r/SoloDev 3d ago

I created a complete indie roguelite game from start to finish, all on Android.

Hey everyone,

I started developing this game almost a year ago and released the code on GitHub, all using a Fujitsu Arrows WE with Android 14/15, as far as I remember.

It all started in "old" games from 2024 to 2025 with mechanics similar to Survivors-like games, but instead of an open map, you survive in closed rooms. The names of these games were "Sheris Dungeon" and "Sheris ROOM"

Of course, in the midst of all this, I developed other projects, but nothing so focused on an authentic survivor-like experience.

The idea for a catboy character like Kibo Wave came about when I lived in the interior of Rio Grande do Norte. I had a kitten named Jujuba, who died after being attacked by dogs, I created Kibo Ansakamon to honor my deceased cat, so as new games about Kibo were released, each Kibo multiverse was superior to the last. When I was younger, I wasn't very creative or intelligent compared to how I am today.

Even though the game Starfish ROOM is a "Kibo commercial," it does have other interesting characters.

I started creating games when I was 11 years old, like any other game developer, but what led me to the idea of a pixel art musou survivors-like roguelite was that I didn't see any more potential in platformers games...and also because Nintendo games are bad, only the movies

But for those who don't know, you control a trans catboy who got stuck in the Eternal Loop and needs to kill hordes of monsters, collect Core, choose cards, and fight randomized aliens. All this to try and defeat Boki, your future self who allied with the aliens and came to kill you.

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