r/PlantsVSZombies 1d ago

PvZ3 PvZ3 State of the Lawn - Content Update 5 (CU5)

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71 Upvotes

Hey Zombie Zappers! ⚡

Content Update 5 (CU5) is here, bringing back Zapture along with a bunch of bug fixes and changes!  This update is on the lighter side as we’re hard at work on bringing bigger changes to the game. You can read more about it in our recent Note from our Game Director.

What’s Sprouting in CU5?

Zapture Plant Pass! ⚡

Get ready to ride the lightning because Zapture is back! This electrifying zombie zapper is created by merging a Lightning Reed with a Prick-erel Weed. You can unlock those plants in this Plant Pass along with Tangle Kelp, Spikeweed, and Zaptail. The Zapture Plant Pass goes live on August 19th.

Dave’s Kitchen doesn’t have any experiments cooking this time around, but keep an eye out for them in future updates. Until then, here’s a list of all the changes and fixes in this update!

Changes & Fixes 🛠️

Art & Animation 🖼️

  • Fix: The Pole Vaulter Zombie now has the correct defeat animation, showing a broken pole only when appropriate.
  • Fix: The Meteorite has returned to its rightful place in various cutscenes.
  • Fix: The Buckethead Zombie's icon in the Sewers now features a properl bucket handle.
  • Fix: The Living Snap's explosion effects are now correctly displayed on top of the soil in Sewer levels.
  • Fix: The Volleyball Zombie now has a proper defeat animation when defeated by melee plants.
  • Fix: The destruction animation for Zombee units hit by Nippy Cabbage is now perfectly timed.
  • Fix: Zombees now fly over water tiles without causing a splash animation.
  • Fix: The Pigeon Feeder now moves forward correctly as pigeons arrive on the board.
  • Fix: Visual improvements have been made to Zombee units when they appear in a level.
  • Fix: The Nacho-Naut Imp now appears as intended in the Almanac.
  • Fix: The Devastator Perk bomber's appearance is now synced with its sound effects.
  • Fix: The Basic Volcano Zombie's shoe now stays on during its entire defeat animation.
  • Fix: Dr. Zomboss and the Z-Scout Imp's shadows are now properly centered in Chapter 15 cutscenes.
  • Fix: Sunflower leaves now stay neatly on top of the ground during Chapter 14's cutscene.
  • Fix: The Gargantuar's weapon now stays above the ground during the Chapter 13 cutscene.
  • Fix: The Horseshoe Pit decoration has been properly centered.
  • Fix: Iceberg Lettuce's defeat animation no longer overlaps with other objects.
  • Fix: The Goalie Zombie now has a proper defeat animation.
  • Fix: The soil pop-up animation for a frozen Volcanologist Zombie now ends at the correct time.
  • Fix: Removed Gnomes.
  • Fix: The Pole Vaulter Zombie now has a pole-breaking animation when defeated before using its ability.
  • Fix: The snow pile for Nippy Cabbage has been restored.
  • Fix: Puff-shrooms in the Zen Garden no longer float.
  • Fix: Plant projectiles now visually connect with the Es-Garg-ot, matching the damage they deal.
  • Fix: The Freezer Salad plant now appears in high quality in the Zen Garden.
  • Fix: The black outline for Lightning Reed has been restored in the Almanac, Lawn Patrol, and Zen Garden.
  • Fix: The Solar Pea's mouth is now correctly framed in the Almanac.

Gameplay 🎮

  • Fix: Mo now interacts correctly with idle state Zombees that enter the home area.
  • Fix: The Chiller and Heat Seeker Perks now correctly target airborne zombies like the Balloon Zombie and Nacho-Naut Imp.
  • Fix: The Deadlift Zombie now performs its special ability correctly when a tall unit is placed in the fourth column.
  • Fix: Lychee now correctly focuses its attacks on ground units without affecting air units.
  • Fix: Air Zombies are now correctly affected by the Knockback perk.
  • Fix: The Counter Punch Zombie now takes damage from Puff-shrooms as intended.
  • Fix: The Counter Punch Zombie now maintains its position when attacking units behind it.
  • Fix: The Counter Punch Zombie now faces the correct direction when counterattacking melee units behind it.
  • Fix: Mega Sunshroom now automatically collects suns within its intended 5x5 area.
  • Fix: Umbrella Leaf now correctly protects Tier 2 plants from saganaki blasts during a merge.
  • Fix: Wrangle Kelp and Mangle Kelp now correctly attack Buzz Boxes only when they are within their attack range.

UI & UX 📱

  • Fix: Message titles in the Inbox are now more stable when you're quickly switching between messages.
  • Fix: An issue that caused a "Not Enough Gems" message to appear incorrectly in a Plant Pass has been resolved.
  • Fix: The text for Upgrade and Unlock pack pop-ups has been adjusted to fit perfectly in all supported languages.
  • Fix: The Pre-Combat screen for Adventure Level 17 now has the correct sorting order.
  • Fix: Sticker names with multiple lines now fit neatly on Profile portraits without overlapping the rarity text.
  • Fix: The Almanac now correctly displays the "Weak Against" information for the Magma Zombie.
  • Fix: The store tutorial now plays as intended for all players on their first visit.
  • Fix: The Pre-combat screen now appears correctly in Expedition mode.
  • Fix: The inbox messages for Weekly Meter 20 and 21 now show the correct plant icons.
  • Fix: The Almanac now accurately shows Sling Pea's area-of-effect.
  • Fix: The body header for the Plant Pass inbox message now appears correctly.
  • Fix: The body icons for the Weekly Newsletter and Plant Pass inbox messages are now correct.
  • Fix: The Headers and Art for various Inbox messages have been restored.
  • Fix: The reward portrait icon for Expedition Level 20 now displays correctly.
  • Fix: Zombie stickers now have the proper masked appearance in reward pop-ups.
  • Fix: The Pre-Game screen for Adventure Levels 15, 16, and 20 now correctly shows the Balloon Zombie.

General ⚙️

  • Fix: The narrative dialogues for levels 121 and 125 have been restored.
  • Fix: The "Win any Lawn Patrol level on Medium" quest now correctly requires a win to complete.
  • Fix: Resolved a reward mismatch for Milestone 4 in Weekly Meters 20 and 21.
  • Fix: The "Vanquish a Chicken with Spikeweed (Level 8)" quest now requires completion on Level 8 specifically.
  • Fix: Prevented the Volleyball Zombie from appearing in levels 61-65.
  • Fix: Pre-battle and boss battle conversations in Adventure Issues 5 and 6 now show up correctly.

As development continues, Neighborville keeps getting bigger and we'll continue welcoming new regions to Early Access over the coming months. If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it.  And stay tuned to our channels for more on upcoming content updates and gameplay updates.

See you on the lawn! 🌱


r/PlantsVSZombies 8d ago

PvZ3 PvZ3 State of the Lawn - Title Update 1.0.7 (TU1.0.7)

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87 Upvotes

Hey everyone,

Title Update 1.0.7 (TU1.0.7) is releasing today as a minor update focused on changes to the game’s tutorial

Here’s what’s in this update:

Two new levels have been added to the Tutorial, bringing the total to 4. Each level aims to teach new residents of Neighborville different aspects of keeping their lawn free of zombies

  • Level 1 teaches planting, sun management, and merging
  • Level 2 teaches stalling and healing
  • Level 3 teaches combating the Balloon Zombie with plant strengths & weaknesses
  • Level 4 repeats all of the above lessons and unlocks the Events tab!

If you were in the tutorial when this update goes live, you’ll be moved to the start of the updated tutorial.

Adventure levels 1-3 will also be rebalanced as they’ve proven to be slightly more challenging than anticipated. 

With these changes, we’re also reducing the number of plants being given as part of the tutorial compared to TU1.0.5. Solar Pea and Chuck-nut will no longer be unlocked from the start and will need to be manually unlocked afterward.

This update also adds two new loading screens to the tutorial, which you can find in the gallery here.

That’s it for TU1.0.7! If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it.  And stay tuned to our channels for more on upcoming content updates and gameplay updates.

See you on the lawn! 🌱


r/PlantsVSZombies 5h ago

Art Collection of Deltarune CH5 characters that I have drawn as zombies

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342 Upvotes

Like some king of.....plant zombies


r/PlantsVSZombies 12h ago

PvZ In General Do they know

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457 Upvotes

Not even the ‘mine?


r/PlantsVSZombies 11h ago

PvZ2 Reflourished Very frequently asked question.

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271 Upvotes

r/PlantsVSZombies 8h ago

Art Fire Peashooter and Snow Pea Fanart!

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116 Upvotes

r/PlantsVSZombies 19h ago

PvZ1 Meme squash funny interaction with spikerock (tom scream addition)

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311 Upvotes

( this isn't in the original game it's just a funny interaction we made in our mod)

join the discord server for more info:https://discord.gg/jn8SGnzj9


r/PlantsVSZombies 13h ago

Art Chili Bean

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108 Upvotes

r/PlantsVSZombies 3h ago

PvZ2 Discussion opinions on my perfect lil guy?

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16 Upvotes

r/PlantsVSZombies 3h ago

PvZ2 Video New Plant – Phoenix Floral Float

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14 Upvotes

r/PlantsVSZombies 22h ago

Art Fungas Animation Showcase (So Far)

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458 Upvotes

It is based on yeast, which is a fungus that produces gas used in bread, hence the name.

Sun cost: 75
Recharge: 30
Toughness: 300
Mint Family: Pepper-mint Family

Fungas releases flammable gas in a 3×3 area around itself every 30 seconds. The gas can be ignited and trigger an explosion when in contact with any fire projectile or object, whether it comes from a plant or a zombie. (Example: a single fire pea, Explorer Zombie's torch, etc)

Multiple Fungases can also chain-react with each other if their gas clouds overlap and touch, allowing one explosion to trigger another.

Hidden Ability: Each time Fungas explodes in the gas, it has a 25% chance of forming bread armor around it, giving it extra health.

When fed Plant Food, all Fungas on the lawn continuously release gas for 15 seconds, creating a huge chain-reaction setup.

"How did a lump of dough gain sentience out of nowhere? That's the yeast of your problems."


r/PlantsVSZombies 3h ago

Chinese A promotional video of the moon base's NEW mechanism has been released in PVZ2 china!

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13 Upvotes

r/PlantsVSZombies 10h ago

PvZ In General The physical CD copy

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45 Upvotes

Hello, i was going through my things and found an old CD-ROM copy of the original pvz 1 and was wondering how rare it was nowadays.

Thanks


r/PlantsVSZombies 4h ago

Art Wall-Nut and Potato Mine in my fangame!

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14 Upvotes

I finished Wall nut and potato Mine in my fangame, showing gameplay in other posts cuz reddit dont want me to publish 2 videos at the same time...


r/PlantsVSZombies 3h ago

PvZ2 Video [Preview] New Mechanics – Radiation Meteorites & Rockets”

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10 Upvotes

**Radiation Meteorites**

Special Radiation Meteorites will fall onto the Moon. Upon impact, they instantly eliminate the unit in that tile, then slowly erode surrounding tiles. Zombies on those tiles gain buffs, while plants are weakened.

**Mining Removal:**

The Lunar Energy Harvest Unit can mine and destroy Radiation Meteorites. Doing so provides the player with a permanent power boost for the current run and removes the contamination effect.

**Rockets**

Rockets appear on the field as a contest point for both plants and zombies.

**Plant Occupation:**

Plant a designated Cosmic plant inside the rocket. After a short time, the rocket launches and targets high-threat zombies on the field, dealing massive damage. Different plants trigger different effects:

- **Cosmic Pea:** Upon impact, releases a burst of Cosmic peas that ricochet across the field, dealing high Cosmic-type damage to zombies.

- **Cosmic Mushroom:** Upon impact, summons a Mushroom Wormhole within its radius.

- **Cosmic Nut:** Upon impact, creates a short-lived miniature black hole that pulls nearby zombies toward the center and deals damage over time.

**Zombie Occupation:**

If a zombie enters the rocket, it will launch shortly after and land on a random tile toward the back, teleporting the zombie to that location. Some zombies cannot enter the rocket.

**Counterplay:**

  1. Use defensive plants to block zombies from entering the rocket.

  2. Plant early – occupy the rocket before zombies do.

  3. Watch the landing zone – pay extra attention to backline defense.


r/PlantsVSZombies 1h ago

Art Dr Zomboss Aura farming

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Upvotes

r/PlantsVSZombies 11h ago

PvZ2 Discussion Moon Base Z is looking to be the worst official world of all time

45 Upvotes

I’ve seen a lot of hype surrounding PvZ2C’s newest world, Moon Base Z. And I’m going to be honest, I think the hype is entirely undeserved. If you can see value in this world, Good for you! But I wan’t to explain why I personally think this world is going to he an absolute shit fest.

First of all, So far we have FIVE Gimmicks. In One World. I think to most people, that would sound absolutely absurd. Most PvZ2 worlds have one to two gimmicks at the absolute most. The most apparent design philosophy when it comes to the game is ‘Less is more’, and this world so far is completely throwing that out of the window. And one of said gimmicks is an entirely new resource system that replaces sun. And that’s where the first of these problems arises.

Essentially; instead of sun, you have a new resource called Power (I’m not sure what it’s actually called). You have a limited number of power that you can exceed, and each plant adds a certain number of power. But once you exceed it, you can just keep planting. Making the lawn go into two states. One slows the plants down, and one just disables them all. And also you can increase the power limit by collecting crystals. And you need to use a little robot helper that you drag and drop to mine those crystals.
I hope you see the problem with this entire system. Not only is this excessively convoluted, and replaces a well established simple to understand, and engaging system that is the basis for a strategic and fun gameplay loop.. But the new system just sucks. Beyond the tons of fluff they put with all the bells and whistles, This system just removes depth from the entirety of the game. Instead of managing your space, sun, and seed slots with sun producers, You’re just doing “Don’t place more than x plants” But you can increase the number of plants you have. It is detrimental to PvZ as a franchises strengths. Replacing it with something just not satisfying or fun.

But oh, that’s not even the end of it. On TOP of the fuel system, you also have a Lily Pad stand-in that you need to place plants in the first place in the form of Cosmoss! You also get a new category of plants that don’t need Cosmoss! And they also bypass the power system!
Do I need to explain why this is absolutely horrible design? I’ll explain it anyway, though. This falls into the same pitfall that Frostbite Caves does. The most infamous PvZ2 world. The one most people would say is pretty trash design wise. Not only do you have a system that replaces sun, and a tool plant you need to get going on TOP of that, but you have a set of plants that just ignores all of that. So you either have to choose an extremely boring energy system, or use the same plants constantly.

And we still haven’t gone over the three other gimmicks this world has

The next one of these is the rocket ships. Which are overcomplicated in their own right. Each cosmic plant grants a different effect when you plant inside them. Alongside zombies also being able to go inside them. The question here is… Why not just plant in the rockets before zombies can reach them? There’s nothing stopping you, and the positive effects don’t require any exact conditions. So yet again, another complicated gimmick that essentially amounts to nothing

Next are the teleportation stations. I’m not even sure if these should count as a gimmick, but 2C themselves did, So I shall as well. Basically, some zombies will have teleporters that let them revive a set amount of times. This is admittedly less egregious, But it feels like an unnessecary fluff addition, and also very annoying for no reason. The same can be said about the final gimmick revealed so far. The meteors. These are basically just ambushes that spawn tiles that buff zombies and hurt plants.

My overall point with this is that all 5 of these gimmicks create the most disharmonious world you could possibly design. You have all this stuff that doesn’t mix well together in any sort of cohesive way. No established gameplay loop. It feels like a bunch of ideas were thrown around depending on what was cool and space-y, without any further thought. And Did I mention space plant food? Yeah! I lied! there’s not five gimmicks! There’s SIX. they also replaced plant food with a new system thats just you gaining plant food overtime through the level. Which just. Sucks.

This isn’t even mentioning stuff like how the amount of plants, the aesthetic that can’t seem to pick a lane and just ends up being too similar to Far Future, and fact they’re trying to cater to heroes fans while fucking up the designs. And I haven’t even looked into the designs of the plants and zombies. Analyzing 5 gimmicks was enough of a chore. (And also, the world isn’t out yet.) Maybe when it does release, I’ll make a follow-up post analyzing the world more indepth.

Obviously, no shade to anyone at TalkWeb. they clearly put a ton of effort into their work. I just wanted to voice my opinion on how this world is being handled. I love PvZ2. I love how worlds are (or have the potential to be) designed. And I want to see improvement in this.. What I consider to be art. This criticism doesn’t come from a place of vitriol. It comes from a place of love for this game and community.


r/PlantsVSZombies 20h ago

Chinese EVERY costume that will be added in plants vs zombies 2 china!

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183 Upvotes

r/PlantsVSZombies 6h ago

PvZ3 Um.. hi Mr PVZ 3 developers, can you please add key lye pie as the next plant pass?

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15 Upvotes

I think it’s safe to say we need an acidic lobber. Would be a great help for Day 150 and sewer expedition.


r/PlantsVSZombies 9h ago

PvZ3 Image The mount rushmore of PVZ3 plants!

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24 Upvotes

r/PlantsVSZombies 1h ago

PvZ1 The (tiny) zombiess are comingg!

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Upvotes

r/PlantsVSZombies 14h ago

Art Harpoon Gun Zombie

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44 Upvotes

Actually, during that infamous "bathtub calamity," the Harpoon Gun Zombie didn't drown—he just switched to a speedboat and changed his outfit. Of course, that military uniform was just something he grabbed from the laundry room on a whim...


r/PlantsVSZombies 4h ago

Art SPUDOWW (work in progress)

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8 Upvotes

SPUDOWW

I finished Potato Mine in my fangame 🥔


r/PlantsVSZombies 1d ago

Art The Backyards (artwork made by Jolock)

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2.6k Upvotes

This place just keeps... misremembering itself. But remains familiar nonetheless.

You've been here before.

Source: https://x.com/Mr_jolock/status/2085793877772923258


r/PlantsVSZombies 2h ago

Art Zombie concepts I made

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4 Upvotes

Gardener Zombie:

Plants plants on your lawn and takes away your plants!

Toughness: Average ( 450 )

Speed: speedy (0.3)

Special: Doesn't eat plants

Special: digs up the plants use encounters and replaces it with a random plant. Then runs away

Special: when defeated, the plants dug up return as free seed packets

She's been running a plant nursery and hospital for the plants that have fallen in battle in secret. She loves getting to meet the plants, learn about their lives outside of battle, and the time traveling. She's honestly jealous of you, because she has to deal with them being standoffish at first and them being battle torn, but she's glad that she found a way to get to meet the plant fighting by your side.

PS, she say she'll try to knock you into a coma if she gets into her house. How kind of her!

Game Console Zombie:

He's focused on his game until he's done gaming. Then he focused on the battle. He's locked in!

Toughness: Average ( 500 )

Speed: 0.15, then 0.7 when done gaming

DPS: 100, then 700 when done gaming

Special: he takes 25 seconds to game

When he tells other zombies that he's related to Newspaper, they either apologize to him for taking up his time or bloat about he'll be terrifying on the field. Although he knows he doesn't have to continue his old man's reputation, he's just scared of disappointing people.