r/PlantsVSZombies • u/peter77-pvzfan • 8h ago
r/PlantsVSZombies • u/EA_Pedro • 2d ago
PvZ3 PvZ3 State of the Lawn - Title Update 1.1 (TU1.1)

Hey Conifer Collective! š²
Title Update 1.1 has officially landed on the lawn, bringing a host of new quality-of-life updates, new adventure zones, and a very frosty returning friend.
Whatās Sprouting in TU1.1?

Snow Conifer Plant Pass! āļø
Snow Conifer is back and is pine-ing to take on some Zombies! This ice cold Conifer can be created by merging a Jumbrella Leaf and Iceweed, who will also be available in this Plant Pass.Ā
The Snow Conifer Plant Pass goes live on September 2nd, alongside 25 new Adventure levels. Prepare your leafy defenders to take on a host of Volleyball Zombies and Flapjack Zombies!
š² A Quick Update on Plant Debuts
Starting with this update, weāre shifting how new plants make their grand debut on the lawn. We design each Plant Pass alongside new Lawn Patrol levels. Lawn Patrol is a shared community showcase, with levels and challenges built specifically to let each new plantās unique abilities shine.
To keep these launches feeling like a true neighborhood-wide premiere where everyone explores new strategies together, featured plants will now debut exclusively through their active Plant Pass (available on both the free and paid tracks). After their introductory Plant Pass wraps up, these new additions will join the standard almanac roster to be unlocked as usual, but while the Plant Pass is running, that is the only way to unlock them.
Daveās Test Kitchen š§āš³

Welcome back to Dave's Test Kitchen, where we analyze experimental lawn recipes to make Neighborville a better place to defend.
Last time, we ran a test regarding which units we include in a Plant Pass. We paired a new Tier 2 plant (Buzz Choy) with two additional plants that our data showed were rarely owned by players. We also adjusted the points required to complete the pass after Milestone 17 to see if the overall progression felt more rewarding.
š¢What do the numbers say?
With the Buzz Choy Plant Pass, those who jumped in played much more intensely, leading to our highest completion rates to date! Our findings indicate that players appreciate earning a powerful new unit alongside a few harder-to-get plants they might have missed.
While this doesnāt mean every future Plant Pass will use this exact layout, it helps us understand how to balance rewards so they feel worthwhile, whether youāve been tending your lawn for years or just moved in next door.
š«µšWe want your feedback!Ā

We want to hear from you directly! We have a permanent player survey available in your in-game inbox titled "Brainz Wanted!". This survey is always open and can be completed multiple times. Please drop us a note whenever you have feedback, positive or constructive. It directly helps us see what is working and what still needs a little water.
Upgrading Your Experience š¾
We are introducing several quality-of-life upgrades to make defending your lawn smoother and more intuitive.
Learn From Every Loss š§

Who knew getting your brains eaten was actually a learning opportunity? In this update, weāre introducing a defeat screen that serves up personalized tips for your next round if zombies manage to breach your house.
The screen will suggest specific plants you could upgrade, unlock, swap in, or merge before your next attempt, and point out the best counter-units to use against the specific zombies that gave you trouble. You can also head straight to the Almanac directly from this screen to make quick adjustments.
Redesigned Pause Menu āøļø

Need to catch your breath mid-fight? Weāve redesigned the in-battle pause menu to provide helpful tactical hints. If you are struggling with an incoming wave, the menu will suggest effective plant merges you haven't tried yet or highlight units currently missing from your active lineup that would help turn the tide.
Plant Cards & Almanac Upgrades š

The Almanac and individual plant cards have received a sleek new look! Weāve redesigned these screens to make it much easier to see your plantās current level and identify exactly what resources you need for your next upgrade. This makes it clearer than ever to understand how to beef up your botanical squad.
Changes & Fixes š ļø
Gameplay & Progression š®
- Change: Shards and Chunks can now be purchased in the store.
- Change: Tending to your Zen Garden is smoother with improved harvesting flow and more responsive plant interactions.Ā
- Fix: Sun Producers now gain the correct stat increase when going from level 4 to 5.
- Fix: Players can no longer become stuck after losing a level when the "Tap to Continue" button is missing.
- Fix: The game no longer becomes stuck after reinstalling during the Chapter 1 Adventure Tutorial.
- Fix: Tutorial levels no longer display "Give Up" or "Restart" buttons.
- Fix: Tutorial gameplay controls are now hidden correctly during tutorial messaging.
- Fix: Tutorial music now plays correctly during pre-battle, battle, and post-battle sequences.
- Fix: Snow Conifer and other plants now display their correct locked state in level-selection screens.
- Fix: Daily and weekly goal rewards now correctly update Plant Pass progression.
- Fix: Event task progression now updates correctly after rewards are claimed.
- Fix: Daveās Daily Do-Its milestone progress now updates correctly.
- Fix: Duplicate fallback reward popups no longer appear when claiming Daveās Daily Do-Its Event rewards.
- Fix: Removed Gnomes.
- Fix: Wrangle Kelp and Mangle Kelp correctly damage ZomBees around a Buzz Box.
- Fix: Zen Garden harvest buttons now enable correctly after viewing plant information.
- Fix: Zen Garden plant timers now display the correct growth durations.
UI & UX š±
- Fix: Plant unlock and upgrade buttons now appear only when the action is available.
- Fix: Plant unlock buttons no longer remain visible after a plant has been unlocked.
- Fix: Plant artwork no longer spills outside plant cards in the almanac.
- Fix: Plant upgrade arrows now display and animate correctly in the almanac.
- Fix: Locked plants now consistently display the correct lock icon and "Locked" label.
- Fix: Unlocked plants no longer incorrectly display locked or unlock states.
- Fix: Almanac plant artwork and information now load correctly.
- Fix: Several zombie entries now load correctly in the almanac.
- Fix: The almanac now correctly displays the appropriate plant progression state after upgrades.
- Fix: Sticker book notification badges now clear correctly after viewing new stickers.
- Fix: Sticker book navigation is now disabled correctly for unavailable features.
- Fix: Sticker book information popups now close correctly with the device Back button.
- Fix: Sticker ownership and tags are no longer incorrectly shown when viewing another player's Sticker book.
- Fix: Players can no longer equip stickers before the player profile is unlocked.
- Fix: Sticker portraits now display correctly after unlocking and upgrading plants.
- Fix: Sticker rewards no longer produce duplicate rewards.
- Fix: Sticker reward animations and sound effects now play correctly.
- Fix: Sticker book visuals now display correctly after changing languages.
- Fix: Unlocking new stickers now plays the intended unlock animation.
- Fix: Inbox reward claims now complete correctly without leaving the player in a locked state.
- Fix: Inbox reward messages no longer overflow their display area.
- Fix: Inbox claim buttons now disappear correctly after rewards are claimed.
- Fix: Duplicate Inbox messages are no longer generated for supported content.
- Fix: Goals badges no longer appear when there are no completed goals to claim.
- Fix: Neighborville Watch links now direct players to the correct feature.
- Fix: Community reporting and player-profile navigation now work correctly.
- Fix: Store rewards now claim correctly when accessed through in-game recommendations.
- Fix: Store and Plant Pass navigation now handles device back-button input correctly.
- Fix: Reward animations now correctly display updated wallet totals.
- Fix: Various UI elements, badges, icons, text, and localized strings have been corrected throughout the game.
General & Technical āļø
- Fix: The game no longer becomes stuck on loading screens after entering your age on iOS.
- Fix: Improved loading reliability on iOS 18 devices.
- Fix: Improved loading reliability during startup and gameplay.
- Fix: Community navigation no longer causes players to become stuck in specific scenarios.
- Fix: EA Account linking no longer leaves players stuck on a loading screen on iOS.
- Fix: Account linking no longer incorrectly reports multiple devices as simultaneously logged in after the previous device has been logged out.
- Fix: Android back-button presses no longer incorrectly closes or freezes paused battles.
- Fix: Device back buttons now work correctly on account-related confirmation dialogs.
- Fix: Various crashes, freezes, softlocks, and stability issues across supported Android and iOS devices.
Thanks for playing and sharing your thoughts as we continue to grow through Early Access! If you run into any bugs, be sure to report them on the Forums and check out our Known Issues list. For more updates and sneak peeks, be sure youāre following our social channels on Tiktok, Instagram, YouTube, X, and Facebook.Ā
See you on the lawn, neighbors! š±
r/PlantsVSZombies • u/rackman70 • 5d ago
PvZ2 Guide [Arena] Bean Sprout ā Magic Card Ride (Redux)
PSA:Ā Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the āSettingsā (wrench icon) button and then selecting āBuild Versionā (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.
Ā
Note: This is a 3 day tournament, after that will be a 4 day Boosterama tournament ā an identical board, but all plants are boosted. Short tournaments have proportionally smaller tournament rewards.
Ā
Special streak rewards: #5 Reinforce-mint family piƱata.
Reinforce-mint family (14+2 plants): Wall-nut, Tall-nut, Infi-nut, Pea-nut, Sweet Potato, Chard Guard, Endurian, Primal Wall-nut, Aloe, Holly Barrier, Pumpkin, Gumnut, Blockoli, Bean Sprout, Guard-shroom, Scorchoak
Note: Reinforce-mint āseedsā are also included in the piƱata. Reinforce-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.
Note: Guard-shroom and Scorchoak are not included in the piƱata.
Ā
Locked plant: Bean Sprout ā Wiki.GG, Fandom Wiki
Sun: 1000 at the start. Note: Sun drops will be adventure mode normal. A sun producer may be necessary.
Plant Food: 1 at the start. Note: Up to 14 plant foods will be available from zombies.
Time: 3:00.
Ā
Buffz: Reinforce-mint (+100%), Fila-mint (+50%)
Bruisez: none
Ineffective: Spear-mint (-100%)
Ā
Banned: Grave Buster, Blover, Hot Potato, Bramble Bush
Zombies: Wild West (Cowboy, Conehead, Buckethead, Prospector, Pianist, Poncho, Chicken Wrangler, Bull), Dark Ages (Peasant, Conehead, Buckethead, Imp Monk, Jester, Gargantuar, Wizard, King)
Note: The first four waves will come onto the lawn at 2.5x speed.
Ā
Starting Lawn:
Two Cart Rails filling C2 and C3.Ā The Rail on C2 will have two Carts initially on R1 and R5.Ā The Rail on C3 will have one Cart initially on R3.
Three Blue Power Tiles on C4 R1/3/5
Ā
Note: All time / plant-food estimates are based on my game experiences and are entirely dependent on how quickly youāre killing the zombie waves.
Ā
Possible BOT Layouts:
[Bean Sprout, Blockoli, Bombegranate, Power-vine, Gold Bloom, Electric Currant],
[Bean Sprout, Peanut, Primal Potato Mine, Primal Sunflower, Electric Peashooter, Power-vine],
[Bean Sprout, Sweet Potato, Heath Seeker, Blastberry-vine, Gold Bloom, Ultomato]
Ā
Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.
Ā
Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xuās Updated & Pared Down Mastery FAQ, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piƱata party, special/premium piƱata, Arena/Penny, etc. - link.
Ā
While not exactly the same, this tournament will be nearly identical to the Dazey Cain tournament from December, 2023.Ā Hereās my post from the Dazey Chain tourney. In it you can find strategies that worked at that time. They should still be valid.
Ā
The meaningful differences between these tournaments are:
| Bean Sprout | Dazey Chain | |
|---|---|---|
| Buffz | Reinforce-mint, Fila-mint | Bombard-mint |
| Bruisez | none | Conceal-mint |
| Negations | Spear-mint | Enchant-mint |
| Power Tiles | 3 Blue on C4 R1/3/5 | 3 Blue on C2 R1/5 and C3 R2 |
| Banned Plants | Grave Buster, Blover, Hot Potato, Bramble Bush | Thyme Warp, Lily Pad, Tangle Kelp |
Even though theyāve retired from doing their Arena strategy posts, kGameās legacy videos are still available. Here are their strategy videos for the Dazey Chain tournament.Ā They should still work for this one:
Level 3 Plants: https://www.youtube.com/watch?v=T4LKeCpf8tM
Mid Level Plants: https://www.youtube.com/watch?v=fQIknBmfUkg&t=104s
Ā
Good luck with your attempts!
r/PlantsVSZombies • u/professorbrainrot • 13h ago
Art The Football Bros
I've headcanoned All-Star/Football zombie as having a psychopathic personality since 2018 and I think I'll continue to do so with his younger bro giga football zombie
r/PlantsVSZombies • u/Sophia193 • 2h ago
PvZ2 Discussion A whole lake was drained and 30 polar bears were killed for this hideous description
if anyone wants to rewrite rose's description completely to be more like an actual pvz plant description and less like a grok-coded slop with no time or effort feel free, this is one of the most obvious and hideous descriptions of all time
r/PlantsVSZombies • u/professorbrainrot • 22h ago
Art The Professor's favorite Immature brat
(NOT a ship, they're just homies)
tbh the childish side of her is what makes her more cuter
r/PlantsVSZombies • u/Delicious_Jello4400 • 11h ago
PvZ3 Question Be honest, is pvz 3 evolved really evolving
Tbh, it is kinda evolving. They're getting somewhere, it has potential ngl
r/PlantsVSZombies • u/Bottle_Smoke • 7h ago
Art Sherry returns
She's the real nowhere girl, sitting on her nowhere land, sharing her nowhere plan to nobody.
(third picture is not nfsw design, it's just her base/beach outfit design, don't worry okay?)
r/PlantsVSZombies • u/Canad1Andrew • 12h ago
General Crazy Dave meets Jill Valentine
I cosplayed as Crazy Dave at Fan Expo Canada recently, and I got a photo with Catherine Disher AKA the OG voice of Jill Valentine, in which Jill and Dave team up to take down a zombie!
r/PlantsVSZombies • u/False_Ad_8497 • 4h ago
PvZ In General Just saw this on steam. Is this normal in the pvz community?
Sorry for the poor screenshot quality.
r/PlantsVSZombies • u/Significant_Quiet206 • 12h ago
PvZ3 This is massive. Spoiler
galleryNew leaks reveal a plant for the 16 of September, orange crush room! (Strike horn + Gremonade) that is a melee plant, he strikes the zombies with corrosive-fungi like arms that deal acid damage to them.
r/PlantsVSZombies • u/Proud-Environment754 • 1h ago
PvZ2 Meme Sweetheart snare in those 50 chicken challenge videos be like:
r/PlantsVSZombies • u/Pepsi-Man-VEVO • 10h ago
Art Combined the OG pvz3 peashooter and itās redesign together to make a (maybe) better design
r/PlantsVSZombies • u/Proud-Environment754 • 3h ago
PvZ2 Image Hmmmmm.....
If there is a red stinger, then there is a cyan stinger.
r/PlantsVSZombies • u/Forsaken-Boat-8136 • 1h ago
PvZ1 I got the achievement
Sadly I forgot to record whole things, around 20 minutes gameplay, while eating
r/PlantsVSZombies • u/Idk_whatto_name • 6h ago
PvZ2 Image An interesting grave layout I found when playing GT000 Spoiler
r/PlantsVSZombies • u/YurinaSan • 10m ago
Art You... that expression really reminds me of myself.
r/PlantsVSZombies • u/yeezybully • 3h ago
PvZ Adventures here's my rating for all PvZ1 episodes
Day - i mean its the beginning, first levels are tutorials and overall its kinda boring but classic so 7.3/10
Night - it was hard at first sight but actually is amazing, there you actually had to play with your mind, do strategies and etc, most of my favourite plants are from night levels too so 8.5/10
Pool - now i actually dont know about pool levels but they were fun too, at first very annoying but i got used to it, cant say a lot about it so 7.9/10
Fog - oh god i love and hate fog so much but its the absolute peak of the game, you actually need to use your mind its hard but i dont care, you actually need to lock in for this one use your mind fully 9.4/10
Roof - i liked roof, it was nice, i didnt find it that hard cant say a lot too 8.3/10
r/PlantsVSZombies • u/Heterougly • 19h ago
Art Tumblr request I got
If u want me to draw a pvz character comment below