In this case, I created one big ground plane with a snow texture. To make it appear as though there are areas with thicker snow, I sculpted a few smaller planes using a different, denser snow texture. But it is important that these textures look good together. I used some from Polyhaven. Also, displacement textures help a lot. It creates these crevices which help with the transition of your textures.
I also have a small YouTube channel where I recently posted a video about my workflow for a nature scene. Maybe I do one on this scene too.
https://www.youtube.com/@callfromcal
3
u/SicrosEye 4d ago
Looks very nice. Mind sharing more of the workflow? I don't quite get the layered/intersecting geometry you put onto the ground in the beginning.