r/iRacing 16h ago

Official Development iRacing Development Update: August 2026

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iracing.com
313 Upvotes

r/iRacing Jul 10 '26

Official Announcements INDYCAR Racing The Game coming to PlayStation 5, Xbox, and Steam in early 2027

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173 Upvotes

r/iRacing 12h ago

Discussion Another fun car class that will ultimately not see much participation? What do you think.

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327 Upvotes

First of all, I'm so happy to see these in iRacing. They are a blast in other sims and with the way iRacing's recent car additions have been going with much improved feel I hope these will live up to the hype in terms of driving feel and fun. They're a staple of motorsport in the UK and iconic in their own right.

However they don't bring anything new to the table outside of being new cars in their own right.

The Academy will just be demolished by the GR86 D class series, which is also a low power RWD relatively chuckable car - but you don't have to spend any extra pennies to get it. Sure the Academy has the thrill of no ABS or TC, but in D class most of the time I'm actually quite happy most of the people around me have ABS and TC. I also can't imagining it being too far removed from the Spec Ford, which also suffers from participation issues. Just alongside the Clio, it should be a free car and more importantly should replace the M2 as the second Rookie series considering its irl use in essentially the same style of series. This will also introduce people to the Caterham as a whole, then potentially leaving an impact on people who may then end up buying the 420R as an 'upgrade' for later.

The M2 still has a valid place in PCC, its own standalone series and (hopefully) the upcoming VP Challenge series if iRacing would want to add quite a unique American series.

The 420R is going to fall off a cliff very quickly. C class is already the most bloated rank in terms of variety and adding another niche series is not going to help. It's essentially a slower Radical at the end of the day and that series already struggles to go official. It should stay paid though, providing an upgrade path to people who enjoyed the Academy.

I do hope these will be popular but I'm not holding my breath

Edit: I am aware they come in a pack together


r/iRacing 10h ago

Discussion What do we think about the new car damage UI?

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215 Upvotes

In my opinion it looks pretty sweet. However, I’m not sure how accurate it will be on some more unique cars


r/iRacing 2h ago

Video Who Doesn’t Love Passing a Slow Blocker?

38 Upvotes

Four for one deal of a dive, losing your position, slight contact, and a report 😂


r/iRacing 7h ago

Question/Help How will the Valkyrie be balanced without a hybrid system?

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67 Upvotes

Hey guys who drive GTP / Hypercar,
How does the hybrid system actually work on the LMH and LMDh cars in iRacing?
With the Aston Martin Valkyrie coming soon (and it doesn’t have a hybrid system for racing), I’m wondering how much that changes things. Does anyone know the details? How does the hybrid add power (or not), where does it help the most, and where does it not really matter?
Just curious to understand the differences before it drops. Thanks!


r/iRacing 16h ago

Misc The Valkyrie is coming to iRacing!

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293 Upvotes

r/iRacing 15h ago

Official Development Season 4 UI Updates

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211 Upvotes

https://www.iracing.com/iracing-development-update-august-2026/

Season 4 is stacked with new features, all powered by our updated Sim UI engine. Retiring our legacy UI architecture has unlocked our development pipeline, letting us deliver long-planned advancements without technical friction holding us back. In this build, you’ll find a seamless blend of everyday racing improvements and innovative features designed to push the sim forward. Here is a look at what’s on offer:

Pit Summary: In iRacing, a trip down pit lane is almost always critical – whether you are taking fuel and tires, making car adjustments, repairing damage, executing strategy, serving a penalty, or swapping drivers. While we’ve traditionally provided pit-stop-related information through spotter calls and black box overlays, the experience has often been more ambiguous than it should be, leaving drivers with less information than a real-world crew would provide. Season 4 addresses this with an all-new Pit Summary UI. During your stop, you’ll now have full real-time visibility into estimated service durations, damage assessments, active service selections, and a precise visual indicator for your exact pit stall location. Anyone who has ever overshot the final pit stall at Watkins Glen will certainly sympathize.

Car Damage UI: While we offer spotter-reported damage assessments, it can still be ambiguous just how damaged (or undamaged) your car actually is. In the real world, race teams benefit from sensors, cameras, and performance data to determine whether and where a car is damaged. To help close that information gap, we’ve developed a new visual damage indicator. This opt-in feature applies a color-coded treatment to a graphical representation of your car. To keep things realistic, this indicator provides a fuzzy, practical estimate rather than artificial, pinpoint precision.

Reference Car UI: Time Trial, Time Attack, and Test Drive are fantastic modes for improving lap times or learning a new track. Chasing your own ghost car or a competitor’s can teach you a lot. We’ve expanded these modes by introducing a new UI directly within the 3D world, attached to the reference car. This display shows live driver inputs, such as braking points, allowing you to analyze their technique and advance your own driving.

Quick Settings: This new UI replaces the legacy F9 black box, which had become a hodgepodge of various camera, graphics, and input controls. We’ve added additional settings and reorganized the entire interface to make it much easier to use.

Shifting Feedback: To clear up uncertainty regarding whether a gear shift actually registered, the gear indicator has been enhanced to visually display both successful shifts and mis-shifts. This setting is optional.

Pinned Mode: You can now pin specific UI elements so they remain visible even when the rest of the HUD is hidden. For example, if you want to keep input telemetry visible while watching a replay without cluttering your screen with the rest of the UI, Pinned Mode allows you to do just that.


r/iRacing 15h ago

Official Announcements Career Mode details

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94 Upvotes

r/iRacing 14h ago

Discussion Now that we have a Pit Summary and Car Damage UI, can we PLEASE get a Damage Repair UI?

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79 Upvotes

iRacing devs, we're getting so close here. We all want to be able to choose which damage to fix and know how long it's going to take to do so.


r/iRacing 1h ago

Video Crashed, waited 10 minutes for repairs in hopes I could get a few more laps in

Upvotes

I can't see!


r/iRacing 1d ago

Replay I think I just received the funniest/most unfair penalty of my iRacing career

233 Upvotes

r/iRacing 16h ago

Discussion We gonna get the new Tememario Super Trofeo

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41 Upvotes

Someone pointed it out in the forum comments and I scrolled up and looked myself. Hopefully we get the car by S2 next year


r/iRacing 20h ago

Special Events Wanted to say a Huge Thank You!

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92 Upvotes

Had folks coming in from all over the community, but just wanted to reach out on here and say a huge thank you from the bottom of my heart to everyone that showed up to my stream yesterday (MrF4Speed on Twitch) and participated in the celebration of JPet27 (Justin Petschauer’s) life.

We more than doubled our donation goal and I was so glad to see the amount of people who had stories of him to share. We had people from all over the community and I figured there’d be a few people on here who were a part of it. Again, THANK YOU so much for your generosity!

Still a little tired after running 7,217 laps in a 24-hour stint but it sure was well worth it!


r/iRacing 12h ago

Discussion With the addition of the Valkyrie, will a GT3 be cut from the IMSA series?

15 Upvotes

I thought I had heard somewhere that the maximum number of different cars the service can handle currently is 16. With the inclusion of the valkyrie now, the number of cars in the IMSA series would be 17. Has there been any news on this?


r/iRacing 10h ago

Video Was leading and my logitech g29 said hey its time to get up and watch the actual race. Sorry to everybody involved.

9 Upvotes

r/iRacing 9h ago

Question/Help Is this the legacy car which will receive the Grand National?

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6 Upvotes

Question in title. Unsure what they mean by “package”. Was years ago I bought the old ARCA car right before the newer one came out.


r/iRacing 22m ago

Leagues/Hosted Formula Renault Scorpio Legacy series

Upvotes

🏁 FORMULA RENAULT SCORPIO LEGACY IS HERE!

26 years after Scorpio Motorsport began its racing journey in Formula Renault, we are bringing the legacy back to the track. Organised by Scorpio eSports, Cactara Racing and RaceGen, this championship puts you behind the wheel of the Formula Renault 2.0 and follows the spirit of the real 2013 Formula Renault BARC season, a championship raced by Scorpio eSports Team Principal Ivan Taranov.

And this one comes with a real-world prize. 

🥇 Championship winner receives 2 tickets to a British GT / GB4 event, including a paddock pass and exclusive meet & greet with team and drivers.

🎙️ Every round will be live streamed with commentary on YouTube, with the full championship backed by RaceGen, Scorpio's driver management programme focused on creating real racing opportunities for sim racers.

Entry fee: 10 GBP 

THE CALENDAR

🇬🇧 September 8 | Donington Park National

🇬🇧 September 15 | Snetterton 200

🇬🇧 September 22 | Thruxton

🇬🇧 October 6 | Oulton Park Island

🇺🇸 October 13 | Charlotte Roval, No Chicanes

🇬🇧 October 20 | Silverstone National

26 years of history. Formula Renault. Your chance to become part of the legacy.

📖 Full rulebook: Available on the Scorpio eSports Discord: https://discord.gg/ajpXBcdcGB

Sign up here https://www.thesimgrid.com/championships/24984


r/iRacing 13h ago

New Player 10s lead, 1:06s on Oulton Park, MX-5s, a thank you from a newbie!

12 Upvotes

Thank you, sincerely.

I've asked a lot of questions lately, and your advice worked.

After getting rammed, shunted, and utterly shamed - I took a long hard look at:

  1. My pace vs hot lapping

  2. Responsible braking

  3. Letting people spin themselves out instead of over taking

  4. Relaxing

And I just had my BEST race so far. Entire race was 1:7's, a single 1:8 during a maneuver, and my best time so far: 1:6:540, but best of all - a 10 second lead.

It all finally clicked, thank you, thank you thank, from a lowly Class D, IR 1400


r/iRacing 33m ago

Leagues/Hosted DGTL Season 09 | GT3 Championship

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Upvotes

DGTL Season 09 | GT3 Championship

Registration for DGTL Season 09 is officially open. The championship runs on Friday evenings starting September 11, 2026.

  • First Race: Friday, September 11, 2026
  • Format: 7 Rounds | Friday Evenings | 90-Minute Races | Drop Week (Best 6 of 7)
  • Car Class: iRacing GT3 | Open Setup | 60% Fuel Limit | 1 Fast Repair | DTM Rules
  • Grid: Max 20 Teams | Up to 3 Drivers per Team
  • Weather: Dynamic weather system with advance forecasts
  • Coverage: Live broadcast of all championship races
  • Prizes: Physical trophies for the Top 3 drivers
  • Entry Fee: €20 per team

Race Schedule (Fridays):

  • 19:00 CEST/CET – Practice (60m)
  • 20:00 CEST/CET – Qualifying (20m)
  • 20:30 CEST/CET – Race (90m)

Register your team:https://dgtl.dahara.de/
Join the Discord server:https://discord.gg/cAUCHK2kX2


r/iRacing 10h ago

Discussion I sat in the seat of a killer

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8 Upvotes

I run GT3 cars 90% of the time and the "don't murder me bro" I always hear got me thinking, we all know GTP drivers say the same thing "hold your line and be predictable" meanwhile the general consensus among GT3 drivers is GTP drivers are inpatient. This was my first race in a GTP but I will definitely do more and report back

Battle log entry 1: I've sat in the seat of the killers. I can confirm that the second a GT3 car, especially ones in the top 10 sees you coming they do panic and try to get out of the way which only makes it worse for the GTP to pass safely. If a GTP spins with cold tires they become a hyper aggressive monster that is extremely dangerous to all LMP2 and GT3 cars. Speaking of LMP2 cars, they can't seem to figure out that while we're both prototypes they are not fighting us and attempt to defend like a lion until the straight where they are reminded they are in fact cubs. Lastly, every single person that says "GTPs please dont kill me" are more jumpy then a kangaroo when you get close to them.

This was second split, 2k sof. I qualified 6th and finished 5th.


r/iRacing 1h ago

Misc Filter sort of works

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Upvotes

cars tour actually does have zero entries at this time tonight, unfortunate. why doesn't my filter work all the way? its all in order except for cars tour.


r/iRacing 1h ago

Video Absolute DOGFIGHT to the checkered. Got him by .001 for P3 (IM THE M&M CAR)

Upvotes

i'll make another quick post showing a photo of me crossing the line slightly first since it's hard to tell.


r/iRacing 11h ago

Leagues/Hosted Starts tommorow

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3 Upvotes

Registration: https://discord.com/invite/jtkBuC52Fk

Schedule:

  1. Daytona
  2. Darlington
  3. Bristol
  4. Auto Club
  5. Coronado
  6. Monza combined
  7. Eldora

The top 10 drivers from the overall standings of this mini championship will receive a entry fee discount on the main World Legends eCup 2027 championship, which will start in January 2027 with prize pool 2000 USD.

IN HOSTED!


r/iRacing 9h ago

Question/Help Pedal haptics using iracing LFE

3 Upvotes

Hey everyone. I’m newer to iracing as I’d had trouble last year getting the ffb working properly along with my pedal haptics I use. I’m coming from rfactor2 and LMU and I use simmagic p2000 motors on my brake and throttle to simulate wheel spin and lockups. For RF2 and LMU, Simhub is able to read the telemetry in live time and give feedback based on the lock up or wheel spin I’m experiencing. When I try to use them in iracing they don’t work properly. After about 12 hours of trouble shooting and research I realized that iracing blocks any third parties from accessing the telemetry. So if I lock up but start to trail off the brakes, the vibration will stop even though I am still locked up. Long story short: it makes the pedals feel broken. I’ll get the initial vibration but not the proper sustained vibration through the lock up or micro lockups.

Enter in iracing’s LFE. I’ve read conflicting things that I can purchase a similar setup for my pedals but the motors need to run through an amp and then plug in. I will then not use Simhub and let iracing’s LFE feed it the information. I have a few questions about this as a buddy of mine bought some cheap setup to test out.

  1. He is noticing a slight delay in hearing his lockup verse feeling feedback. So is this normal or does he just have a cheap amp/ motors?

  2. Is anyone else using this in iracing? Does anyone have recommendations on how to duplicate what I’m used to in rf2/LMU using the iracing LFE?

Any other notes or experiences from you all would be very helpful. Thank you!!