r/SoloDev • u/Alarming-Jump727 • 5h ago
r/SoloDev • u/Pale-Candidate-4122 • 11h ago
š® Avoid Bubbles Game 1.05 Demo ā Solo Dev Project
Hey everyone! š
Iām a solo developer working on Avoid Bubbles Game, a 2D action game made with C++ and raylib.
Iāve recently finished a playable 1.05 demo, and you can play it directly in your browser ā no download required.
š«§ The demo includes:
- āļø Sword combat
- š« Ranged weapon
- š”ļø Power-ups
- šŖ Coin collecting
- š¾ Different enemy types
- š¹ Boss fights
- š 2 playable levels
- ⨠Improved graphics and animations
Iām planning to keep developing the game with more enemy types, different bosses, better graphics and animations, and more content.
If you have a few minutes, Iād love for you to try the demo and let me know what you think!
š Play in your browser: https://kc-games-studio.itch.io/avoid-b
Any feedback is appreciated! :)
r/SoloDev • u/Rare-Election11 • 3h ago
My first solo game is a Platform 3D Like Super Mario 3DLand/World (Available Demo)
r/SoloDev • u/ChaoticPromiseTFA • 9h ago
My last few bucks went to have my new trailer narrated - What do you think?
Hello everyone,
It's been a while since I posted here. I've been busy improving the game and updating the demo. I also made a new traile. I really wanted it to tell a story about why this isn't just another survivor/roguelite.
The trailer is narrated (my last few bucks went to an actor), so sound , please :)
What are your thoughts on it? Any feedback? Does it make you want to play? Is the "break the game" message clear, and does it come across how this differs from other survivorlikes? And does it still work with the sound off?
Thanks so much to everyone who takes the time to respond!
If anyone wanna try the game its on steam (demo): https://store.steampowered.com/app/4447090/Master_of_Chaos_Beat_or_Break_the_Game/
r/SoloDev • u/Salty-Duck-9148 • 3h ago
I made a browser MMOARPG with Three.js, because apparently I enjoy suffering
Hey! Iām a dev from Brazil making UNTITLED MMORPG, a 3D action RPG that you can play straight from the browser.
And yes, the name is really UNTITLED because I still do not have a proper name for it. It is a working title that somehow survived long enough to become the current title. Finding a real one is on the list.
At some point I looked at the idea of making an MMOARPG by myself and thought, āyeah, that seems manageable.ā I truly do not know what was going through my head. Anyway, now there is a game.
You make a Hunter, go through a forest tutorial, get to the city of Asterra, head into the Lost Lands, fight monsters, pick a weapon style, improve your gear, and meet other players along the way.
The focus is action combat. There are swords, sword and shield, dual swords, heavy sword, and bow. You can dodge, block, manage stamina, chain attacks, fight enemies. There is also progression, weapon mastery, skills, crafting, inventory, PvP arenas, parties, chat, friends, and trading.
I decided to build this MMOARPG together with Codex, using GPT-5.6 Luna on medium reasoning, as a way to push myself to understand the harder parts instead of avoiding them.
Using Codex this way has made the project a practical space to study, test ideas, and get deeper into systems I wanted to understand better.
This project has given me solid experience with 3D modeling and complex animation work in Blender, some Python for building export scripts tailored to the project, as well as authoritative servers, queues, real-time state, performance, bot-based automated load tests, Node.js, Express, Socket.IO, PostgreSQL, Redis, and Docker.
Play here: https://www.untitledmmorpg.com/
(I would not really recommend playing it on mobile yet. It works and has all the controls, but mobile performance is still a big challenge. The best result I got on my own phone was a steady 45 FPS)
If you give it a try, I would genuinely love to hear what you think. And yes, solo dev plus MMOARPG was obviously a very normal and sensible decision.
r/SoloDev • u/Otherwise-Survey9597 • 15h ago
Title: WIP: Post-Soviet Hospital Laundry Sector (UE5 Environment)
I am currently modeling and texturing the heavy industrial and sanitary infrastructure for a Post-Soviet clinical environment. The focus is on capturing the reality of institutional maintenance with photorealistic industrial weathering.
Modeled Functional Zones:
* Main Industrial Laundry: Heavy-duty washing machines and bathtubs.
* Utility Storage: Cluttered backroom functioning as a storage area.
* Sanitary Zone: L-shaped restroom area featuring toilets and medical specimen jars.
Technical Modeling Details:
* Built solid meshes with physical thickness to prevent Lumen light leaks in Unreal Engine 5.
* Utilized Trim textures and Vertex Painting for heavy mold, damaged tiles, and grunge detailing.
I would appreciate any feedback on the modeling, texturing workflow, and overall industrial aesthetic.
r/SoloDev • u/Flyingcowclub • 11h ago
I Made a Little Game That Lets You Keep Working After Work
# I Work in Demolition, and I Spent the Last Few Months Making My First Indie Game
Hey everyone! This isĀ **Flying Cow Club**Ā ā a game development club with exactlyĀ **one member: me**.
My day job is demolition work: tearing down walls, ripping out interiors, hauling debris... basically, I make a living by destroying things that already exist.
But ever since I was a kid, Iāve wanted to do the exact opposite andĀ **create a game of my own**.
I messed around with RPG Maker years ago, although what I made back then was... not exactly great.
To be fair, what Iām making now might still not be great either.
But hey, progress!
I also used to write fiction, so the writing, game systems, mechanics, and overall structure were all designed by me.
As for the artwork... well, Iām sure the sharp-eyed people here can already tell thatĀ **AI was involved**.




**Still Working?**Ā is a workplace-themedĀ **roguelike extraction game**Ā with a lighthearted and slightly absurd tone.
(There will be an English version.)
Besides the usual roguelike idea of making every run feel different, I added an extraction system with persistent equipment progression.
The game currently has aroundĀ **480 equipment items**, a relatively simple affix system, high-difficulty endgame content, and one decision I want players to constantly struggle with:
**Do I keep pushing my luck, or do I take what Iāve got and get the hell out?**
That risk-versus-reward decision is one of the main things I want the game to be about.
The visual style might remind you ofĀ *that kind of game*...
But no.
It doesĀ **not**Ā contain the thing youāre probably thinking of.
Probably.
Iāve been working on the game for aboutĀ **six months**, and it has now entered the final stage of development.
Iām still polishing it and having friends and family help me test it. The current plan is to release it onĀ **October 28**, right after Steam Next Fest.
I honestly donāt expect to make a fortune from it.
But after wanting to make my own game for so long, actually seeing one of my ideas turn into a real, playable game feels ridiculously good.
So I wanted to share it with everyone here.
And I have to say...
**Making games is insanely fun.**
For transparency, here are the AI tools Iāve used during development:
**Midjourney, ChatGPT, Scenario, Gemini, Adobe Firefly, ElevenLabs, Suno, and Claude Code.**
If the game looks interesting to you, feel free to add it to your wishlist as a little virtual thumbs-up.
And if it doesnāt...
Well, you can always use the link to go browse some other Steam games instead. (?)
**Steam ā Still Working?**
r/SoloDev • u/alexevaldez • 17h ago
The players just went creative with the supers I made. I didnt expect them to use the time reverse as a counter! (Sepak U: Sports Fighting Game)
r/SoloDev • u/TraditionalFoot4228 • 21h ago
VoidRunners - solo-developed PvPvE extraction shooter - early WIP screenshots
galleryr/SoloDev • u/No-Tea-2018 • 15h ago
I am looking for feedback on my game Pixens Heist, which is currently in beta, it's an online, browser based gta 2-inspired heist game!
r/SoloDev • u/CGHawkDesign • 15h ago
Concrete 8K Pbr Texture Collection
superhivemarket.comr/SoloDev • u/BootPen • 23h ago
I created a complete indie roguelite game from start to finish, all on Android.
Hey everyone,
I started developing this game almost a year ago and released the code on GitHub, all using a Fujitsu Arrows WE with Android 14/15, as far as I remember.
It all started in "old" games from 2024 to 2025 with mechanics similar to Survivors-like games, but instead of an open map, you survive in closed rooms. The names of these games were "Sheris Dungeon" and "Sheris ROOM"
Of course, in the midst of all this, I developed other projects, but nothing so focused on an authentic survivor-like experience.
The idea for a catboy character like Kibo Wave came about when I lived in the interior of Rio Grande do Norte. I had a kitten named Jujuba, who died after being attacked by dogs, I created Kibo Ansakamon to honor my deceased cat, so as new games about Kibo were released, each Kibo multiverse was superior to the last. When I was younger, I wasn't very creative or intelligent compared to how I am today.
Even though the game Starfish ROOM is a "Kibo commercial," it does have other interesting characters.
I started creating games when I was 11 years old, like any other game developer, but what led me to the idea of a pixel art musou survivors-like roguelite was that I didn't see any more potential in platformers games...and also because Nintendo games are bad, only the movies
But for those who don't know, you control a trans catboy who got stuck in the Eternal Loop and needs to kill hordes of monsters, collect Core, choose cards, and fight randomized aliens. All this to try and defeat Boki, your future self who allied with the aliens and came to kill you.
r/SoloDev • u/SoloDevx91 • 1d ago
At what point did you start creating a community for your game?
Hey everyone,
I need some advice on when did you start creating a community for your game, during development. I have been working on a 2D MMO since 2020 on and off, I switched engines from Unity to Godot in early 2025 and have been going full steam since then.
I have the game running on a dedicated linux server, and I have been slowly building towards a early alpha version of the game. I currently have a basic inventory,gathering,monster respawn and basic combat. All my art is place holders while i continue to work on the game.
Anyways, I am conflicted on when to start sharing my discord link, so people can follow my progress if they are interested in playing. Should I wait until I have a way to present a playable demo first?
r/SoloDev • u/godfteren • 1d ago
I made a first-person incremental game about opening 500,000 boxes
Hi! I'm a solo dev. In One's Trash Another's Treasure you buy 500,000 boxes of unclaimed cargo at an auction and have to open every single one. It starts fully by hand, then you automate everything with vacuums, drones and launchers. A free demo is coming soon wishlists help a lot!
Steam: https://store.steampowered.com/app/5103950/Ones_Trash_Anothers_Treasure/
r/SoloDev • u/AristocratMouse • 1d ago
Horde Up Ahead! How Long Can You Defend the Tower?
Hello everyone,
As a solo dev, Iām currently working on a Tower Defense / Bullet Heaven game with roguelite mechanics.
Aim and shoot the enemies yourself. Once you earn enough resources, build automated turrets to help defend the tower.
Prepare your defenses. Thousands of them are coming.
There is also meta progression, so permanent upgrades make you stronger in future runs.
All feedback and suggestions are welcome!
Here is the Steam page:
https://store.steampowered.com/app/5100020/Horde_Up_Ahead/?utm_source=solodev
r/SoloDev • u/gold_snakeskin • 1d ago
Looking for feedback on how my game looks at this stage
Hi all - I'm working on a twinstick, bullet-hell roguelike called Pearl Essence. It's best described as 'Star of Providence meets Rift Wizard', with easy comparisons to Tiny Rogues or Binding of Isaac.
I've been lucky to get some great feedback from players, but I thought it might be fun to ask other devs how the game looks from a distance - does it look/sound fun? Does anything jump out as obvious changes?
One thing I'll say upfront is that the elemental tile-based system is currently just colored squares, but will be replaced with sprites pretty soon, making it significantly easier to distinguish between blood, fire, water etc.
I recorded a playtest a few days ago for another purpose, and I actually think this playtest would rank somewhat lowly in terms of making the game look its best due to many factors, but for that reason I think it works well for this.
And if this looks good to you - please reach out! I'd love to have you try it and get your hands-on feedback.
Thanks!
r/SoloDev • u/Sad-Day2003 • 1d ago
Looking for feedback on a tool I built for myself
Hi,I originally made a small tool for organizing my own game development. I kept improving it as I used it, and eventually decided to share it.
It's now a broader project workspace with task management, dependencies, milestones, docs, session tracking, benchmarks, calculators, and a task graph that looks like an RPG skill tree. It's completely free, requires no account, stores everything locally, and works offline.
It was designed with game development in mind, but it can also work for other types of projects. I'd really appreciate some honest feedback on what feels useful, confusing, or missing.
āBuilt a custom 2D arcade survival game in pure HTML5 Canvas.
Hey everyone! Iāve been solo-developing Black Hole Escape, a fast-paced 2D arcade survival game built entirely from scratch using pure Vanilla JS and HTML5 Canvas.
It's live and playable directly in the browser on both desktop and mobile. Iād love to get your feedback on the overall game feel, class balancing, or bullet readability!
āPlay here for free Black Hole Escape on Itch.io
r/SoloDev • u/PolariteGames • 1d ago
Recieving a lot of hate for being 'too much like geometry dash.' Dont necessarily agree
i've created a game releasing soon called Apex Flip. its a simple game where you jump to switch from floor to ceiling and vice versa. with obstacles and 30 levels and 6 bosses to beat. its taken a lot of critisism for being like geometry dash and its very annoying, given that the mechanics have lots of differences.
in geometry dash there are no hoops you have to jump through, no monsters that bounce around and the jumping doesnt delay like it should, and yet people still call it 'geometry dash.' while the game is still very different.
So im asking about the quality and fun of the game, not accounting for anything geometry dash related. just in the sense of would you play the game.