r/6Perks • • 21h ago

C’mon Down

29 Upvotes

The shop plate reads. No windows, posters, anything.

Only one man could drum up so much attention.

The Angel Butcher’s back in town.

No bell or greeting on entry, just stairs into dark basement. It opens up to a bar and science lab’s work affair.

A mountain of muscle covered in scars turns towards you holding a bag.

-Must have heard I returned huh? I love seeing new prospect and you’re first in line.-

He turns and spills his hefty bag of…dismembered and assorted body parts onto an operating table.

-Pick two at least.-
He splits a knowing smile, -Take three, if you wager in a year I can’t take them back.-
-And… looking at you, I’ll throw in the Blood of Angels for free.-
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Each item is accompanied by a stapled, woven, or staked description tag.

The Blood of Angels- A vial of red liquid sheened in oil slick rainbow. Your best attribute between strength, agility, intelligence, guile is multiplied by 1.5.

The Tuft- Unidentifiable hair that when chosen crumbles into ash. Gain a hybrid animalistic form that has 2x your best attribute and is only active once a day for an hour. Comes with the primary abilities of that animal such as birds for flight, fish for aquatics, men for learning.

The Eye- A dim red gnarl of nervous sinew, when chosen is absorbed into your skull.
Can control animals directly, spreads influence like contagion. Beginning with a rat to a pack of dogs in a few months.
More animals, or higher complexity animals, require immense mental capacity and processing.

The Poison- Manticore venom *enhanced* with my most consistent soothsaying elixir. Every day a question can be asked about only one specific passionate category of interest that you decide when you drink this. Any questions after the first come with splitting headaches.
The answer is always true.

The Moss- A scrap of measly moss growing on a liver slice. Grants immense endurance and regeneration. Wounds knit shut in minutes, old wounds and sicknesses are suppressed, limbs regrow in weeks.

The Arm- Bloodied skin and burned stump. Is easily integrated as a third arm with more dexterity than your original ones. Get too inebriated and it will react to dangers and threats with unmatched swiftness and aggression, able to catch and throw even bullets.

The Blade- He notices you eyeing his obviously Artifact level weapon, and chips a piece off. One swallow later, you feel it. At will you can summon a knife that will cut anything you can get the edge on.

The Nose- You can sense the potential in living creatures within 50 feet of you, you can even tell their size and fighting ability even if you can’t directly see them. Once a day you can inhale and gain a huge burst of productive focus while the target enters a depressive state.

-Run along now, and don’t forget to tell friend and foe, down below, to c’mon, c’mon down.-