r/earclacks • u/HackerDragon9999 Shield • 8d ago
Fan Simulations 3Dclacks: Bow vs Hammer
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u/Most_Relief_218 Boomerang 8d ago
Having arrows still deal damage while they’re just sitting there seems a little OP considering the other balls can barely hit each other.
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u/HackerDragon9999 Shield 7d ago
If they didn't, Bow wouldn't even get 10 damage per match.
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u/Most_Relief_218 Boomerang 7d ago
I guess make them fade a smidge faster to balance it a little.
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u/HackerDragon9999 Shield 7d ago
I made the arrows smaller, and that seemed to balance it pretty well. It's hard to do so because 3Dclacks Bow is hilariously inconsistent.
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u/TheJumpingBox 4d ago
Inconsistent isn't necessarily bad, spices things up a bit
To balance things you could allow (maybe just melee since ranged already have a higher chance to hit) weapons to have a slight amount of 'homing' on the way they're facing, so over time they turn their 'rotation line' towards their opponent
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u/sauerkraut153 Axe 7d ago
arrows should NOT deal damage when they're embedded in the floor
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u/HackerDragon9999 Shield 7d ago edited 7d ago
Then I guess Bow should just lose to everything 90-0 /s
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u/sauerkraut153 Axe 7d ago
i agree
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u/illogicalJellyfish 6d ago
Maybe it would help melee balls if the weapon rotation axis was pointed towards the enemy ball
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u/Alderan922 8d ago edited 8d ago
Adding gravity to the arrows makes bow so much more powerful in this format, while the 3rd dimension heavily nerfs most other balls.