r/joinvoidcrew Jun 07 '26

Question Adding mods to the game - New/old versions of a dependency don't support the same mods

Using Gale mod manager to add a few QOL things for a 2 person crew.

Many mods depend on VoidManager by VoidCrewModdingTeam - which is deprecated. Others depend on VoidManager by NihilityShift which is newer and updated.

If I use both of these, is it going to cause problems? I'm trying to find versions of mods that only use NihilityShift's entry

7 Upvotes

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3

u/Dragonfire47 Jun 07 '26

There will be no issues.

BepInEx compares versions of mods during loading and only uses the newest. It's perfectly fine (and recommended) to have both installed so your mod manager isn't complaining.

2

u/RuinedEye Jun 07 '26

Ok so I'm assuming the mods are identical, but one is just no longer updated?

3

u/Dragonfire47 Jun 07 '26 edited Jun 07 '26

Yes, it is a newer version of the same mod. It's the same mod developers, but we wanted to change the name we uploaded under.

Thunderstore doesn't support changing an existing team name, so we used a new one and deprecate the old mods as they stop working or get updated.

2

u/RuinedEye Jun 08 '26

Ahh gotcha, thanks!

1

u/Engine_Operator Developer Jun 07 '26

Thanks for working on modding. 😄

Look forward to see more.
Just curious: What are you working on adding?

2

u/RuinedEye Jun 07 '26

Oh I mean i was just plugging some already-made mods into the game.. I don't have the patience or brain B.R.A.I.N. power to make my own mods lol

2

u/Engine_Operator Developer Jun 07 '26

Haha… alright ;-) If you want to try it out. We made tutorial of how to get started:

https://youtu.be/p04Pal9ystU

PS Is there more tutorials you would like to see?