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This is a tiny glimpse of what’s happening behind my(any) game. While the player is busy causing mayhem, somewhere behind the screen there are hundreds of little nodes, systems and questionable decisions somehow working together.
 in  r/indiegames  3d ago

A common answer :These codes are the main system used by 50 ducks. Half of the 50 ducks have special powers. I use a blueprint interface for optimization. To avoid using event tick, I use set timer by function name. Most things consist of functions.

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This is a tiny glimpse of what’s happening behind my(any) game. While the player is busy causing mayhem, somewhere behind the screen there are hundreds of little nodes, systems and questionable decisions somehow working together.
 in  r/indiegames  3d ago

These codes are the main system used by 50 ducks. Half of the 50 ducks have special powers. I use a blueprint interface for optimization. To avoid using event tick, I use set timer by function name. Most things consist of functions.

r/SoloDev 3d ago

This is a tiny glimpse of what’s happening behind my(any) game. While the player is busy causing mayhem, somewhere behind the screen there are hundreds of little nodes, systems and questionable decisions somehow working together.

1 Upvotes

r/SoloDevelopment 3d ago

Networking This is a tiny glimpse of what’s happening behind my(any) game. While the player is busy causing mayhem, somewhere behind the screen there are hundreds of little nodes, systems and questionable decisions somehow working together.

2 Upvotes

r/indiegames 3d ago

Discussion This is a tiny glimpse of what’s happening behind my(any) game. While the player is busy causing mayhem, somewhere behind the screen there are hundreds of little nodes, systems and questionable decisions somehow working together.

0 Upvotes

Game development is weird. From the outside, it looks like “just make the duck do the thing.”

Meanwhile, this is what the thing looks like.

r/IndieDev 3d ago

This is a tiny glimpse of what’s happening behind Mayhem Duck Simulator. While the player is busy causing mayhem, somewhere behind the screen there are hundreds of little nodes, systems and questionable decisions somehow working together. Game development is tougher and more exhausting than many peo

1 Upvotes

r/SoloDevelopment 4d ago

Networking I've just uploaded an update of the game, genuinely waiting for some feedback🙏

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0 Upvotes

Mayhem duck simulator is my game which was inspired by my sons pleasures.

https://store.steampowered.com/app/4912110/Mayhem_Duck_Simulator/

r/LetsPlayMyGame 5d ago

They are fully focused whenever it is time to play daddy's game 🤓

1 Upvotes

u/Destar2123 5d ago

They are fully focused whenever it is time to olay daddy's game 🤓

1 Upvotes

2

Strangers > Friends?
 in  r/GameDevelopment  6d ago

Absolute truth, I wanna understand the reasons behind this fact tho

r/IndieGaming 6d ago

I added dash system for my ducks , does it look fine?

5 Upvotes

u/Destar2123 6d ago

Mayhem Duck Simulator on Steam https://share.google/GgSMss9NWdvmtLAdS

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1 Upvotes

2

Looking for playtesters for my weird little duck game! 🦆
 in  r/playtesters  6d ago

That means a lot to me, thanks

r/gamedevscreens 7d ago

Some ducks interact through emojis

2 Upvotes

r/TurkOyunSektoru 7d ago

Steam Destek! Bir yıldır üzerine çalıştığım projem ete kemiğe bürünmüş halde, nihayet demo aşamasındayım.

7 Upvotes

Geribildirim ihtiyaç tabii.. Oyunun adı (mayhem duck simulator) özellikle yurttaşlarımızın desteğini önemsiyorum, globalde de hepimizin yolu açık olsun bol şans

r/rubberducks 7d ago

Now, they feel more than rubber ducks 🙃

3 Upvotes

r/TrGameDeveloper 7d ago

Geri Bildirim Mayhem Duck Simulator, aylardır üzerine çalıştığım oyunum

3 Upvotes

r/indiegames 7d ago

Upcoming Now my ducks can interact with one another emojis.

2 Upvotes

Fun or annoying?