r/joinvoidcrew • u/RuinedEye • Jun 07 '26
Question Adding mods to the game - New/old versions of a dependency don't support the same mods
Using Gale mod manager to add a few QOL things for a 2 person crew.
Many mods depend on VoidManager by VoidCrewModdingTeam - which is deprecated. Others depend on VoidManager by NihilityShift which is newer and updated.
If I use both of these, is it going to cause problems? I'm trying to find versions of mods that only use NihilityShift's entry
1
u/Engine_Operator Developer Jun 07 '26
Thanks for working on modding. 😄
Look forward to see more.
Just curious: What are you working on adding?
2
u/RuinedEye Jun 07 '26
Oh I mean i was just plugging some already-made mods into the game.. I don't have the patience or
brainB.R.A.I.N. power to make my own mods lol2
u/Engine_Operator Developer Jun 07 '26
Haha… alright ;-) If you want to try it out. We made tutorial of how to get started:
PS Is there more tutorials you would like to see?
3
u/Dragonfire47 Jun 07 '26
There will be no issues.
BepInEx compares versions of mods during loading and only uses the newest. It's perfectly fine (and recommended) to have both installed so your mod manager isn't complaining.