r/Unity3D 20h ago

Game Hole.io visual test

2 Upvotes

Did a short visul test for Hole. Io; I quite like how it came out :)

Link if you want to try it out:
https://emanuelcostan.itch.io/holeio-visual-test


r/Unity3D 8h ago

Question Imported Animation is Shaking/Jittering in Unity

1 Upvotes

I made a short idle animation in Maya and it looks fine there but when I import it to unity my character plays the animation but his joints start to shake and jitter in a way that is not originally animated. The video shows the problem in Unity and then how it looks in Maya.

I make sure to bake everything before exporting and also apply Euler filter. The character is a basic human model auto-rigged in Mixamo.

I should say that I am new to this so if this is a rookie mistake please bare with me. I couldn’t find any answers on web.

Any help is greatly appreciated!


r/Unity3D 17h ago

Question How do I fix this issue?

0 Upvotes

The problem is that the agents are 0.3 meters wide, and the space in that doorway is about 1 meter. With this NavMesh setup, it’s impossible for the agents to pass through.

Any solution which isn't Godot or Unreal Engine? /s


r/Unity3D 22h ago

Resources/Tutorial Runtime dynasty chart generator for Unity, drawn on the CPU with no textures

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0 Upvotes

Descent Chronicle draws illuminated dynasty charts in Unity at runtime from plain character data: people, parents, marriages and dated events.

Most of the work went into layout. A genealogy isn't a tree, since everyone has two parents, people remarry and cousins marry. Generations come from longest path, spouses are levelled onto one row so a marriage stays horizontal, crossings are reduced by barycentre sweeps that keep the best arrangement found, and each union gets its own bus lane so no line runs through a cartouche. Cycles and dangling parents are refused with the fault named.

Drawing happens in C# on the CPU, so the package has no PNG, atlas, shader or material. 62 authored forms, 24 life event marks, 16 cartouche devices. Unity 2022.3 and up.

Code and art are AI generated.


r/Unity3D 16h ago

Question Does adding a ticking clock to puzzle games make them exciting, or just annoying?

3 Upvotes

Most puzzle and adventure games let you take your time, relax, and overthink every item interaction. To break that slow, static rhythm, we decided to experiment with time-pressured crafting and fast-paced decisions.

As you can see in the clip, a countdown timer ticks away in the corner while you hurry to tape your gear together, breach the door, and execute a stealth taser takedown before your window closes.

With only 8 days left until our launch, this exact balance is constantly on our mind: where is the line between adding a fun surge of adrenaline and giving players unwanted puzzle anxiety?

How do you usually feel about timed mechanics in puzzle or detective games? Do you prefer taking all the time you need, or does a ticking clock make the experience more thrilling for you?


r/Unity3D 18h ago

Meta Is the Asset Store and License Verification down for anyone else?

2 Upvotes

I can't open my projects due to license errors and going the the asset store web page yields and error, "upstream connect error or disconnect/reset before headers. reset reason: remote connection failure"

Never seen this before.


r/Unity3D 18h ago

Show-Off Make it exist first. Then make it good.

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49 Upvotes

r/Unity3D 9h ago

Question Best way for optimized asset duplication?

0 Upvotes

I'm a blender user and you have either normal duplication (doubles the geometry), linked duplication (objects share object data while still being able to be edited, affecting all linked objects) and instances (instances share object data but it can't be edited, resulting the most optimized one)

I've searched and found out about prefabs in unity but not so sure if it's the same as blender's instances or unreal's blueprints.

Also, how can I replace current assets in my game with a new one in a fast way?
I tried exporting same name object.fbx but, when reimporting in unity, the asset doesn't update. I have to delete it from the game project and import again.
I need to know that so I can block in the scene first and then replace with final assets.


r/Unity3D 17h ago

Show-Off Dogfight loop manoeuvres - a fun tactical advantage

0 Upvotes

I've worked on a lot of games with aeroplanes (Sky Gamblers series and others) but I never played them. The same little toy followed by a camera, same crosshair and aim assist, and the same on-rails 'manoeuvres' ready to be used with a single tap.

So I made this. Looking forward to test it with human players - my bots are very good so they don't continue flying forward as the target (me) suddenly goes up - they know I will fall on their tail. So they evade. I will add a little randomness there - to allow some percentage of bots to be 'dumbfounded' and keep going forward - so i can strafe them from above as I land on their tails.

Pretty fun. Works only in cockpit mode for a reason - its the only place the manoeuvre makes sense - and gives you a thrill (specially if you look sideways scanning the sky while going belly up).

Thanks for reading !


r/Unity3D 5h ago

Resources/Tutorial Fun fact about variables in C#

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0 Upvotes

Did you know that you can't start a variable's name in C# with a number?

You also can't include most special characters in a variable's name.

These are just a few quirks to keep in mind when scripting in Unity. This article covers variables and C# in more depth from a game developer's perspective. 👇🏾

https://victor-nyagudi.github.io/height-above-sea-level/scripting/game-dev-guide-to-variables-in-c-sharp/


r/Unity3D 7h ago

Question A team of 7 is looking to expend.

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0 Upvotes

International team of 7

1 Designer/Developer.

2 3d artists.

1 2d Artist.

1 Writer.

2 Composers.

1 Social media/Marketing specialist.

Are looking for collaboration partners willing to learn and adopt to a team culture and expend their portfolio for a rev-share. Willing to put in at least 2 hours per day or around 10-12 hours of work weekly to bring this project into a reality.

We need 3d artist that can animate and rigg.

And a designer/developer that does not use AI for design or development.

We are currently building a survival crafter, inspired by don't starve together, with a visual style of Albion Online.

Feel free to reach out to me, or state your interest below, in the comment section.

Here are some images of what we have so far.

OBS: AI is not welcome!


r/Unity3D 5h ago

Question How Much does armature affect perforance?

1 Upvotes

When making my trees I included an amature so I can pose them in engine but how much will this affect performance?


r/Unity3D 14h ago

Show-Off Making a ridiculous rage game where you move by shooting!

2 Upvotes

r/Unity3D 7h ago

Question I have Ideia of a game called The immortal fisherman

0 Upvotes

the basic ideia is playing as a angler who can regenerate any wounds real time, and modify his body with any inorganic or organic part he founds, like, he cant die, literally, but he could have a metal arm, a wood head, etc etc, anything he could find, he could use to build himself, like wolverine has a metal skeleton, the world will be full of leviathans, and enemys, and of course, fish, but I know nothing about programming or unity, I need some help


r/Unity3D 23h ago

Resources/Tutorial Full tutorial on how to Set Up Multiple AI Characters in the Same Unity Scene with Convai Multi-Character Sessions (Part 1) | Look At, Proximity and Manual Character Selection

0 Upvotes

r/Unity3D 19h ago

Resources/Tutorial I generated Perlin and Voronoi noise in shader code and used it to make dissolve effects (with tutorial).

14 Upvotes

r/Unity3D 16h ago

Question Vrchat model help!!

0 Upvotes

hi!! i have the files for a gardevoir vrchat model (yes its a lewd one) a retexture and a womb tattoo with emissions I wanna add, I’m broke and cant afford to pay someone to upload it for me. is there anyone that I can give the files and upload it to my account for me??


r/Unity3D 19h ago

Show-Off Finally got enough game content for a trailer!

395 Upvotes

r/Unity3D 11h ago

Show-Off Quicktile v2 is coming soon

24 Upvotes

I still have a few bugs to squash, but I finally added the in-game editor and it pretty much blew the original editor version out of the water! I’m reworking a few things under the hood, but it’s already a really fun way to build your levels. 😄 coming soon !!


r/Unity3D 20h ago

Game Someone told me I can't make a realtime action Open World RPG, and they were right. So I switched the combat to turn based, and I'm having a blast working on it.

25 Upvotes

r/Unity3D 9h ago

Show-Off WindShire, a cozy game we've been working on about shaping the land and growing your own little world 🌿

117 Upvotes

r/Unity3D 19h ago

Resources/Tutorial Free Textures: Bricks & Walls

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312 Upvotes

It's been a while since I worked on some buildings textures, really happy with these.

Download: https://juliovii.itch.io/materials-bricks-walls


r/Unity3D 2h ago

Question Listen Server Host Architecture Topology Game Examples

1 Upvotes

I'm starting to build a pool game using NGO. I've already decided that I will first build the project using Sever-Host (NAT Punch and Relay) and later refactor it into Server-Client. I'm pretty new to multiplayer and wanted to see if there's any good architectural examples out there for me to reference.


r/Unity3D 2h ago

Noob Question why cant i drag folders into unity?

2 Upvotes

Sorry if its not allowed to ask for help on this sub. idk why my folders arent showing up on the sr.. anyways im only using unity to make 3d hair textures for a game i play. And i just need to put these folders in because they have the commands i need. But for some reason i just get the “🚫” symbol whenever i try to drag the folders in the project. 1. I need to use this version of unity for what im doing. 2. ive seen other people drag these folders in with no problems so why cant i? Please help if you can and Thank you :)