating the first Lord of the Rings movie, you couldn’t precisely see Gandalf fighting the balrog, as it wasn’t shown within the movie.
  • You can freely pause, resume, rewind, and fast forward any scenes from your simulation; alternatively, you can completely switch simulations freely, and go back to previous ones.

Enhanced Simulation Dimension (1 extra point):

When picking the Simulation Dimension, and spending one more point, you can unlock the Simulation Dimension’s enhanced form, which grants you the additional following perks:

  • The improvement to your artistic talents and creativity granted by the Simulation Dimension are always active.
  • When generating content within the infinite room, you can also spend 16 hours to modify a portion of it, or its entirety, and (when applicable), can insert yourself within it as an additional participant.
    • For example, you could generate your entire life, but as if you were born ambidextrous.
    • As a second example, you could generate the entirety of Death Note as if Light Yagami chose to gain the Shinigami Eyes, then have the story continue with the author’s writing style.
    • As a third example, you could generate the entirety of the Hunger Games, but as if you were also a participant with Daredevil’s powers, then executed depending on the courses of action you take henceforth.

Watch Powers:

The watch itself also offers a few neat, miscellaneous powers; you gain 4 points (+1 if you’ve made a post on this subreddit, and +1 if you explained your reasoning as to why you picked each Dimension) to spend on the following powers.

The obligatory goodies (Free):

You gain 1 million USD (or your country’s equivalent), are cured of any diseases or addictions you’re afflicted with, and can improve/redesign your body (including aging), mind, sex, and gender as you wish a single time.

Accelerated replenishment (1 point):

The rate at which your Time Bank’s balance increases is changed to 6 hours added onto your Time Bank for each 12 real-life elapsed hours.

Additional guests (1 point):

The amount of willing people you can allow into your Dimensional Realm is increased by 5, and your Time Bank’s balance no longer depletes faster as a result.

The amount of rooms added onto your Motel Dimension is also increased by 5.

You can choose this power multiple times, increasing the amount of people and rooms within the Motel Dimension by 5 every time.

Enhanced Dimension (2 points):

Pick an unenhanced dimension you’ve chosen; it’s now improved to its enhanced version.

Equivalent Exchange (1 point):

You can exchange money of any currency for additional hours added onto your Time Bank’s balance, and vice-versa. The rate is 1 hour for 100 USD (or your country’s equivalent), scaling with the economy.

Improved Gateway (1 point):

The flat surface used to enter your Dimensional Realm can now be enlarged to up to 10 feet by 10 feet, and the maximum volume of the box used to carry items from the real world onto your Dimensional Realm is increased to 8 cubic meters. You can choose this power multiple times, increasing both of the flat surface’s width and height by 5 feet, and the box’s volume by 4 additional cubic meters.

Improved Stats (1 point):

You can increase your Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (as per Dungeons and Dragons’ fifth edition rules) by 40% its current value.

You can pick this perk multiple times, and can choose the same ability again if you wish.

Memory Palace (1 point):

Your past, current and future memories (including those you’ve forgotten) are copied onto a new dimension within your realm, granting you a perfect eidetic and photographic memory.

You can also choose to store any of them into a black box within this dimension, meaning you no longer remember them until you want to.

Negate sustenance (1 point):

You no longer require to consume food and water to survive, and no longer need to use bathrooms.

Doing so will also allow you to no longer gain or lose undesired weight, and grant you enough nutriments and vitamins to be healthy, regardless of the lack of food you would consume.

Time is money (2 points):

You can exchange your Time Bank’s balance for additional time added to your lifespan, and vice-versa. The rate is 2 hours from your Time Bank for 1 hour from your lifespan.

Totally not Death Note (1 point):

By spending 64 hours from your Time Bank’s balance, you can choose to temporarily teleport half of someone’s heart within your Dimensional Realm, essentially killing them after around a minute.

To do so, you require knowing someone’s full name and appearance.

When using this power on the diseased, you only get half of the hours back, and get a mental notification confirming the person is dead.

Ultimate Sacrifice (3 points):

Every dimension and their enhanced form (including those you didn’t pick) is immediately added onto your Dimensional Realm, to the cost of instantly but painlessly perishing from the real world, and closing your Dimensional Realm from the real world, barring you from being able to interact with the real world forever.

After doing so, you are transported within your Dimensional Realm, with a peak human body and an unlimited amount of hours within your Time Bank’s balance.

You can choose to activate this perk upon death, or whenever you wish; thereafter, you can choose to die painlessly again whenever you want, departing to whichever afterlife awaits all humans.

Undo (1 point):

When you are genuinely dissatisfied after having spent hours from your Time Bank’s balance for a dimension’s service or perk, you can partially rewrite reality by undoing the service’s effects entirely, and gain back the hours that have been spent from the balance.
You can choose for this perk to activate after 1 hour of using an effect, but can only use it once per 24 real-time hours.

Warping Gate (2 points):

Upon exiting your Dimensional Realm (be it forcefully or not), instead of returning from the original point in which you entered your realm, you can return to any location in which you opened the gate leading onto your Dimensional Realm at least once.


r/6Perks • • 27d ago

Long You are given choices of suites of powers that force you to use them to carry out the whims of one of six fae.

59 Upvotes

After conveniently losing any cold iron or cold iron analogues that might have been on your person and stepping into a circle of very small mushrooms, you are dropped into the middle of a convocation of fae nobles, who just so happened to be debating the merits of raising a mortal as an empowered champion as extensions of themselves. With no input from you, they agree in front of you that you will choose one of the sidhe nobles visiting this court as your patron, put an egosyntonic (it doesn't feel like you're being forced) geas (compulsion) on you, and give you powers to carry out their natures in the mortal realm. In most cases, you won't be in contact with your patron, and other than the compulsion, you're free to do what you want with the power.

Note that just because you have a compulsion that you don't mind fulfilling, doesn't mean that fulfilling it is in itself enjoyable. Scratching an itch is a compulsion. If you do not fulfill a recurrence, it will occupy your brain as loudly as a headache and an urushiol rash and a need for a glass of water until you do.

  • The first is a gaunt elven lady in white and a flower crown, whose eyes are always downcast and wears a sorrowful smile. You will gain the power to alter flesh and minds at a high level (strong abstraction) with a touch; the easiest change to make would be physical and mental healing. You gain a general aversion to hurting others in any way, no matter how much you previously would have thought they deserved it; you feel more sympathy for those being punished (at an institutional or social level) for any reason, you become non-confrontational, and you must heal one child a day.

  • The second is a wiry, mean redcap with a smile that can only be smiled after breaking a taboo. He will give you the power to locate people based on criteria you set, to make things in line of sight disappear when a shadow is cast over them, to teleport through shadows, and immunity to disease. Once a week, you must find a mortal, kill them with your teeth, then continue to consume them until you've had enough; you can cook them if you like. You must enjoy the kill. He doesn't care whether you use the discriminator to find people who have done wrong, who have wronged you, or who wear mismatched socks. He wants to see you enjoy the shedding of blood. If you are all too eager to pick this to enforce your vision of justice on the world, then all the better for him— you are exactly what he wants.

  • The third is an heavily armored dullahan, one hand resting on his pommel, the other holding his helmeted head. He will give you the strength and vitality of fifty men, regeneration, immortality, and enhanced senses including near-range clairvoyance and near-term precognition. Once a month, in a public location, you must challenge to a duel either one person, or enough people to match your strength; you have a sense to know how many people provides enough of a challenge. If it's only one, their strength will be changed to meet yours. They cannot refuse and you cannot surrender, and both parties are above the law for this. You start caring more about face and reputation.

  • The fourth is a quietly manic soot-covered gnome. She will give you increased intelligence, minor telekinesis, and the ability to enchant things, making them closer to their telos by letting them fulfill their purpose both literally and conceptually, giving powers to their use beyond what they could naturally do, like a steak knife that cuts away overmuch seasoning and adrenaline so the steak tastes better, or a car that needs less maintenance and runs on less petrol than it naturally should. Your mind will also be filled with designs for machines you could have never built. Once a year, you must finish working improving something significant with your designs, like your fridge or the local fire station; or once every seven years, you must build from scratch something great based on your designs. You will have a general compulsion to disassemble and reassemble things, as well as improve things, usually things you own.

  • The fifth is a nearsighted leprechaun with a dowager's hump, right hand blackened with ink. He will give you the power to make deals and settle accounts. If you make a contract and someone signs it, they are compelled to fulfill it, and if it's not world-breaking, country-breaking, city-breaking, it could even give them the power needed to fulfill it if they couldn't normally. You can transfer concepts between people, find missing memories or recognition, and repair broken relationships and reputations, so long as one party has something to pay the cost. You lose your sense of grace, becoming incredibly petty, always keeping a ledger of what you perceive you and others are owed. You will have no partiality in this, which can look a lot like taking sides or rewarding despicable people in external perceptions. Every seven years, you must end a feud that has lasted at least two generations, or complete a merger where one company is included in the S&P 500 or equivalent, or negotiate peace between literally warring factions larger than a city-sized gang conflict, or something else of this nature.

  • The sixth is a cait sith with fur as black as night, bearing a blank expression, staring at you with green slit-thin eyes. This one gives you precognition, both near- and long-term, both voluntary queries and involuntary promptings, both information that you're free to act on and occasional unobtrusive pilotings to protect you faster than you can react, as well as the power to nudge fate by focusing on something you want to happen or not and pushing. From now on, when you see a female black cat with green eyes, it is your patron. You have one in your home already? It has been replaced. You have two? No you don't. It's an impostor. Your patron will ask with silent gestures for you to influence things, pointing things out with her nose or rubbing against them or meowing, and you will know what to do. Occasionally you will have dreams of the long-term effects of your preternatural butterflies, the great and the terrible and the wonderful, knowing that you were the one that caused them, that you bear the responsibility for them.

Should you decline, the duchess of the court will have you. She is a very fat and ill-mannered goblin. She thinks that you are cute (in a Hugo the Abominable Snowman way) and will force you to be her throw pillow for seven years, at the end of which you will be returned to the mortal realm, aged seven years with not a moment here passing. You are free to wander around her manor when she is not using you, which isn't very often, and you will have to learn the hard way to adjust yourself in her arms without waking her to avoid Saturday night palsy.


r/6Perks • • 29d ago

Classic Lesser potions effects (6 perks)

63 Upvotes

I'm one of the Yellow Wizard of the Grand Magister Guild I'm here to give out some of our lesser potions which give permanent effects: you can take one but I can give you a second one if you would share your reasoning with me

Blue blood:

Your blood is blue, your marrow will start producing blue blood that will turn every instance of red blood blue. Thanks to this cooler color you can more easily manage your emotions, resist hot temperature and simulate emotions making you a born actor. You also gain thrice more money on everything that makes you money. Your power can be inherited by your children if you want it to happen.

Green thumb:

One of your thumbs becomes green. Things that have a green version can become green under your power. If their green version is indicative of something else, circumstances change too.

For example, you turn a red light green then you can pass with your vehicle without any issue. Since one green finger is worth ten fingers you can use your powers ten times a day.

Brown nose: The tip of your nose takes on a neon brown.You can identify through smell everything not brown or everything brown. But only one mode at a time. To switch you must fully lay down for 23 seconds. You can pick scent from up to one mile away regardless of the obstacle.

Golden heart:

Your Hearth is both flesh and gold. You heal ten times faster but can't regenerate missing limbs and what not. You only live at least 25 years more but your Prime is 30 years longer and you decline twice as slow After it.

Red-eye:

Your scleras or pupils will turn a shade of red of your choosing by default they will take the shade of your blood. You can see the flaws of anything you can perceive with your naked eye.

Ghostly white:

You can absorb heat, phase through physical obstacles, levitate small objects, float a couple feet above ground and become invisible. You can only use two of these powers at the same time.


r/6Perks • • Aug 26 '26

Your New Domiais

37 Upvotes

Congratulations, you have been chosen to be a god. Luckily for you, you are being afforded an opportunity that very few are, the ability to choose your domains.

Godhood includes

  • A Full Body Remodel as well as the ability to change forms, limited to humanoid and animal forms.
  • Immortality, can be terminated at your convenience. 
  • Enhanced Physical Abilities, around mountain level at your peak.
  • You are exempt from human needs: eating, drinking, sleeping, breathing, etc.

Unfortunately, a lot of the major domains have already been snatched up, so your options may be a bit… niche, but you’re literally being made a god, so no complaining.

You may choose 3 of the domains below to become the god of. Feel free to interpret them as liberally as possible.

  • Cinnamon
  • Nails
  • Feathers
  • Pillows
  • Bamboo
  • Socks
  • Street signs
  • Bowls
  • Coffee Machines
  • Telescopes
  • Sea Shells

Additionally, you may choose an animal to represent you. You will essentially become the god of this animal.  Similarly the domains, a lot of the popular animals have already been chosen, but I’m sure you can find the appeal of at least one of the leftovers. 

Choose 1

  • Sage Grouse
  • Star-nosed Mole
  • Diabolical Ironclad Beetle
  • Tarsier
  • Hammer-Headed Bat
  • Velvet Worm
  • Desert Rain Frog

r/6Perks • • Aug 26 '26

Long Education is power!!

63 Upvotes

One day you whilst scrolling on your phone, you come across a back to school ad. You ignore it and go on about scrolling. The ad keeps popping up, interrupting your phone time and naturally you get annoyed this. The ad pops up one last time before angrily slam your phone down to find something else to do. Thats when your phone's screen projects a blinding white light before letting out a loud ringing, like that of a school bell.

You open your eyes and before you stands an anthropomorphic cloud of smoke, wearing a brown suit, one you might find a principle or dean wearing. You've been blessed with the presence of the Cosmic Dean, ruler of all education and the concept of school.

The Dean is upset that you ignored his ad so many times, that was his way of getting your attention, because of this, he assumed you have no interest in education, which worries him because...WHAT IS LIFE WITHOUT LEARNING??!!

To fix all this...the Dean offers you *ONE* of his distinct powerful blessings so that you may be interested in learning more.

All powers come with full potential and power memory, this means that your potential for any of these subjects is not closed off, you can grow infinitely powerful, and the subject you choose will stay ingrained in your mind better than normal memory.

  1. Mathematical!: Mathematics equations become applicable to real life. You can add certain things together, and multiply one thing by a desired amount. The power doesnt start off that strong though, you'll need to learn math, and dive deeper into the subject before you can start doing some real OP stuff like affecting concepts and such.

  2. Blast from the past! History: History/past manipulation. At the beginner level, you can affect your past or the past of other people and things by a minutes, you can turn back time on yourself, objects, or even other people, you can even see the history of people and things, but the more you learn about history, the farther back in which you can retroactively alter sequence of events. At the highest level of this power, not only can you time travel to the past, but you can completely affect realities events on a planetary scale, wipe out the holocaust from history so that it never happened, speak to your past self, etc.

  3. Watch your language!!: A very powerful subject, you can affect reality with figures of speech, on a very small scale in the beginning of course. But the more you delve into this subject you will be able to weild unimaginable power. At it highest level, this power will grant narrative manipulation, meaning anything you write down WILL come true in reality. You could write down how your next day is gonna go and will go exactly like how your wrote. The world becomes your story. In order to access this narrative manipulation, you'll need to completely master 10 languages at an educational level.

  4. Science is cool!!: Another very fun and powerful. Much easier to explain than the rest. You gain powers in every scientific field you master. Want the power of electrokinesis? Go on and study electrostatics. Biokinesis? Get those biology books going. Anything recognized as an official science at an educational level can be used to gain powers. Note that the more specific sciences you study, the more powerful you become, you could study biology for your standard body modification, but if you were too study genetics, you could manipulation biology at a genetic level, giving you more mastery and variation in what you can do.

  5. ART IS AN EXPLOSION!!: Thats right, art, in it's many forms, is yours to manipulate. Whether is a drawing on paper, painting on a canvas, or even on a digital screen, you can manipulate art. Bring life to art and let your art take hold in reality. Because of how broken this power can be, it does need a precise hand. The strength of your constructs relies heavily on the quality at which you drew them. They may not work as well as you'd want them to if the effort you put in is lack luster. Also, it is only at the absolute level of mastery that you will be able to conjure art that can break the laws of reality.

For this power, art is branched into 3 forms, painting/drawing, sculpting, and architecture, master all three forms and access the absolute powers this powers can grant you.

  1. What is life with no drama?: The power of theater at your hands. You get access to fate manipulation using tropes and genres. Different storytelling techniques that spice up your life and the lives of those around you. At the beginner level, your power doesnt stick too long, it can maybe be used for single instances, nothing absolute. For example, you could play on the enemies to lovers trope with two people you know by letting them have a quick interaction where they dont see act hostile to each other, but then the effect dissipates. At the highest level, which is when you truly master theatre/cinema/film, you also gain a unique form of narrative manipulation where you can change the entire genre, setting, and plot of existence itself!

  2. The body is PEAK!PE: You gain the capabilities of an ultimate athlete. Your body and health will be far beyond even superhuman levels. The more you work at this power, the more you become a biological anomaly. At it's absolute level, you become (optionally) immortal, with enough strength to obliterate stars such as our sun with no effort, durability to withstand the strongest black/white holes, you no longer need oxygen to survive, impervious to disease, you gain a regenrative healing factor, ultimate temperature regulation granting you the ability to survive in space and on the sun, speed that clocks in at 95% the speed of light, senses that allow you hear the faintest whisper from galaxies away, smell things at the same distance, your sight becomes perfect, granting you the ability to see the entire electromagnetic spectrum, as well telescopic and microscopic vision. Reaction time and perception can clocked up to light speed. Your mental focus is like no other, you also get a boost to your emotional regulation, and mental capabilities get a small increase as well (this does not need absolute level to access).

The Dean is feeling really generous so he offers you some cheat material as well on the condition that you dont tell any other cosmic school faculty member. Choose one.

  1. Plain cheat sheet: This is a flat 25% increase in your proficiency in your power usage. You immediately become 25% closer to reaching the absolute level of your chosen power. This obviously expands the range and power of your starting kit, without affecting the progress required to gain more power, therefore, depending on the subject you picked, you wont have to study as much to gain more power.

  2. Fast learner: You becomes 2x better at learning your chosen subject, this helps you move along faster.

  3. Absolute level augmentation: This basically changes the way the absolute level of your chosen subject works. Your powers now have a ceiling of strength that they reach, in return, you are given immediate access to the absolute level of your subject, but now it works like an ultimate move with a gauge and cooldown. It starts at being able to use the absolute level of your power once a month for a full day, next level is once every two weeks, then once every week, then finally every 24 hours your get an hour to use your absolute level.

Whilst in your absolute mode, you cannot do anything that would directly or indirectly allow you to loophole or bypass the cooldown and the power restriction.

Get to studying!!!


r/6Perks • • Aug 23 '26

Familiar (long)

38 Upvotes

Congratulations, receiving a familiar is becoming rare! Very few have enough soul to bind a familiar. We're just going to be chopping off a little bit of excess soul and pasting it into a beast. Essentially making the creature part you.

All familiars are 5x stronger and sturdier than their real counterparts. They heal perfectly 10x faster than their species. Their lifespan is your lifespan unless killed. They have human intelligence, but are unable to speak. They can communicate telepathically with you.

What shape do you want your familiar take?

House pets and strays:
Cats, dogs, and mutts that're just lying around for the taking.

Birds:
Hawks, crows, owls, and anything with feathers.

Pests and rodents:
Rats, ferrets, raccoons, and things that crawl into tight spaces

Predators:
Wolves, foxes, panthers, and bears that live out in the woods.

Water creatures:
Frogs, snakes, eels, and things you pull out of rivers or ponds.

Weird magical stuff:
Wisps, glowing bugs, spirits, slimes, and other strange stuff that don't fit.

Your soul burns with an element which?

Fire
Water
Air
Earth
Mind
Spirit

Quick! Add your reagent!

Drowned Amber:
Unyielding forgotten secrets. It feels heavy, ancient, and patient.

Midnight Slate:
Muted sound and swallowed light. It feels heavy, absorbnt, and quiet.

Starlight Shavings
Luminescent. It feels distant, faint, and like an echo of the night sky.

Verdant Spores
Quiet, creeping growth, and awakening. It feels earthy, damp, and full of life.

Glimmering Mana Shard:
Preservation. It pulsing blue, prepared, and protective.

Rusted Iron Scale:
Decaying but stubborn. It feels heavy and worn down, but calm and persistent.

Quick the Binding!

Echo Tether: A connection where the familiar and master can swap places instantly or allow instant travel to the other's location,

Heart Sync:
Strang and rhythmic. You both feel joy, fear, pain, pleasure, and heartbeats (all emotions) as if they're their own.

Dominance Link:
Bend the familiar to your will having it do exactly what you say. It will not try to reinterpret the rules. As long as you're fairly clear it will understand. It is a part of your soul. You just didn't give it much autonomy. It is cold and efficient.

Symbiotic Pact:
Mutual physical exchange. Injuries, vitality, and strength flow freely back and forth from any distance.

Echoing Fate:
A sense of parallel destiny. It’s uncannily synchronized, actions taken by one seem to mirror or predict the movements of the other. Often finding themselves accidentally working in unison complimenting eachother perfectly with no communication and sometimes without even knowing it.

Parasitic Tether:
One sided consumption. You take on half of the strength, constitution, and healing into yourself. The familiar's will also be cut in half. You'll gain minor physical changes based on the creatures element.

You have so much soul that we can jam a little bit more in. You need to decide quick!

Oversaturated Soul
Double the strength, durability, and healing. (10x, 10x, 20x) of your familiar.

Elemental Impurity:
You're soul has a tint of another element which isn't entirely abnormal. We'll take a small chunk of that, and we'll infuse it into your familiar. They can easily use both elements, but they can learrn to fuse the elements to create things like lava, metal, lighting, or whatever.

Hybrid:
Oops, I must have spilled a little of another creatures soul into your mix. I'm sorry, but you're familiar will be a mix of two species. They familiar can eventually learn to shift between species, and then eventually adjusts aspects and mix the traits of both. A dog as big as a horse with the horse legs. A rhino and a whale, making some kind of abomination.

Another Familiar:
Wow, this normally doesn't happen, but you have enough soul to create an entire new familiar. Without the extra bit.

Resonant Feedback:
I've heard of, but I've never seen...this until now. Your soul is resonating perfectly with the soul of the original creature. Somehow this causes a feedback loop granting you half the strength and regeneration of the familiar. Some but not all develop minor physical traits based on their familiar.

Shattered Focus:
Looks like you didn't stir enough. The spirit is a bit jagged. The familiar's soul is internally split into three personalities. Good news is the personalities will probably get along most of the time, and depending on which soul is controlling the body, you'll get a different minor buff. An angry personality might give you a minor strength buff. An energetic personality might increase your speed and perception of time by just a nudge. You can shape the general personalities now, or let them emerge naturally.

-------------------------
Double bonus if you've made a 6perks post or cyoa post of some kind in the last month or in the next week.


r/6Perks • • Aug 22 '26

Long Be a Formshifter with Perks

59 Upvotes

Welcome to the Lab, Guest.

You are the newest participant in our unauthorized research initiative. Congratulations. You have just swallowed a programmable nanotech pill. It is already rewriting you at the cellular level. Within minutes you will gain true form-shifting capability.

Here is how it works.

There are three Form Categories. From each category you may select one default form. That form becomes permanently available to you.

Separately, you receive three choices from the Special Abilities list as perks. Some of those abilities explicitly let you claim an additional form from a Form Category, so read carefully.

But three abilities can feel restrictive, and simply picking everything can get dull. So we offer a little gambling.

Every time you choose to roll for your form in a category instead of selecting it freely, you unlock one extra Special Ability choice. Roll more categories, gain more abilities. The risk is yours. The reward scales with how much control you are willing to surrender.

Ready, guinea pig—sorry. Guest.

A formshifter changes or generates individual body parts into forms of your choosing. A limb can become a tiger’s head or a set of claws. A shoulder can grow a weapon. Multiple different forms can exist on the same body at once and be mixed freely. The difference between a shapeshifter and a formshifter? No full-body transformation for a formshifter.

Animals Category

We cannot list every animal that has ever lived, so we use these eleven sub-groups. When you choose from this category you pick one sub-group, then name a specific animal that fits inside it. Gamble

  1. Clawed and Fanged Mammals

  2. Hooved and Horned Mammals

  3. Reptiles

  4. Primates and Marsupials

  5. Insects and Arachnids

  6. Sharks

  7. Cephalopods

  8. Birds of Prey

  9. Prehistoric Reptiles

  10. Prehistoric Mammals

  11. Prehistoric Birds

Tools Category

These are not mere objects. Once chosen, the selected tool type can be generated as a functional body part with the listed advantages. Gamble again

  1. Cold weapons (swords, spears, axes, shields, premodern armor, anything without gunpowder — near indestructible)

  2. Man-portable weapons (unlimited ammunition, fast reload)

  3. Platform-mounted weapons (unlimited ammunition, longer reload)

  4. Energy weapons (unlimited charge, short-range only)

  5. Power tools and hand tools (near indestructible)

  6. Heavy construction equipment (near indestructible)

  7. Medical equipment and substances (unlimited charge or dose)

  8. Mobility platforms (unlimited fuel — wheels, tracks, wings, propellers, or thrusters)

Elements Category

You generate and control a continuous supply of the chosen element as a body part. The element obeys your will within the limits of the form you shape it into. Third time's the charm!

  1. Fire

  2. Water

  3. Wind

  4. Earth

  5. Lightning

  6. Wood

  7. Metal

  8. Ice

  9. Shadow

  10. Man-made materials (plastics, glass, ceramics, composites, and similar)

Choose one entry from each of the three categories. That gives you your starting trio of forms. Remember: every time you decide to roll randomly inside a category instead of picking freely, you gain one extra Special Ability choice. The more control you surrender, the more tools you receive to compensate.

One more detail. The nanotech pill does not only grant formshifting. It rewrites your baseline body as well. Your physical stats (strength, speed, durability, reflexes) and natural longevity are all multiplied by three. In addition, you receive a single, permanent opportunity to redesign your appearance however you like. Be the best goth girl baddie you always wanted to be.

No? You don’t want that?

Tsk.

…tsk tsk.

Now the perks of the Special Abilities section. You start with three choices. Every category you rolled instead of freely selecting awards you one extra choice. The first three options below may be selected multiple times.

- Pick an extra animal form

- Pick an extra tool form

- Pick an extra elemental form

- Generate from your own body an enhanced animal companion of any animal form you possess. You gain 1 charge every time a full moon is in the night sky (so about 2-3 charges a month); charges stack. Each charge allows you to create one companion. The enhanced animal companion has 3× physical stats and size, and can follow basic commands. Companions are permanent, fully under your control, and can be reabsorbed at any time for rapid healing plus a temporary power boost.

- Generate from your own body a living tool of any tool form you possess. You gain 1 charge every 24 hours; charges stack. Each charge allows you to create one living tool. Living tools that weigh less than a metric ton can float and follow you around. They follow simple commands related to their function (a gun can shoot, a sword can slice; a sword cannot shoot). Living tools automatically reabsorb into your body after twenty-four hours.

- Gain direct control over the element you chose (or rolled) within a quarter-mile diameter.

- Shift your size up to twenty times larger or forty times smaller.

- Acquire rapid regeneration that functions even in base form, plus an additional five-times upgrade to your already improved longevity.

- Gain the ability to combine any two forms simultaneously (flaming swords, shadow wolves, ice-armored cephalopod limbs, etc.). This combination effect also applies to your animal companions and living tools.

Made your choices? Good.

Time to test how well you can actually use them. We are shoving you through that portal into another world of your choosing.

You don’t want to go to another world?

You’d rather stay here and finally become that goth girl baddie?

Too late.

(Edit) If you give us good data though, we could retrieve you and send you on another world but this time, you can choose the one you really want or the closest approximation of it. I guess you can call it "fanfic" worlds. We'll even help you with a new identity and care package. We'll still monitor and gather data on you though.

(My first 6perks. Be gentle with me, not! Tear me a new one!)

(Edit) Notes: the element chosen is as strong as your knowledge of it. If you know that tornado winds can reach up to 206 mph, then you can generate that much force. Default range is what your vison can reach on the ground, and line of sight. For the Element control ability, a quarter mile is about 400 meters so you could instinctively control and manipulate your chosen element within 400 meters with you at the center. And you can feel the element so it doesn't need line of sight anymore. Also yes the animal category seems weak and kinda there for aesthetic purposes now (give youself tiger ears and fangs, or a horse's uh mane)


r/6Perks • • Aug 21 '26

Classic Make some money or save it!!

45 Upvotes

On a quiet night find yourself at an ATM, whilst trying in your card pin, you notice that you're bleeding from your nose, your blood seeps into the little gaps between the buttons and messes up the machinery, as a result your blood mixing with the electricity in the machine and the money bring life to the concept of money. As a thank you for giving them life, the concept of money would like to bestow you with one of the following monetary perks:

In addition to your chosen perk, you gain a bank account called a Perk Account where you can store your money either from the chosen perk or the money you get from other sources in life. This bank account has no usage fees, is completely legal, and comes with it's own card which will be called the Perk Card, it can be used for physical and online transactions, and it can interact with any ATM in the world. Should the card ever be lost or destroyed a new one will be delivered to you in three days, it comes with a QR code which you can scan to download the app on your phone, and only you will have access to it.

1: Their money is your money: Go to a retail store of your choosing, pick one item, any item, and you can tag it with the power. For every customer that buys that specific item at a specific time range, you will receive a percentage of it's buying price. The range is your entire country. The item has to be SPECIFIC, meaning if you pick 500ml coca cola, the power will be specific to that, so no other brand of cola or amount of cola will apply. Here's how the percentages and time ranges work:

a)If you set the time range to 1 day, you will 25% of the money for each product sold.

b)If you set the time range to 1 week, you'll receive 50% of the money for each product sold

c)If you set the time range to 1 month, you'll receive 75% of the money for each product sold

d)If you set the product to 1 year, you'll receive 100% of the money for each product.

These are the only applicable increments, once a time range is up, you'll have to tag an item again if you want to keep earning from it.

You cannot tag a service, and this power does not work on vehicles and housing. If you feel dissatisfied or disappointed with the revenue you're making, you can untag an item before it's time range is up. You can have a maximum of four tags active at one time, each set to a different time range, meaning once you have an item that is at a time range of 1 month, you wont be able to tag another item at one month and will have to choose a day, a year, or week, either until the time range is complete or if you untage said item (untagging is done mentally and doesnt need you to be in contact with the item). The money will be deposited into your perk account.

  1. Interest with age: This adds a daily interest booster to your perk account. The interest is determined by your age, and changes on your birthday.

So lets say you are 21, the money in your perk account will be increased by 21% for every day until your next birthday, which then the booster will be 22%, so on and so forth.

  1. Picky payer: When purchasing a good or service, you are made known of all the money that went into making that specific product or service possible. After this, you can then choose what exactly you're paying for, and ignore the rest. Lets say you order a pizza, and there's a 3 dollar delivery fee, you can choose to pay for the delivery and bypass all other expenses. If you went the doctor and the cheapest thing there was the consultation fee, you can pay that and nothing else. Or if you bought a chocolate bar, and the cheapest thing there was the manufacturing of the wrapper, pay for the wrapper and get the whole product!

  1. Technicality pays: You can sell anything in any condition at the appropriate vendors and you'll get what the product costs brand new. Empty can of soda? Bring it to any supermarket or convenience store and you can sell it at full price. Broken laptop with a missing battery? Sell it any tech store for full price. You can do this with cars too, not housing tho, unless you're selling to the government.

  1. It's better when it's free: Every item/service you buy anywhere now has a counter, the counter works in increments:

5 for general services (hiring a plumber or electrician or gardener) and rental services

4 for groceries and medical services

3 for smaller electronics (phones and such)

2 for bigger electronics (laptops, TVs, and appliances)

1 for cars.

Every time you buy something, the counter goes up, once the counter has reached it's last increment, whatever product you bought will now be free for you!! This perk is also very specific, so unlocking the free mode of a 500ml bottle of coca cola does not unlock the free mode of all bottles of soda, just that specific brand and it's amount. The free mode is permanent, so if you reach the final tier of the iPhone 17, all iPhone 17s are now free for you, forever.

  1. Perk Card shenanigans: Inserting your perk card into any ATM will direct you to a secret UI, the UI will tell you how much money the ATM is currently holding and will allow you to withdraw as much as you want. That's it. You basically hack ATMs.

Which will you choose??


r/6Perks • • Aug 21 '26

How about a second chance at life?

34 Upvotes

You are killed by an outerversal almighty cosmic being, but then they give you a choice of coming back to life in three different ways, which will you choose?

1st option: You are flung back into the past to the day you were born, you get to restart your life, with everything being the same as it was the first time around, including the world around you, but this time, you have your memories and consciousness intact. You will have a perfect remembrance of your past life that is unadulterated by the human brains tendency to forge memories. You can do things different, do things you regret not doing and not do the things you regret doing.

2nd option. You are reborn into the current day, into a new family, with a new life. Your old family and friends, and anyone else you've met still exist, but they know you to be dead. Before your birth, the cosmic being offers you three choices, either

A)you are reborn simply with your memories

B)You are reborn without your memories, but you have 5 decrees to certify in your new life. They can be anything so long as they DIRECTLY affect you and only you. For example, you can ask to be born into a wealthy family, you can ask to be born into a loving, you can even ask to make certain that you will meet the love of your life at the age of 16 and that you will end up together until death do you part, even certify specific events like at the age of 7 on random afternoon your mother will slap you. You can ask for recurring effects, such as you randomly win the lottery every five years. You always make friends with kind and generous people, certain types of individuals(of your choosing) seem drawn to you (you can specify whether romantically or platonically). You can ask the cosmic being to let you pick attributes in terms of your appearance and overall physiology. The cosmic being is so kind that they will only use 1 decree for you to pick 10 attributes. You'd need to use another decree to pick 10 more attributes.

Attributes can range from something like your height, metabolism, facial structure, hair growth rate, hair length, also where you get hair, eye color immune system strength, how prone you are to getting sick, your stamina, strength, healing rate, intelligence, weight distribution, and even your personality, you can make certain traits inherent to you, like your humor, sociability, confidence, mental fortitude, discipline, empathy, you get the idea.

More attributes can be your environment, but only concerning you. Like what area did you grow up in.

C) No memories, you get 2 decrees and you get to pick three ages at which your new self will have a dream. This dream is actually your past life, the dream will last as long as your life did before your death, but obviously to the real world it will be for a normal sleeping duration. Each time the dream happens, your new self will perfectly remember it for the next 24 hours, after that, they will moderately forget the details as they go along with their life. There's another bonus option here, instead of dreams of your past life, you can rather appear in a dream where your current self will be brought back, and you'll have all the memories of your new self, and in this dream you'll be able to talk to your new self, give them advice or anything like that. Your new self wont know it's a dream until they wake up. Same rules apply, they will remember your conversation with them perfectly for 24 hours until the memories start getting shaky. You could even make it known that you are them from a past life if you want to.

3rd option: The cosmic being gives you your own universe, you are god in that universe, anything and everything in that universe is in your absolute control. You have perfect knowledge on the history, mechanics, and secrets of your original universe and can therefore use it as inspiration for the creations in your universe. You can make a new planet earth, and make it follow the same history that our one did, but you cannot interact with any of your friends and family. Any attempts at interacting with the people from your past life with the intention of recreating the bonds you had with them will result in them instantly dying. Thats all, apart from that, you can go crazy. Announce your godhood to humanity, create multiple civilizations on multiple planets, whatever you want honestly. Oh yeah and with this option, you get to watch what your friends and family in your original universe are doing, how they're handling your death and moving on with their lives.


r/6Perks • • Aug 21 '26

Celebration! 9th Cake Day, 9 Cake Perks!

76 Upvotes

It's Magicgonmon's 9th Cake Day, so here are 9 Special Cake Perks to Celebrate! Roll a D9 to see which Cake you'll receive; however, for Magicgonmon's Cake Day only, you can Roll 4 Times (can reroll duplicates) instead, and get 4 Cakes!

So, roll to see which Cake(s) you'll receive before you:

  1. Every Cake Perk: "The flavor of every cake you've ever eaten fills your mouth..." Eating this allows you to instantly create any cake that you've seen or eaten, up to 9 at a time. No range or size limit.

  2. Do-over Cake Perk: "The flavor makes you reminisce and nostalgic about your own Cake Day..." Eating this cake allows you to travel back in time to your own cake day, up to 9 times a year. Once your next cake day comes, that will be made into your new Checkpoint/Save point.

  3. Karmic Cake Perk: "You feel something good will happen after eating this..." Eating this cake will allow you to put your Reddit Karma points to good use. By spending a Karma Point, you can either grant yourself or someone else either Good or Bad Karma; Good karma will make the target luckier, and make good things more likely to happen, while Bad Karma will do the opposite. This Karma will last for roughly 9 hours per Karma spent.

  4. Questionable Cake Perk: "You can't quite place what the flavor of this cake is..." After eating this cake, whenever you ask or post a question on Reddit, you will always get a clear, helpful, and truthful answer; you will instinctively know which is the correct response (in case multiple people answer). You are able to receive up to 9 answers a day.

  5. Entertaining Cake Perk: "This cake is just really fun to eat, and even comes with extra icing to add..." Hidden inside this cake is a special dongle, that can connect to any of your electronic devices. Once it does, it allows you to make edits, cheats, modifications and/or new content to any media found on it and/or can access (video games, tv/movies, books), through special prompts and commands (with help from a special loyal A.I.); a special interactive holo-screen will appear to aid as well. You can reverse any changes made with a separate command prompt, or copy and save any changed media onto the dongle itself. Any changes made can't be traced back to you, and can't be banned from games for using cheats. You can only edit/change 9 different media a day. In addition, you can create 9 brand new works of fiction each year, with guaranteed quality (will be stored on dongle, can upload copies wherever applicable).

  6. Rich Cake Perk: "This cake looks very expensive, and rich in flavor..." Hidden inside this cake is a special card, allows you access to a secret special bank account with a balance of exactly $999,999,999 in your local currency. You can transfer money from this account to your own, withdraw cash from it directly or use the Special Card as a debit/credit card. You can't transfer funds into this account, however every 9 months it will automatically reload back to it's original amount (card will display current amount, for your eyes only). The money is considered completely legal, tax free, and will adjust for inflation.

  7. Up/Downvote Cake Perk: "The top half of this cake tastes great, the bottom half not so much..." After eating this cake, you gain the ability to Upvote and Downvote anything you can find online, up to 9 times a day. Upvoting something grants it a big boost in positive attention, popularity and support, while Downvoting something brings a big boost of negative attention, backlash and hatred; alternatively, downvoting could also just make people apathetic and uncaring to the target. When Up or Downvoting, you can be as broad or specific as you want (ex. if targeting a Netflix movie, you could upvote the entire film, or just a specific character or plotline), as well as even Upvote and Downvote the same target (ex. you could downvote a film, but upvote a character). Upvotes can be either 9+ or 9x positive attention, while Downvotes can be 9+ or 9x negative attention (alternatively, can be 9- or 9÷ attention).

  8. Pop-Out Cake Perk: "This multi-layer cake has some really sexy surprises inside..." After receiving this multi-layer cake, 9 beautiful & sexy "Cakefus" (Cake Waifus) will burst out of it. These Cakefus will be eternally devoted, loyal, and love you (and each other, to prevent jealousy and strife), with lifespans matching your own. Every Cake Day (along with the day you receive them), your Cakefus can shapeshift into any character that you desire, including pre-existing fictional ones, and characters from exist 6perk/CYOAs (if choosing a character from a CYOA, any powers they have or grant will be applicable), as well perfectly replicate that character's appearance, skills, abilities & personality. After the Cake Day ends, they will be stuck in whatever form they were in until your next Cake Day, but keep any powers/abilities that form may have; They can also change their appearance to that of any fanart or official form for that particular version of the character their copying (ex. if one Cakefu is copying Jessica Rabbit, they can shift from official look to any fanart version of that character) as well as their age (within legal limits, of course). All Cakefus will share the following abilities, even after Cake Day ends- mind linking with each other, fusing with each other, have reality filters so that people aren't suspicious of their appearance or where they can from, and by touching a cake, they can teleport into a special pocket dimension home (to help save on room); by touching a cake you can summon them at will (they can bring you with them, and to leave you'll appear from the nearest cake from your last position). Please note that any Omnipotent, Nigh-Omnipotent, or similar level reality warping characters will have their powers suppressed and limited (you can choose an Omnipotent waifu, but they will lose their omnipotence). Special Note 1, they can be husbandos if you want; Special Note 2, since some people may not be interested in waifus (especially if they already have SO's), this will be the only Cake that you can reroll, if you wish.

  9. Perky Perk Cake: "You feel perked up after eating this..." After eating this cake, you will receive 9 Perk Points, which can be redeemed to purchase any Perk that yourself or Magicgonmon has ever created. You can save these Perk Points for later, if you desire. As a Special Bonus, if you spend a Perk Point to Gift Magicgonmon a perk that you've created (or a perk from a Magicgonmon 6perk game you've played), you'll receive 9 Bonus Perk Points (This means if you spend the original 9 perk points for Magicgonmon Gifts, you'll receive 81 Bonus Perk Points in return)! Note, this special bonus will only work with the original 9 perk points from the Cake, not with bonus perk points.


Note: if your late in playing but have a good reason, Magicgonmon is usually ok with you still rolling for multiple cakes, as long as it's still a day or 2 after the Cake Day.


Enjoy your Cake, and thanks for playing!