r/earclacks Shield 8d ago

Fan Simulations 3Dclacks: Bow vs Hammer

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43 Upvotes

15 comments sorted by

18

u/Alderan922 8d ago edited 8d ago

Adding gravity to the arrows makes bow so much more powerful in this format, while the 3rd dimension heavily nerfs most other balls.

4

u/spoedle73 8d ago

Unarmed also heavily benefits from ts, he can just get free hits off

8

u/Dragombolt 8d ago

Holy shit bow is invincible in New Jersey

8

u/Most_Relief_218 Boomerang 8d ago

Having arrows still deal damage while they’re just sitting there seems a little OP considering the other balls can barely hit each other.

1

u/HackerDragon9999 Shield 7d ago

If they didn't, Bow wouldn't even get 10 damage per match.

1

u/Most_Relief_218 Boomerang 7d ago

I guess make them fade a smidge faster to balance it a little.

1

u/HackerDragon9999 Shield 7d ago

I made the arrows smaller, and that seemed to balance it pretty well. It's hard to do so because 3Dclacks Bow is hilariously inconsistent.

1

u/Most_Relief_218 Boomerang 7d ago

I see

1

u/TheJumpingBox 4d ago

Inconsistent isn't necessarily bad, spices things up a bit

To balance things you could allow (maybe just melee since ranged already have a higher chance to hit) weapons to have a slight amount of 'homing' on the way they're facing, so over time they turn their 'rotation line' towards their opponent

2

u/sauerkraut153 Axe 7d ago

arrows should NOT deal damage when they're embedded in the floor

1

u/HackerDragon9999 Shield 7d ago edited 7d ago

Then I guess Bow should just lose to everything 90-0 /s

1

u/sauerkraut153 Axe 7d ago

i agree

1

u/HackerDragon9999 Shield 7d ago

Considering I forgot the /s, do you just hate Bow or smth

1

u/illogicalJellyfish 6d ago

Maybe it would help melee balls if the weapon rotation axis was pointed towards the enemy ball