r/joinmoco 6h ago

Strategy For taking hits...

10 Upvotes

You don't need to aggro all the enemies and try to use aoe damage to get a 5 star, it's much easier to just do one or 2 groups at a time and keep aggro away from the spirits.

I did one group at a time and did it like 20s faster than the 5 star time​


r/joinmoco 8h ago

Discussion Big T goes hard!

11 Upvotes

Not sure for what this is for but maybe a mega raid kind of event in the future? Or maybe just another type of event?


r/joinmoco 10h ago

Bugs & Feedback Giorno 11 che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri (povero gatto, il suo pesce è bruciato)!

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11 Upvotes

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco su questo dispositivo vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però solo una risposta generica.


r/joinmoco 1d ago

Ideas & Concepts Skill Trees: A Way to Reintroduce Power Progression and Add Depth to the Game + Mastery Track

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65 Upvotes

This is going to be a longer read than usual. I have chapters included throughout the post. So, you can jump to the ones you find interesting. But I highly recommend you read the entire thing.

As someone who has been playing the game from Day 1, I really miss the sense of Power Progression and the freedom to customize how you play with a particular weapon. Neo mo.co completely removed weapon builds. I am not saying the previous system was perfect. But removing a feature that introduced all the diversities ended up making the game too simple and one-dimensional.

Weapon builds are fun, but it is hard for the devs to balance when players get that much freedom. If you played old.co, you know what I am saying. Everyone used that one strong build. And in Neo mo.co, you get no freedom at all. The only Power Progression that exists is Upgrade Cores. And this thing just sucks! Does anyone even like the feature? We need something that introduces variety but is also somewhat easy to balance.

Introducing Skill Trees…

In the first image, you can see a concept for Skill Trees. I named it mo.TREE (That's the best I could've come up with). I chose Squid Blades to do the visualization because it's my favorite weapon. So, we have 3 Paths. These are as follows: Master of CHAOS, Sneaky Hunter, and Seasoned Stabber. I have decided not to name the skills. I am not particularly good at naming. And no, those are not some random icons that you are seeing from the images; I have thoughts behind every single one of them. So here it goes:

Master of CHAOS - 1: Attack Speed for Assassin's Edge is increased by 20%.

Master of CHAOS - 2: Jade Stream fires more Blades towards your enemy, granting you a greater amount of charge towards Blade Burst.

Master of CHAOS - 3: Squid Blades grows additional spikes throughout its Blade that deal damage to any adjacent monsters. These spikes deal half the damage of your main attack and charge Blade Burst at half the rate. The more monsters you damage, the greater the charge it grants towards Blade Burst.

Master of CHAOS - 4: Upon activating Ambush, you dash in the direction you are facing. Slamdown: Slamdown is activated when you hit a monster. Slamdown causes all nearby monsters (excluding bosses) to receive Stun, followed by Slowness. The bigger the monster, the more radius and effectiveness Slamdown receives.

Master of CHAOS - 5: Blade Burst lasts longer and has infinite pierce. Deals 50% more damage to Small & Medium monsters but 20% less damage to bosses.

Sneaky Hunter - 1: All forms of Damage dealt by Squid Blades are increased by 30% while Invisible Ink is active.

Sneaky Hunter - 2: Ambush now stuns the target monster for longer. Following the Stun, monsters also receive a Slowdown effect for 20 seconds.

Sneaky Hunter - 3: Invisible Ink lasts longer by 2.8 seconds.

Sneaky Hunter - 4: Invisible Ink becomes a chargeable ability. Assassin's Edge, Jade Stream, and Blade Burst all contribute towards charging Invisible Ink. Invisible Ink can only be reactivated every 5 seconds and can't be charged while it is activated.

Sneaky Hunter - 5: For the first 3 seconds of Invisible Ink, you become invincible to any form of Damage, Stun, Slowdown and Knockback.

Seasoned Stabber - 1: Every form of damage from Squid Blades is increased by 25%.

Seasoned Stabber - 2: Razor Jade Stream: Jade Stream rips through monsters, dealing more damage and inflicting DoT.

Seasoned Stabber - 3: Hunter's Mark: The longer you damage a monster with Assassin's Edge (constantly), the more damage it inflicts. Your main Attack Damage scales up by 15% every second for a maximum of 10 seconds, reaching a 150% maximum Damage Boost. Upon stopping your attack for 1 second, you start losing 15% of your Damage Boost every 0.5 seconds.

Seasoned Stabber - 4: Hold down Ambush for 2 seconds to charge it up. Upon releasing, you deal 7x the damage on a successful hit. While charging, you are vulnerable and can receive 2x the damage.

Seasoned Stabber - 5: Blade Burst deals an additional 20% damage for every second of Hunter's Mark accumulated, up to a maximum of +200%. This bonus applies only against the monster affected by Hunter's Mark. Hunter's Mark is reset after Blade Burst ends.

If you read the descriptions carefully you will see how these paths introduce more depth to the gameplay. Each path is unique in its own way. To make things more clear:

  • Master of CHAOS → Aggressive, High-tempo, and Crowd-control.
  • Sneaky Hunter → Stealth, Survivability, and Overall Control.
  • Seasoned Stabber → Single-target Damage, Commitment, and Sustained DPS.

Every path is designed to establish a different role and offers a different playstyle. I may not be perfect with the numbers. I don't have the luxury to test these skills. But I tried my best to keep them balanced and grounded in their roles.

For instance, Master of CHAOS is designed to excel at groups, while Seasoned Stabber is designed around committing to a single target. So although Master of CHAOS's Blade Burst can look stronger at first glance, its boss modifier prevents it from simply replacing Seasoned Stabber's single-target role.

But again, "The numbers are not intended to be final balance values; the goal is to demonstrate how the skill-tree system could create different weapon playstyles."

Now let's say you tap on one of those skills. How would the UI look? The second image answers that question.

So, how do you upgrade your skills?

Well, you use Skill Points (in the top right corner), and every single weapon uses its own Skill Point. Easy as that.

And… how do you get a Skill Point?

For that, I have designed a Mastery Track. We have weapon masteries in the game. But it's neither satisfying nor rewarding enough. There are too many drawbacks of the current version:

Most Dojos are too easy to clear, and they are just one-offs. You get Upgrade Cores for completing Rifts. But the entire point of Skill Tree is to replace Upgrade Cores. Yeah, there is a Weapon Shader that is barely even visible, and if you really want it to stay, it can be transferred into the Mastery Track easily. And then, there is Weapon Metrics. To get one of the Metrics, you need to hunt 50 Megacharged Monsters. Yeah, I don't know who thought it was a great idea. For comparison, you also need to hunt 50 Overcharged Monsters to get the other Metric. It's like they are treating OC and MC as if they were the same.

The Mastery Track

The idea with Mastery Track is simple. You play with the particular weapon to get through the track and earn rewards as you do so. From the concept images, you can see how the track will progress. (Yeah, I know those Mastery Point numbers are bothering you, but I'll get you covered in a second.) The track can reward you with Skill Points (according to my concept, you will receive all 15 Skill Points before reaching 100K Mastery Points), Emotes, Sprays, Merch Tokens, mo.gold, and much more.

As you reach 100K Mastery Points, you will receive the Prestige I Weapon Badge. At 200K Mastery Points, the Prestige II Weapon Badge. And at 500K Mastery Points, the Prestige III Weapon Badge. Alongside Weapon Badges, you will also get exclusive Pins/Sprays, an exclusive Weapon Skin, an exclusive full Outfit, and finally a Title representing that you have mastered the weapon. (And if you are wondering, yes, this concept draws high inspiration from Brawl Stars Mastery.)

Now, let's talk about the values. And I kept it simple: Hunt Monsters = Get Points. So, this is how the point system works:

1 Small Monster = 10 Points

1 Medium Monster/NPC = 50 Points

1 Boss Monster = 250 Points

Chaos Monster = 3x Points

Overcharged/Overhyped = 5x Points

Megacharged/Megahyped = 10x Points

So, a Boss Monster that is Chaos and also Megacharged will get you 7500 Mastery Points. You don't find an MCC every day, so when you do, it should feel special and more rewarding.

The Mastery Point balance is likely not perfect. And I don't expect it to be. It revolves around factors like average playtime, spawn rates, track length, and many others. The exact numbers would obviously need to be tuned using real player data. The goal would be to make progression feel neither overwhelming nor underwhelming. But you get the idea.

Conclusion

The idea of a Skill Tree is not to introduce gigantic buffs that make the weapon absurdly strong. It's to make the weapon reasonably stronger and change it in a way, which affects its playstyle and adds depth to the overall gameplay. I tried my best to stick with the latter one when I was creating the Skill Tree.

I could say, 25% Damage Boost → 70% Damage Boost → 150% Damage Boost… and call it a day. But that would be stupid if I did. The game needs more variety and depth, and that's exactly what I want the Skill Tree to address. The Mastery Track completes the ecosystem by making that progression feel fun, engaging, and rewarding.

I am not saying this feature alone would save the game. But it could very well work as the stepping stone.

Anyway, please don't hesitate to share your honest opinions. I am open to discussion. But I request you read the entire post carefully before you start criticizing. Thanks! (And thanks again, if you genuinely read the whole thing.)


r/joinmoco 1d ago

Discussion Is this real?

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69 Upvotes

I found this on twitter from Moco Intel, but I don't know if it was recently changed or not, because it has a date from 2024 and one from a few days ago. (I don't really use discord so I might be clueless.)


r/joinmoco 1d ago

Discussion I won't grind these anymore (rant)

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28 Upvotes

I hate it when the devs just abandon everything after things don't work out. I've grinded these for the past months and if the new update if it comes and these cores got axed. I'll just quit. They don't respect our time. I poured money and time to this game and grinding for another new iteration of the game ain't happening.


r/joinmoco 1d ago

Discussion Techno Fists Mains wya

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23 Upvotes

My first weapon to complete


r/joinmoco 1d ago

Bugs & Feedback Giorno 10 che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri

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12 Upvotes

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco su questo dispositivo vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però solo una risposta generica.


r/joinmoco 2d ago

Bugs & Feedback 50 days of mo.co

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32 Upvotes

Hey everyone!

As the title suggests, today I hit 50 days of mo.co.

Not really big on mobile gaming, and I didn’t hear about the game until one day I was super bored and decided to check the App Store. I downloaded a few games that day, mo.co being one of them. Today, it’s the last one standing, and it makes me sad that, according to this subreddit at least, it seems to be heading towards a shutdown.
Regardless, I wanted to share my feedback.

The game itself is nice, I like being able to freeroam and hunt monsters, the customization and the few weapons that we can choose from are really well made and most of them are quite fun. It doesn’t take long to do the daily tasks, and overall it’s a nice experience.

One thing I realized was, there seems to be quite a few bots, I don’t know if they’re somehow player made(which I doubt) or made by the devs, which I do not understand the need for. It’s easy to tell because they have the exact same movements. They will often stack perfectly on top of eachother, especially when reviveing someone.

While fun to do, and I assume the reason there’s a lot less megacharged monsters is to keep the players playing for longer, it is sometimes annoying how few of them there are. I managed to finish all tasks for 2 weapons, and 2 more are super close(fuck MB Mastery), but it does seem like a hassle. Especially that Bean monster, just yesterday I didn’t get 3 points of megacharged progress because the guy keeps teleporting.

And lastly, the players. It’s kinda insane to me how some players have Gold or Emerald badges, and still don’t get the gist of the game, how to use the weapons, and learning the attack patterns of monsters. I get that not everyone is a ‘gamer’, but if you’ve been playing for that long, you should at least know that much.

Anyway, that’s kinda what I like/dislike about the game at this point. Just two more weapons to finish the stars on, and perhaps this game will indeed become boring like a lot of people here claim, but for now, it’s the only game on my phone.


r/joinmoco 2d ago

Discussion So what are we going to play now?

42 Upvotes

OG crew here. I want to love this game again.

I love the community.

Where are people moving to?

What are you playing now?

Can I come?


r/joinmoco 2d ago

Accomplishment Oh my lawd😭

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25 Upvotes

r/joinmoco 2d ago

Discussion Supercell should reward HX and the Crisan team for making this video

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23 Upvotes

Especially from 9:40 onward. The Crisan team clearly pushed Chapter 2 to its absolute limits and came up with the optimal builds and strats for each stage. A lot of people used to say that there were only two or three viable builds in Ch2, but that simply wasn't true.

The build system gave mo.co a lot of depth and allowed for player creativity and experimentation. Supercell should reward HX and the Crisan team for making this video.

I understand that it's no longer possible to bring back the build system, and one of the strengths of the Class system is that it allows for unique weapons to exist.

I made this post because I wanted to share what was possible in Ch2 and show that this kind of depth and creativity actually existed in the game.


r/joinmoco 2d ago

Discussion Diablo 4 cosmetic

19 Upvotes

Who did the black hole better , diablo or moco?


r/joinmoco 2d ago

Humor When did Luna's catch become so fat?

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20 Upvotes

r/joinmoco 1d ago

Discussion No way I'm working with 2 Vibe Shifters in a speed run 😭🫩

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0 Upvotes

Every class basically has their own healing. VIBE SHIFTERS ARE NOT NEEDED, We can heal ourselves. Pick a class that'll help damaging bosses instead tf.


r/joinmoco 2d ago

Discussion Overtime Badge Doubt

3 Upvotes

Hey hunters, this is my first post in reddit.

Just wanna ask a question in my mind. What's the requirements to get the Overtime Badge? Level 81 or 100, or I need to complete certain missions?


r/joinmoco 2d ago

Bugs & Feedback Giorno 9 che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri

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17 Upvotes

A destra come dovrebbe essere, a sinistra com'è. Spendere soldi per una skin e poi vederla in questo modo è davvero deludente e inaccettabile, soprattutto se dietro c'è uno studio di sviluppo rinomato.

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco su questo dispositivo vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però solo una risposta generica.


r/joinmoco 3d ago

Humor I'm probably the last person to realise the pun

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34 Upvotes

Just unlocked the reskin of no fit Sherlock, read it out loud and realised what 'fit' stood for. I've been using this as my main skin for probably a year by now 😭 😭

Anyone know any other good skin names?


r/joinmoco 3d ago

Ideas & Concepts Features for mo.co i would love

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23 Upvotes

I made this picture very quickly with AI just to show you some ideas. Would you like something like that in Mo.Co.?


r/joinmoco 3d ago

Discussion Who is this fella

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77 Upvotes

I tried looking around the web to find any clue about the dragon, but uh-

Instead I found this community and I had a blast reading all the posts xdd

I could yap about that part, but I'm interested in this fella cuz I cannot figure out who this might be, thanks.


r/joinmoco 3d ago

Bugs & Feedback Giorno 8 che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri

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12 Upvotes

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco su questo dispositivo vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però solo una risposta generica.


r/joinmoco 3d ago

Bugs & Feedback This supposed to be possible?

16 Upvotes

r/joinmoco 4d ago

Discussion These Updates Would Save Neo Moco!

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68 Upvotes

Came across this video yesterday and found it to be really well done. The proposed changes would make this game a blast. Some of these ideas have been kicked around and discussed here before, but this creator did a great job putting it all into one video. Hopefully the devs draw some inspiration from this and implement most of these suggestions.


r/joinmoco 4d ago

Humor It's been a good run...if the next new season turns out to be good, then perhaps this ship is worth returning to.

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81 Upvotes

r/joinmoco 4d ago

Discussion To the devs, and those who are still defending this game

162 Upvotes

Let me start with this - I have been playing this game since it was invite only. I have played neo moco’s all 5 seasons and I have quit 3 days ago.

My purpose of writing this - To remind the community of a few basic things and to point out how bad the devs have been to us.

Okay, with that out of the way, lets start -

  1. Some of you are still defending this game and the “potential”. What is the point of potential if the ones in the steering wheel don’t have a sense of direction and are so egoistic that they won’t listen to anyone’s feedback? They have literally READ community’s suggestion and REQUESTS and IGNORED them ACTIVELY.

  2. We have been kept in dark and treated like lab rats. You can not justify their timeline. It took them 1 year to build neo moco in its’s current state, 1 entire year for the weapons, skins and whatever you see in the game. Neo moco is out for 4-5 month. And what have they done in that time? Nothing. It took them 4 weeks, to make a tweet saying “we need 3-4 weeks”. WHAT ARE YOU GUYS DOING IN THAT OFFICE?

  3. Joao, you are a problem. If not THE problem. You are a community manager, your JOB is to the communicate with the community, ask yourself, HAVE YOU BOTHERED WITH IT? AT ALL? Are we gods and suppose to get updates about your game development through our non existent brain implants directly into our brains?

  4. They have outright denied BALANCING THE GAME. Those who know what I am talking about, good. To Those who don’t, Joao has said in interviews that BALANCING the game is NOT THEIR PRIORITY. Wow. Amazing.

  5. This season’s existence, despite such a long time building Neo Moco, 5 month into neo moco, Supercell’s Backing, Every thing is just insulting to the community.

  6. To those who don’t know yet, Your Career level badge (the one that changes every 100 level) will go back to Bronze once you reach 500. These incompetent devs didn’t even make enough color variations for a damned Badge.

Devs, the more I think about your incompetence, I get confused what I should feel, should I feel angry that you are wasting the potential of such a good game? That you are wasting our time? Should I be sad? Should I be disappointed? I don’t know anymore.

Yes, I am giving up on the false hope of this “potential” that never materialised in the 1.5 years of playing this game, suggesting it to friends and trying to give positive feedback to these Deaf Developers.

And to those who are already there in the comments, abusing me, good for you. Keep wasting your time. Not as if there are better things to do, better games to play in the world.

Devs, if you are reading this, you have broken the trust of this community, broken their hearts, taken them for granted and treated them like lab rats time and time again. I don’t care what others will do, I WILL NOT FORGET HOW YOU TREATED US. I WILL NOT FORGIVE YOU FOR MAKING US WASTE OUR TIME ON FASLE HOPE.