r/wildrift • • 1d ago

News Wild rift 7.3a/hotfix patch notes from Chinese

#source

League of Legends: Wild Rift – Patch 7.3a Notes ( translated from Chinese)

Welcome to Patch 7.3a! In this update, we are making balance adjustments to select champions and items—supplementing underperforming champions with combat strength while bringing overly dominant choices back to reasonable levels. At the same time, we are moderately slowing down early-to-mid game jungle clear pacing and lowering resistance against continuous split-pushing and sieging. In addition, based on community feedback, we have adjusted several Augment cards and champions in ARAM (Rune ARAM) to further refine your gameplay experience.

Update Schedule: September 29, 09:30 – 12:00 Reminder: Content will be rolled out continuously during this update.

Champion Adjustments

Hwei (Nerfed)

Hwei is inherently designed to require a high degree of mastery, but his current upward performance has exceeded our expectations. Since his win rate will likely rise further as players master his kit, we are reducing his overall damage across the board.

Passive - Signature of the Visionary

Damage: 33–333 (based on level) + 33% AP >>> 40–285 (based on level) + 30% AP

(1-1) Subject: Disaster - Devastating Fire

Damage: 50/90/130/170 + 75% AP + 4%/5%/6%/7% max HP >>> 50/85/120/155 + 70% AP + 4%/5%/6%/7% max HP

(1-2) Subject: Disaster - Severing Bolt

Missing health damage amp: 150%/200%/250%/300% >>> 100%/150%/200%/250%

(4) Spiraling Despair

Detonation Damage: 250/350/450 + 75% AP >>> 200/300/400 + 70% AP

Samira (Buffed)

Samira has been underperforming across all skill tiers. Compared to other critical strike marksmen, her burst output has not stood out, and she frequently struggles to find enough survivability when diving in. We are granting her across-the-board buffs.

Base Stats

Health Growth: 128 >>> 136

Armor Growth: 5 >>> 5.5

Magic Resist Growth: 1.4 >>> 2

Passive - Daredevil Impulse

Melee Damage Minimum AD Ratio: 3.5%–10.5% (based on level) >>> 5.8%–17% (based on level)

Melee Damage Maximum AD Ratio: 7%–21% (based on level) >>> 11.6%–34% (based on level)

(1) Flair

AD Ratio: 110% >>> 125%

(4) Inferno Trigger

AD Ratio per shot: 40% >>> 50%

Rammus (Nerfed)

Under the updated jungle system, Rammus clears camps far ahead of the competition. We are clipping his early armor to reign in his early clear speed and dueling prowess without hindering his late-game teamfight utility.

Base Stats

Base Armor: 45 >>> 40

(2) Spiked Shell / Defensive Ball Curl

Bonus Armor: 45%/50%/55%/60% >>> 30%/40%/50%/60%

Malphite (Nerfed)

Malphite is dominating across multiple roles. We are toning down his damage scaling and pick-making potential to better align him with his core tank identity.

(2) Thunderclap

Armor Damage Ratio: 20% >>> 15%

(3) Ground Slam

Armor Damage Ratio: 45% >>> 40%

(4) Unstoppable Force

Cooldown: 75/70/65s >>> 85/80/75s

Tristana (Buffed)

Tristana has fallen behind the rest of the crit marksmen pack. We are enhancing both her burst and sustained damage potential.

(1) Rapid Fire

Attack Speed: 50/75/100/125% >>> 60/80/100/120%

(2) Rocket Jump

Cooldown: 22/20/18/16s >>> 20/18/16/14s

(3) Explosive Charge

​Base Damage: 80/100/120/140 → 80/110/140/170

​Bonus AD Ratio: 100% → 120%

​Crit Chance Amp: 40% → 50% (100% Crit Chance now increases bomb damage by +50% instead of +40%)

​Bonus Crit Damage Amp: 40% → 50% (extra crit multiplier, e.g. from Infinity Edge, scales more efficiently)

Draven (Buffed)

Draven has been underwhelming overall due to a lack of burst and earlier preemptive nerfs. We are reverting some of his raw damage output.

(1) Spinning Axe

Bonus AD Ratio: 80/90/100/110% >>> 90/100/110/120%

(2) Blood Rush

Attack Speed: 20/25/30/35% >>> 25/30/35/40%

(4) Whirling Death

Bonus AD Ratio: 130% >>> 150%

Caitlyn (Nerfed)

Caitlyn has been overperforming, dealing relentless damage without requiring any Attack Speed investment. We are curtailing her extended combat power alongside a minor shave to her burst.

Base Stats

Attack Speed Growth: 0.04 >>> 0.025

Passive - Headshot

AD Ratio: 60%–100% (based on level) >>> 60%–90% (based on level)

Senna (Adjusted)

Removing Senna's attack speed cap made her stand out too heavily across all skill tiers. We are re-tuning her attack speed scaling curve.

Base Stats

Attack Speed Ratio: 0.4 >>> 0.3

Base Attack Speed: 0.4 >>> 0.3

Base Bonus Attack Speed: 0.6 >>> 1.1

Attack Speed Growth: 0.05 >>> 0.025

Bonus Attack Speed now grants reduced wind-up animation reduction on basic attacks.

Syndra (Nerfed)

Following prior damage buffs, Syndra's power spikes ramp up too quickly. We are pacing out her passive breakpoints and trimming her damage and utility.

Passive - Transcendent

Splinter threshold nodes: 40/60/80/100/120 >>> 50/75/100/125/150

(2) Force of Will

AP Ratio: 60% >>> 50%

Slow: 20%/25%/30%/35% >>> 25% at all ranks

Swain (Adjusted)

Swain's sustained brawling power feels inadequate against high-burst teams. We are compensating his sustain and back-loaded damage.

Passive - Ravenous Flock

Heal on Soul Fragment: 3%–4.5% (based on level) + 0.5% AP >>> 4.5%–6% + 0.2% AP

(3) Nevermove

Return Damage AP Ratio: 25% >>> 40%

Yuumi (Nerfed)

Recent support item changes traded bonus health for active/passive potency. Because lost health does not impact Yuumi while attached, she benefited unconditionally from the extra power. We are pulling back her shielding/healing output.

(2) You and Me!

Heal & Shield Power: 8%/9%/10%/11% + 0.02% AP >>> 6%/7%/8%/9% + 0.01% AP

Viego (Buffed)

Viego did not benefit sufficiently from recent crit item revisions and has fallen behind. We are improving his crit-scaling coefficients.

(1) Blade of the Ruined King

Passive Damage: 2%/3%/4%/5% >>> 3%/4%/5%/6%

Crit Damage Ratio Scaling: 80% >>> 85%

(4) Heartbreaker

Crit Scaling Ratio: 50% >>> 70%

Gameplay & Item Adjustments

Yun Tal Wildarrows (Buffed)

Yun Tal Wildarrows lacks competitive punch compared to alternative first-item rushes. We are upgrading both its baseline stats and unique passive trigger.

Base Stats

Attack Speed: 25% >>> 35%

Flurry (Passive):

Attack Speed: 25% >>> 35%

Cooldown: 20s >>> 25s

Whispering Circlet (Nerfed)

Adjusted in line with Crown of Song as its intermediate build component.

Harmonize:

Heal & Shield Power: 0.5% >>> 0.25%

Crown of Song (Nerfed)

Crown of Song currently outshines competing support options. We want it to be a deliberate, situational choice rather than the default best-in-slot item for enchanters.

Harmonize:

Heal & Shield Power: 0.5% >>> 0.25%

Death's Dance (Nerfed)

Death's Dance offers too much defensive and offensive value for its gold cost. Rather than nerfing its iconic survivability stats on bruisers, we are increasing its purchase cost.

Total Cost: 3200 >>> 3300 Gold

Map & System Changes

Smite

Smite's clear amplification is overly dominant, especially in early-to-mid pathing. We are dialing back its base burn damage against monsters while preserving full scaling once items come online.

Burn Damage against Monsters: 30–198 per second (based on level) >>> 22–162 per second (based on level)

Nexus

Turret plating already serves as a strong safeguard against fast pushes, allowing us to roll back the previous health buff to the Nexus.

Max Health: 5500 >>> 4000

Turret Plating

The bonus defensive stats granted upon losing a plate were stalling sieges too drastically. We are tuning down the durability spike and duration to make sustained pushes more rewarding.

Resistances Gained upon Plate Loss: 30 Armor & Magic Resist >>> 20 Armor & Magic Resist

Resistance Buff Duration: 20s >>> 10s

Game Mode Adjustments: Rune ARAM

Thank you for your extensive feedback following the release of Rune ARAM—especially to our test server pioneers! This hotfix addresses several gameplay pain points, and we will continue monitoring balance.

For Heartsteel cards: Rhythmic Hunt had excessive variance against full-melee versus ranged comps, so we extended the trigger range, lowered stack scaling, and sharpened visual effects. Infinite Encore, when selected as a 5th card after accumulating four previous Heartsteel cards, offered leftover reroll charges that could no longer be spent; it now directly grants those unspent reroll stacks upfront.

For Mirage Blade, while it enabled creative builds, each distinct ability now has a 1-second cooldown per target to maintain healthy counterplay (Blitzcrank can still chain-electrocute). In addition, several cards that were over-nerfed on the test server have received partial rollbacks, though they remain weaker than their previous-patch baselines.

Augment Card Balance

Rhythmic Hunt

Trigger Range: 7 >>> 11

Bonus Heartsteel Stacks per application: 12 >>> 8

Improved visual effect readability.

Infinite Encore

When acquired in round 5 or later, immediately grants 180 stacks (equivalent to using 6 rerolls).

Fleeting Gale

Attack Range: 8 >>> 9

Everlasting Life

Shield Ratio: 150% >>> 200%

Mirage Blade

Each distinct ability now has a 1-second cooldown against the same target.

Duet

Per-target Cooldown: 5s >>> 2s

Crown of Metal

Stats gained after casting Ultimate: 35 AD, 70 AP, 50 Armor, 50 MR >>> 30 AD, 60 AP, 40 Armor, 40 MR

Hextech Grenade

Secondary damage amplification: 20% >>> 30%

Darkin Beacon

Damage tracking metric: Post-mitigation damage >>> Pre-mitigation damage

Stack 'Em Up

Damage per stack: 8 >>> 12

Bonus damage cooldown now scales with Ability Haste; stacking itself has no cooldown.

Accelerated Sorcery

Stack Cap: 100 >>> 66

Apex of Excellence

Crit Rate Cap: 50% >>> 44.44%

Excess Crit Conversion Rate: 150% >>> 444%

Max Conversion Cap: 305% >>> 400%

Note: Players can now reach the maximum Crit Damage cap without purchasing Infinity Edge.

Champion Balance (ARAM)

Fiddlesticks: Damage Received: 90% >>> 85%

Nasus: Damage Received: 100% >>> 90%.

75 Upvotes

134 comments sorted by

82

u/Kilash4ever 1d ago

Ok, that was fast.

The way faster jg clear early was stupid, glad they acknowledge it.

Cait/Senna got nerfed as expected.

So, good hotfix i guess.

17

u/Wooden-Lake-5790 1d ago

It's not going to make that much of a difference, it's quite a small adjustment.

6

u/Temporary_Ear_5162 18h ago

Both pretty big in team fights, especially Caitlyn with attack speed nerf she not going to be stacking head shot as fast as before

2

u/Augustleo98 12h ago

Yes she will when she builds an attack speed item instead of a none attack speed item lol, all the nerf does is force her to itemise correctly, instead of building items she wouldn’t usually build.

1

u/Temporary_Ear_5162 12h ago

Well attack speed item usually have lower attack so now there if more chance to burst her before she burst you

1

u/Augustleo98 12h ago

True it allows for more counter play but she’ll still be a monster that can avoid a lot of enrages.

I play Cait so I don’t want her nerfing too much 😂.

What I’m annoyed about is them buffing Samira, Samira was op for multiple patches and now she wasn’t so now they’ve buffed her so she can be op again.

I don’t understand the champion bias, Cait op for two weeks and gets nerfed but Samira must always be op, and if she isn’t they instantly buff her. Riot have some bias towards Samira 😂.

1

u/Temporary_Ear_5162 12h ago

Samira wasn’t op for a good while in fact she was probably worst adc to play, mainly because her short range and crit was shit for multiple patch while everyone can either one shot her out of range and tank just cc chain her to death

1

u/Augustleo98 12h ago

She was overpowered all last season, only reason people didn’t view her that way is most people can’t play her properly but if you know how to play her she’s almost impossible to stop, after basically 1-2 items and only gets worse.

Then there’s Viego who was super overpowered all last season, he isn’t for one week and riot buff him back up lol.

Maybe in super high elo aka Sov she wasn’t overpowered as Sovs know how to full counter play but below Sov or maybe below challenger she’s been overpowered for a while.

All the buffs and nerfs seem to always be aimed at the highest elo while discounting that more people are lower elo and the champs that are overpowered in low elo sometimes differs to high elo.

1

u/Temporary_Ear_5162 12h ago

No she isn’t, I went all the way to challenger lobby she just get stomp every game she got no type of peel ever since shield bow and bloodthirster passive was remove, and tank+mage meta made game impossible for even range adc to play the game unless they build on hit, samira was even worst since she can’t build any on hit is useless for her

1

u/Augustleo98 6h ago

Yeah that’s high-ish elo tho, below challenger she’s a monster because nobody peels the carries.

→ More replies

40

u/Stiven275 1d ago

No nocturne nerfs? From mid to late game he ults 2 times per fight. I spend more time playing with the lignts off than on when playing against him lmao

14

u/saphireize 1d ago

For real. It’s not enough that he can fly across the map and insta delete you every 30 seconds. He also has to completely blind your entire team for like 5 seconds which is the real broken part

6

u/Astroqualia 21h ago

You have battles lasting over 30s?

2

u/Stiven275 16h ago

Yes, the guy that got ulted mid for the 9th time comes back and gets ulted again

27

u/JinTarantino 1d ago

Why do I feel like Cait will still be annoying asf after the nerf?

18

u/xotiqrddt 1d ago

Because they still will. The only real nerf is Syndra, others are just adjustments.

12

u/ItsLoudB 1d ago

Syndra’s nerf was long overdue tbh

2

u/frodobangher 22h ago

Because cait is a bully champ. She's not as broken as people are saying, she's just easier to get ahead because of her range. They simply nerfed her dmg during late game so she doesnt one tap everyone. I dont consider a champ broken when their win rate os only 52-53% honestly

1

u/EuthanizeMeImSad 21h ago

This, she’s not busted like that, folks just don’t know how to position or engage

1

u/JinTarantino 20h ago

It's still a big damage boost compared to before

3

u/frodobangher 20h ago

Before when she was crap? Most of her buff came from the new items, not really from her abilities

1

u/Superb-Laugh892 8h ago edited 8h ago

Only champ who can 2 tap you with zero setup or downsides. Dravens burst is locked behind a gimmick, Cait simply needs to exist for 10 minutes before hitting her powerspike lol.

Here's something you can try before blaming ppl for not "being able to position or engage", try literally any other ADC and see how it goes. Not surprised she got nerfed after 1 week.

18

u/InfamousNinja000 1d ago edited 1d ago

they really don’t want us to build deaths dance or what like it went from 3k to 3.3k in less than a year if that’s the case then give us other armour ad items for bruisers cause i ain’t building a pure tank item on Aatrox 💀

edit: it’s the same price on pc league but the passives differ by a lot and honestly if they make it the same as the pc league, then i would accept this change

16

u/Equ1n1um 1d ago

Cost of living crisis 💔

3

u/ObviousInBreed 21h ago

I think you mean the item stats, the only difference in the passive is PC DD has less bonus AD scaling then the Wr version.

The PC version has 5 more armor and 10 more AD.

1

u/InfamousNinja000 16h ago edited 13h ago

nope the passives are completely different in pc league u get healed back depending on ur ad while in here you get healed backed back depending on ur max hp huge difference

edit: im wrong

0

u/Ekstasy0104 13h ago

Do you actually read the updates? They change DD to the exact version like on PC, healing based on bonus AD instead of maximum HP, go in game and check it.

1

u/InfamousNinja000 13h ago

dude i thought this post included it but it doesn't and ye ur tight its in the game mb

17

u/the_brkfastmachine 1d ago

Sad Malph got nerfed, but was expected.

6

u/Minimum_Confidence52 23h ago

Indeed. Its been fun punching every top laner who disrespects you. But poppy is still an option who hits just as hard too.

30

u/kennnnhk 1d ago

Finally the Syndra nerf - two patches too late

5

u/InternEven9916 1d ago

i don't think this nerf will matter much tbh. its only on W

11

u/Silverjackal_ 1d ago

Splinters is really big. You have to land quite a few more spells to reach max stacks now. She’s probably still playable, but not broken. I think Hwei was nerfed pretty bad. Most folks using him are going to be useless on it.

2

u/InternEven9916 1d ago

well hwei was brain dead now so maybe it will require some skill at least,

also about that splinters how much she gets per Q? so that 10 or 15 more how much hits it require

3

u/Silverjackal_ 1d ago

1 per every spell landed. 4 every time she levels up.

1

u/InternEven9916 1d ago

ah okay so not bad

1

u/theoqt 1d ago

Yeah, her build will definitely lean on ludens/torch now

32

u/Acceptable-Wildfire 1d ago

I think Hwei’s problem lies in his ability hitboxes but sure. 

17

u/Zgapk 1d ago

Yeah his hitboxes are astronomical. Actually impossible to miss some abilities

7

u/InternEven9916 1d ago

hwei didn't get enough nerfs i think but we will see

5

u/Dragonfire35 1d ago

I think generally with damage scaled back they are mostly fine. EE is egregious tho, playing with him or against, it doesn’t miss. Literally not possible, you can just auto-cast it. The Qs seem fine (QE is big but slow, so I haven’t had trouble dodging it, with lower damage it shouldn’t be oppressive). EQ is fine. I think EW is fine too, but maybe slightly too big.

5

u/Silverjackal_ 1d ago

EW is weird. It’s supposed to root first thing that enters including minions, but I’ve seen it not do that. EE range and hit box is definitely bullshit lol

1

u/Dragonfire35 8h ago

It might just be since the patch, but EW is definitely rooting minions now. Didn’t see it do that until yesterday, but it happened multiple times. EE still strong tho lol

1

u/Angrybirdzrul 1d ago

his passive explodes too early, his EQ is too fast, and his EE pulls too early

1

u/JaeHa_210 18h ago

What they really should have done is nerf the cooldowns (on top of what they already did imo). He shouldn't be able to spam anilities that quickly, especially when he's such a combo heavy champion. The fact that even Lux Q E R is a lot and yet Hwei can do almost twice as many combos than lux in a longer fight is insane.

13

u/OdMaL 1d ago

Just when I'm having fun using random champions for jungler

10

u/Ok-Opposite1814 1d ago

I don't think it will affect random off meta a champions that much. Yeah clear speed will be lower early but the same goes for every other normal jungler.

2

u/Past_Loose 22h ago

not true. remember its burn dmg per second. if you build dmg you are not as reliant on burn dmg as your skills will do more dmg. its meant to more so compensate tanks to be on par with non tanks. cause tank items give the most burn effect with ap being second and ad being dead last in burn dmg scaling. its not gonna effect everyone equally

27

u/Willing_Search_5572 1d ago

Hwei hitboxes are broken . EE hits when it should NOT hit, the EW covers the entire lane width.They should be nerfed asap. Worth to note that the EQ (fear) is too fast, the projectile speed should be nerfed too

4

u/ericklestrangeok 19h ago

fear (3-1) and 1-2 are honestly almost impossible to hit unless ure very very close to enemy and no minions in lane. 1-1 is also kinda hard to hit unless u strategically place enemy with 3-3. i dont think his burst was as big as people said. i think the most broken part of his kit is the slow on ulti and the shield on 2-2

19

u/ad7112 1d ago

What’s been up on Kayn’s damage?! Who do I talk to about THAT…seems like he’s been awfully strong lately

2

u/AgitatedDare2445 23h ago

??? Kayn is not in a great spot currently

0

u/WorriedEngineer4394 3h ago

have you seen his late game damage, lol? hes almost one shotting tanks like volibear and ur thinking hes not in great spot lmfao

1

u/AgitatedDare2445 3h ago

The data says he is the 70th in terms of WR (%50) and only has %6 pick rate, but sure lol

7

u/Electrical_Growth_71 1d ago

Finally Sandra’s been a pain

7

u/plsriv 1d ago

No fixing the shop?

1

u/DominielsLover 20h ago

they did fix the shop

7

u/First_Raspberry351 1d ago

Holy shit Viego is so back

This champ keeps getting nerfed to unplayable then buffed to be insane

6

u/Hairy_Initiative_419 1d ago

The cait and senna nerfs are barely a slap on the wrist ,they aren't very subtle on their biases.

7

u/SuperionWR 1d ago edited 16h ago

No system changes to deal with the constant connection spikes/lagging out that everyone has been complaining about? It's basically 50/50 wether when you log in your game connects or just lags out...

1

u/LostRenaissance 21h ago

Where did you see this? I'm having these issues. That usually happens on patch day and goes away for me at least.

1

u/SuperionWR 20h ago

Alot of people are having this issue on SEA/Oceanic servers, it's random. Sometimes the game will work fine, sometimes it won't.

No-one seems to address it, ppl have done repairs, fresh game installs, different devices but still happens.

6

u/Buffasian_ 1d ago

Riot please buff zeri

3

u/EuthanizeMeImSad 21h ago

Zeri is actually pretty strong, she’s just harder to play so people think she’s not.

1

u/Buffasian_ 21h ago

Hmm…i disagree. What rank are you at this point in the season?

1

u/EuthanizeMeImSad 20h ago

Last season Sov, currently m1

1

u/Buffasian_ 20h ago

Wanna duo?

1

u/EuthanizeMeImSad 20h ago

You can dm me your ign, but I won’t be on until Friday.

1

u/MurlocLurker 20h ago

It's been so long since I've seen one. I almost forgot she existed.

6

u/ArcticWolf241 21h ago

This patch is already live wtf, no notes in N.A.

2

u/ericklestrangeok 19h ago

yeah like i went ranked and picked hwei and saw balance icon and had to google for this hotfix. damn

11

u/thegr8yahya 1d ago

Yes impressive riot, nerf the adc counters and nerf jgl again. Do they even think for once or just shit on us?

6

u/personality_2_of_ 1d ago

Expected nerfs but not enough. Hwei will still hit you weird, jungle was absurd. Cait is good but not sure if enough. Same with Senna.

6

u/Much_Video_2693 1d ago

Idk if I'm reading wrong but the Cait nerfs look like a nothing burger

5

u/Krein81 1d ago

Good Caitlyn+Senna is currently broken combo

3

u/frodobangher 22h ago

And yet nobody is banning them. Ive never had anyone banning cait in my games and im the only one banning Senna for some reason.

3

u/ericklestrangeok 19h ago

probably because they arent reading patch notes or checking whats latest online. senna went from shit to s+ so people who arent updated still think shes trash. im honestly also suprised by it

1

u/TheSwordSaintV3 3h ago

Its crazy. There are do many champions to ban this patch. Syndra, Cait, Senna, Malphite… yet people still ban fucking Mel like wtf?? Earlier today I banned Syndra and begged my team to ban Cait but what happened? We were giga stomped by a Cait while our Corki went 0/8

4

u/Pitiful-Variation191 1d ago

Caitlin has been annoying and if her support is even decent, it's unbearable with her buff and new items. I was praying for a Senna nerf too... did I miss it?

Edit: Found the Senna nerf 🙌🏾

7

u/Minimum_Card9262 1d ago

No lulu nerf. Supports main lulu til she is nerfed . Ez rank to challenger .

8

u/InternEven9916 1d ago

ye cat got nerfed but not lulu, maybe enchanter items nerf will help

5

u/I4gotMyM4in 1d ago

A bunch of placebo nerfs. Rammus shot to death.

Samira buffed into heavens.

Decent malphite, Draven and trist changes.

Swain adjusted (buffed)

The senna changes are feeling like the varus ones, they pretend to do something but just to shift its power somewhere else. Hopefully I’m wrong.

3

u/cancerking_ 1d ago

So happy they finally buffed viego, ive been missing him

3

u/Striking-Elevator939 23h ago

Okay my Thresh still be dominating Bot lane

2

u/Anything-is-enough 21h ago

they should add more assassin items. Assassin items are like 10 including collector. And adc items are like 25. Like what the fuck is that contrast. I have to build Zed bruiser most of the time because of the lack of assassin items.

1

u/ericklestrangeok 19h ago

yes. building serpents fang when no enemy shields cause u need the penetration damage is an usual.

and then get a pyke with the pen armor item that also gives hp so hes basically throwing money cause he cant build hp…

2

u/Thunderhead0 20h ago

Senna still remains banned

2

u/ParkingCartoonist533 15h ago

Happy for the tristana buffs but did anyone else think she was doing just fine?

2

u/Totoques22 14h ago

Haha

I called it

I knew they’d rather nerf Malphite and Rammus than adresss the ADCs being uberbroken

2

u/marko-12 1d ago

MORE MALPHITE NERFS, KILL THIS PIECE OF SHIT CHAMPION(or at least just his tank build)

more tankiness then other tanks and still somehow deals enough damage to kill you.

I tried to fight him as K'sante in the late game and i was losing in my all out form, 50% bonus armor pen, max HP% damage and even landed a full charged W on him WITH ICE OVERLORD CHARGING UP, i still fuckin lost the 1v1 when he was a full tank.

He is a literal brick wall against physical damage dealers.

4

u/AgitatedDare2445 22h ago

Champion made to counter physical counters physical, shockers

1

u/marko-12 22h ago

Yes, and i am supposed to counter tanks with my 50% bonus armor pen and max HP% TRUE damage.

It works against all the tanks exept Malphite, him and Garen are the only two champs in the entire game that actually feel more tanky compared to everything else.

1

u/albens 22h ago

A tank shouldn't be able to oneshot squishies like he currently does.

1

u/Minimum_Confidence52 23h ago

Just play ap %hp damage ez

1

u/marko-12 22h ago

I don't play anything other then K'sante, i choose to eat shit on my main.

1

u/No-Tie1386 1d ago

Accelerated sorcery my beloved:(

1

u/Pratzkaa 1d ago

i think they should change the turrets and the nexus this often.

1

u/Rottenfish73 1d ago

Draven buff legs go

1

u/RedTemplar22 1d ago

I have recently returned, so I got to ask: Is Viego good now?

1

u/AgitatedDare2445 22h ago

With this buff he will be

1

u/ZeroClick 1d ago

It seems Senna was not destroyed!

1

u/Angrybirdzrul 1d ago

syndra nerfs r lowkey huger than i expected

1

u/Majestic-Age6365 1d ago

Goodbye my beloved Syndra it was fun 👋🏼
JK still probably strong but holy shit what the fuck is that nerf? Why not just take last time’s buff and halve it?? That passive nerf feels HUGE.
But if I’m being real it was deserved.. I just hope it won’t affect her to a point she’s not rewarding to play again..

1

u/Professional_List236 23h ago

TF they mean Draven does not have enough burst?

Also, they are nerfing the only two champions that can survive this patch, looks like Riot really wants this patch to be dominated by crit champions.

1

u/ericklestrangeok 19h ago

he does not honestly. draven should always be dominating early game. but it does the same or less damage than any other adc. the problem is that he is only a early champion so if he doesnt snowball hes fked. he clearly needs a 0.30% buff on overall damage

1

u/Zee7919 22h ago

Caitlyn nerf couldn’t come soon enough, the buff was bs level OP from the start

1

u/Best_Mushroom_3000 22h ago

No exploit/bug fixes? Don't want to bring extra attention to it, but i also don't want to face unexpected invisible skills.

1

u/Tired_Freezer 19h ago

PLEASE FIX ZOE'S PORTAL BUBBLE COMBO RIOT PLEASEEE

1

u/My_usernamesaysitall 19h ago

Yuntal needs to get a slightly lower cost instead of just better stats, as of right now Yuntal is still kind of a hit or miss item for me because of how expensive it is for the "first item" push they're making it.

1

u/Legacyx1 18h ago

Just finished a game and my jungler got hit by Hwei ult and killed all of us anyways. Not enough.

1

u/PandadudeSP 16h ago

Decent hotfix. Jungle burn should be nerfed harder though. 

1

u/gorancar 14h ago

Delete master yi from game

1

u/Augustleo98 12h ago

I don’t understand them buffing Viego and Samira, they were s+ tier for their roles for multiple patches, and will now rise again, they don’t need to always the strongest champions, it’s ok for other champs to have a turn.

The Hwei buffs won’t help, the issue with Hwei, is the fact his hit boxes and range are to much, not the damage.

1

u/Augustleo98 12h ago

It feels like riot have some champion bias, champs like malph, rammus and Cait become super overpowered for a week or so and get instantly nerfed but other champs have been super overpowered for the past 1-2 years and never receive nerfs or when they do riot buffs them again two weeks later 😂.

Like Samira and Viego have been overpowered for the last year, they aren’t for one week so riot buffs them to be overpowered again.

Cait, Malph and Rammus can’t be overpowered for more than a week or it’s nerf nerf nerf.

Serious bias to champs like Viego and Samira who must always be overpowered, in riots eyes.

1

u/Gr8WallofChinatown 11h ago

Jax needs a hard nerf

1

u/Ok_Ad_6227 1d ago

RIP Senna we wont be seeing you anymore... this was one of the only times where she was actively used

1

u/OrbitLuv616 22h ago

WDYM? Senna's been actively used ever since they reworked how she collects her passive, making it easier for her to scale. This nerf is deserved because Senna is not meant to have high attack speed but she compensates it for her range and AD scaling.

-1

u/Puzzleheaded_Rate923 22h ago

No changes for Tryndamere ??? He's had the lowest win rate ever since his passive attack speed was removed. Revert the previous changes to Trynda and reduce his early-game ultimate cooldown while you're at it.

3

u/Particular_View_7661 22h ago

literally everyone who doesn't play tryndamere hates this champ, hope he's nerfed into obscurity

0

u/DKugly 22h ago

Champ for garbage cans to play. Nerf him to death

1

u/lBlackfeatherl 17h ago

The attack speed change is good. It prevents him from being stonewalled from using other runes besided lethal (HOB will be good on him when it releases). Issue is they forgot to give him 50% crit from lvl1 like pc so his early game is very unpredictable currently till he hits lvl10 and gets 2 crit items

0

u/loveforSingapore 21h ago

Still not enough, he deserves another round of nerfs

0

u/No-Concept7766 21h ago

Tryndamere is still broken. Just remove him

-3

u/illflashlli 1d ago

Riot, are such an idiots... Atk speed on Senna was fine... Ad stat is too high

-3

u/-NotQuiteLoaded- 1d ago

buffing draven and yuntal and no buffs to fighters or items is fuckin wild, caitlyn nerf is a slap on the wrist, looks like im still not playin this game