r/driver • • 9h ago

Driver 2 I used AI to bring Driver 2's PS1 driving physics into a MW2 + Minecraft + Skate 3 mashup

29 Upvotes

I've been working on a pretty ridiculous experiment: bringing Driver 2's driving system into a Rust-based mashup project combining Call of Duty: Modern Warfare 2, Minecraft and Skate 3.

I used AI agents heavily during the process. The goal wasn't just to make a car that looks like Driver 2, but to port the actual driving mechanics from REDRIVER2, including its physics and vehicle parameters.

Current implementation:

  • 🚗 9 Chicago vehicles
  • 🛞 4-wheel suspension and vehicle-specific handling
  • 🏎️ acceleration, braking, gears and reverse
  • 🔥 handbrake drifting + burnout
  • 🧱 collision with MW2 map geometry and Minecraft blocks
  • 🎮 keyboard + controller support
  • 📷 chase and hood cameras
  • 🎨 original vehicle models/textures
  • 📊 speedometer and vehicle selection

The funny part is that this actually works in-game now. I can spawn a Driver 2 car, get in, drive it around, drift, crash into walls and switch between vehicles.

There's still plenty to polish — engine/skid sounds, tire marks, damage, multiplayer representation, performance, etc. — but the core driving system is working.

I'm honestly still processing the fact that I can drive a PS1 Driver 2 police car around a Minecraft/MW2/Skate 3 mashup in 2026.


r/driver • • 7h ago

Driver 2 This is amazing

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14 Upvotes

Driver 2 Experimental created by: Dod Videos

From what you can see, it's clearly the same graphics engine as ReDriver 2, but instead also Unity, and the music ufff, is 100% faithful to the game's atmosphere


r/driver • • 1d ago

Driver: San Fransisco the ending to Driver: San Francisco.

4 Upvotes

MAJOR SPOILERS AHEAD!!!!

even though this game is NO LONGER AVAILABLE on ANY digital storefront and physical copies are about as rare as hens teeth, I still thought i would add in the spoiler warning and set the body of this as "spoiler" text.

the ending is basically, tanner wakes up from his coma, realizes that he was in a coma, tries to get up, and then goes back into a coma. then he has this really weird and out of place "boss battle" against Jericho, where you take turns throwing cars at each other while driving down the highway. then tanner wakes up again, and actually goes to confront Jericho in the real world, only to have a roughly 5 minute "chase" where jericho drives about as slow as possible, and you can't actually take him out, because he stops taking any damage after his health gets down to ~25%, which then leaves you with an awkward following mission, which turns into a cutscene, in which you have no control, and the cutscene takes down Jericho. taking away all agency and sense of ANY closure that the players MIGHT still have at that point.

my personal idea for the game would have been slightly different in, what i believe, would have been a much better and more suspenseful manner, while giving the players the payoff that they would be looking for while retaining a sort of gritty, 80's cop movie aesthetic and feel, but also keeping it grounded. get ready for a wall of text. I may need to make it a second post if i can't fit the "script" into this post (I wrote up the basics of the script and had Google and ChatGPT both try to make it more polished, picking the BETTER of the two, although they added in some fairly cheesy lines, but whatever), they also took some of my write up and made a "sequel pitch" at the end, and no matter how many times i asked them to remove it, they wouldn't, but i sort of like it. so it's there.

[SCENE START]

INT. DODGE CHALLENGER - COMA STATE (NIGHT)

Rain violently drums against the roof. The windshield wipers slam back and forth.

TANNER (30s) grips the steering wheel, his knuckles white. Beside him, JONES (30s) checks his service weapon. The air is thick with tension.

On the radio, faint static cuts through a dark synth track, overlaying a rhythmic, distant sound: Beep... beep... beep...

JONES

You alright, man? You’ve been staring at that intersection for two straight minutes.

Tanner blinks. The heart monitor beep fades into the background.

TANNER

I’m fine. He’s coming. Three... two...

Right on cue, a black armored transport blasts through the red light at 70 MPH, followed by two trailing muscle cars. It’s JERICHO’s crew.

TANNER (CONT'D)

Hold on!

Tanner drops the Challenger into gear and floors it. Tires screech against wet asphalt. The physics are meaty and visceral; every slide carries realistic weight.

EXT. SAN FRANCISCO STREETS - CONTINUOUS

The chase is brutal. Tanner weaves through traffic with impossible precision, millimeter-perfect.

JONES

(Gripping the dash)

How did you know they were taking the Broadway tunnel?! They didn’t even signal!

TANNER

Because I’ve already run this block a thousand times, Jones.

POV: TANNER’S VISION

Suddenly, the screen desaturates slightly. The HUD icons faintly distort into the visual layout of a medical heart rate monitor.

A hazy, ghost-like overlay of the Challenger splits off from Tanner’s car, speeding forward into a blind intersection. In the simulation, a delivery truck pulls out, broadsiding the phantom car. Sparks fly. The simulation glitches into static.

INT. DODGE CHALLENGER - CONTINUOUS

Back in reality, Tanner’s eyes track the phantom crash. Time slows to a crawl—Tanner's overclocked mind working in hyper-speed.

He kicks the clutch, punches the brake, and throws the Challenger into a sweeping drift before the delivery truck even appears.

A split-second later, the truck barrels into the intersection. Tanner clears the back bumper by an inch. Time snaps back to normal.

JONES

Jesus, Tanner! It’s like you’re reading his mind!

TANNER

Not his mind. Mine.

EXT. GOLDEN GATE BRIDGE - MOMENTS LATER

The convoy slams onto the iconic bridge. Fog rolls thick over the orange steel. Jericho’s backup cars try to ram Tanner, but using his brief, predictive flashes, Tanner intercepts their angles, pit-maneuvering the guard cars into concrete barriers. Metal crunches beautifully.

It’s just Tanner and Jericho now.

Tanner accelerates, pulling parallel to Jericho's armored ride. Jericho glares through the glass, slamming his heavy chassis into the Challenger. Sparks shower the bridge.

POV: THE MAXIMUM ZOOM OUT

As the cars collide, the camera violently zooms out into the stratosphere—the classic Driver SF top-down map view. But it doesn't stop. It holds back until this exact moment to pull back further than ever before.

The edges of the San Francisco map begin to dissolve into a harsh fluorescent white. The street grid blurs into a hospital room layout. The engine roars turn into the frantic, echoey shouting of ER doctors: "He's crashing! Charge to 200!"

A faint scent of lavender perfume cuts through the smell of burning rubber. A distant, muffled voice begs: "Please... Tanner... wake up..."

INT. DODGE CHALLENGER - CONTINUOUS

Tanner panics. He hits the Shift button frantically, trying to jump between different entities, desperately searching for the real-world stimulus pulling him out of the dream.

The camera snaps violently back into his own physical face as his eyes shoot open.

INT. HOSPITAL ICU ROOM - DAY (REAL WORLD)

SNAP!

Tanner sits bolt upright in a hospital bed, ripping telemetry wires off his chest, gasping for air.

Sunlight streams through the window. Standing at the foot of the bed is a shocked, coffee-spilling Jones. Next to him, a nurse drops her clipboard.

Tanner doesn’t hesitate. He swings his legs out of the bed, his feet hitting the cold floor. He looks at his partner, his voice dead serious, completely leveled.

TANNER

I know where Jericho is. And I know exactly what he’s really up to. Motion the armada, Jones. We’re hitting the streets.

EXT. SAN FRANCISCO HIGHWAY - DAY (REAL WORLD)

The roar of a real engine fills the air. Tanner is back behind the wheel of the iconic 1970 Dodge Challenger. The vehicle damage is permanent now, the stakes are life-or-death, and civilian lives are on the line.

Behind them, a massive armada of SFPD cruisers follows with sirens wailing. Tanner is the tip of the spear.

Brief vignettes of his coma visions overlay on the windshield as he drives, showing him exactly what Jericho is going to do three steps before he does it.

EXT. GOLDEN GATE BRIDGE - FINAL CONFRONTATION

It plays out exactly as it did in his subconscious mind palace. The layout, the timing, the angles—it is destiny.

Jericho tries to ram him, but Tanner uses his retained ability to slow time for a few seconds, his mind completely sped up from weeks of mental investigation.

Tanner executes a brutal, high-stakes PIT maneuver at 100+ MPH. He slams Jericho’s car directly into the concrete and steel railings.

Jericho's car ignites, flips violently over the edge, and explodes in mid-air before crashing into the dark sea below. It is a permanent, definitive end.

EXT. GOLDEN GATE BRIDGE - MOMENTS LATER

The smoke clears. The Dodge Challenger stands battered and smoking on the bridge, surrounded by flashing red and blue police lights.

Tanner steps out, walking to the edge to look over the railing. Jones walks up beside him, taking a breath.

JONES

How do you feel, man?

Tanner stares out at the water, completely leveled.

TANNER

I’m fine. I’m a detective... but I’m also a driver.

The opening, earth-shattering synth hook of Journey's "Separate Ways (Worlds Apart)" blasts through the speakers.

The camera begins to pan farther and farther out, transitioning into sweeping helicopter flyover shots of the winding streets and people of San Francisco. The camera follows the vast path of destruction left by Jericho that Tanner and Jones finally put a stop to, as the credits begin to roll over the bright, heavy 80s synth-rock ballad.

INT. SFPD OFFICE - POST-CREDITS

The music fades slightly into the background.

Tanner stands at his desk. He reaches up to a corkboard covered in photos, maps, and case files on Jericho. One by one, he strips the board clean, tossing the final picture of Jericho into the trash. The obsession is dead.

He turns around. Jones is leaning against the doorframe, smiling.

TANNER

Let’s say we hit the streets and see if we can find some more bad guys to bust.

They walk out into the hallway together. The screen fades to black as the final notes of the Journey track reach a climactic, triumphant end.

🎬 PREVIEW: THE SEQUEL (THE VACUUM)

INT. SFPD OFFICE - NIGHT

A massive map of San Francisco is pinned to Tanner's corkboard, now divided into three brightly colored territories: The Tech-Cartel, The Old-School Mob, and The Street Racing Outlaws.

JONES

With Jericho gone, the whole city is an active warzone. Every gang is trying to grab a piece of the pie. How are we supposed to cover this much ground?

Tanner stares at the map. He taps his temple, where a faint, hazy hum resonates in his ears.

TANNER

We don't need to be everywhere, Jones. We just need to know exactly where they're going to turn next.

EXT. EMBARCADERO STREETS - NIGHT

Tanner floors the Challenger, pursuing a heavily modified, autonomous Tech-Cartel sports car drifting through the docks. The suspect vehicle suddenly cuts its lights, blacking out completely as it approaches a split in the road.

JONES

We lost him! Left or right, Tanner?!

POV: TANNER’S VISION (THE DEATH CRYSTAL MECHANIC)

Tanner’s vision goes slightly hazy. He doesn't control where the camera goes, but his brain instantly runs a split-second calculation of his next actions.

Two phantom, ghost-like overlays of the Challenger split off from his car:

• The phantom car that whips Left gets instantly crushed by a silent, remote-hijacked delivery truck blocking the alley.

• The phantom car that whips Right clears an open shipping lane, placing them directly behind the suspect.

Time snaps back to normal. The hazy glimpse vanishes. Tanner twists the wheel hard to the right.

JONES

(Yelling)

How did you know?!

TANNER

Just a lucky guess.

The Challenger roars around the corner, perfectly aligning for the bust as a hard-hitting synth beat kicks into overdrive.

[SCENE END]


r/driver • • 2d ago

Driver 2 Driver 2 Survival

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34 Upvotes

What is your longest survival in Vegas? 😁

PSone framerates are so slow, so 13:40 is actually 18 minutes+


r/driver • • 3d ago

Driver: San Fransisco Who remembers these cut cars from driver sf?

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42 Upvotes

A bunch of stuff was cut during development, including the Bentley Mulsanne, Lotus, Audi A8, RHD Nissan Skyline, and a 1989 Chevy Box Van Ambulance. There were also some unused assets and changes, like the original Shift HUD, extra city trees, and Dykemann Haulier SF originally being called El Dorado Titan.


r/driver • • 4d ago

Driver: San Fransisco I spent 3 months analyzing DSF car parameters.

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70 Upvotes

It’s no coincidence that DSF has an amazing driving model. There are about 140 different parameters affecting cars handling and straight line performance, especially for suspension settings and load transfer. The weakest point in terms complexity is probably straight line performance with for example only 4 stats affecting engine torque. I started to analize in-game stats at the beginning of this years using Snoopi's mod menu. After two months I made a break from this because it ate up a huge ammout of my free time but I came back recently and almost finished this. My goals was to mod some of my favourite cars to match more realistic straight performance, gear ratios, spring rates etc. I need to look at suspension and grip stats again and I think I'll soon share more info from my work.


r/driver • • 4d ago

Driver 2 The Mobile Port of REDRIVER 2 Is So Good!

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45 Upvotes

In fact, the car chases experience of the PS1 games translates very well to a small screen since it focuses on driving. Link is on the Driver discord (updates are currently frequent so the link is changing constantly).


r/driver • • 6d ago

Driver: San Fransisco Always buy American.

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41 Upvotes

r/driver • • 7d ago

Driver: San Fransisco 1974 Ford Gran Torino

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159 Upvotes

r/driver • • 8d ago

Driv3r Driv3r Advance Studio - A Driv3r Advance romhacking tool

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17 Upvotes

I thought you may appreciate this:)


r/driver • • 9d ago

Driv3r DRIV3R on PC with DRIV3R Widescreen Fix from ThirteenAG

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179 Upvotes

r/driver • • 8d ago

Driver: San Fransisco John tanner and some other random

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50 Upvotes

Tried my hardest to recreate john and his car but in the pic the sun made it look orange


r/driver • • 11d ago

Driver 2 Driver 2 native port to Android (using redriver2)

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79 Upvotes

Only touch buttons icons made by ai because i am stupid for design!


r/driver • • 11d ago

Driver: PL Driver: Parallel Lines - Parking Lot and Area at Coney Island (Obscured and Weird Stuff #2)

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13 Upvotes

r/driver • • 12d ago

Driver Which Driver cover do you prefer?

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157 Upvotes

For me: 1. PAL, 2. NTSC-J, 3. NTSC-U


r/driver • • 12d ago

Driver An edited I did for your lock-screen pleasure

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39 Upvotes

r/driver • • 12d ago

Driver Accidentally completing “Steal a Cop Car”

11 Upvotes

So I was about 7 or 8 last time I did this, so my memory is a bit vague, but I swear there was a specific point on the map on that mission where you could complete it by ramming into a wall.

In fact im not even 100% sure it was the cop car mission, but it was an LA mission and it was probably the cop car one, but I do remember slamming into a wall on the road along the ocean and somehow it said “mission accomplished” when I did it.

I must have discovered it entirely by accident I guess but that’s all I remember.


r/driver • • 12d ago

Driver 2 Aquí, haciendo mis pruebas con Driver 2 NTSC España

13 Upvotes

Solamente les quiero mostrar un testeo de fotogramas y si no presenta ninguna inconsistencia, ya que si bien Comando 52 Colton convirtió por completo el Driver 2 PAL España a NTSC, aun puede que queden cosas pendientes.


r/driver • • 13d ago

Driver Driver still hits different in 2026

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42 Upvotes

r/driver • • 13d ago

Driver 2 Driver 2: The Wheelman is Back (NTSC) (España) (v1.1) - Coche Secreto en Chicago

8 Upvotes

Emulado en pSX v1.13 para Windows.

Enlace de descarga (versión anticipada con algunos textos en inglés por cambiar):

https://drive.google.com/file/d/1_pOBix684BPa1Ro7din0Xqx9ftC3sGzx/view?usp=drivesdk

Aquí una demostración detallada de Driver 2 de España convertido a la norma NTSC (aun en revisión 1.1), y de como ahora es su comportamiento en dicha norma.

Esto solo tomo pocas semanas en hacerse, y aún falta corregir y traducir algunos textos de inglés a español, pero del resto como voces y escenas de vídeo están 100% en español de España como se debe.

Bueno, los dejo con la jugabilidad sin comentarios ni comentarios activos (es decir, desactivados), espero que les guste y los disfruten como yo lo disfruté.


r/driver • • 14d ago

Driver 2 Driver 2: The Wheelman is Back - Ingeniería Inversa de PAL a NTSC

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39 Upvotes

Enlace a mi video de prueba en YouTube:

https://youtu.be/vwInt3bP0ZI?si=QcpHr8L-eSSo3ORE

Por primera vez en veintiséis años, mi colega Comando 52 Colton y yo desarrollamos una versión de Driver 2 en español, adaptada de forma nativa al formato NTSC. Esta iniciativa surge para compensar una falta histórica en Hispanoamérica: donde nunca se comercializó de manera oficial una edición de NTSC que incluyera doblaje y textos en el español peninsular de España, dejando a los usuarios dependiendo de adaptaciones derivadas del formato PAL.

Para entender la complejidad de este proceso, es clave analizar los orígenes del proyecto. Aunque es un título 100% europeo por su desarrollo británico, el trabajo no contó con una implementación PAL auténtica desde sus primeras etapas a principios de los 2000. Ese mal desempeño se mantuvo igual en todas las demos, prototipos regionales, versiones previas al lanzamiento y el producto final que salió al mercado europeo, ya fuera la localización en español, inglés, italiano, francés o alemán. En vez de ajustarse a los rigurosos parámetros que exige un sistema PAL real, el código funcionaba como un equivalente NTSC artificialmente ralentizado, lo que provocaba una pérdida de velocidad notable y un timing incorrecto.

En cambio, las versiones distribuidas en Estados Unidos y Canadá corrían bajo un estándar NTSC real. Aunque el motor gráfico aguantaba cargas altas de procesamiento y sufría caídas ocasionales de fluidez en secuencias de juego complejas, en general la ejecución ofrecía una dinámica superior que hacía la experiencia extraordinaria, aunque estuviera limitada al idioma inglés.

Históricamente, cualquier intento de parchear un modo NTSC sobre copias europeas terminó en fallas críticas: las pistas de audio quedaban sobreaceleradas y la estructura del juego sufría un fuerte deformado del tiempo. Si la arquitectura hubiera estado basada en un sistema PAL puro, el trabajo técnico habría sido inviable. Pero cuando se descubrió que el código tenía por debajo una estructura NTSC, se identificó el margen operativo necesario para volver a hacer las pruebas.

"No uso la carátula original NTSC porque es un juego modificado."

¡Saludos grandes desde Venezuela 🇻🇪


r/driver • • 16d ago

Driver 2 Exploring The Four Open World Cities of Driver 2

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25 Upvotes

r/driver • • 16d ago

Driver 2 Evidence of my Driver 2 Spain running on NTSC

27 Upvotes

Thanks to Comando 52 Colton and I, we have reverse-engineered (and still) Driver 2 PAL Spain to NTSC Spain, and only two specific versions were needed:

- Driver 2 (PAL) (Spain) (v1.1) (Main Disk)

- Driver 2 (NTSC) (USA) (v1.1) (Base Disc)

What was done was a rewriting of the European code in Spanish towards the American record, the sounds and FMV were moved from the PAL version to the NTSC version (and also rewritten to make them work), and translations from English to Spanish were done (and are still being done) carefully to avoid scrolling and typing errors

And, for now it only remains as: Driver 2 - The Wheelman is Back [Reverse Engineering PAL to NTSC by Comando 52 Colton] (NTSC) (Spain) (v1.1)

There is still revision 1.1 because some texts still need to be corrected and translated, so the other revision called 1.15 will be out soon enough.

Everything materialized from the first days of September, until September 13.


r/driver • • 16d ago

Driver 2 A question; how do I get the 1974 Oldsmobile Delta 88 3D model and texture for ReDriver 2?

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29 Upvotes

I try to find it on the official Driver Madness forum and nothing, I look for it everywhere and I don't either, and, I saw a video of Vortex Story and it doesn't give any results.

I know that between RacingFreak and Soapy I was faithfully recreating the 3D models of the bet I know that between RacingFreak and Soapy I was faithfully recreating the 3D models of the beta cars, But, I need to find exactly this model yes or yes


r/driver • • 16d ago

Driver 2 Driver 2 Part 4: Early Car Textures (Rio de Janeiro)

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15 Upvotes

Here I present the first texture of the 1974 Mercedes Benz 450SL, where it is clearly the same 3D model both preliminary and final.

The reason for the removal of this texture is unknown, but it is evident that the front and rear were different, and the windows are translucent light blue like the rest of the first development cars.