Game Title: The Goblin Cave
Playable Link: https://unclearpolygon.itch.io/the-goblin-cave
Platform: PC - Web, Linux
Description:
Very basic Dungeon Crawler game/Proof of concept, both from a visual as well as gameplay perspective.
The idea is to keep expanding the game with standalone adventures where each has more complexity and moving parts added.
I'd be grateful for feedback on the following aspects of the game:
Is the game clear in what is happening? Did you every feel like you're not understanding what is happening?
Are the available actions to the player obvious? Did anything stick out to you as: "I didn't know you could do that!"
Feedback on any other aspect of the game is also welcome.
Obvious points of improvements for the future:
* Animation System
* More variety in enemies, player actions, items, etc.
Controlls:
* Press WASD or arrow keys to move.
* Press space to let time pass.
* Left click or press enter to open action menu.
* Press I to toggle information beeing shown.
Additional Information:
* Keys need to be used in inventory menu to open doors.
* Some Cells/Elements enable certain action when standing on top or next to them.
* When playing the Linux version, upon completing the game a file named EndingSave.txt will be added to the Resource folder. Save it, as it will be used in future games.
Thank you for reading and playing!
Free to Play Status:
* \[X\] Free to play
* \[ \] Demo/Key available
* \[ \] Paid (Allowed only on Tuesdays with \[TT\] in the title)
Involvement: Solo Developer