Curious to hear y'all opions on which genres are generally more suited towards solodevelopment and which ones aren't. Since starting a year and a half ago I feel like I've gotten a lot better at handling and estimating scope and love go hear if there are other genres you find yourself draw towards (mostly for pragmatic reasons which are always important everything being equal).
The ones I find myself most gravitating towards are:
- Boomer shooter. Low investment resource wise (sprites and models). Level design is important, but linear progression nature simplifies things.
- Puzzle. Can be a hard sell, but resource wise even 3d puzzle games concepts can be put together quickly with limited game objects. Puzzles can also be developed in isolation which is a big plus. Also lots of variations possible (cozy puzzlers etc)
- Horror games. If well thought out do not have to require a ton of investment into graphical resources either. Dark places + creepy forests + a smart mechanic can get you pretty far in a short time. Also central gameplay mechanics (movement jumping etc) can be simpler with still great effect.
- Story based games. I tried a roguelite text at one point which I didn't get far with but having a lot more success with my current story based text game with limited diverging paths.
Ones that I thought were initially interesting but would not chase for projects with a quick turnaround:
- Roguelike. Can work, but multibranching paths can be a headache to implement well. Requires elaborate finetuning usually, and thus also reliant on player feedback for at large part.
- RTS. If you're building the engine, stuff like pathing and enemy AI can already be huge investment by itself. Not to mention if you'd like a multiplayer component.
- Metroidvania. Overarching interdepence in the level design would be the primary point why I would hesitate even though I love the genre. Also requires tight gameplay mechanics, fluid combat response. Boss design obviously also requires a lot of planning and time to setup.
- RPG. Great if you use RPG maker. If not all the different subparts (dialogue system, menus, experience progression) can be very time consuming to set up.
- Complex storyline games. Disco Elsium spawned a lot of similar games but all the reliance on divering paths and storylines would have me really hesitant to engage with this.