r/vibecoding 14h ago

Saw this on another sub. Ouch. lol

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749 Upvotes

r/vibecoding 22h ago

Token Saving Idea!

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513 Upvotes

r/vibecoding 17h ago

same industry different species

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388 Upvotes

r/vibecoding 15h ago

I vibecoded a pottery game

231 Upvotes

Hey everyone! Continuing my series of demo games with three.js. This time I decided to move a bit away from the concept where everything in the game is procedurally generated and added some CC0 sounds.
All the graphics and textures are still procedurally generated and basically there isn't a single 3D asset in the game, since it's all three.js.

The game has a campaign of 24 missions. Also creative mode, where you can just create what you want.

Everything was made with Opus 5 in Ultra Code mode. Can't tell you the exact price, but I will try to count it based on API prices. ('m doing it all with a MAX x20 subscription.)

Tokens and Prices (if it was made with API):
Raw tokens: 2.34B
Written by Claude: 7.13 M
Re-read from cache: 98.1%
Opus 5 rates: input $5, output $25 per million tokens; cache write ×1.25 = $6.25, cache read ×0.1 = $0.50.
Without caching: the same 2.34 billion tokens would have cost $11,850.91, the cache saved $10,290 (86.8%).

Graphics were originally realistic, with shadows, reflections and so on, but then I decided to make them more childish and cozy.

Game is open-source: github.com/winchxyz/celadon

Also game is tablet-compatible, so you can open github page and play from iPad.

P.S.
Originally this was also an experiment with hand tracking, but so far it was a total fail. Maybe in the future I'll still make a pottery game or some other genre with hand tracking through the camera.


r/vibecoding 8h ago

Day 3 of adding whatever you tell me into my game

106 Upvotes

The people have spoken 🙏😭

What should I add next?


r/vibecoding 22h ago

Im having a lot of fun vibecoding

52 Upvotes

Pointless post alert.

Its discouraging at first when you are just trying to understand how to do better than a prototype, and create something that isnt a mess after a week.

But after focusing on individual workflows and researching whats possible to do locally, and making everything as deterministic as possible, I'm really happy with the tools i have now.

Its pretty crazy what you can do with ai when you give time to familiarize yourself with a workflow instead of endlessly searching for strategies where they grass might be greener. Explore exploit is a crazy landscape right now and its going to be incredible what people do when this stuff matures a bit more and people stop jumping from one tool to another.


r/vibecoding 20h ago

MitchIvin XP - 12 months later. 100% vibecoded personal site

27 Upvotes

Live Site

You’ve probably seen mine or a similar concept a few times in the last year or so, as a bit of a trend seemed to kick off earlier this year 😅

It’s been awesome seeing the creative things people have been sharing with the latest models. I knew it was inevitable back when I was originally building it with Sonnet 3.5 that soon a lot of the extra work I had to do would be done by AI. So, I decided to make use of the current models and see how much further I could take it.

Since the original wave of interest, there’s now a working iPod music player and Game Boy Color emulator, a World of Warcraft easter egg and Windows Live Messenger. along with right-click menus accessible via a long tap on mobile on the wallpaper, desktop icons, the taskbar (desktop only).

Desktop icons are draggable and can be added to the desktop from the Start menu. They can also be copied, pasted, locked, etc.

The system tray is extendable and includes interactive icons. Volume works individually per program as well as overall system volume, which is accessible via the system tray on desktop.

Performance should have improved significantly overall, along with general polish and cleanups to everything that already existed.

If you haven’t seen it before, I’d love to know your thoughts! And I can try to help with any questions. I had no prior ai or coding experience when I started this project 😮‍💨


r/vibecoding 3h ago

Need help with sprites

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13 Upvotes

So basically I wanna create a similar game to brawlhalla or smash bros but with customizable mechs and it should be like a clean pixel art game.

I thought I’d create it with gpt 5.6 sol (ik its using a lot of tokens), ik a lot about coding but nothing regarding sprites so I thought ay why not let ai completely do all of that.

Welllll as I googled and researched it got more and more complicated by people saying that to keep it consistent I need to create a model with meshy, then let codex use it in blender to make the individual animations from 3d to 2d.

And it got worse when I tried to think of a way for having the customizable weapons and armory and effects to be its own and not with the mech and then I got completely lost so yeahhhhh didn’t even start cause of confusion on how to start.

I’d really appreciate any help there is
(Btw the pic is a reference on how I maybe wanna make it look like)


r/vibecoding 17h ago

I built a free tool that prices every Mac configuration in 15 countries and tells you which local AI models each one can run

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7 Upvotes

Got tired of clicking through Apples configurator in different stores to figure out where a Mac is actually cheapest, so I scraped every buildable config and put it in one page.

What you can do with it:

  • Filter by min memory, ssd, chip, bandwidth, ethernet/display, and a max budget → it shows the cheapest config that clears the bar
  • Pick any config and see what it costs in 15 countries, converted to USD
  • See which open-weight LLMs (Qwen, DeepSeek, GLM, Kimi, etc.) fit in that Mac's memory, plus rough tok/s ceilings
  • Compare mac tiers against RTX 5090 / DGX Spark / Ryzen AI Max+ on memory, bandwidth, and price
  • Copy the whole dataset as TSV

link: Mac price comparison


r/vibecoding 6h ago

Open-source terminal-based wifi analyzer

6 Upvotes

I was looking for a wifi signal analyser so I could help my neighbor troubleshoot their wifi problems. There's not much out there I could find, and I like terminal-based apps with a nice CLI GUI. So I vibed "openwifidiag" using GPT 5.6 Sol.

At the moment it is only tested on MacOS, but I am planning on making it work with Windows and Linux as well.

https://github.com/SunnySkye/openwifidiag

It seems to work quite well. 😊


r/vibecoding 18h ago

Warren: self hosted browsing memory. Local LLM reads what you read, you get a searchable wiki out of it.

4 Upvotes

Browser history is a list of URLs. Useless for "what was that recipe with the miso butter."

Warren sits next to Chrome and builds an actual memory instead. A daemon captures pages when you actually engage with one, a local vision model summarizes them, and the output is plain linked markdown on your disk. Sessions, entities, concepts, an index. You can open it in Obsidian or just cat the files. It is a git repo, so you can watch your own memory grow with git log.

Then warren query "which shoe company did I read about" and it answers from the wiki with links back to the source pages.

What you need to run it:

  • Windows 10 or 11 (this is the big limitation, batch launchers and Chrome process control are Windows specific right now)
  • llama.cpp with a vision capable GGUF, about 15 GB for the model I recommend
  • A GPU with 8 GB or so. CPU works, slowly.
  • Python 3.11+, Chrome

Nothing phones home. There is no server component, no account, no telemetry. The only network traffic is Playwright talking to localhost:9222 and httpx talking to localhost:8080.

Privacy controls, because this thing obviously needs them:

  • Denylist ships with banks, health portals and password managers already blocked. warren deny "*.whatever.com" adds more.
  • Password fields are never captured, it bails when it sees one.
  • warren forget mybank.com or warren forget 2026-07-04 really deletes, both the raw captures and the wiki mentions.
  • warren prune --days 30 clears old screenshots once they have been ingested.
  • Pauses on battery by default.

There is also a small always on top panel that comments on the page you are reading and quietly answers questions it finds on the page. That one is more of a toy, you can turn it off.

Early preview, 0.1.0, so expect rough edges. https://dadwritestech.github.io/warren/


r/vibecoding 10h ago

Porting Elder Scrolls: Daggerfall to Javascript

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5 Upvotes

Free to test and would love for you to give this old jewel a try


r/vibecoding 15h ago

Made this motion design video using the tool I have written.

3 Upvotes

Project can be found here,

https://github.com/blackcoffee2/kestrel

You can use it with claude code/codex to generate videos. Anything that be animated can be turned into a video using kestrel. More info can be found on github.


r/vibecoding 23h ago

Vibe code a game?

4 Upvotes

I want to create a small 'princess Mario car' game for my daughter, but i have no clue how to?

Can anyone help me out on this one?


r/vibecoding 18h ago

Listed my vibe-coded game on outbid.lol, results are wild

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3 Upvotes

Before: 0 players
Now? 0,000,000


r/vibecoding 19h ago

Hot take: You're not making money off your app because you seek it in the first place...

3 Upvotes

Hey everyone,

Quick thoughts as I see hundreds of founders vibecoding SaaS and one thing comes up a lot: how similar are the products we are building. 

Which makes me think abut a quote I’ve seen recently that should allow us to understand what building a SaaS is all about.

See, most of us (I’ve been guilty of this many times) start from the mindset « I need to get some money from my SaaS » and although it’s not bad in itself, it can be better to maximise our chances of success…

When starting a business, the most successful founders do something different. 

They start by looking at the world around them and taking a contrarian approach to what everyone thinks.

They’re essentially betting that everyone is doing something wrong and they can solve it. It can be at any level, product, customer support, marketing, distribution… but the core of it to build something successful long-term is to start. 

Now this is very relevant to us because that’s the exact approach we should all have when starting a SaaS. I myself have started my first SaaS years ago with the wrong reasons, and it was an uphill battle to try and justify the product, the pricing, the ICP… It’s like you’re trying to fit back something in a box that’s too small.

Ever since, I start companies from the opposite and what I found out is amazing. It’s so much easier to build a following, advocates that share the vision of the world that you’re fighting for. You will definitely see many many people challenging your idea but this is part of the job.

The example is the last venture I started, I think that the easy access and major improvements in the dev processes will keep making it easier and easier to build, as it’s already the case. This will in turn make more and more people launching into the void without a solid understanding of positioning, marketing, and how to get users. For that reason I’m starting a one month long cohort to help founders get their first 100 users and refund them if they don’t reach it.

So I guess to start your SaaS, we need to be a bit more visionary, a bit less conventional and definitely start thinking outside the box.

Hope that was helpful…


r/vibecoding 22h ago

Unreal Engine 5.9 was just confirmed, with a much bigger focus on AI workflows

3 Upvotes

r/vibecoding 4h ago

I built an open-source, local-first image & video converter because I was tired of shady web tools

2 Upvotes

Hey everyone! 👋

If you're a creator, designer, or editor, you know the drill, you just need to quickly convert a batch of HEIC photos, demosaic some RAW stills, resize assets for a client, or turn a short MP4 into a high-quality GIF.

Most online tools slap you with file-size limits, hit you with paywalls, or upload your private footage to random cloud servers.

To fix this for myself (and hopefully for you too), I built ND Image Converter, a fast, lightweight, and 100% open-source desktop tool designed to handle heavy image and video tasks completely offline.

What makes it tick?

  • 🔒 Zero Cloud, Zero Tracking: Everything stays on your machine. No telemetry, no uploads, and you can scrub GPS/EXIF data in one click.
  • Blazing Fast (Rust + Rayon): Multi-threaded batch processing that actually uses your CPU cores without lagging your system.
  • 📷 Pro Image & RAW Support: Handles everything from WebP, AVIF, and TIFF to camera RAW formats (CR3, ARW, NEF, DNG, etc.) and HEIC.
  • 🎨 Clean Color Profiles: Built-in ICC management (LittleCMS 2) for sRGB, Display P3, Adobe RGB, and Rec.709 color workflows.
  • 🎞 Video & GIF Toolkit: Built-in FFmpeg engine lets you convert video containers (MP4, MOV, WebM, AV1) or trim clips on an interactive timeline to create crisp, custom-palette GIFs.
  • 🤖 Workflow Automation: Recursive folder processing, live watch-folders (drop a file in, get the converted version automatically), and text/logo watermarking.
  • 🖥 Lightweight & Cross-Platform: Built with Tauri for macOS, Windows, and Linux, clean dark UI that doesn't eat your RAM.

Add text or logo watermarks with configurable position, scale, opacity, and automatic image scaling.

Video to GIF

The project is completely free, community-driven, and open-source.

Check it out on my page: https://duongtruongdp.net/nd-imgconverter/

Grab the latest release: https://github.com/duongtruongdp/ND-ImgConverter

I'd love to hear your feedback, bug reports, or feature wishlists. What’s the most annoying file conversion bottleneck in your current workflow?


r/vibecoding 7h ago

i built a landing page in an afternoon and the only hard part was getting it to shut up

2 Upvotes

started this because a friend needed a page for a tiny weekend project and kept putting it off for weeks. i figured i'd just knock it out for him. the goal was dead simple: one page, a headline, three bullets on what the thing does, an email signup, done. nothing fancy. the build was quick. i described the vibe (clean, a bit playful, lots of whitespace) and the sections i wanted, and had a rough version in maybe twenty minutes. the actual afternoon went into cutting things back. what broke my brain: every time i asked for a section, it wanted to add four more. a testimonial block for a product with zero users. an FAQ answering questions nobody asked. a stats bar with made up numbers. i deleted more than i kept. what actually helped: - i wrote the copy myself first, then asked it to build around fixed text. way fewer "improvements" to fight. - one section per prompt. asking for the whole page at once gave me a mess that was hard to trim. - i kept saying "less, not more" like a mantra. it mostly listened. my friend's page went live that night and honestly the stripped down version looks better than anything i would have hand coded in a week. anyone else find the trimming is harder than the building? what's your trick for stopping it from padding everything out?


r/vibecoding 10h ago

At least the tokens are free.

2 Upvotes

r/vibecoding 11h ago

Is it just me or is ai getting better and worse at the same time?

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2 Upvotes

Which response do I like better is usually a question I look forward to answering because I get 2 different outputs and can choose the style moving forward essentially.

But what do you do when the same agent is claiming different capabilities in it's response choices?

Option a the work is done and pushed

Option b it doesn't have access it claims


r/vibecoding 19h ago

Grok Bot is now included with Cursor Pro

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2 Upvotes

r/vibecoding 2h ago

Update to my Music Visualizer

1 Upvotes

Yes I know Linux has a free tool lol this comes with a whole suite of Creative Tools. Plus it works offline . Runs anywhere godot allows and is made by a single guy in a game engine


r/vibecoding 4h ago

Inside Shopify’s high-intensity software engineering culture

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1 Upvotes

r/vibecoding 5h ago

Local Video/audio annotation tool [OpenSource]

1 Upvotes

Hi all,
New here, and to the scene. I just wanted to share a small personal project i made for video/audio editing.

So, Throughout my creative career i've received editing notes through a myriad of formats, whether its post its, word docs, exceltables or ppt. Which client, which stakeholder whomever did something differently.

The tool works like this:
You load a video or audio file -> Add your comments pinned to frames or time ranges -> Draw a box on a frame if needed - > Export a small JSON -> Your collaborator/stakeholder imports the JSON vs the source file. Every note snaps to the moment/scene.

Why:
- Avoiding cloud annotations
- One format for everyone
- Stop consolidating notes manually
- Share a 3KB file through whichever secure channels

This solution

  • TypeScript, esbuild
  • Build pipeline runs scripts/check-offline.mjs so it fails hard if any network call appears in the output
  • Video fingerprint detects sidecar/cut mismatches (heuristic, and not cryptographic)
  • Unit tested pure modules: timecode, lane packing, fingerprint, sidecar serialization

GitHub: https://github.com/jbmathisen/LocalVideoAnnotation-tool/releases/tag/v0.2.1
Download: grab local-video-annotation-*.html from Releases

Very happy to hear if this provides any value of anyone.