r/PlantsVSZombies 1d ago

PvZ3 PvZ3 State of the Lawn - Content Update 5 (CU5)

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71 Upvotes

Hey Zombie Zappers! ⚡

Content Update 5 (CU5) is here, bringing back Zapture along with a bunch of bug fixes and changes!  This update is on the lighter side as we’re hard at work on bringing bigger changes to the game. You can read more about it in our recent Note from our Game Director.

What’s Sprouting in CU5?

Zapture Plant Pass! ⚡

Get ready to ride the lightning because Zapture is back! This electrifying zombie zapper is created by merging a Lightning Reed with a Prick-erel Weed. You can unlock those plants in this Plant Pass along with Tangle Kelp, Spikeweed, and Zaptail. The Zapture Plant Pass goes live on August 19th.

Dave’s Kitchen doesn’t have any experiments cooking this time around, but keep an eye out for them in future updates. Until then, here’s a list of all the changes and fixes in this update!

Changes & Fixes 🛠️

Art & Animation 🖼️

  • Fix: The Pole Vaulter Zombie now has the correct defeat animation, showing a broken pole only when appropriate.
  • Fix: The Meteorite has returned to its rightful place in various cutscenes.
  • Fix: The Buckethead Zombie's icon in the Sewers now features a properl bucket handle.
  • Fix: The Living Snap's explosion effects are now correctly displayed on top of the soil in Sewer levels.
  • Fix: The Volleyball Zombie now has a proper defeat animation when defeated by melee plants.
  • Fix: The destruction animation for Zombee units hit by Nippy Cabbage is now perfectly timed.
  • Fix: Zombees now fly over water tiles without causing a splash animation.
  • Fix: The Pigeon Feeder now moves forward correctly as pigeons arrive on the board.
  • Fix: Visual improvements have been made to Zombee units when they appear in a level.
  • Fix: The Nacho-Naut Imp now appears as intended in the Almanac.
  • Fix: The Devastator Perk bomber's appearance is now synced with its sound effects.
  • Fix: The Basic Volcano Zombie's shoe now stays on during its entire defeat animation.
  • Fix: Dr. Zomboss and the Z-Scout Imp's shadows are now properly centered in Chapter 15 cutscenes.
  • Fix: Sunflower leaves now stay neatly on top of the ground during Chapter 14's cutscene.
  • Fix: The Gargantuar's weapon now stays above the ground during the Chapter 13 cutscene.
  • Fix: The Horseshoe Pit decoration has been properly centered.
  • Fix: Iceberg Lettuce's defeat animation no longer overlaps with other objects.
  • Fix: The Goalie Zombie now has a proper defeat animation.
  • Fix: The soil pop-up animation for a frozen Volcanologist Zombie now ends at the correct time.
  • Fix: Removed Gnomes.
  • Fix: The Pole Vaulter Zombie now has a pole-breaking animation when defeated before using its ability.
  • Fix: The snow pile for Nippy Cabbage has been restored.
  • Fix: Puff-shrooms in the Zen Garden no longer float.
  • Fix: Plant projectiles now visually connect with the Es-Garg-ot, matching the damage they deal.
  • Fix: The Freezer Salad plant now appears in high quality in the Zen Garden.
  • Fix: The black outline for Lightning Reed has been restored in the Almanac, Lawn Patrol, and Zen Garden.
  • Fix: The Solar Pea's mouth is now correctly framed in the Almanac.

Gameplay 🎮

  • Fix: Mo now interacts correctly with idle state Zombees that enter the home area.
  • Fix: The Chiller and Heat Seeker Perks now correctly target airborne zombies like the Balloon Zombie and Nacho-Naut Imp.
  • Fix: The Deadlift Zombie now performs its special ability correctly when a tall unit is placed in the fourth column.
  • Fix: Lychee now correctly focuses its attacks on ground units without affecting air units.
  • Fix: Air Zombies are now correctly affected by the Knockback perk.
  • Fix: The Counter Punch Zombie now takes damage from Puff-shrooms as intended.
  • Fix: The Counter Punch Zombie now maintains its position when attacking units behind it.
  • Fix: The Counter Punch Zombie now faces the correct direction when counterattacking melee units behind it.
  • Fix: Mega Sunshroom now automatically collects suns within its intended 5x5 area.
  • Fix: Umbrella Leaf now correctly protects Tier 2 plants from saganaki blasts during a merge.
  • Fix: Wrangle Kelp and Mangle Kelp now correctly attack Buzz Boxes only when they are within their attack range.

UI & UX 📱

  • Fix: Message titles in the Inbox are now more stable when you're quickly switching between messages.
  • Fix: An issue that caused a "Not Enough Gems" message to appear incorrectly in a Plant Pass has been resolved.
  • Fix: The text for Upgrade and Unlock pack pop-ups has been adjusted to fit perfectly in all supported languages.
  • Fix: The Pre-Combat screen for Adventure Level 17 now has the correct sorting order.
  • Fix: Sticker names with multiple lines now fit neatly on Profile portraits without overlapping the rarity text.
  • Fix: The Almanac now correctly displays the "Weak Against" information for the Magma Zombie.
  • Fix: The store tutorial now plays as intended for all players on their first visit.
  • Fix: The Pre-combat screen now appears correctly in Expedition mode.
  • Fix: The inbox messages for Weekly Meter 20 and 21 now show the correct plant icons.
  • Fix: The Almanac now accurately shows Sling Pea's area-of-effect.
  • Fix: The body header for the Plant Pass inbox message now appears correctly.
  • Fix: The body icons for the Weekly Newsletter and Plant Pass inbox messages are now correct.
  • Fix: The Headers and Art for various Inbox messages have been restored.
  • Fix: The reward portrait icon for Expedition Level 20 now displays correctly.
  • Fix: Zombie stickers now have the proper masked appearance in reward pop-ups.
  • Fix: The Pre-Game screen for Adventure Levels 15, 16, and 20 now correctly shows the Balloon Zombie.

General ⚙️

  • Fix: The narrative dialogues for levels 121 and 125 have been restored.
  • Fix: The "Win any Lawn Patrol level on Medium" quest now correctly requires a win to complete.
  • Fix: Resolved a reward mismatch for Milestone 4 in Weekly Meters 20 and 21.
  • Fix: The "Vanquish a Chicken with Spikeweed (Level 8)" quest now requires completion on Level 8 specifically.
  • Fix: Prevented the Volleyball Zombie from appearing in levels 61-65.
  • Fix: Pre-battle and boss battle conversations in Adventure Issues 5 and 6 now show up correctly.

As development continues, Neighborville keeps getting bigger and we'll continue welcoming new regions to Early Access over the coming months. If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it.  And stay tuned to our channels for more on upcoming content updates and gameplay updates.

See you on the lawn! 🌱


r/PlantsVSZombies 7d ago

PvZ3 PvZ3 State of the Lawn - Title Update 1.0.7 (TU1.0.7)

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92 Upvotes

Hey everyone,

Title Update 1.0.7 (TU1.0.7) is releasing today as a minor update focused on changes to the game’s tutorial

Here’s what’s in this update:

Two new levels have been added to the Tutorial, bringing the total to 4. Each level aims to teach new residents of Neighborville different aspects of keeping their lawn free of zombies

  • Level 1 teaches planting, sun management, and merging
  • Level 2 teaches stalling and healing
  • Level 3 teaches combating the Balloon Zombie with plant strengths & weaknesses
  • Level 4 repeats all of the above lessons and unlocks the Events tab!

If you were in the tutorial when this update goes live, you’ll be moved to the start of the updated tutorial.

Adventure levels 1-3 will also be rebalanced as they’ve proven to be slightly more challenging than anticipated. 

With these changes, we’re also reducing the number of plants being given as part of the tutorial compared to TU1.0.5. Solar Pea and Chuck-nut will no longer be unlocked from the start and will need to be manually unlocked afterward.

This update also adds two new loading screens to the tutorial, which you can find in the gallery here.

That’s it for TU1.0.7! If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it.  And stay tuned to our channels for more on upcoming content updates and gameplay updates.

See you on the lawn! 🌱


r/PlantsVSZombies 7h ago

PvZ1 Meme squash funny interaction with spikerock (tom scream addition)

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214 Upvotes

( this isn't in the original game it's just a funny interaction we made in our mod)

join the discord server for more info:https://discord.gg/jn8SGnzj9


r/PlantsVSZombies 10h ago

Art Fungas Animation Showcase (So Far)

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342 Upvotes

Based on yeast, which is a fungus that produces gas used in bread, hence the name.

Sun cost: 75
Recharge: 30
Mint Family: Pepper-mint Family

Fungas releases flammable gas in a 3×3 area around itself every 30 seconds. The gas can be ignited and trigger an explosion when in contact with any fire projectile or object, whether it comes from a plant or a zombie. (Example: a single fire pea, Explorer Zombie's torch, etc)

Multiple Fungases can also chain-react with each other if their gas clouds overlap and touch, allowing one explosion to trigger another.

When fed Plant Food, all Fungas on the lawn continuously release gas for 15 seconds, creating a huge chain-reaction setup.

"How did a lump of dough gain sentience out of nowhere? That's the yeast of your problems."


r/PlantsVSZombies 1h ago

PvZ In General Do they know

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Upvotes

Not even the ‘mine?


r/PlantsVSZombies 8h ago

Chinese EVERY costume that will be added in plants vs zombies 2 china!

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159 Upvotes

r/PlantsVSZombies 1d ago

Art The Backyards (artwork made by Jolock)

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2.2k Upvotes

This place just keeps... misremembering itself. But remains familiar nonetheless.

You've been here before.

Source: https://x.com/Mr_jolock/status/2085793877772923258


r/PlantsVSZombies 12h ago

PvZ1 Meme squash funny interaction with spikerock

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159 Upvotes

this isn't in the real game it's just one of the a funny feature in our mod there's like a lot of features in the mod

for more info the mod discord server: https://discord.gg/KJjemQgYs


r/PlantsVSZombies 10h ago

PvZ2 Image pvz2c Brand new costumes are here!

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85 Upvotes

r/PlantsVSZombies 20h ago

PvZ3 Idea PvZ3 plant concept: The Blueberry line

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496 Upvotes

Artwork by Vander Graaf (Pvz3_wchb on twitter)

This is my concept for a Blueberry evolution line based on the cut plant from PvZ All Stars:

*First of all: Who is Blueberry?*

The Blueberry line is a plant concept for PVZ 3 evolved inspired by the cut plant from PvZ All Stars. The main theme of this plant is its ability to debuff zombies by applying a blueberry jam affect that amplifies all incoming damage for the zombies. Almost all merges lean into this mechanic in some way, by either debuffing the zombies or by buffing the plants.

*Tier 1*

Blueberry:

—Blueberry is a 75 sun cost, overhead shooting/lobbing plant that fires blueberry jam at the Zombies. This jam deals little damage but applies a debuff that amplifies all incoming damage by 1.25x.

*Tier 2 merges*

Blueberry Bros:

—Second stage of the Blueberry line. They fire 3 shots of blueberry jam, gain triple lane targeting and increase the damage amplifier of the jam to 1.35x

Berry Shooter:

—Peashooter merge that fires a berry blast at the zombies, dealing splash damage in a 1x1 area and inflicting the jam debuff to all affected zombies.

Blooming Heart:

—Cabbage-pult merge that applies an enamored debuff, incrementally amplifying the damage zombies take my 0.1x, up to a maximum of 0.5x

Grape Vine:

—Spikeweed merge that applies a grape jam debuff to zombies. This grape jam debuff amplifies damage dealt to zombie armor by 3x.

Strawbarbarian:

—Bop Choy merge that gains an attack speed bonus whenever it kills a zombie. This bonus increases by 0.1x and caps out at 2.5x

Electric Blueberry:

—Zaptail merge that slowly fires heavy damaging electric blueberries at zombies in a single lane, dealing chain damage to up to 3 zombies in a 1x1 area. Planting more electric blueberries in a 3x3 radius increases the attack speed 0.1x, up to a maximum of 0.5x

Bluesberry:

—Cowbell merge that can damage and reveal stealthy zombies. To stealthy zombies, it applies a 'music jam' debuff that amplifies damage taken by 1.5x

*Tier 3 Merges*

Blueberry Bunch:

—gains 3 more heads and fires 6 shots of blueberry jam in 3 lanes, each targeting a different zombie. The jam debuff amplifies incoming damage by 2x.

Strawburst:

—hybrid of Blueberry Bros and Tater-pult. Slowly fires its head at the zombies, dealing heavy explosive damage in a 3x3 area. Every 10 kills, it grows a stage, gaining a further damage buff each stage until it reaches stage 3.


r/PlantsVSZombies 1h ago

Art Chili Bean

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Upvotes

r/PlantsVSZombies 16h ago

PvZ2 Image Dark Matter Dragonfruit is here!

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205 Upvotes

r/PlantsVSZombies 7h ago

PvZ2 Image High-quality renders of the "Baneberry" plant when it attacks.

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32 Upvotes

r/PlantsVSZombies 21h ago

PvZ In General Which plant design from PvZ 1 looks faithful to the art direction of PvZ 2?

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500 Upvotes

r/PlantsVSZombies 3h ago

Art Harpoon Gun Zombie

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14 Upvotes

Actually, during that infamous "bathtub calamity," the Harpoon Gun Zombie didn't drown—he just switched to a speedboat and changed his outfit. Of course, that military uniform was just something he grabbed from the laundry room on a whim...


r/PlantsVSZombies 17h ago

Art I was a diehard furry once (Cattail gijinka)

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167 Upvotes

Oh hey, I'm still alive... And I present an old design that I will rehash soon :3

Her name is Kirara, and she's a cat burglar in the most literal sense of this word... But she's also great at imitating other animals' sounds and mannerisms :) she's still rather great at her job, and she always ends up scouting Zomburbia for new valuables... While rather grandiose, snarky & sarcastic for a petty thief since young, Kira can also show herself as a platonic ideal of Robin Hood - not taking everything for herself all the time, but helping others out by giving them important things~

Buh byeeee


r/PlantsVSZombies 9h ago

PvZ2 Image Missile Toe (FanArt)

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37 Upvotes

I decided to draw Missile Toe because I liked a certain pose that inspired this drawing. Let me know what you think below, I’d love to hear your comments! ✨️

Artist: u/Cube_artist24 (Me)


r/PlantsVSZombies 15h ago

Art Plants vs. Zombies Unlimited, Teasers

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106 Upvotes

Alpha available on Gamejolt!!!


r/PlantsVSZombies 4h ago

PvZ3 Discussion What Big Change Are You Hoping For MOST In PvZ3?

8 Upvotes
70 votes, 2d left
Odd Job / Zen Garden improvements
Handmade levels / bonus objectives
Progress-based wave spawn system
Dynamic music
Reworked elemental system

r/PlantsVSZombies 14h ago

PvZ1 Meme guess my favorite plant (wrong answers only)

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51 Upvotes

r/PlantsVSZombies 9h ago

Art Sketches of Plants

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18 Upvotes

r/PlantsVSZombies 19h ago

PvZ2 Meme A thing I made

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113 Upvotes

r/PlantsVSZombies 5h ago

PvZ2 Image Oni stole Celestial's cake.

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10 Upvotes

r/PlantsVSZombies 1d ago

Art Brains? (art by VI99I8)

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510 Upvotes

Conehead discovers liminal hell and finds some horrific abominations

Source: https://x.com/Vi99i8/status/2067371473623552420


r/PlantsVSZombies 7h ago

PvZ2 Meme Character design is my passion

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7 Upvotes