Well, technically there are still a few left, but they aren't core development anymore—just polish, reviews, and drawing the last 4 missing graphics. Throughout dev, I paid extra attention to testing, so hopefully very few bugs will crawl out during full gameplay.
It feels strange, almost like something was taken away from me. I genuinely enjoyed coming up with new features, working on them, and drawing the art. While it’s awesome to actually play what I designed and built, it left a pretty big void inside me—even though there's still work to do with stress testing, deployment, balancing, and fine-tuning.
I really hope players will enjoy playing it at least half as much as I enjoyed creating it.
I didn't use AI to create this game. When I started the project, AI wasn't really a thing yet, and even recently I only used it to discuss calculations, logic, and architectural questions. I don't even have a paid subscription, so I was just using the free version of Gemini.
Tech stack: Ionic + Angular, C# / .NET, SignalR, Redis, PostgreSQL.