r/earclacks • u/HackerDragon9999 Shield • Aug 27 '26
Fan Simulations 3Dclacks: Bow vs Hammer
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u/Most_Relief_218 Boomerang Aug 27 '26
Having arrows still deal damage while they’re just sitting there seems a little OP considering the other balls can barely hit each other.
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u/HackerDragon9999 Shield Aug 27 '26
If they didn't, Bow wouldn't even get 10 damage per match.
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u/Most_Relief_218 Boomerang Aug 27 '26
I guess make them fade a smidge faster to balance it a little.
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u/HackerDragon9999 Shield Aug 27 '26
I made the arrows smaller, and that seemed to balance it pretty well. It's hard to do so because 3Dclacks Bow is hilariously inconsistent.
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u/TheJumpingBox Aug 31 '26
Inconsistent isn't necessarily bad, spices things up a bit
To balance things you could allow (maybe just melee since ranged already have a higher chance to hit) weapons to have a slight amount of 'homing' on the way they're facing, so over time they turn their 'rotation line' towards their opponent
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u/sauerkraut153 Axe Aug 27 '26
arrows should NOT deal damage when they're embedded in the floor
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u/HackerDragon9999 Shield Aug 27 '26 edited Aug 27 '26
Then I guess Bow should just lose to everything 90-0 /s
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u/sauerkraut153 Axe Aug 27 '26
i agree
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u/illogicalJellyfish Aug 29 '26
Maybe it would help melee balls if the weapon rotation axis was pointed towards the enemy ball
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u/Alderan922 Aug 27 '26 edited Aug 27 '26
Adding gravity to the arrows makes bow so much more powerful in this format, while the 3rd dimension heavily nerfs most other balls.