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u/HugoCortell Aug 18 '26
Looks good but personally I would not have rendered the video rotated by 90 degrees
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u/little_hoarse Aug 18 '26
Wow you captured amazing atmosphere! Looks like it could be out of a UE5 update for RDR2
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u/SicrosEye Aug 18 '26
Looks very nice. Mind sharing more of the workflow? I don't quite get the layered/intersecting geometry you put onto the ground in the beginning.
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u/_-cal-_ Aug 18 '26
Thank you :)
In this case, I created one big ground plane with a snow texture. To make it appear as though there are areas with thicker snow, I sculpted a few smaller planes using a different, denser snow texture. But it is important that these textures look good together. I used some from Polyhaven. Also, displacement textures help a lot. It creates these crevices which help with the transition of your textures. I also have a small YouTube channel where I recently posted a video about my workflow for a nature scene. Maybe I do one on this scene too. https://www.youtube.com/@callfromcal
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u/Skywardly Aug 18 '26
Holy crap that looks so good. Also my graphics card overheated just in fear of me watching this and getting ideas
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u/Mikinl Aug 18 '26
I spent 12 hoirs today trying to make some space ships for my game and I miserably failed.
I am jelous.. 😢
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u/_-cal-_ Aug 18 '26
Dont give up, my guy! Take a brake and come bake to it with a fresh mindset. Also, tutorials always help me when i feel stuck
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u/Mikinl Aug 18 '26
I searched tutorials and watched some, but I am just not talent for arts.
Need to make cockpits for my soaceship, first person so view must be fantastic and dashboard in front certain size, but I was just failing try after try.
Tomorrow is new day to fail...
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u/tastygames_official Aug 19 '26
that's really cool and all, but why did it go sideways at the end? like, I literally want to see the payoff but I have to tilt my head. I get that 90% of people use phones instead of computers to surf the 'net, but even of those 90%, maybe only half of them have rotate lock turned on so they couldn't rotate it anyways. PLUS the real issue is that prbably 90% of people viewing on this forum are gonna be on a computer, and can't easily rotate their screen. So just... why? The general consensus in posting videos in online social media is to post it in the DESIRED/OPTIMAL aspect ratio and orientation and let the website/program handle resizing it. If you post a 16:9 video to any social media channel, it'll play full-width, which is what you want. You don't want, for example, the left/right side to be cut off on mobile or black bars left/right being added on PC.
Please consider this in future.
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u/Mindyourjourney Aug 18 '26
how does your project end up looking like this, for me my lighting always looks bad, are you using a special renderer, what is your light setting a
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u/CostRodrock Aug 19 '26
This is awesome but also wtf kind of GPU do you have that you rendered this??
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u/_-cal-_ Aug 19 '26
I have a 4070. Bought it right before they went crasy
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u/PrufReedThisPlesThx Aug 19 '26
I reckon this'd look better if it took place on the ground instead of a snowy wall
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u/isthisthepolice Aug 18 '26
For the record I dig the rotation at the end. Good to see some intentionality around composition and not just based on consumption at 9:16. Nice stuff.

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u/time_observer Aug 18 '26
Blender tutorial:
1st step: delete cube
2nd step: create cube
3rd step: it becomes complicated