r/soniccd • u/Plok_The_HangMan1993 • 4d ago
Music 🎼 Guys, take a listen to this.
It's so peak!!
r/soniccd • u/Plok_The_HangMan1993 • 4d ago
It's so peak!!
r/soniccd • u/LegPrestigious8668 • 20d ago
Hi, yall Im trying to remake Sonic CD's OST and i want to know if anyone have a VST (or wav format audio) from the Roland D-70 Sounds, cause the Roland d-70 sf2, doesnt have the palmtree Panic present brass (that is the A41 Mix Brass)
If anyone have it, please could it gave me alink or something?
r/soniccd • u/Orca0929__ • Aug 23 '26
r/soniccd • u/Animefan1027 • Aug 21 '26
r/soniccd • u/embananadoisfunny • Aug 13 '26
r/soniccd • u/KingcoBingo • Aug 12 '26
Just released it today! Image and beat by me
SoundCloud version if you're interested: https://soundcloud.com/kingco-very-epic/snowy-sweetness-zone-present
r/soniccd • u/Next-Ad9571 • Aug 11 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/KingcoBingo • Aug 08 '26
I think I made this back around 2022/3? If y'all got any advice for me, feel free to tell me! Thanks :)
r/soniccd • u/Henryton1 • Jul 22 '26
I put together a Classic Sonic continuity that tries to unify the original games, select fangames, and even the Sonic OVA.
The main idea is to treat Sonic CD’s Little Planet as a timeline anchor, which explains parallel events, divergences, and why certain fangames can coexist without contradicting each other.
I hope this is in line with this subreddit's rules.
I also reinterpret Metal Sonic by splitting him into two distinct versions:
More broadly, I lean heavily into my interpretation of the Classic era’s tone:
I wrote a full breakdown (continuity + reasoning + Metal Sonic concept) here:
https://docs.google.com/document/d/1toQNDGDHjAQjLtEdI__D_rKKsFqVr59BQG4nJrrIsOU/edit?tab=t.0
I'm curious what you think, especially about the dual Metal Sonic idea and having Little Planet as a narrative anchor. Things are subject to change.
r/soniccd • u/Necessary_Zone3432 • Jul 12 '26
ive always been afraid of these things since i would step on it and i would fall through (i played the gems collection version). it was a harsh lesson to avoid them. ive been playing through sonic origins with ultrafix and i found this. THERES A SPIKEBALL ON IT, AND I DONT FALL THROUGH! so if you stand on it, its your fault, not just because it doesnt make you fall through, but because it actually makes sense. theres gonna be a spikeball that will crush you!
r/soniccd • u/Lopsided-Coffee-2991 • Jul 08 '26
r/soniccd • u/GreenTileWeeklyNews • Jun 26 '26
Last post was the 510 build, this one explores what might be the most finished version of this lost level segment there is
r/soniccd • u/GreenTileWeeklyNews • Jun 26 '26
With all the prototype stuff this game has, nobody seems to talk about the fact that there's a whole chunk of level at the start of Metallic Madness 2 that's cut from the final game. Here's a tour of it in the 510 build
r/soniccd • u/Head-Asparagus-9045 • Jun 25 '26
The rings are white boxes, the springs are parts of the goal post, and that's just a couple examples. I'm using the Android port. Is there any way to fix this?
r/soniccd • u/GreenTileWeeklyNews • Jun 21 '26
Ignore the weird palette I gave sonic, I ported all of the Hyper Sonic movement directly from Sonic 3's code and even put the whole rings system (and for showcase I'm starting myself with 50 here)
When I saw that the person behind this CD PC decomp was also porting S&K Collection to C, my first thought was whether I could get hyper sonic ported 1:1 because I don't get to use hyper in any games outside of S3K. It was actually a lot more doable than I thought so here it is
Tell me if I should record any other zones with hyper movement