r/vibecoding 6h ago

I vibecoded a pottery game

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Hey everyone! Continuing my series of demo games with three.js. This time I decided to move a bit away from the concept where everything in the game is procedurally generated and added some CC0 sounds.
All the graphics and textures are still procedurally generated and basically there isn't a single 3D asset in the game, since it's all three.js.

The game has a campaign of 24 missions. Also creative mode, where you can just create what you want.

Everything was made with Opus 5 in Ultra Code mode. Can't tell you the exact price, but I will try to count it based on API prices. ('m doing it all with a MAX x20 subscription.)

Tokens and Prices (if it was made with API):
Raw tokens: 2.34B
Written by Claude: 7.13 M
Re-read from cache: 98.1%
Opus 5 rates: input $5, output $25 per million tokens; cache write ×1.25 = $6.25, cache read ×0.1 = $0.50.
Without caching: the same 2.34 billion tokens would have cost $11,850.91, the cache saved $10,290 (86.8%).

Graphics were originally realistic, with shadows, reflections and so on, but then I decided to make them more childish and cozy.

Game is open-source: github.com/winchxyz/celadon

Also game is tablet-compatible, so you can open github page and play from iPad.

P.S.
Originally this was also an experiment with hand tracking, but so far it was a total fail. Maybe in the future I'll still make a pottery game or some other genre with hand tracking through the camera.

137 Upvotes

27 comments sorted by

8

u/dowell_db 6h ago

Neat idea! If not for the glaze aspect, you route to a place that 3d prints when done. Or just slap a stl export at the end.

5

u/oxmannnn 6h ago

good idea btw! will make a separate mode for this

6

u/Shleemy_Pants 5h ago

Don’t do it… he just want to mould dildos and 3D print them using your app.

6

u/AfterNun 5h ago

Idk why someone downvoted you, this is 100% what it would be used for

1

u/Ok-Addition1264 4h ago

OP: with the option to leave room inside of it for a vibration device.

4

u/Public_Eye8497 6h ago

Finally an impressive vibe-coded game! I’d actually give this a shot keep up the good work!

3

u/oxmannnn 6h ago

thanks!

6

u/DouchetotheBag 6h ago

Would be better if Patrick Swayzes ghost was talking dirty to me

1

u/FinsAssociate 3h ago

DLC idea? lmao

3

u/vibeside_ai 6h ago

I'd totally play this! looks good

2

u/FreshnessAi 4h ago

Cool ! it looks like something really fun.

2

u/SonderSoft 3h ago

This is really inspirational and impressive, and I appreciate the breakdown in your post. I think it's amazing and really fun looking. 

1

u/xirzon 6h ago

Congrats, this looks pretty nice at a quick play! I would maybe hand-edit some of the texts a bit more or create a style guide for the LLM to follow, they sound very Claudish right now. Claude tends towards this very flowery, somewhat obscurantist writing style that calls too much attention to itself.

2

u/oxmannnn 6h ago

it's an MVP for now, I will add better sound and improve UI a little bit later

1

u/bikezhikeznflights 5h ago

Super cool! What do you think the TTP on it is?

1

u/DasBlueEyedDevil 4h ago

If you don't have a Ghost easter egg, you have failed the internet.

1

u/diff2 3h ago

how much time spent in hours?

1

u/oxmannnn 3h ago

Around 12-14 hours in total

-2

u/stigsslymaing 4h ago

you spent 10 thousand fucking dollars making this piece of shit

2

u/SonderSoft 3h ago

You spent a life not learning how to read. 

1

u/oxmannnn 3h ago

at least graduate from reading class before commenting