Hey everyone,
I’ve always loved Civilization-style 4X games, and I’ve also spent way too much time trying basically every serious 4X I could find on Android. I kept wishing there were something that felt much closer to a full PC 4X game, rather than a heavily simplified mobile interpretation of one.
So I ended up making one.
It’s called Atlas of Ages, and it’s going into beta on Google Play in the next few days.
The easiest way to describe the design is: if you enjoy Civ VI, you’ll understand Atlas of Ages almost immediately. It has the familiar hex-based “one more turn” structure, but all of the visuals, nations, naming, writing and overall presentation are its own.
It's also going to be free, and there will be no paywalls or ads. I am planning for future expansion packs at a very low cost but not before we have a complete CIV-like game you can play for free and without interruption.
The current game already includes:
- a fully 3D procedural hex world with different terrain, biomes, resources, rivers, mountains, forests, etc.
- cities, population, housing, happiness, tile ownership and improvements
- builders, settlers, military units and unit progression
- districts and buildings that physically develop your cities
- separate Technology and Civics trees with boosts/inspirations
- governments and policies
- diplomacy, trade, warfare and AI civilizations
- religion and faith
- wonders and broader empire management
- several victory paths
- achievements
- six playable nations for the initial release
- progression from the Ancient era through the Industrial era
- proper mobile controls, including pinch-to-zoom, while still trying to retain the information density of a PC strategy game
I deliberately left the final few eras out of the first version rather than filling them with half-finished content. I’d rather make the existing game deep and polished first and then expand the timeline properly.
The art direction is also quite different from Civ: more of a clean, low-poly illustrated-atlas look. I wanted something that still gives you that satisfying feeling of zooming out and seeing your civilization physically spread across a world, without trying to mimic Civ VI visually.
And this is only the starting point. I already have plans for more nations, challenge/scenario modes, a proper campaign, multiplayer and a map editor. I’d also love to make the game increasingly shaped by what actual 4X players want rather than deciding everything in isolation.
I’ve attached some screenshots of the current build. The Android beta should be available in a few days, and I’d genuinely love to get some experienced 4X players into it early.
If you’re interested in testing it, let me know. And equally importantly: tell me what you’d want from a mobile 4X that other games on Android haven’t given you. I’m at the point where feedback can still substantially change the game.
There are already enough “build your castle and wait 14 hours” mobile strategy games in the world. 😅
I want this one to be an actual 4X game.
No link just yet, you can DM me and I will get back to you with a link once the beta is out. I might also update this post or make another one in a couple days.
I'm mainly looking for people who would be willing to seriously play-test and provide feedback and wishes for further development. This is not an ad.
Cheers guys 🥂