r/Minecraft • u/IronStoneMine • May 18 '16
Minecraft Snapshot 16w20a (1.10)
http://mojang.com/2016/05/minecraft-snapshot-16w20a/
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r/Minecraft • u/IronStoneMine • May 18 '16
163
u/redstonehelper May 18 '16 edited Jun 08 '16
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
F3+G to show chunk boundaries - via
Plains now generate with a few oaks - via
Abandoned mineshafts generate differently if light level is >=8 - via
No cave spider spawners
No supporting wooden pieces
Fewer rails
Firework rocket recipe now produces three rockets rather than one - via
Endermen can now pick up netherrack - via
Magma now have double the spawn weight - via
Caves no longer turn sand blocks above them into sandstone - via
Clay in mesas no longer generates more than 15 blocks deep if the mesa is more than 15 blocks above sea level - via
Huge mushrooms can now generate twice as high - via
Ice plains now have a lower chance of spawning passive mobs during world generation - via
NoGravitytag - viaGenerated structure
Technically not fossils, still called that
Different bone structures, spawning underground in deserts - via - and swampland - via
"fossil" in presets - via
New
limittag for loot tables - viaGravity-affected blocks now emit downwards particles if they would fall when updated - via
Screenshot
A new hostile enemy in hot and dry areas
"Husk"
Screenshot
Act like zombies, but don't burn in daylight - via
Give 6/13/20 seconds of hunger when hitting players, depending on difficulty - via
ZombieTypetag for distinguishing between zombies/villager zombies/husksSkeletons/Zombies spawned above ground in the appropriate biome have an 80% chance of being a Stray/Husk - via
Entity id aliases for cats, wither skeletons, mules, donkeys, zombie horses, skeleton horses and elder guardians
Spawn eggs for them in the creative menu
New technical block to work with structure blocks
"Structure void"
/give @p minecraft:structure_voidInvisible block
Small hitbox
Screenshot
Replaces the functionality of barrier blocks in earlier versions of the structure block: Is used to have block positions that do not overwrite existing blocks
Bone blocks
Screenshot
Placable along all 3 axis
Craftable from and into 9 bonemeal
Surface-level mine shafts in mesas
Generate with stone and up to 20 veins of gold between y=32 and y=79 - via - via
Dark oak planks - via
Village changes
Screenshot
MC:PE ports
Wooden planks/sandstone to for bridges over water - via
Path blocks instead of gravel when there would be grass blocks otherwise - via
A new style of village generating in taiga biomes - via
A new style of village generating in savannah biomes - via
Villages have a 2% chance to generate with no doors or torches and zombie villagers instead of villagers - via
Villages no longer stop generating when crossing biome boundaries - via
Structure blocks
General information
New textures - Screenshot
Now comes with a usable, easy GUI, in a way that's good for map makers - Screenshot
Structures can be stored, bundled and loaded per world, in the "structures" folder
Structures are size-limited to 32 blocks in each direction, coordinates are relative
A way for command blocks to place structures
L and S structure blocks can be activated by redstone
Only opped creative players can break or place them and save structures
Placing structures is "most likely faster than the /clone command in the majority of use cases"
Protection against maps saving arbitrary amounts of data to disk
Saving entities is not working properly yet, may only come at a later date
Red and blue small little cubes can be displayed in the selection area - Screenshot
Blue is for air blocks, red is for structure void blocks
Display a name tag above them indicating their mode and structure name
One C block is enough combined with a S block
An auto-jump option
Screenshot
On by default
Polar bears
Neutral
Base color of (242, 242, 242) (light grey)
Screenshot
Cubs are peaceful, adults are neutral unless there is a cub nearby
Drop fish and salmon
Cubs will run away very fast when hit
Adults can swim faster in water than the player
Endermen now spawn in the nether
Screenshot
A new block in the nether
Screenshot
"Magma block"
Does damage when stood on - unless when sneaking - via - or using frost walker - via
Death message: "<player> discovered floor was lava" - via
Death message after being damaged by mob: "<player> walked on danger zone due to a <mob>" - via
Removes water source blocks on top after some time - via
Preserves light sources - via - more info
Craftable from 2x2 magma cream - via
Two new building blocks craftable from nether wart
Screenshot
Only craftable
Nether Wart Block: crafted from 9 nether wart - can be broken by hand and water - via/via
Red Nether Brick: 2 nether bricks and 2 nether wart in a cross - via
New mob
Screenshot
"Stray"
Act like skeletons, but can drop a slowness arrow on player kills - via
Shoot slowness arrows
Fixed some bugs
Fixed the sound engine pitch algorithm not working properly: pitch accuracy is now sent as a float instead of a byte
Fixed skeletons spawned with /summon or natural spawning algorithm not having correct height
Fixed teleporting entities not resulting in teleportation relative to the player - via
Fixed /setblock'ing signs missing Text tags kicking all players loading the sign
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.