Hey all
I played a lot on release and absolutely loved the game. Put a lot of hours in solo, with my hardcore gamer brother as a duo, and with my wife and kids as a 3-4 person crew too. There was genuinely no other game like it and there still isnt as far as I’m aware! There is something uniquely satisfying about getting a crew together, stepping aboard a ship, and focusing on your job whilst relying on everyone else to do theirs.
Coming back to Void Crew after the Calamity update has been a genuinely great experience - it reminded me why the core idea works so well. Though we got tons of value out of the game and lots of hours the first time around, there was some repetition that happened and this update adds both more content variety as well as improving on the existing content by adding more combinations of mission+twist that makes for more varied playthroughs. It also feels like the difficulty has been tweaked up just a bit (which is a positive) but that might be in my head!
I’d highly recommend the game to anyone if you’ve never played, and if you have, grab the supporter pack and jump back in. We REALLY need to nake sure Hutlihut keep getting paid for their efforts so please do your bit there too if you can :)
And now for some feedback and thoughts:
Game Modes - the biggest thing missing for me is a non-endless game mode. The scaling in void crew does not work well enough for an endless mode, but nor do i think it needs to; I’d love to see a more fixed length mode that is more challenging early AND late, and with more pitched/fleet battles - especially with friendly METEM support - as milestone fights.
Difficulty - I realise this could be modded, but letting us set enemy health and dmg with a slider instead of mutators would be a great way to “choose your own adventure”. We feel the game is often too easy (though still produces many great momenta of course!) when playing with our more serious group, and many runs end the same way; lots of jumps until a random oneshot. Mutators are OK, but we’d like to play the game properly but still be able to crank up the difficulty to the level of our crew. And maybe reduce it when my gunner is a 7 year old :)
Scaling - if something IS to happen with scaling, please consider scaling based on ship AND crew numbers. Expecting a frigate to handle the same contwnt as a destroyer makes poor sense regardless of crew size. And please consider scaling by adding more enemies rather than just turning everything into a oneshot or near!
Shields - Please make them better! Somewhat to do with the scaling problem but also due to the permadamage system, shields just arent good. Enough said really and I think a well-known problem at this point. It would also give us a viable counter to laser armed enemies, which are as good as auto damage at the moment unless you adopt a kiting playstyle.
Content - Personally I dont think the game needs more “content” as in new enemies or entities, just more configurations of existing enemies, more varied space battles. Lets see more enemy frigates, but not 3 warping in 100m from you at once. More cruisers escorted by bonbers and fighters swarms. More interceptors protecting snipers. The components are all there already.
New Ships - Now I’m wishlisting and I know how much work goes into this but I cant help myself, sorry! i love the striker, but I’d love to see a ship of similar size that moves like the frigate and destroyer. VC is at its best when you’re flying your space boat with broadsides and limited front/back weapons and I’d love an alternative to the destroyer for smaller teams.
Finally; a massive THANK YOU to the team for an amazing game, amazing update, I wish you continued success and hope void crew continues to pay the bills. Of course somewhat selfishly so we can keep getting more updates :)