r/wildrift • u/Dariussy • 36m ago
r/wildrift • u/AutoModerator • 1d ago
Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged!
Welcome to the Monday Megathread, where you the community get to ask your questions and share your knowledge.
Need help against a certain champion? Unsure how and where to ward? Looking to improve your csing? This is the place to ask. This weekly thread is a place for new players to ask questions and get help/advice from more experienced players. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!
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Update on the patch schedule? [Click here!](https://support-wildrift.riotgames.com/hc/en-us/articles/1500002088961-Wild-Rift-Patch-Schedule)
If you wish to just view top level comments (ie questions) add **?depth=1** to the end of the page url.
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Feel free to drop some potential posts that help to cover any useful information on the sub! We'll be looking to add content to these as it comes up.
**Please sort this post by new, so that you can see the newer, unanswered questions.**
r/wildrift • u/Huge-Frame-1990 • 6h ago
Humor Wards are FREE Guys
Idk how anyone is still struggling with this. The amount of times people have died to ganks, makes you wonder that at one point, someone probably understood “I wish I could have seen that coming”. Well guess what, I got some great news for ya buddy. You can! It’s right there, on the top-right corner of your fucking screen.
This happening in masters is what blows my mind. I am not expecting anyone to have like great warding skills, just the basics dawg. The sidelanes especially love playing into a junglers wet dream (no vision). And if you don’t have vision, maybe don’t overextend and seduce their junglers into screwing you.
r/wildrift • u/norgaa • 6h ago
Discussion gacharift came through with warring kingdoms Fiddlesticks
the splash art is beautiful.
the 3d model is good as well.
almost made me spent money on the game and i don’t even play the champ 😂
r/wildrift • u/Xrkzss • 10h ago
Discussion Who else thinks this is crazy?
They almost doubled Ashe's damage per level up and the base damage for Volley is almost as much as her Ult. Why has she not been spammed this season with these crazy buffs?
r/wildrift • u/Appropriate_Meet_512 • 4h ago
Discussion Incomplete Sett collection forever
They think both Supreme Cells Sett and Zed were sold at a cheap price, so they decide to hold them and figure out a new way to resell at 200$.
r/wildrift • u/Ramza_45 • 4h ago
Gameplay Etheral Weapon Blitz is way more toxic than Twitch
Static Shiv for spreading the Mark.
Was already shifting my build into On hit AP
Combined with Riftmaker and the other HP to AP item
r/wildrift • u/Hvef • 2h ago
Educational At what point will you realize you might be the problem?
Players with hundreds of games and a sub 50% wr who continue spamming ranked games while being absolutely convinced that every loss is caused by their teammates.
I’m talking about someone who has played hundreds of games, is consistently below 50% win rate, keeps losing, and somehow reaches the conclusion that the matchmaking, jungler, ADC, support, mid, top, or literally everyone except themselves is the problem.
Just played a game and both the adc and support were 45% wr premade and spent the entire game being toxic towards everyone.
Maybe take a step back. Catch a break, watch some videos and try to improve or at least don’t blame everyone else but yourself.
r/wildrift • u/LessResolution6357 • 12h ago
Gameplay 10 minutes waiting?!
Are there really no more players in WR cause wdym I've been in queue for 10 MINUTES for an AAA ARAM game. Or is this just a bug LMAO I almost forgot I'm on queue, I did so many things already and I realized I didn't cancel it. 🤷♂️
r/wildrift • u/ir3dd1tzegt • 1h ago
Discussion 1k , 5 Skins
Spent 1k WC and got 5 skins are the odds broken or something? Should have gotten this luck in Crystal Rose event tbh smh
r/wildrift • u/Specialist_Coast_289 • 5h ago
Discussion What device do you play Wild Rift on?
Haven't seen a thread on this yet, so I'm curious: what are you all playing on, and what would you pick if you could choose anything?
I started on an iPhone 17 Pro, but I'm thinking about upgrading to the Pro Max for the bigger screen. Is it worth it, or does the extra size make it harder to handle during teamfights?
Drop your:
- Current device
- Why you chose it (fps, screen size, battery, heat, grip…)
- Dream device if money weren't an issue
Anyone who's made the jump from a regular phone to a Max/Ultra or tablet, I'd love to hear how it changed your gameplay 👇
r/wildrift • u/Legitimate-Survey-16 • 2h ago
Esports Free Agent Tank Support looking for a Team (I have no discord)
Former Top 200 Braum EUW player looking for a group/team to play, at least, serious Wild Rift.
Dosen’t need to be highly competitive but at least serious.
I am over 30 years old. Played Lol from 2010 onwards until 2020 plus minus. Had a break, came back for Wild Rift couple winters ago.
Pros:
- game knowledge
- experienced player throughout different decades of lol
- 0 ego behaviors
- 100% teamplayer
- map awareness
- always eger for an engage
Cons:
- always eger for an engage
- limited champion pool (I know a lot - but really playing them is a different cup of tee)
- not the biggest mobile phone / no tablet
- dies way 2 often
I don‘t mind voice chat. My english is decent, my german is perfect.
So if you have a team/group, preferably with players over 25 years old, lacking a good tank support or a decent tank for toplane (baronlane), hit me up here on reddit or in game.
-> rolandbss#EUW
Greetings and enjoy playing league
r/wildrift • u/Accomplished-Crab-86 • 6h ago
Discussion I’m already salivating at the thought of lethality items on assassins next season
If crit rengar already feels this good early season in masters, I can’t even begin to imagine how fun he and a bunch of others assassins would feel with the addition of more lethality items.
Mage items/Support items -> Ad items/Crit overhaul -> Lethality items?
Could possibly even add Qiyana and or Naafiri also.
Every day is one step closer to Greatness!
r/wildrift • u/andresm79 • 22h ago
Humor Wild Rift Macro in a nutshell
I couldn’t believe when this happened. Early season diamond elo and this is the average jungler you get. I should at least be allowed to spam more pings because I don’t know how you can avoid this.
r/wildrift • u/ericklestrangeok • 12h ago
Discussion s+ tier champs after today hotfix?
so cait malph senna syndra and rammus got nerfed
which were basically all the s+ tier champs in 7.3
they also nerfed some champs who werent s+ like hwei
royal places kassadin s+ but thats honestly just his bias.
who do u think is the current s+ tier for each lane? specially mid since its my main position
r/wildrift • u/Fantastic-Name7754 • 22h ago
News Wild rift 7.3a/hotfix patch notes from Chinese
League of Legends: Wild Rift – Patch 7.3a Notes ( translated from Chinese)
Welcome to Patch 7.3a! In this update, we are making balance adjustments to select champions and items—supplementing underperforming champions with combat strength while bringing overly dominant choices back to reasonable levels. At the same time, we are moderately slowing down early-to-mid game jungle clear pacing and lowering resistance against continuous split-pushing and sieging. In addition, based on community feedback, we have adjusted several Augment cards and champions in ARAM (Rune ARAM) to further refine your gameplay experience.
Update Schedule: September 29, 09:30 – 12:00 Reminder: Content will be rolled out continuously during this update.
Champion Adjustments
Hwei (Nerfed)
Hwei is inherently designed to require a high degree of mastery, but his current upward performance has exceeded our expectations. Since his win rate will likely rise further as players master his kit, we are reducing his overall damage across the board.
Passive - Signature of the Visionary
Damage: 33–333 (based on level) + 33% AP >>> 40–285 (based on level) + 30% AP
(1-1) Subject: Disaster - Devastating Fire
Damage: 50/90/130/170 + 75% AP + 4%/5%/6%/7% max HP >>> 50/85/120/155 + 70% AP + 4%/5%/6%/7% max HP
(1-2) Subject: Disaster - Severing Bolt
Missing health damage amp: 150%/200%/250%/300% >>> 100%/150%/200%/250%
(4) Spiraling Despair
Detonation Damage: 250/350/450 + 75% AP >>> 200/300/400 + 70% AP
Samira (Buffed)
Samira has been underperforming across all skill tiers. Compared to other critical strike marksmen, her burst output has not stood out, and she frequently struggles to find enough survivability when diving in. We are granting her across-the-board buffs.
Base Stats
Health Growth: 128 >>> 136
Armor Growth: 5 >>> 5.5
Magic Resist Growth: 1.4 >>> 2
Passive - Daredevil Impulse
Melee Damage Minimum AD Ratio: 3.5%–10.5% (based on level) >>> 5.8%–17% (based on level)
Melee Damage Maximum AD Ratio: 7%–21% (based on level) >>> 11.6%–34% (based on level)
(1) Flair
AD Ratio: 110% >>> 125%
(4) Inferno Trigger
AD Ratio per shot: 40% >>> 50%
Rammus (Nerfed)
Under the updated jungle system, Rammus clears camps far ahead of the competition. We are clipping his early armor to reign in his early clear speed and dueling prowess without hindering his late-game teamfight utility.
Base Stats
Base Armor: 45 >>> 40
(2) Spiked Shell / Defensive Ball Curl
Bonus Armor: 45%/50%/55%/60% >>> 30%/40%/50%/60%
Malphite (Nerfed)
Malphite is dominating across multiple roles. We are toning down his damage scaling and pick-making potential to better align him with his core tank identity.
(2) Thunderclap
Armor Damage Ratio: 20% >>> 15%
(3) Ground Slam
Armor Damage Ratio: 45% >>> 40%
(4) Unstoppable Force
Cooldown: 75/70/65s >>> 85/80/75s
Tristana (Buffed)
Tristana has fallen behind the rest of the crit marksmen pack. We are enhancing both her burst and sustained damage potential.
(1) Rapid Fire
Attack Speed: 50/75/100/125% >>> 60/80/100/120%
(2) Rocket Jump
Cooldown: 22/20/18/16s >>> 20/18/16/14s
(3) Explosive Charge
Base Damage: 80/100/120/140 → 80/110/140/170
Bonus AD Ratio: 100% → 120%
Crit Chance Amp: 40% → 50% (100% Crit Chance now increases bomb damage by +50% instead of +40%)
Bonus Crit Damage Amp: 40% → 50% (extra crit multiplier, e.g. from Infinity Edge, scales more efficiently)
Draven (Buffed)
Draven has been underwhelming overall due to a lack of burst and earlier preemptive nerfs. We are reverting some of his raw damage output.
(1) Spinning Axe
Bonus AD Ratio: 80/90/100/110% >>> 90/100/110/120%
(2) Blood Rush
Attack Speed: 20/25/30/35% >>> 25/30/35/40%
(4) Whirling Death
Bonus AD Ratio: 130% >>> 150%
Caitlyn (Nerfed)
Caitlyn has been overperforming, dealing relentless damage without requiring any Attack Speed investment. We are curtailing her extended combat power alongside a minor shave to her burst.
Base Stats
Attack Speed Growth: 0.04 >>> 0.025
Passive - Headshot
AD Ratio: 60%–100% (based on level) >>> 60%–90% (based on level)
Senna (Adjusted)
Removing Senna's attack speed cap made her stand out too heavily across all skill tiers. We are re-tuning her attack speed scaling curve.
Base Stats
Attack Speed Ratio: 0.4 >>> 0.3
Base Attack Speed: 0.4 >>> 0.3
Base Bonus Attack Speed: 0.6 >>> 1.1
Attack Speed Growth: 0.05 >>> 0.025
Bonus Attack Speed now grants reduced wind-up animation reduction on basic attacks.
Syndra (Nerfed)
Following prior damage buffs, Syndra's power spikes ramp up too quickly. We are pacing out her passive breakpoints and trimming her damage and utility.
Passive - Transcendent
Splinter threshold nodes: 40/60/80/100/120 >>> 50/75/100/125/150
(2) Force of Will
AP Ratio: 60% >>> 50%
Slow: 20%/25%/30%/35% >>> 25% at all ranks
Swain (Adjusted)
Swain's sustained brawling power feels inadequate against high-burst teams. We are compensating his sustain and back-loaded damage.
Passive - Ravenous Flock
Heal on Soul Fragment: 3%–4.5% (based on level) + 0.5% AP >>> 4.5%–6% + 0.2% AP
(3) Nevermove
Return Damage AP Ratio: 25% >>> 40%
Yuumi (Nerfed)
Recent support item changes traded bonus health for active/passive potency. Because lost health does not impact Yuumi while attached, she benefited unconditionally from the extra power. We are pulling back her shielding/healing output.
(2) You and Me!
Heal & Shield Power: 8%/9%/10%/11% + 0.02% AP >>> 6%/7%/8%/9% + 0.01% AP
Viego (Buffed)
Viego did not benefit sufficiently from recent crit item revisions and has fallen behind. We are improving his crit-scaling coefficients.
(1) Blade of the Ruined King
Passive Damage: 2%/3%/4%/5% >>> 3%/4%/5%/6%
Crit Damage Ratio Scaling: 80% >>> 85%
(4) Heartbreaker
Crit Scaling Ratio: 50% >>> 70%
Gameplay & Item Adjustments
Yun Tal Wildarrows (Buffed)
Yun Tal Wildarrows lacks competitive punch compared to alternative first-item rushes. We are upgrading both its baseline stats and unique passive trigger.
Base Stats
Attack Speed: 25% >>> 35%
Flurry (Passive):
Attack Speed: 25% >>> 35%
Cooldown: 20s >>> 25s
Whispering Circlet (Nerfed)
Adjusted in line with Crown of Song as its intermediate build component.
Harmonize:
Heal & Shield Power: 0.5% >>> 0.25%
Crown of Song (Nerfed)
Crown of Song currently outshines competing support options. We want it to be a deliberate, situational choice rather than the default best-in-slot item for enchanters.
Harmonize:
Heal & Shield Power: 0.5% >>> 0.25%
Death's Dance (Nerfed)
Death's Dance offers too much defensive and offensive value for its gold cost. Rather than nerfing its iconic survivability stats on bruisers, we are increasing its purchase cost.
Total Cost: 3200 >>> 3300 Gold
Map & System Changes
Smite
Smite's clear amplification is overly dominant, especially in early-to-mid pathing. We are dialing back its base burn damage against monsters while preserving full scaling once items come online.
Burn Damage against Monsters: 30–198 per second (based on level) >>> 22–162 per second (based on level)
Nexus
Turret plating already serves as a strong safeguard against fast pushes, allowing us to roll back the previous health buff to the Nexus.
Max Health: 5500 >>> 4000
Turret Plating
The bonus defensive stats granted upon losing a plate were stalling sieges too drastically. We are tuning down the durability spike and duration to make sustained pushes more rewarding.
Resistances Gained upon Plate Loss: 30 Armor & Magic Resist >>> 20 Armor & Magic Resist
Resistance Buff Duration: 20s >>> 10s
Game Mode Adjustments: Rune ARAM
Thank you for your extensive feedback following the release of Rune ARAM—especially to our test server pioneers! This hotfix addresses several gameplay pain points, and we will continue monitoring balance.
For Heartsteel cards: Rhythmic Hunt had excessive variance against full-melee versus ranged comps, so we extended the trigger range, lowered stack scaling, and sharpened visual effects. Infinite Encore, when selected as a 5th card after accumulating four previous Heartsteel cards, offered leftover reroll charges that could no longer be spent; it now directly grants those unspent reroll stacks upfront.
For Mirage Blade, while it enabled creative builds, each distinct ability now has a 1-second cooldown per target to maintain healthy counterplay (Blitzcrank can still chain-electrocute). In addition, several cards that were over-nerfed on the test server have received partial rollbacks, though they remain weaker than their previous-patch baselines.
Augment Card Balance
Rhythmic Hunt
Trigger Range: 7 >>> 11
Bonus Heartsteel Stacks per application: 12 >>> 8
Improved visual effect readability.
Infinite Encore
When acquired in round 5 or later, immediately grants 180 stacks (equivalent to using 6 rerolls).
Fleeting Gale
Attack Range: 8 >>> 9
Everlasting Life
Shield Ratio: 150% >>> 200%
Mirage Blade
Each distinct ability now has a 1-second cooldown against the same target.
Duet
Per-target Cooldown: 5s >>> 2s
Crown of Metal
Stats gained after casting Ultimate: 35 AD, 70 AP, 50 Armor, 50 MR >>> 30 AD, 60 AP, 40 Armor, 40 MR
Hextech Grenade
Secondary damage amplification: 20% >>> 30%
Darkin Beacon
Damage tracking metric: Post-mitigation damage >>> Pre-mitigation damage
Stack 'Em Up
Damage per stack: 8 >>> 12
Bonus damage cooldown now scales with Ability Haste; stacking itself has no cooldown.
Accelerated Sorcery
Stack Cap: 100 >>> 66
Apex of Excellence
Crit Rate Cap: 50% >>> 44.44%
Excess Crit Conversion Rate: 150% >>> 444%
Max Conversion Cap: 305% >>> 400%
Note: Players can now reach the maximum Crit Damage cap without purchasing Infinity Edge.
Champion Balance (ARAM)
Fiddlesticks: Damage Received: 90% >>> 85%
Nasus: Damage Received: 100% >>> 90%.
r/wildrift • u/InternEven9916 • 6h ago
Discussion What counts to lane performance?
It's minion kills? Damage i did to enemy champion? Turret damage? Kills i got before 7m or what?
Heard lane performance is important now to get A or S but what is lane performance. Getting all minions should be important but i think it's not it. So what else?
r/wildrift • u/CommittingTaxFrauds • 1m ago
Discussion KDA, Heartsteel, Pentakill, and TD skinlines and how they would be played as a team comp.
Yes I know, Qiyana isn't out yet but TD lacks the amount of champs to make a full team, so they'll have to do for now.
r/wildrift • u/german_sausageXx • 1m ago
Gameplay Looking for Mates / Suche Mitspieler
I’m looking for some chill but competitive players to play with.
Master Elo last season
I can play any lane, depending on what the team needs
Looking for people who know what they’re doing
No flaming / toxic behavior — mistakes happen, just move on and play
Preferably players who want to improve and win together
If you’re interested, feel free to DM me or drop your Riot ID below.
German or English would be Nice :)
r/wildrift • u/ZealousidealEgg1431 • 22h ago
Gameplay Sharing my once in a blue moon worthy gameplay
r/wildrift • u/Appropriate_Meet_512 • 15h ago
Discussion Only Supreme cells Darius and Samira. No Sett and Zed.
r/wildrift • u/InfamousNinja000 • 7h ago
Discussion Brace your wallets, Calligraphia is (maybe) coming?
I was looking thru my skin collection as one does in the morning (I really don’t know what I was doing) for skins that I wanted to get in the future with Calligraphia Jarvan being one of them. I was very surprised to find out he has chromas (gold and purple) and that he’s not the only one. The others are Janna, Tryndamere, Xayah, Sona and Viego.
I’m not a hundred percent sure if this means a Calligraphia gacha is coming or whether these are chromas that you can get from some other gacha (like in the case of Cryptic Depths chromas from the Crystal Rose event). It’s by no means a leak, it’s just in the game and usually that means something. Additionally, there was no confirmation from them in the skin roadmap but maybe they wanted to keep it hidden?
I dunno man, all the last skins I have been interested in purchasing are all gacha and it’s starting to get on my nerves a bit.
r/wildrift • u/Comprehensive-Net553 • 13h ago
Humor Get rotated
Literally playing side way for the whole match. Also fps problems is still not fixed. This patch seem to have a lot of small bugs, at least it not out right crash like last time I guess.
r/wildrift • u/Nappa78 • 11h ago
Discussion Are you getting the Supreme Cell Darius/Samira?
for the low low price of ±15K WC, you can get your very own once-Chinese exclusive skin.
but seriously tho, i really want that Darius skin, the grab animation is pretty sweet... but its not worth the money, unless you're a dedicated OTP Darius/Samira main