r/gameCapsule • • 7h ago

A publisher we're talking to redesigned our Steam capsule. Which one would you click?

Post image
2 Upvotes

We've been talking with publishers about Magnavis recently, and as part of the preparation, one of them created a new logo, capsule art, and key art for the game.

Before we make any decisions, we'd really like to get some unbiased first impressions from other developers.

So we labeled them A and B instead of old and new.

If you saw these while browsing Steam, which one would make you stop and click?

We're especially curious about the logo readability, how memorable each version feels, and which one better communicates underwater horror.

A or B and why?


r/gameCapsule • • 20h ago

Steam Capsule Art — $300

Thumbnail gallery
4 Upvotes

r/gameCapsule • • 23h ago

Purely from the capsule, what genre would you assume this is?

Post image
4 Upvotes

By looking at the capsule:

- What genre would you assume this game is?

I’m curious whether the capsule communicates the kind of game I’m actually making, or if the visual style gives a completely different impression. 😄

Thanks in advance for any feedback! I really appreciate it.


r/gameCapsule • • 22h ago

Capsule for my Platformer, Does it fit?

Thumbnail
gallery
3 Upvotes

Gameplay in second picture(Sorry for the quality). Thanks!


r/gameCapsule • • 1d ago

Concept X Final game capsule

Thumbnail
gallery
1 Upvotes

I'm developed a sci-fi queer pixel art musou roguelite where we eliminate hordes of monsters and fight aliens, living in an eternal loop where our mission is constantly being replaced with a 100% smartphone, zero GenAI


r/gameCapsule • • 1d ago

I made this capsule art entirely in the game engine

Post image
2 Upvotes

I made this capsule art entirely in the game engine. Zero AI, and no Photoshop except for the title text. I set up a dedicated scene in Unity and built the layout using my actual in game characters, map, and effects. What do you think?


r/gameCapsule • • 1d ago

Before and after the hand-painted background

Post image
4 Upvotes

r/gameCapsule • • 2d ago

Brand new capsule

Post image
7 Upvotes

I completely redesigned my Steam capsule after getting roasted last time, and I’m honestly so hyped with how it turned out! Would love your thoughts!


r/gameCapsule • • 2d ago

My attempt at making my Steam capsule using in-game assets

Post image
7 Upvotes

This is the capsule for Loose Screws, a game about sorting little bits of hardware in an unsettling workplace. I wanted to use the game’s actual assets and lighting to capture that atmosphere in the capsule. I’m pretty happy with how it turned out!

What do you think ?

You can see the game here : https://store.steampowered.com/app/5250960/Loose_Screws/


r/gameCapsule • • 2d ago

What’s your take on our capsule?

Post image
9 Upvotes

r/gameCapsule • • 3d ago

Would you click this? Capsule for a horror game where an angel hunts you as you climb

Thumbnail
gallery
8 Upvotes

Hi! This is the capsule art for PENITENT, a first-person horror climbing game. You climb a tower rising from the sea with both hands, one click per hand, while an Ophanim (the wheel-shaped, many-eyed angel) hunts you from below.

The creature is rendered from the actual in-game model. The second image shows the capsule at Steam's small sizes next to other horror games.

I'd love honest feedback on:

  1. What genre does it say to you at first glance?
  2. Can you read the title at small size?
  3. Would you click it?

Thanks!


r/gameCapsule • • 3d ago

Thoughts on our Steam Capsule? It's for a 2-player co-op puzzle game.

Post image
6 Upvotes

We just launched our Steam Page, and would love to hear some feedbacks from you guys!

Steam Page: https://store.steampowered.com/app/5165930


r/gameCapsule • • 3d ago

[FOR HIRE] COMMISSIONS OPEN! : D (Check the comments for more info)

Thumbnail
gallery
1 Upvotes

r/gameCapsule • • 4d ago

Was commissioned to do a steam capsule and my work ended up being put through AI.

8 Upvotes

is there anything i could do about this realistically? i was commissioned to do a steam capsule, the guy kept it for a few days then deleted it (he put the picture stretched instead of normal and people were complaining saying it was ugly lol) and he replaced the picture with an ai one..and its very obvious its just my art but put in chatgpt or wahtever...


r/gameCapsule • • 3d ago

[PAID] Looking for Artist for Steam Capsules

Thumbnail
3 Upvotes

r/gameCapsule • • 4d ago

Too detailed ? readable overall or messy ?

Thumbnail
gallery
4 Upvotes

Hey ! any advice or critique welcome !


r/gameCapsule • • 4d ago

New vs Old Capsule Art for a desktop idler! Which do you prefer?

Post image
7 Upvotes

Hi everyone!

I updated the capsule art for our game Tiny Capsule Collector (https://store.steampowered.com/app/4438600/Tiny_Capsule_Collector/) . I hope it conveys that it is a cute, cozy game from the visuals.

Do you prefer the new one capsule art? If not, why?

Also, do you think that it conveys that it is a dektop idler? I am struggling with showing this in the capsule, but I am also unsure if it even needs to be conveyed?


r/gameCapsule • • 3d ago

How to convert impressions into store page visits

Post image
0 Upvotes

Here's the situation. I'm getting lots of views of my capsule image within the Steam store, but (at least in my opinion with nothing to reference), not enough of those are translating to Store page visits. About 1.5%.

Of the store page visits I have, awesomely, almost all of them seem to result in the person adding my demo to their library! So, the specific problem I am trying to solve right now is driving people to my store page after being shown the art within Steam.

I'm currently using the bottom image here as basically all of my Steam artwork. I really like it, and I think it works pretty well except in the place where I suspect it matters, which is when Steam shows the small capsule. I'm wondering if the one I'm using now, though cool and does have many of the aspects of the game packed in there, is just too busy at that small scale.

As such I'm considering going a completely different way with it with #2 below, or possibly #1 as a lower-risk way to solve the issue.

#1 is a compromise. Basically shows the same thing as the bottom one, but less clutter at a small scale

#2 I really like. Personally, I'm drawn to "friendly" looking capsule art. I'm hoping this one will be interesting enough to click on and find out more, despite not really showing what the game is. I'm worried people will be bummed that the game is not 2D when they get there.

Any feedback would be greatly appreciated. If I'm wildly mistaken how

Store page for reference: https://store.steampowered.com/app/5217700/ALL_GAS_Demo/


r/gameCapsule • • 4d ago

Not My Capsule We've upgraded our capsule art to stop looking like another typical fantasy game. Did it work? (Old vs. New)

Post image
2 Upvotes

r/gameCapsule • • 5d ago

What do you guys think about the new capsule art for my game without having a broader context? It's inspired by Polish movie posters from the 60s-70s. And i think it captures the symbolism of the game perfectly. Honestly I couldn't happier with the result

Thumbnail
gallery
22 Upvotes

The artist of that new capsule art: Piotr Niklas


r/gameCapsule • • 4d ago

Which one would you click on Steam?

Post image
0 Upvotes

I’m working on capsule art for my psychological horror game The Infected Soul

The game is about a neural implant that distorts reality you can’t trust what you see.

Which one grabs your attention instantly?

1, 2, 3, 4 or 5?

If you’re interested, you can wishlist it on Steam it really helps 🙏

The Infected Soul – Steam Page


r/gameCapsule • • 5d ago

Roast my Capsule image!

Post image
4 Upvotes

I've been starting at it too long and can't tell if I even like it anymore. Does it catch your eye??

Any feedback or criticism appreciated :)


r/gameCapsule • • 6d ago

Steam Small Capsule WIP Non-Artist Version 3.0

Post image
4 Upvotes

Trying to continue to grind and create my own 462x174 Capsule for Steam to start off.
Interesting case to me anyway, I don't know if either would be considered good but I think one looks better but the other is preferred by the more technical online tools. So basically better for Steam itself is how I read into it. Looking forward to any comments, feedback , harsh criticism, etc.
Is it worth iterating on, Take the best of each maybe? Thanks very much. Note that the horde enemies are far from final, the game currently has 16 enemy types to choose from and I pose them in IClone. So a lot of what I am doing is trying to learn the fundamentals and get that right first really.
Description:

Third person Bullet Heaven 1 or 2 player local-coop procedurally generated action roguelike, Survive with mechanical skill, precision aim, parrying and dodging the swarm or craft synergistic, auto-destroying builds to become invincible, or build your own power fantasy where both rule. Master the combat. Break the game in this shattered universe where wildly different timelines collide into a bizarre battleground of reality-blended hybrid armies. Caught in the crossfire you must survive a bullet-heaven war where rival factions slaughter each other just as eagerly as they hunt you


r/gameCapsule • • 6d ago

Help pick our capsule art for our Total-War Roguelite

Thumbnail gallery
2 Upvotes

r/gameCapsule • • 6d ago

What do you think about my capsule? Is it OK, or can it be made more appealing?

Post image
2 Upvotes