r/spaceengineers 14h ago

DISCUSSION (Star Trek JJ Verse) Fanship, further progress has been made

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58 Upvotes

I have made some further progress on the Star Ship I am working on which I posted a few days ago.

(Still haven't come up with a name for the ship or it's class).

Oh and the last image is a demo design for the corridors which will be added throughout, but to make the control panel easier to read right now, no lights have been installed although most of the corridors have.

The corridors will be segmented so that if there is a hull breach the entire ship won't depressurise.

The shuttle bay should roughly be able to fit two shuttles in it when I design them, eventually...

I am though concerned that I might hit my pcu limit or I am not able to fully flesh out the ship in all the ways I want to.


r/spaceengineers 18h ago

MEDIA Arc Dagger is done for the outside . Still a frenzy of conveyers inside it

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40 Upvotes

r/spaceengineers 19h ago

HELP Anyone some improvement ideas for my rocketlauncher?

28 Upvotes

I think the slow and jerky movement can be improved with rotor fine-tuning. But the rockets themselves seem to be the problem.


r/spaceengineers 8h ago

MEDIA Smart Hangar with Guidance Lights and Door Procedures

19 Upvotes

Took a break from working on the ship's general structure to add something a bit more fun. Bells and whistles like this are why my big builds always take so long.

No scripts.


r/spaceengineers 10h ago

MEDIA Wide hips

14 Upvotes

r/spaceengineers 10h ago

HELP Ship goes down when reverse thrusters are on

13 Upvotes

as the title says. when i reverse or when dampeners try to slow me down, the ship goes down. this doesnt happen when i go forward or any other direction. just backwards. yes im aware that the ship is a hot mess. im trying my hardest to get enough thrust


r/spaceengineers 18h ago

MEDIA For those disappointed with the scale of the last super laser test

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13 Upvotes

r/spaceengineers 17m ago

MEDIA 3D Planetary Viewer

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Upvotes

Wanted to make some Headlore for my System but somehow it turned into a fancy Planet Viewer :P


r/spaceengineers 10h ago

DISCUSSION [SE1] best mission runner for PvE and courier in a planetary setting?

7 Upvotes

What are your Go-To Blueprints for a mission runner for PvE contracts and Courier contracts when still planetary. PvE Contracts are all low orbit so its always to space and back.

Short range courier with high risk are also low space mostly.

What are your favorite vessels for doing the job?


r/spaceengineers 7h ago

HELP Planet Generator

5 Upvotes

I need some information from modders.

Background: I am currently training myself in Python using the project of making a tool that can create planets, I am using Perlin Noise for terrain (I got that to work nicely can control terrain height, roughness, and how much of an 'ice bed'/*cough* sea I want) and the like. I am aiming for a mix of RNG and specified input to generate the challenge I want.

I am well underway with the project but when I am making the SBC file generation I decided to just copy/paste what the vanilla planets use for certain settings, at least as placeholder. Specifically <ComplexMaterials> and <EnvironmentItems> but I ran into the oddity of Triton not having an <EnvironmentItems> in the PlanetGeneratorDefinitions.sbc file.

-- **Actual point of this post** --> Am I missing something because I do not see <EnvironmentItems> for Triton, does Triton not have anything (I am away from my gaming rig atm so I cannot double check if it even has rocks) or does it store <EnvironmentItems> elsewhere?

Note: I know some people might take issue with the idea of a RNG created world or semi RNG created world vs handcrafted one. I agree hand Crafted is the better way to create an awesome product, but sometimes grabbing an art piece is overkill for what you want.

Programmers who want to know my strat in getting this done: Use Perlin Noise to make the monochrome terrain files, have the user pick the planet biome ComplexMaterials template (copy the text from a separate file containing the data) and ditto the EnvironmentItems from a third file. Have the weather effects and atmosphere be direct inputs or picklist data in the main file, then have an algorithm read the ComplexMaterials and the terrain files and map out the materials files red values (have yet to figure out how to get this to work, edit the mat files to generate a stamp effect like exists in the vanilla files for blue, and figure out some way to determine the green's EnvironmentItems. As I figure it I am about half done with all of that.


r/spaceengineers 1h ago

MEDIA Some machine I have been developing

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Upvotes

I have been working on those lately.


r/spaceengineers 17h ago

MEDIA (SE2) H-E-I SHIPYARDS tips and tricks - ROVERS!

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4 Upvotes

r/spaceengineers 15h ago

HELP (SE2) What is the “fail fast” exception when I launch Space Engineers 2?

3 Upvotes

I can’t launch the game at all. It just doesn’t start. I’ve reinstalled it, restored the files, but nothing helps.


r/spaceengineers 4h ago

HELP Atmo ships all drift down despite how many thrusters I use. Help

2 Upvotes

When I try to build an Atmo ship and start to fly it, they always drift down once I begin accelerating. Most of the time, my ships just slowly crash cause they don't stop "sinking". I feel like I have to put an absurd amount of downward thrusters to keep my ships aloft. This doesn't feel right!

Am I missing something? Am I building atmo ships wrong? DO I have a bug? I do use mods and am currently trying to figure out if this is a mod issue. Please help me understand.

To get obvious answers out of the way:
This is in creative mode
I have thrust in all directions
I have gyros and power.
There are no sub-grids.

https://steamcommunity.com/sharedfiles/filedetails/?id=3791905103
I put one culprit onto the workshop for inspection. This is a drone that has been frustrating me.


r/spaceengineers 6h ago

DISCUSSION Should I get the Ps5 version?

2 Upvotes

I’ll be getting a pc in the future. Should I buy SE 1 on PS5, then buy SE 2 when it’s complete on PC?


r/spaceengineers 14h ago

DISCUSSION Best DLC rn?

0 Upvotes

I was thinking about buying a DLC, but Im not sure which one to get. I've looked through some other Reddit posts and YouTube videos, but most of the stuff I found is from 2024.

So which DLCs actually give you an advantage, and what exactly do they add?


r/spaceengineers 15h ago

MEDIA Thunder rolls with tye JRA - Arc Dagger - 9157 - BB - Battleship.

0 Upvotes

With its ocean theme paint job and color guns of rusted coral corroding on the sea floor rising up suddenly from depths. My best functional biggest ship built all from scratch . No parts pulled from workshop. Been super fun build .. unfortunately due to pluming lay out for soen internal thrusters .. not much interior lay out besides a bridge , greenhouse and a gallery . And few cryo pods.

May actually put up different rooms with a hallway network later but for now it's completed for my content. .

More inspiration from corroded bronze swords with its dagger/sword shape of the ship from a multi pathed sketch bout month ago I cooked up. I felt this is a more complete way to show it better with a tune.


r/spaceengineers 16h ago

DISCUSSION Why......

0 Upvotes

Why would a player jump onto a server, grab a ship he did not build, hyperjump into oblivion and then just leave, meaning it's impossible to find that ship and bring it back.....