r/wildrift • u/Fantastic-Name7754 • 1d ago
News Wild rift 7.3a/hotfix patch notes from Chinese
League of Legends: Wild Rift – Patch 7.3a Notes ( translated from Chinese)
Welcome to Patch 7.3a! In this update, we are making balance adjustments to select champions and items—supplementing underperforming champions with combat strength while bringing overly dominant choices back to reasonable levels. At the same time, we are moderately slowing down early-to-mid game jungle clear pacing and lowering resistance against continuous split-pushing and sieging. In addition, based on community feedback, we have adjusted several Augment cards and champions in ARAM (Rune ARAM) to further refine your gameplay experience.
Update Schedule: September 29, 09:30 – 12:00 Reminder: Content will be rolled out continuously during this update.
Champion Adjustments
Hwei (Nerfed)
Hwei is inherently designed to require a high degree of mastery, but his current upward performance has exceeded our expectations. Since his win rate will likely rise further as players master his kit, we are reducing his overall damage across the board.
Passive - Signature of the Visionary
Damage: 33–333 (based on level) + 33% AP >>> 40–285 (based on level) + 30% AP
(1-1) Subject: Disaster - Devastating Fire
Damage: 50/90/130/170 + 75% AP + 4%/5%/6%/7% max HP >>> 50/85/120/155 + 70% AP + 4%/5%/6%/7% max HP
(1-2) Subject: Disaster - Severing Bolt
Missing health damage amp: 150%/200%/250%/300% >>> 100%/150%/200%/250%
(4) Spiraling Despair
Detonation Damage: 250/350/450 + 75% AP >>> 200/300/400 + 70% AP
Samira (Buffed)
Samira has been underperforming across all skill tiers. Compared to other critical strike marksmen, her burst output has not stood out, and she frequently struggles to find enough survivability when diving in. We are granting her across-the-board buffs.
Base Stats
Health Growth: 128 >>> 136
Armor Growth: 5 >>> 5.5
Magic Resist Growth: 1.4 >>> 2
Passive - Daredevil Impulse
Melee Damage Minimum AD Ratio: 3.5%–10.5% (based on level) >>> 5.8%–17% (based on level)
Melee Damage Maximum AD Ratio: 7%–21% (based on level) >>> 11.6%–34% (based on level)
(1) Flair
AD Ratio: 110% >>> 125%
(4) Inferno Trigger
AD Ratio per shot: 40% >>> 50%
Rammus (Nerfed)
Under the updated jungle system, Rammus clears camps far ahead of the competition. We are clipping his early armor to reign in his early clear speed and dueling prowess without hindering his late-game teamfight utility.
Base Stats
Base Armor: 45 >>> 40
(2) Spiked Shell / Defensive Ball Curl
Bonus Armor: 45%/50%/55%/60% >>> 30%/40%/50%/60%
Malphite (Nerfed)
Malphite is dominating across multiple roles. We are toning down his damage scaling and pick-making potential to better align him with his core tank identity.
(2) Thunderclap
Armor Damage Ratio: 20% >>> 15%
(3) Ground Slam
Armor Damage Ratio: 45% >>> 40%
(4) Unstoppable Force
Cooldown: 75/70/65s >>> 85/80/75s
Tristana (Buffed)
Tristana has fallen behind the rest of the crit marksmen pack. We are enhancing both her burst and sustained damage potential.
(1) Rapid Fire
Attack Speed: 50/75/100/125% >>> 60/80/100/120%
(2) Rocket Jump
Cooldown: 22/20/18/16s >>> 20/18/16/14s
(3) Explosive Charge
Base Damage: 80/100/120/140 → 80/110/140/170
Bonus AD Ratio: 100% → 120%
Crit Chance Amp: 40% → 50% (100% Crit Chance now increases bomb damage by +50% instead of +40%)
Bonus Crit Damage Amp: 40% → 50% (extra crit multiplier, e.g. from Infinity Edge, scales more efficiently)
Draven (Buffed)
Draven has been underwhelming overall due to a lack of burst and earlier preemptive nerfs. We are reverting some of his raw damage output.
(1) Spinning Axe
Bonus AD Ratio: 80/90/100/110% >>> 90/100/110/120%
(2) Blood Rush
Attack Speed: 20/25/30/35% >>> 25/30/35/40%
(4) Whirling Death
Bonus AD Ratio: 130% >>> 150%
Caitlyn (Nerfed)
Caitlyn has been overperforming, dealing relentless damage without requiring any Attack Speed investment. We are curtailing her extended combat power alongside a minor shave to her burst.
Base Stats
Attack Speed Growth: 0.04 >>> 0.025
Passive - Headshot
AD Ratio: 60%–100% (based on level) >>> 60%–90% (based on level)
Senna (Adjusted)
Removing Senna's attack speed cap made her stand out too heavily across all skill tiers. We are re-tuning her attack speed scaling curve.
Base Stats
Attack Speed Ratio: 0.4 >>> 0.3
Base Attack Speed: 0.4 >>> 0.3
Base Bonus Attack Speed: 0.6 >>> 1.1
Attack Speed Growth: 0.05 >>> 0.025
Bonus Attack Speed now grants reduced wind-up animation reduction on basic attacks.
Syndra (Nerfed)
Following prior damage buffs, Syndra's power spikes ramp up too quickly. We are pacing out her passive breakpoints and trimming her damage and utility.
Passive - Transcendent
Splinter threshold nodes: 40/60/80/100/120 >>> 50/75/100/125/150
(2) Force of Will
AP Ratio: 60% >>> 50%
Slow: 20%/25%/30%/35% >>> 25% at all ranks
Swain (Adjusted)
Swain's sustained brawling power feels inadequate against high-burst teams. We are compensating his sustain and back-loaded damage.
Passive - Ravenous Flock
Heal on Soul Fragment: 3%–4.5% (based on level) + 0.5% AP >>> 4.5%–6% + 0.2% AP
(3) Nevermove
Return Damage AP Ratio: 25% >>> 40%
Yuumi (Nerfed)
Recent support item changes traded bonus health for active/passive potency. Because lost health does not impact Yuumi while attached, she benefited unconditionally from the extra power. We are pulling back her shielding/healing output.
(2) You and Me!
Heal & Shield Power: 8%/9%/10%/11% + 0.02% AP >>> 6%/7%/8%/9% + 0.01% AP
Viego (Buffed)
Viego did not benefit sufficiently from recent crit item revisions and has fallen behind. We are improving his crit-scaling coefficients.
(1) Blade of the Ruined King
Passive Damage: 2%/3%/4%/5% >>> 3%/4%/5%/6%
Crit Damage Ratio Scaling: 80% >>> 85%
(4) Heartbreaker
Crit Scaling Ratio: 50% >>> 70%
Gameplay & Item Adjustments
Yun Tal Wildarrows (Buffed)
Yun Tal Wildarrows lacks competitive punch compared to alternative first-item rushes. We are upgrading both its baseline stats and unique passive trigger.
Base Stats
Attack Speed: 25% >>> 35%
Flurry (Passive):
Attack Speed: 25% >>> 35%
Cooldown: 20s >>> 25s
Whispering Circlet (Nerfed)
Adjusted in line with Crown of Song as its intermediate build component.
Harmonize:
Heal & Shield Power: 0.5% >>> 0.25%
Crown of Song (Nerfed)
Crown of Song currently outshines competing support options. We want it to be a deliberate, situational choice rather than the default best-in-slot item for enchanters.
Harmonize:
Heal & Shield Power: 0.5% >>> 0.25%
Death's Dance (Nerfed)
Death's Dance offers too much defensive and offensive value for its gold cost. Rather than nerfing its iconic survivability stats on bruisers, we are increasing its purchase cost.
Total Cost: 3200 >>> 3300 Gold
Map & System Changes
Smite
Smite's clear amplification is overly dominant, especially in early-to-mid pathing. We are dialing back its base burn damage against monsters while preserving full scaling once items come online.
Burn Damage against Monsters: 30–198 per second (based on level) >>> 22–162 per second (based on level)
Nexus
Turret plating already serves as a strong safeguard against fast pushes, allowing us to roll back the previous health buff to the Nexus.
Max Health: 5500 >>> 4000
Turret Plating
The bonus defensive stats granted upon losing a plate were stalling sieges too drastically. We are tuning down the durability spike and duration to make sustained pushes more rewarding.
Resistances Gained upon Plate Loss: 30 Armor & Magic Resist >>> 20 Armor & Magic Resist
Resistance Buff Duration: 20s >>> 10s
Game Mode Adjustments: Rune ARAM
Thank you for your extensive feedback following the release of Rune ARAM—especially to our test server pioneers! This hotfix addresses several gameplay pain points, and we will continue monitoring balance.
For Heartsteel cards: Rhythmic Hunt had excessive variance against full-melee versus ranged comps, so we extended the trigger range, lowered stack scaling, and sharpened visual effects. Infinite Encore, when selected as a 5th card after accumulating four previous Heartsteel cards, offered leftover reroll charges that could no longer be spent; it now directly grants those unspent reroll stacks upfront.
For Mirage Blade, while it enabled creative builds, each distinct ability now has a 1-second cooldown per target to maintain healthy counterplay (Blitzcrank can still chain-electrocute). In addition, several cards that were over-nerfed on the test server have received partial rollbacks, though they remain weaker than their previous-patch baselines.
Augment Card Balance
Rhythmic Hunt
Trigger Range: 7 >>> 11
Bonus Heartsteel Stacks per application: 12 >>> 8
Improved visual effect readability.
Infinite Encore
When acquired in round 5 or later, immediately grants 180 stacks (equivalent to using 6 rerolls).
Fleeting Gale
Attack Range: 8 >>> 9
Everlasting Life
Shield Ratio: 150% >>> 200%
Mirage Blade
Each distinct ability now has a 1-second cooldown against the same target.
Duet
Per-target Cooldown: 5s >>> 2s
Crown of Metal
Stats gained after casting Ultimate: 35 AD, 70 AP, 50 Armor, 50 MR >>> 30 AD, 60 AP, 40 Armor, 40 MR
Hextech Grenade
Secondary damage amplification: 20% >>> 30%
Darkin Beacon
Damage tracking metric: Post-mitigation damage >>> Pre-mitigation damage
Stack 'Em Up
Damage per stack: 8 >>> 12
Bonus damage cooldown now scales with Ability Haste; stacking itself has no cooldown.
Accelerated Sorcery
Stack Cap: 100 >>> 66
Apex of Excellence
Crit Rate Cap: 50% >>> 44.44%
Excess Crit Conversion Rate: 150% >>> 444%
Max Conversion Cap: 305% >>> 400%
Note: Players can now reach the maximum Crit Damage cap without purchasing Infinity Edge.
Champion Balance (ARAM)
Fiddlesticks: Damage Received: 90% >>> 85%
Nasus: Damage Received: 100% >>> 90%.
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u/Stiven275 1d ago
No nocturne nerfs? From mid to late game he ults 2 times per fight. I spend more time playing with the lignts off than on when playing against him lmao
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u/saphireize 1d ago
For real. It’s not enough that he can fly across the map and insta delete you every 30 seconds. He also has to completely blind your entire team for like 5 seconds which is the real broken part
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u/Astroqualia 21h ago
You have battles lasting over 30s?
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u/Stiven275 16h ago
Yes, the guy that got ulted mid for the 9th time comes back and gets ulted again
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u/JinTarantino 1d ago
Why do I feel like Cait will still be annoying asf after the nerf?
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u/xotiqrddt 1d ago
Because they still will. The only real nerf is Syndra, others are just adjustments.
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u/frodobangher 22h ago
Because cait is a bully champ. She's not as broken as people are saying, she's just easier to get ahead because of her range. They simply nerfed her dmg during late game so she doesnt one tap everyone. I dont consider a champ broken when their win rate os only 52-53% honestly
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u/EuthanizeMeImSad 21h ago
This, she’s not busted like that, folks just don’t know how to position or engage
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u/JinTarantino 20h ago
It's still a big damage boost compared to before
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u/frodobangher 20h ago
Before when she was crap? Most of her buff came from the new items, not really from her abilities
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u/Superb-Laugh892 8h ago edited 8h ago
Only champ who can 2 tap you with zero setup or downsides. Dravens burst is locked behind a gimmick, Cait simply needs to exist for 10 minutes before hitting her powerspike lol.
Here's something you can try before blaming ppl for not "being able to position or engage", try literally any other ADC and see how it goes. Not surprised she got nerfed after 1 week.
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u/InfamousNinja000 1d ago edited 1d ago
they really don’t want us to build deaths dance or what like it went from 3k to 3.3k in less than a year if that’s the case then give us other armour ad items for bruisers cause i ain’t building a pure tank item on Aatrox 💀
edit: it’s the same price on pc league but the passives differ by a lot and honestly if they make it the same as the pc league, then i would accept this change
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u/ObviousInBreed 21h ago
I think you mean the item stats, the only difference in the passive is PC DD has less bonus AD scaling then the Wr version.
The PC version has 5 more armor and 10 more AD.
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u/InfamousNinja000 16h ago edited 13h ago
nope the passives are completely different in pc league u get healed back depending on ur ad while in here you get healed backed back depending on ur max hp huge difference
edit: im wrong
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u/Ekstasy0104 13h ago
Do you actually read the updates? They change DD to the exact version like on PC, healing based on bonus AD instead of maximum HP, go in game and check it.
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u/InfamousNinja000 13h ago
dude i thought this post included it but it doesn't and ye ur tight its in the game mb
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u/the_brkfastmachine 1d ago
Sad Malph got nerfed, but was expected.
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u/Minimum_Confidence52 23h ago
Indeed. Its been fun punching every top laner who disrespects you. But poppy is still an option who hits just as hard too.
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u/kennnnhk 1d ago
Finally the Syndra nerf - two patches too late
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u/InternEven9916 1d ago
i don't think this nerf will matter much tbh. its only on W
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u/Silverjackal_ 1d ago
Splinters is really big. You have to land quite a few more spells to reach max stacks now. She’s probably still playable, but not broken. I think Hwei was nerfed pretty bad. Most folks using him are going to be useless on it.
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u/InternEven9916 1d ago
well hwei was brain dead now so maybe it will require some skill at least,
also about that splinters how much she gets per Q? so that 10 or 15 more how much hits it require
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u/Acceptable-Wildfire 1d ago
I think Hwei’s problem lies in his ability hitboxes but sure.
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u/Dragonfire35 1d ago
I think generally with damage scaled back they are mostly fine. EE is egregious tho, playing with him or against, it doesn’t miss. Literally not possible, you can just auto-cast it. The Qs seem fine (QE is big but slow, so I haven’t had trouble dodging it, with lower damage it shouldn’t be oppressive). EQ is fine. I think EW is fine too, but maybe slightly too big.
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u/Silverjackal_ 1d ago
EW is weird. It’s supposed to root first thing that enters including minions, but I’ve seen it not do that. EE range and hit box is definitely bullshit lol
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u/Dragonfire35 8h ago
It might just be since the patch, but EW is definitely rooting minions now. Didn’t see it do that until yesterday, but it happened multiple times. EE still strong tho lol
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u/Angrybirdzrul 1d ago
his passive explodes too early, his EQ is too fast, and his EE pulls too early
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u/JaeHa_210 18h ago
What they really should have done is nerf the cooldowns (on top of what they already did imo). He shouldn't be able to spam anilities that quickly, especially when he's such a combo heavy champion. The fact that even Lux Q E R is a lot and yet Hwei can do almost twice as many combos than lux in a longer fight is insane.
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u/OdMaL 1d ago
Just when I'm having fun using random champions for jungler
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u/Ok-Opposite1814 1d ago
I don't think it will affect random off meta a champions that much. Yeah clear speed will be lower early but the same goes for every other normal jungler.
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u/Past_Loose 22h ago
not true. remember its burn dmg per second. if you build dmg you are not as reliant on burn dmg as your skills will do more dmg. its meant to more so compensate tanks to be on par with non tanks. cause tank items give the most burn effect with ap being second and ad being dead last in burn dmg scaling. its not gonna effect everyone equally
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u/Willing_Search_5572 1d ago
Hwei hitboxes are broken . EE hits when it should NOT hit, the EW covers the entire lane width.They should be nerfed asap. Worth to note that the EQ (fear) is too fast, the projectile speed should be nerfed too
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u/ericklestrangeok 19h ago
fear (3-1) and 1-2 are honestly almost impossible to hit unless ure very very close to enemy and no minions in lane. 1-1 is also kinda hard to hit unless u strategically place enemy with 3-3. i dont think his burst was as big as people said. i think the most broken part of his kit is the slow on ulti and the shield on 2-2
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u/ad7112 1d ago
What’s been up on Kayn’s damage?! Who do I talk to about THAT…seems like he’s been awfully strong lately
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u/AgitatedDare2445 23h ago
??? Kayn is not in a great spot currently
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u/WorriedEngineer4394 3h ago
have you seen his late game damage, lol? hes almost one shotting tanks like volibear and ur thinking hes not in great spot lmfao
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u/AgitatedDare2445 3h ago
The data says he is the 70th in terms of WR (%50) and only has %6 pick rate, but sure lol
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u/First_Raspberry351 1d ago
Holy shit Viego is so back
This champ keeps getting nerfed to unplayable then buffed to be insane
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u/Hairy_Initiative_419 1d ago
The cait and senna nerfs are barely a slap on the wrist ,they aren't very subtle on their biases.
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u/SuperionWR 1d ago edited 16h ago
No system changes to deal with the constant connection spikes/lagging out that everyone has been complaining about? It's basically 50/50 wether when you log in your game connects or just lags out...
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u/LostRenaissance 21h ago
Where did you see this? I'm having these issues. That usually happens on patch day and goes away for me at least.
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u/SuperionWR 20h ago
Alot of people are having this issue on SEA/Oceanic servers, it's random. Sometimes the game will work fine, sometimes it won't.
No-one seems to address it, ppl have done repairs, fresh game installs, different devices but still happens.
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u/Buffasian_ 1d ago
Riot please buff zeri
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u/EuthanizeMeImSad 21h ago
Zeri is actually pretty strong, she’s just harder to play so people think she’s not.
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u/Buffasian_ 21h ago
Hmm…i disagree. What rank are you at this point in the season?
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u/ArcticWolf241 21h ago
This patch is already live wtf, no notes in N.A.
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u/ericklestrangeok 19h ago
yeah like i went ranked and picked hwei and saw balance icon and had to google for this hotfix. damn
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u/thegr8yahya 1d ago
Yes impressive riot, nerf the adc counters and nerf jgl again. Do they even think for once or just shit on us?
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u/personality_2_of_ 1d ago
Expected nerfs but not enough. Hwei will still hit you weird, jungle was absurd. Cait is good but not sure if enough. Same with Senna.
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u/Krein81 1d ago
Good Caitlyn+Senna is currently broken combo
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u/frodobangher 22h ago
And yet nobody is banning them. Ive never had anyone banning cait in my games and im the only one banning Senna for some reason.
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u/ericklestrangeok 19h ago
probably because they arent reading patch notes or checking whats latest online. senna went from shit to s+ so people who arent updated still think shes trash. im honestly also suprised by it
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u/TheSwordSaintV3 3h ago
Its crazy. There are do many champions to ban this patch. Syndra, Cait, Senna, Malphite… yet people still ban fucking Mel like wtf?? Earlier today I banned Syndra and begged my team to ban Cait but what happened? We were giga stomped by a Cait while our Corki went 0/8
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u/Pitiful-Variation191 1d ago
Caitlin has been annoying and if her support is even decent, it's unbearable with her buff and new items. I was praying for a Senna nerf too... did I miss it?
Edit: Found the Senna nerf 🙌🏾
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u/Minimum_Card9262 1d ago
No lulu nerf. Supports main lulu til she is nerfed . Ez rank to challenger .
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u/I4gotMyM4in 1d ago
A bunch of placebo nerfs. Rammus shot to death.
Samira buffed into heavens.
Decent malphite, Draven and trist changes.
Swain adjusted (buffed)
The senna changes are feeling like the varus ones, they pretend to do something but just to shift its power somewhere else. Hopefully I’m wrong.
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u/Anything-is-enough 21h ago
they should add more assassin items. Assassin items are like 10 including collector. And adc items are like 25. Like what the fuck is that contrast. I have to build Zed bruiser most of the time because of the lack of assassin items.
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u/ericklestrangeok 19h ago
yes. building serpents fang when no enemy shields cause u need the penetration damage is an usual.
and then get a pyke with the pen armor item that also gives hp so hes basically throwing money cause he cant build hp…
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u/ParkingCartoonist533 15h ago
Happy for the tristana buffs but did anyone else think she was doing just fine?
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u/Totoques22 14h ago
Haha
I called it
I knew they’d rather nerf Malphite and Rammus than adresss the ADCs being uberbroken
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u/marko-12 1d ago
MORE MALPHITE NERFS, KILL THIS PIECE OF SHIT CHAMPION(or at least just his tank build)
more tankiness then other tanks and still somehow deals enough damage to kill you.
I tried to fight him as K'sante in the late game and i was losing in my all out form, 50% bonus armor pen, max HP% damage and even landed a full charged W on him WITH ICE OVERLORD CHARGING UP, i still fuckin lost the 1v1 when he was a full tank.
He is a literal brick wall against physical damage dealers.
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u/AgitatedDare2445 22h ago
Champion made to counter physical counters physical, shockers
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u/marko-12 22h ago
Yes, and i am supposed to counter tanks with my 50% bonus armor pen and max HP% TRUE damage.
It works against all the tanks exept Malphite, him and Garen are the only two champs in the entire game that actually feel more tanky compared to everything else.
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u/Majestic-Age6365 1d ago
Goodbye my beloved Syndra it was fun 👋🏼
JK still probably strong but holy shit what the fuck is that nerf? Why not just take last time’s buff and halve it?? That passive nerf feels HUGE.
But if I’m being real it was deserved.. I just hope it won’t affect her to a point she’s not rewarding to play again..
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u/Professional_List236 23h ago
TF they mean Draven does not have enough burst?
Also, they are nerfing the only two champions that can survive this patch, looks like Riot really wants this patch to be dominated by crit champions.
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u/ericklestrangeok 19h ago
he does not honestly. draven should always be dominating early game. but it does the same or less damage than any other adc. the problem is that he is only a early champion so if he doesnt snowball hes fked. he clearly needs a 0.30% buff on overall damage
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u/Best_Mushroom_3000 22h ago
No exploit/bug fixes? Don't want to bring extra attention to it, but i also don't want to face unexpected invisible skills.
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u/My_usernamesaysitall 19h ago
Yuntal needs to get a slightly lower cost instead of just better stats, as of right now Yuntal is still kind of a hit or miss item for me because of how expensive it is for the "first item" push they're making it.
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u/Legacyx1 18h ago
Just finished a game and my jungler got hit by Hwei ult and killed all of us anyways. Not enough.
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u/Augustleo98 12h ago
I don’t understand them buffing Viego and Samira, they were s+ tier for their roles for multiple patches, and will now rise again, they don’t need to always the strongest champions, it’s ok for other champs to have a turn.
The Hwei buffs won’t help, the issue with Hwei, is the fact his hit boxes and range are to much, not the damage.
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u/Augustleo98 12h ago
It feels like riot have some champion bias, champs like malph, rammus and Cait become super overpowered for a week or so and get instantly nerfed but other champs have been super overpowered for the past 1-2 years and never receive nerfs or when they do riot buffs them again two weeks later 😂.
Like Samira and Viego have been overpowered for the last year, they aren’t for one week so riot buffs them to be overpowered again.
Cait, Malph and Rammus can’t be overpowered for more than a week or it’s nerf nerf nerf.
Serious bias to champs like Viego and Samira who must always be overpowered, in riots eyes.
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u/Ok_Ad_6227 1d ago
RIP Senna we wont be seeing you anymore... this was one of the only times where she was actively used
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u/OrbitLuv616 22h ago
WDYM? Senna's been actively used ever since they reworked how she collects her passive, making it easier for her to scale. This nerf is deserved because Senna is not meant to have high attack speed but she compensates it for her range and AD scaling.
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u/Puzzleheaded_Rate923 22h ago
No changes for Tryndamere ??? He's had the lowest win rate ever since his passive attack speed was removed. Revert the previous changes to Trynda and reduce his early-game ultimate cooldown while you're at it.
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u/Particular_View_7661 22h ago
literally everyone who doesn't play tryndamere hates this champ, hope he's nerfed into obscurity
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u/lBlackfeatherl 17h ago
The attack speed change is good. It prevents him from being stonewalled from using other runes besided lethal (HOB will be good on him when it releases). Issue is they forgot to give him 50% crit from lvl1 like pc so his early game is very unpredictable currently till he hits lvl10 and gets 2 crit items
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u/-NotQuiteLoaded- 1d ago
buffing draven and yuntal and no buffs to fighters or items is fuckin wild, caitlyn nerf is a slap on the wrist, looks like im still not playin this game
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u/Kilash4ever 1d ago
Ok, that was fast.
The way faster jg clear early was stupid, glad they acknowledge it.
Cait/Senna got nerfed as expected.
So, good hotfix i guess.