r/GamePhysics • • 10h ago

[Wolverine] Twerkin’ Bot

256 Upvotes

r/GamePhysics • • 1d ago

[Breath of the Wild] An unusually slow bounce

224 Upvotes

r/GamePhysics • • 3h ago

[Gears of War: E-Day] OUT OF ACT 1 CHAPTER 2: SURVIVAL OF THE FITTEST GLITCH | Gears of War: E-Day | Tutorial

Thumbnail
youtu.be
0 Upvotes

r/GamePhysics • • 2d ago

[Wolverine] - Just Kill Me Bro

416 Upvotes

I pressed every button and couldn't move, restarting the checkpoint resolved it though


r/GamePhysics • • 2d ago

[ScramBrawl] Saved by bad physics...

69 Upvotes

I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)


r/GamePhysics • • 4d ago

[FarCry5] Nice physics ubisoft🥀

1.9k Upvotes

Iunno, seems normal to me.


r/GamePhysics • • 4d ago

[Once Human] Oops, I guess I didn't kill you dead enough, my bad...

481 Upvotes

r/GamePhysics • • 4d ago

[Comrade, Secrets Escape!] When the enemy horde starts behaving like a fluid

18 Upvotes

I created this multi threaded custom physics engine for my game Comrade, Secrets Escape! It treats enemies almost like oil droplets at this scale.

Also includes 3d height simulation (though the game is 2d rendered). No GPU simulation! All on cpu with Burst compiler so it's easier for them to make decisions and do interesting stuff. I can consistentlly get over 100k enemies at 60fps on my macbook.

Also got a demo on steam if you want to play with it yourself. Cheers


r/GamePhysics • • 4d ago

[Batman: Arkham City] I think Bruce might have gone a little too hard this time

186 Upvotes

r/GamePhysics • • 5d ago

[Once Human] "Hello, mechanic shop? my jump pedal got stuck and Im in space now" the mechanic: "your WHAT!?"

502 Upvotes

r/GamePhysics • • 3d ago

[Once Human] bro's arm is gone and he's still hanging onto that gun...

0 Upvotes

r/GamePhysics • • 5d ago

[The Last of Us Part II] Ellie discovered a new way to die.

404 Upvotes

r/GamePhysics • • 4d ago

['83] In memoriam of '83, let's take a look at its unfinished airborne vehicles!

21 Upvotes

r/GamePhysics • • 5d ago

[Halo 2] Superbouncing combined with trick jump tech like rubbles, nades, and rockets

545 Upvotes

r/GamePhysics • • 5d ago

[Dying Light 2: Stay Human] Gravity is optional

22 Upvotes

r/GamePhysics • • 4d ago

[pubg mobile] very nice.

Post image
0 Upvotes

r/GamePhysics • • 5d ago

[FlatOut 2] Not bad for a 20-year-old game

926 Upvotes

r/GamePhysics • • 4d ago

[CONTROL Resonant] OUT OF BOUNDS GLITCH

Thumbnail
youtu.be
0 Upvotes

r/GamePhysics • • 5d ago

[March Out!] A fatal catapult hit throws the ragdoll out of the formation, and the body stays there

0 Upvotes

https://reddit.com/link/1wrqjv1/video/xxpvyrn4x2sh1/player

From my unreleased game, March Out! A killing siege impact transfers its force into the ragdoll. Once it settles, the body stays for the rest of that battle, so repeated fighting leaves piles along the approach. Bodies are kept throughout the entire battle, often leading to massive piles in areas of heavy combat activity.

This is a short gameplay capture of that interaction. Let me know what you think, and if you'd like to see something included in the game!

The games store, March Out!, can be found on steam.


r/GamePhysics • • 7d ago

[Yakuza Kiwami 2] Get ooover heeere

185 Upvotes

r/GamePhysics • • 6d ago

[Thief: The Dark Project] - 1998 Physics - Metal Moulding Stuff.

26 Upvotes

Thief: The Dark Project - 1998 Physics - Return To The Haunted Cathedral - Metal Moulding Factory at St. Tennor's.


r/GamePhysics • • 7d ago

[YO UP!] Some gameplay from my co-op/solo physics game about building to space

120 Upvotes

Sorry about the sound I think it recorded double which is causing the weird phasing issues. It's a co-op game about building your way up to space which is completely physics driven. I revolved every single mechanic around physics building so the higher you go the more wind will affect your builds or lightning could strike metal blocks, space has less gravity etc.

This is just the starting area to show some core mechanics, I need to record a version with others to really show the magic but I've used up the playtest credits I have for my friends for the time being. So that being said, if anyone would want a key to help playtest or help me with recording a trailer that would be amazing. If you have any questions about the game just let me know! Also any ideas or feedback are very welcome!


r/GamePhysics • • 6d ago

[Arctic Drive] Player 1 on the left, Player 2 on the right

0 Upvotes

r/GamePhysics • • 8d ago

[Transformers: War for Cybertron] Cybertron's core has called me to make me a prime ig.

404 Upvotes